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realism


nellypellit
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what kind of realism do you want in the next gta.

 

1.loud and more real looking explosions.

2. when a fire is lit it will burn for some time.

3.fuel in cars (cars cant drive forever without fuel)

4.better weather.

5.lots more peds on the streets at daytime.

 

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1. Realistic weapons

2. Realistic graphics

3. Realistic peds (peds entering/exiting buildings/houses, talking on the phone, holding umbrella when it's raining)

4. When the protag is wounded, I wanna see some blood on him

5. Same with the NPCs

 

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SirPsychoSexy
what kind of realism do you want in the next gta.

 

1.loud and more real looking explosions.

2. when a fire is lit it will burn for some time.

3.fuel in cars (cars cant drive forever without fuel)

4.better weather.

5.lots more peds on the streets at daytime.

1. The explosions in IV are looing fab.

2. Sure.

3. Think of the global warming man! But sure.

4. If we go somewhere south I'm sure the weather will be better.

5. Definitely!

 

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1. No weapons like fire throwers, heat seeking rocket launchers, miniguns, this is no Call of duty game.

2. No airplanes

3. Harder shootouts, more tactical, not running like maniac and shoot and shoot.

4. Detailed city like GTA4, with garbage on streets and other small things.

5. Good storyline, with normal criminal missions, not like in sanandreas, taking jet, jumping out of it, then destroy world's biggest dam.

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1. No weapons like fire throwers, heat seeking rocket launchers, miniguns, this is no Call of duty game.

2. No airplanes

3. Harder shootouts, more tactical, not running like maniac and shoot and shoot.

4. Detailed city like GTA4, with garbage on streets and other small things.

5. Good storyline, with normal criminal missions, not like in sanandreas, taking jet, jumping out of it, then destroy world's biggest dam.

Too much realism ruins the fun lol. People want Miniguns and RPGs because they're fun to wield.

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One shot kills or incapacitations. Guy gets shot in the belly, he wretches and falls over, he doesn't get up again. A guy gets kneecapped, he writhes in pain and can't think far enough to try and shoot you. Shoot a guy in the head and that's that. No exceptions, no bending the rules to fit a boss battle. Guns are lethal, they should be shown as being lethal.

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One shot kills or incapacitations. Guy gets shot in the belly, he wretches and falls over, he doesn't get up again. A guy gets kneecapped, he writhes in pain and can't think far enough to try and shoot you. Shoot a guy in the head and that's that. No exceptions, no bending the rules to fit a boss battle. Guns are lethal, they should be shown as being lethal.

But if the same applies for the protagonist then GTA wouldnt be as fun because your gonna have to do A LOT more hiding and planning and not everyones a fan of that tounge.gif

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PorridgeIsGood

Poetic justice.

But I still want shooting to be dangerous enough to get a high off of it. But dying in one shoot seems off, for GTA (playable character).

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One shot kills or incapacitations. Guy gets shot in the belly, he wretches and falls over, he doesn't get up again. A guy gets kneecapped, he writhes in pain and can't think far enough to try and shoot you. Shoot a guy in the head and that's that. No exceptions, no bending the rules to fit a boss battle. Guns are lethal, they should be shown as being lethal.

But if the same applies for the protagonist then GTA wouldnt be as fun because your gonna have to do A LOT more hiding and planning and not everyones a fan of that tounge.gif

Personally, I want more planning. I don't want big gunfights. I want planned, researched assassinations of your rivals. Finding out where they hang out, what car they drive, where they're vulnerable.

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supermortalhuman

 

1.loud and more real looking explosions.

2. when a fire is lit it will burn for some time.

3.fuel in cars (cars cant drive forever without fuel)

4.better weather.

5.lots more peds on the streets at daytime.

1: Amen

2: Better yet, require the player to leave the scene or a firetruck to come before destroying fire particles

3: Please god no. You don't even stay in a car long enough to run out of gas, that's way, way overboard - gas = bad (go try the fuel mods for the old games wink.gif)

4: I'm pleased. I know it (lighting+textures) will improve *A LOT* for the next gen GTA, but we're stuck with this + tweaks between releases until the end of the IV era. in other words, weather is awesome, it is lighting+textures that you really want (will make the weather more convincing, and resolution standards will DEMAND higher resolution textures. Go play GTA III on 1600x1200. Ew. Now you know why it launched at 640x480 default. Now look at Vista/Win7 ugly ass borders on windows. 10 or 20 pixels wide would be TOTAL bullsh*t - if microsoft didn't know something most people don't know yet: SHDTV is closer than we think, and it will soon take 20 pixels to fill a space that currently is only made of 10 pixels, thus, borders on vista/win7 no longer ugly screen-bloat and instead are small and crisp looking from the higher, more condensed, definition, not to mention target hz 120 across the board smile.gif)

5: Hell yea!

