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Real Boss Battles


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I liked when you confronted Big Smoke in End of the Line and he had body armor and a shotgun; it was like a real climax. I want more situations like that, instead of like GTA IV where you kill dozens of goons to get to the important target but when you get to him you just execute him. I want important figures to have strong weapons and significantly increased health and armor, so that you have to be more strategic in taking them down. Then, once you defeat them, they will yield and you will be able to finish them off with a bloody execution. devil.gif

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To add to this, i'd like bosses to feature immensely improved AI so that fighting them is a real challenge, with a random element to their tactics that changes everytime you play.

 

Definately love the 1 on 1 final boss battles. Think the finale to Heat, with Al Pacino and Robert Deniro hunting each other down in silence, on a dark airport runway.

 

Perfect.

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Why, this is Grand Theft Auto, not some kid adventure platformer?And they did that in GTA IV. When you met Dmitri in the ship, if you took “Revenge”, he had a stupidly amount of health

How the f*ck does that make GTA like a kid adventure game? It's not like I'm talking about the boss spawning minions and conjuring a force field around himself. I just want a challenge with each encounter. Like in San Andreas when you killed Snakehead on the Da Nang ship, and you were stripped of your guns and had to duel him with a katana. Hell I'd even enjoy being unarmed, but fighting an armed enemy in close quarters. You'd have to outmaneuver him, like stay in cover until he has to reload, then bum rush him and get him on the ground. That would be so suspenseful.

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Why, this is Grand Theft Auto, not some kid adventure platformer?And they did that in GTA IV. When you met Dmitri in the ship, if you took “Revenge”, he had a stupidly amount of health

How the f*ck does that make GTA like a kid adventure game? It's not like I'm talking about the boss spawning minions and conjuring a force field around himself. I just want a challenge with each encounter. Like in San Andreas when you killed Snakehead on the Da Nang ship, and you were stripped of your guns and had to duel him with a katana. Hell I'd even enjoy being unarmed, but fighting an armed enemy in close quarters. You'd have to outmaneuver him, like stay in cover until he has to reload, then bum rush him and get him on the ground. That would be so suspenseful.

If you haven’t notice, GTA has taken are more serious turn, a over powered dude with a life bar would not help. I get why you want a calling, But I rather have a Bike/chopper chase from top to bottom of the map, ending with great story telling, then just running around a guy with your rocket launcher, trying to blow him up.

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To add to this, i'd like bosses to feature immensely improved AI so that fighting them is a real challenge, with a random element to their tactics that changes everytime you play.

 

Definately love the 1 on 1 final boss battles. Think the finale to Heat, with Al Pacino and Robert Deniro hunting each other down in silence, on a dark airport runway.

 

Perfect.

Yeah that would definitely make the final mission more memorable and more interesting, I've seen Heat and I'd love an ending like this for GTA next (they took inspiration from this movie with Three Leaf Clover in IV, why not the final mission)?

 

I really don't like when bosses in rather realistic games die with no less than 5 headshots. The worst for that was the game Mafia, it took me 4 headshot with the Springfield M1903 (the most powerful weapon of the game at middle and long range) to make this guy flee and hide, and then another bullet to trigger the final cutscene in which he is still alive. And even in that cutscene, he takes a pistol bullet and he still delivers his "ending speech" before getting finished by the protagonist. That's rubbish.

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WF the Hobgoblin
Definately love the 1 on 1 final boss battles. Think the finale to Heat, with Al Pacino and Robert Deniro hunting each other down in silence, on a dark airport runway.

 

Perfect.

That would be awesome. I love Heat.

 

An on foot chase with an antagonist whose as tough and as skilled as the protagonist.

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supermortalhuman

 

Why, this is Grand Theft Auto, not some kid adventure platformer?And they did that in GTA IV. When you met Dmitri in the ship, if you took “Revenge”, he had a stupidly amount of health

well, technically, you were supposed to kill all the goons protecting him, then he gives up and you execute him. It is an exploit to kill him and thus force the cutscene (they gave him the health to ensure he survived the fight with his men - depleting the health forces the cut to take place)

 

OP: Crime bosses are usually pretty weak and once you knock out their men, they are easy to kill. They are crime bosses because they are smarter than stupid tough guys and use them for their hard work, but they are really bitches without their men retarded thugs wink.gif

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General Goose

Of course, 1 on 1 battles with "boss" characters would be good every now and then, if not in danger of being unrealistic if handled badly, executions and mass shootouts still have great places in the system in my view.

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This could work if the guy had slightly more health and slightly more body armour than your max, had a very powerful weapon and was 100% accurate with it, and was in cover excessively. Or maybe if he was in a helicopter or a heavily armed vehicle or something.

