Zeb89 Posted January 29, 2010 Share Posted January 29, 2010 I beleive the issue has already been discussed in the not so remote past, but here goes... Does anybody know if it's possible to add new cop/medic/fireman peds instead of having the same 1 generic guy for each city? Now we all know well that peds can be assigned a cop status in peds.ide but what I'm looking for is the possibility to get different peds drive cop and emergency vehicles and not be limited on foot, so you could see a few variations. Also the game's engine somehow chooses 5-6 ped ID's and repeatedly spawns the same ones several times so you get to see "twin" peds very often, then it grabs another bunch of ID's and spawns those, etc etc... I was hoping to find a way (a miracle) to edit the spawning method to get a wider variation of characters so that by adding new peds I won't get to see the same face every 5 seconds. The SA Limit Adjuster breaks the ped ID limit so adding characters isn't a problem. The spawning pattern is what's frustrating as hell and what makes the actual number of peds still pointless. If i fire up the pedgroup files and add a whole new array of ID's, the game still picks out only a little bunch of peds at a time as I described... I'm afraid this kind of data may be hardcoded somewhere but I still hope to find a solution... Link to comment https://gtaforums.com/topic/439447-ped-spawn-pattern/ Share on other sites More sharing options...
Deji Posted January 30, 2010 Share Posted January 30, 2010 Hardcoded or not, just about everything (apart from a few unknown files) is moddable in SA. Just not easily. It is in fact possible to completely recreate the engine if you had enough time and expertise ... But then I guess we wouldn't be modding SA. Anyway, you can create a CLEO that spawns peds in cop cars when you have a wanted level, and according to your current city, town etc. It's also possible to stop or modify the games creation of police via memory, however adding new characters for the game to spawn would be very hard and require inserting extra bytes, which in most cases, we never wanna do. It's up to way more than just .dat files. In fact, to me they're useless in many occasions when modifying gameplay. You need to learn some CLEO to do this, anyway... Or post in the requests topic with detailed information if you can't/don't want to Link to comment https://gtaforums.com/topic/439447-ped-spawn-pattern/#findComment-1059757935 Share on other sites More sharing options...
Zeb89 Posted January 30, 2010 Author Share Posted January 30, 2010 I thought of that, but it would just make the game harder by having more cop cars around. I would need to change what's already there instead of coding in anything extra. Link to comment https://gtaforums.com/topic/439447-ped-spawn-pattern/#findComment-1059758506 Share on other sites More sharing options...
Deji Posted January 30, 2010 Share Posted January 30, 2010 You can disable all the other cop cars and peds and spawn your own.... May take up a bit of extra game memory though. Link to comment https://gtaforums.com/topic/439447-ped-spawn-pattern/#findComment-1059758528 Share on other sites More sharing options...
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