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To actually make the game realistic, just take real life and apply it to the game. I've said it before, GTA needs difficulty levels, the higher the level the more realism and obviously harder. Then a player has the ability to say they beat it in a certain mode, making others compete to be at the same level. Just makes sense...

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major underscore

 

Too much realism ruins the fun lol. People want Miniguns and RPGs because they're fun to wield.

At least I do. Realism in games is way overrated. If you want realism, go outside. The focus in games should be on fun, not realism. Whenever realism would get in the way of fun, screw realism.

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GrovEStreeTKillerS
Too much realism ruins the fun lol. People want Miniguns and RPGs because they're fun to wield.

At least I do. Realism in games is way overrated. If you want realism, go outside. The focus in games should be on fun, not realism. Whenever realism would get in the way of fun, screw realism.

THAT cookie.giftounge.gif

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1. No weapons like fire throwers, heat seeking rocket launchers, miniguns, this is no Call of duty game.

2. No airplanes

3. Harder shootouts, more tactical, not running like maniac and shoot and shoot.

4. Detailed city like GTA4, with garbage on streets and other small things.

5. Good storyline, with normal criminal missions, not like in sanandreas, taking jet, jumping out of it, then destroy world's biggest dam.

I can't agree with any of that in the slightest.

 

Realism is killing these games. Better graphics, that about it. Planes should be back, if you don't like flying short distances, you should be looking for a bigger place, not no planes. The mission to get the jetpack was awsome, one of the best gta missions ever, and flying it was good fun.

 

Guys, if it is going to be all about realism, it will be complete overkill. We will end up with wanted levels for speeding, one shot death, credit crunch, stopping for gas, it is a sh*tty idea.

 

It should be fun fun fun. f*ck realism up it's arse.

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Algonquin Assassin

I don't know about anyone lese, but I find realism can be FUN. I don't think realism in GTA should get too extreme, but a bit of it doesn't hurt IMO.

 

I find realism in any game helps make the game more believable, and makes me feel like I'm in the character's shoes. I don't like playing games where everything feels too farfetched, but that's just me.

 

Also the "If you want realism, go outside" line is very pigheaded. Sure some of you might not like realism, but others do. Maybe you guys that want planes or whatever should go join the Air Force?

 

See how ignorant that sounds?

 

 

Boardwalk Empire Episode 2.1 Review - That Shelf

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As long as the storyline is good and makes sense, I don't care if they go over the top with weapons and vehicles.

 

Actually, they should have the crazy weapons and vehicles in the game. They don't all have to be used in the main storyline, but they should still be there for gameplay purposes.

 

I mean, look at Vice City. You never use the Hunter in the storyline, but you still have access to it.

Edited by TheGreyGhost
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CryptReaperDorian

Has it ever occurred to anybody else that GTA IV isn't any more realistic than GTA SA?

 

To OP:

1. Hell yeah. I want big, orange/red vehicle explosions, not yellow puffs.

2. Of course. Also, make the firefighters functional again.

3. No way. What if you hijacked an Infernus only to find out it wouldn't make it to your safehouse or a gas station?

4. Of course. Not really sure about snow, but sleet and hail should definately be in making the roads icey.

5. Definately in populated parts, but reduce peds. in some places. I hated that in GTA IV wherever you were you weren't ped. free.