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supermortalhuman

Nah, the bosses should remain weak scared little punks who manipulate people through use of the real brawn - the guys you kill on the way to them - and then run away from you like cowards when you overwhelm their forces, just like they do in real life. The men on the way to the boss is the boss fight. The chase at the end is above and beyond the typical boss fight, imho. monocle.gif

 

There are 6 levels in GTA IV, plus other climactic points, each sort of follows the rule that crime bosses are really just terrified little skanks who spoke well enough to control things for a while, and executes it well enough imho.

 

Executions and random cutscenes "WHY have you not paid Vlad the money you owe him!" should not be so damned cheesy looking and so after school special or "fit for children" though... They did those things horribly weak... In fact, IV is rather tame, but it is a contemporary game, so meh.

Edited by supermortalhuman
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Not every crook is a calculating mob boss. I mean I'm emphasizing more on dangerous figures like ruthless drug lords and eccentric hitmen hired to kill you. I'm imagining the Russian hitman from the Punisher, Anton Chigurh from No Country For Old Men, the two unkillable Russians in Rocknrolla, Bullet-tooth Tony from Snatch, etc. Your just chilling in your safehouse when a mountain of a man busts through your door with ease and you engage in a long, dramatic fight. You riddle the guy with bullets, but he is barely hindered and laughs while he throws you across the room.

Edited by akavari112
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Not every crook is a calculating mob boss. I mean I'm emphasizing more on dangerous figures like ruthless drug lords and eccentric hitmen hired to kill you. I'm imagining the Russian hitman from the Punisher, Anton Chigurh from No Country For Old Men, the two unkillable Russians in Rocknrolla, Bullet-tooth Tony from Snatch, etc. Your just chilling in your safehouse when a mountain of a man busts through your door with ease and you engage in a long, dramatic fight. You riddle the guy with bullets, but he is barely hindered and laughs while he throws you across the room.

No, that's will be ridiculous. So what's next, fighting armored super-soldiers and hellspawns like in those crappy FPS games. The boss battles to be realistic enough for a crime game like GTA.

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Not every crook is a calculating mob boss. I mean I'm emphasizing more on dangerous figures like ruthless drug lords and eccentric hitmen hired to kill you. I'm imagining the Russian hitman from the Punisher, Anton Chigurh from No Country For Old Men, the two unkillable Russians in Rocknrolla, Bullet-tooth Tony from Snatch, etc. Your just chilling in your safehouse when a mountain of a man busts through your door with ease and you engage in a long, dramatic fight. You riddle the guy with bullets, but he is barely hindered and laughs while he throws you across the room.

No, that's will be ridiculous. So what's next, fighting armored super-soldiers and hellspawns like in those crappy FPS games. The boss battles to be realistic enough for a crime game like GTA.

no way man... Dimitri totally should have jumped into a mech suit or injected himself with a super soldier serum and turned into a incredible hulkish monster!! suicidal.gif

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My main problem with this concept is that it feels like it'd probably just turn the "boss" into a bullet sponge. IMO, giving you a straight up gunfight with an enemy who has absurd super-human health is not the way to go.

 

I'd rather have heavily scripted boss fights. GTA may be a sandbox game, but the linear story itself has never really relied heavily on the sandbox element, choosing instead to heavily script things for maximum awesome-ness and I think the boss fights could work very well if they went along with this.

 

Scripting fights can give the impression of a difficult and death-eluding boss, without the ridiculous part of having them take fifty bullets to down.

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My main problem with this concept is that it feels like it'd probably just turn the "boss" into a bullet sponge. IMO, giving you a straight up gunfight with an enemy who has absurd super-human health is not the way to go.

 

I'd rather have heavily scripted boss fights. GTA may be a sandbox game, but the linear story itself has never really relied heavily on the sandbox element, choosing instead to heavily script things for maximum awesome-ness and I think the boss fights could work very well if they went along with this.

 

Scripting fights can give the impression of a difficult and death-eluding boss, without the ridiculous part of having them take fifty bullets to down.

Big smoke was so retarded. I headshotted him so many times with a shotgun.

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WF the Hobgoblin

I don't think the bosses should have an absurd amount of health but some should at least have body armour. I think there should be a mixture of boss battles, some should be kill all the henchmen and then either: execute the boss, fight an armoured boss with with a big gun or chase a skilled boss.

 

In the game Stranglehold you fight many big bosses with big guns and lots of health. There is one boss in it thats not particularly tough and only uses dual berettas but he fights differently in that he's the only antagonist who fights like Tequila (protagonist) by diving through the air while shooting using the "gun ballet" style in the movies. It makes for one of the more interesting boss fights in the game.

 

I'm not suggesting having the gta characters dive around but i'm using it as an example to describe what I mean by "skilled" bosses. So instead having a p*ssy boss or one thats armed to the teeth, have one thats smarter, more accurate etc. As I said earlier there should be a mixture of these types of bosses.

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It would be unrealistic to have a different challenge but it's perfect to kill your way through 30 armed goons to get to one guy? That's cool for like one mission but I'd rather have more elusive/beefed up antagonist than just pressing a button and watching an underwhelming cut scene of me killing him.

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