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vincentmillidge

id like to see a more surrealist look at gta.

lets have matrix/max payne bullet time

a better more capable anti hero someone with moves and skills

wierder looking citys n characters think burtons gotham city not nolans gotham city

more deranged and extreme characters mickey and mallory knox )natural born killers) patrick bateman(american psycho) mark brandon reid(chopper) the joker, any of the sin city characters,colonel kurtz (apocalypse now), any tarantino character, chistopher walken. frank booth

i want to see violence like planet terror and nihilistic hedonism like a hunter s thompson novel, madness like natural born killers and visuals like sin city or the city of lost children

 

a twisted modern dark fairy tale look at gta would be amazing and would give rockstar new ground to satirise and create. and could only add to the game replayability and customisational possibilitys

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I like realism, to an extent. If I was playing a game that is over the top like SR2 and I fired a missile at a group of cars, I wouldn't feel excited. If I saw that happen in real life I would be like OH MY GOOOOOODDDD!!!!!!!!!

 

What GTA 4 did was make a grounded, realistic world but balance that with amazing things (RPGs etc) that would bring big reactions to a normal passerby. So it's more exciting when something over the top happens in a world that feels real, opposed to something like SR2.

 

That's how I want realism.

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1. No weapons like fire throwers, heat seeking rocket launchers, miniguns, this is no Call of duty game.

2. No airplanes

3. Harder shootouts, more tactical, not running like maniac and shoot and shoot.

4. Detailed city like GTA4, with garbage on streets and other small things.

5. Good storyline, with normal criminal missions, not like in sanandreas, taking jet, jumping out of it, then destroy world's biggest dam.

I can't agree with any of that in the slightest.

 

Realism is killing these games. Better graphics, that about it. Planes should be back, if you don't like flying short distances, you should be looking for a bigger place, not no planes. The mission to get the jetpack was awsome, one of the best gta missions ever, and flying it was good fun.

 

Guys, if it is going to be all about realism, it will be complete overkill. We will end up with wanted levels for speeding, one shot death, credit crunch, stopping for gas, it is a sh*tty idea.

 

It should be fun fun fun. f*ck realism up it's arse.

Then go play saints row 2. Isnt this topic about realism?

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games all need a balance.

Realism and Gameplay/fun features are often opposites. You need that mid point.

as for what was mentioned - Planes are real - i, for one, have seen them, and its not ott to fly one if u have a license. Miniguns are real, Heat seeking Rocket launchers are real. Flame throwers are real.

Ok so you dont see the average guy running down the street with theses...

But in gta if u walk down the street with a gun, rarely does every single ped around you freak out and run for their lives - in real life that would cause chaos, and the ops would show.

Realism: You'd get a wanted level for speeding, running reds, carrying a gun, jaywalking. u may get mugged,

If you want realism, when you die its game over. When you get arrested youll sit through a long cutscene of you in court then youd go to jail.

Just because GTA is a bt more realistic then most other games, at this stage in its life, does not mean the next one has to go too far (sure theres some aspects id like to see more real, but some the opposite).

The point remains. If you dont like miniguns - dont use them. I went through GTA IV only using 2 pistols (except where i had to use other weapons in missions...)

I played SA using only the silenced pistol, sawnoffs and a sniper. After Black project/Green Goo (i think) i never touched the jetpack. Why? cos i didnt want to!

Seriously ts a game - why not remember that, instead of trying to make it a real life sim - realism, taken too far will kill the game

 

Oh and Bullet time would be out of place in GTA. It doesnt belong there - its a gimmick that games use to hde shoddy gun play. GTA IV's gun play is brilliant (though u never get the FEEL of power with them. Fire a shotgun, the screen should lose colour slightly, and shake, with the sound being BADAASS!)

-Max Payne and matrix excluded because thats the feature the games are built around

The only true wisdom is in knowing you know nothing.


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Interrobangin

The jetpack wasn’t just over-the-top... it was waaaaay beyond that, ridiculously so. But oh, it was ever so much fun.

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major underscore

 

I find realism in any game helps make the game more believable, and makes me feel like I'm in the character's shoes. I don't like playing games where everything feels too farfetched, but that's just me.

If you don't like playing games that are too far fetched, then I suppose you don't think that the GTA games are too far fetched??? In my opinion, the GTA games are all very far fetched. The entire storylines, gameplay, everything all the way from GTA 1 to GTA IV is extremely far fetched and utterly unrealistic, but that's what makes the games so good and so popular.

 

 

Also the "If you want realism, go outside" line is very pigheaded. Sure some of you might not like realism, but others do. Maybe you guys that want planes or whatever should go join the Air Force?

 

See how ignorant that sounds?

Yes, what you wrote seems quite ignorant, I agree. lol.gif

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CryptReaperDorian

@Mokrie Dela: You have the idea. Just because something isn't probable doesn't mean it's unrealistic. You most likely won't see people running around a city with a tank, flamethrower, RPG, minigun, or a jetpack. However, they exist in real life and it's then more realistic to have them in than not to have them in. This is where I get the "GTA IV isn't any more realistic than GTA SA" idea from. Okay, maybe it's unrealistic to go from bald to an afro, but it's quite more realistic to have haircuts in than to not. Same goes for getting fat from one large meal or getting buff from one large workout. While they may not be implemented quite realistically, it's still more realistic for them to be there than to not be there.

 

When it comes to how much a human body can take, The Getaway is much more realistic than GTA in that aspect.

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Algonquin Assassin
If you don't like playing games that are too far fetched, then I suppose you don't think that the GTA games are too far fetched??? In my opinion, the GTA games are all very far fetched. The entire storylines, gameplay, everything all the way from GTA 1 to GTA IV is extremely far fetched and utterly unrealistic, but that's what makes the games so good and so popular.

 

 

I don't think everything in GTA is far fetched. Infact I've always considered them to be semi-realistic. Sure it's unlikely to see someone driving a tank through the streets of a city, but it isn't impossible. It has happened before in real life.

 

With GTA IV I would probably consider it to be more logical than realistic. What I mean by that is I could picture Niko doing alot of the things he does in real life more than for example CJ.

Boardwalk Empire Episode 2.1 Review - That Shelf

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major underscore

 

If you don't like playing games that are too far fetched, then I suppose you don't think that the GTA games are too far fetched??? In my opinion, the GTA games are all very far fetched. The entire storylines, gameplay, everything all the way from GTA 1 to GTA IV is extremely far fetched and utterly unrealistic, but that's what makes the games so good and so popular.

I don't think everything in GTA is far fetched. Infact I've always considered them to be semi-realistic. Sure it's unlikely to see someone driving a tank through the streets of a city, but it isn't impossible. It has happened before in real life.

You are right. Not everything, in a strict sense, is unrealistic. For example, there are cars in the GTA games and so there are in the real world. I'll give you that. I think that you're missing the point though. Just look at GTA IV. Niko arrives in the Liberty City and goes on a 100+ mission rampage, killing hundreds of enemies, walking away from situations where any realistic man would've died before he left island 1. He gets wounded repeatedly (probably in the hundreds of times throughout the game, including dozens of gun shot wounds, each that could've killed him instantly and many of which would've killed him in a short period of time; not to mention permanently crippling injuries). Both the storyline and the gameplay are utterly unrealistic, not semi-realistic (whatever that means). The gameplay works as it would for a protagonist in an action movie starring Schwarzenegger or Stallone, not as a documentary. It's been this way since GTA 1 and is not likely going to change to any significant degree, because otherwise R* would've left the very spirit of the GTA games behind. If they want to make a significantly more realistic game, then their move should be to start a new franchise, not to ruin the very unrealistic concept that made the GTA game franchise so popular.

 

The inclusion of tanks has very little to do with realism. I, for one, want them included for fun, not for realism. Same thing with planes, helicopters and overly powerful sports cars that the protagonist can handle without prior training or experience. They should be included not because their inclusion is realistic, but because it is fun and makes for entertaining gameplay. Then there are features, such as the subway trains that the protagonist can ride in in GTA IV, that are realistic, but not much fun in themself. In this particular case I support their inclusion, but only because the inclusion has the potential of offering entertaining gameplay scenarios. What I would not include is features that would not fit in the game world, such as being able to ride in a UFO, not because it wouldn't be realistic (it wouldn't) or no fun (maybe it would), but because it wouldn't fit the game world and thus break the spell.

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Algonquin Assassin

 

You are right. Not everything, in a strict sense, is unrealistic. For example, there are cars in the GTA games and so there are in the real world. I'll give you that. I think that you're missing the point though. Just look at GTA IV. Niko arrives in the Liberty City and goes on a 100+ mission rampage, killing hundreds of enemies, walking away from situations where any realistic man would've died before he left island 1. He gets wounded repeatedly (probably in the hundreds of times throughout the game, including dozens of gun shot wounds, each that could've killed him instantly and many of which would've killed him in a short period of time; not to mention permanently crippling injuries). Both the storyline and the gameplay are utterly unrealistic, not semi-realistic (whatever that means). The gameplay works as it would for a protagonist in an action movie starring Schwarzenegger or Stallone, not as a documentary. It's been this way since GTA 1 and is not likely going to change to any significant degree, because otherwise R* would've left the very spirit of the GTA games behind. If they want to make a significantly more realistic game, then their move should be to start a new franchise, not to ruin the very unrealistic concept that made the GTA game franchise so popular.

 

The inclusion of tanks has very little to do with realism. I, for one, want them included for fun, not for realism. Same thing with planes, helicopters and overly powerful sports cars that the protagonist can handle without prior training or experience. They should be included not because their inclusion is realistic, but because it is fun and makes for entertaining gameplay. Then there are features, such as the subway trains that the protagonist can ride in in GTA IV, that are realistic, but not much fun in themself. In this particular case I support their inclusion, but only because the inclusion has the potential of offering entertaining gameplay scenarios. What I would not include is features that would not fit in the game world, such as being able to ride in a UFO, not because it wouldn't be realistic (it wouldn't) or no fun (maybe it would), but because it wouldn't fit the game world and thus break the spell.

I can see what you mean mate. I think the things like tanks, planes etc should be included, because like you said they're fun to use.

 

I just think with GTA IV R* wanted to try something "different". Well to break away from the traditional cartoonish GTA mould. It was a big gamble that didn't go down well with alot of long time fans, but it also brought alot of new fans to the series who prefer a more serious type of game.

 

What R* done with TBOGT however I think is the balance that will most likely be carried into future games. Also what I meant with the semi-realistic part is the gameplay of GTA games do tend to have traces of realism. In SA you go exercise, eat, gain wieght etc. Aswell as material features like purchasing clothing, property, etc. All of which are actually realistic in some way.

 

Infact I remember when GTA III first came out. I thought of it as quite a realistic game compared to most games at the time. I really doubt GTA games will ever adopt full realism (I hope they don't), but IMO there have been sprinkles of realism ever since GTA III.

 

Anyway fun is very broad. I can't stand it when people say games are all about fun, not realism. What about the people who do like realism? What's fun to someone might bore someone else, and vice versa. In GTA IV I like playing pool, bowling, watching the TV etc, but I know it would bore most people.

 

 

Edited by Miamivicecity

Boardwalk Empire Episode 2.1 Review - That Shelf

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Algonquin Bridge

I'm hoping for toning down realism in the next game. Granted, there shouldn't be too much bizarre stuff going on to stop my willing suspension of disbelief, but it also shouldn't be too realistic. It's strangulating having too much realism going on.

 

The kind of realism I'd like to see is;

 

1) Semi-realistic enemy reactions to gunshots. If I shoot someone in the kneecap, I'd like to see them fall to the ground, and, whilst writhing in pain, fire a few shots off at you. If they feel strong enough, they can try and stand, but still stumble about and miss you a lot. Not like in IV, where you shot them in the knee, they stumbled slightly, but they went straight back to shooting you as if nothing happened. Close range shotgun blasts should kill, doubly so if they're explosive shotgun shells.

 

2) Realistic car explosions. I want to see wheels flying off, doors being catapulted into crowds, the horn's tone slowing down before stopping completely. I expect bigger explosions the bigger the vehicle is. I expect the sound of a large bomb going off were an airliner to explode in mid-air.

 

3) Realistic crowds. I'm talking really dense crowds with loads of NPCs. Imagine ploughing through these crowds in your car. I wouldn't like it if you could wreck your car by ramming loads of NPCs whilst driving on the pavement, so maybe tweak it so you can't, unless you're really trying to wreck your car. Imagine using your helicopter blades to send them flying, or firing rounds from a gun into the crowd, hearing them scream loudly.

 

4) Realistic traffic. Like the crowds, I'd like to see a lot more cars on the road. I'd also like rush-hour to be like near-gridlock. Might not be fun, but who can deny the adrenaline you would get if you hit a wall of cars, bumper to bumper, going nowhere, chased by cops. You exit your car, jump from roof to roof of each car, before throwing a grenade behind you. It explodes, sending a wall of cars flying through the air, explosions left and right, people sent flying, the cops losing your trail.

 

5) More air transport. Yes, including planes. And a large airliner like the one in SA.

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