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Zer0w5

[REL] GTA IV Ivaud Editor Made by Vilavek

Recommended Posts

Zer0w5

GTA-IVaud v1.1.5

 

This program is GOLD!

 

by Vilavek

 

http://www.vilavek.com/apps/gtaivaud.php

 

Do know that you need to give Vilavek the credits if you make a video and replace your sound because of this program

 

imo This program is quite nice.

 

 

--------------------------------------------Change LogVersion 1.1.5* List now displays filenames* List now displays audio length* Removed hex offset and length from being automatically displayed* Fixed issue which caused arithmetic and overflow errors to be displayed while opening certain ivaud files------------= Version 1.1 =---* Fixed major compatibility issue with Vista 64-Bit* Added improvements to ivaud header interpreter* Added columns to display offset and length information------------Requirements------------- Microsoft .NET Framework 2.0- Tested on Version 1.0.3.0 of GTAIV Files-------Credits-------Special thanks to 5050gs from YouTube for demonstrating thatan ivaud editor is possible!-----------------Audio Limitations-----------------Not much is known about the ivaud format. From what I understand it is meantonly to hold single channel or mono waveform data. When importing andreplacing sounds in an ivaud archive, please ensure your audio conformsto the following format:PCM Signed 16-Bit, little endian, monoBecause GTA-4 makes use of modulating audio frequencies, such asincreasing or decreasing playback rates of loopable streams to give theaudible illusion of engines revving up and down based on speed, I suggestreplacing vehicle audio with audio files of the same frequency or samplerates.------------What It Does------------- Opens the ivaud file format- Extracts PCM data for editing- Allows for replacing PCM/WAV format data within ivaud archives--------------Quick Tutorial--------------1) Open an rpf archive using a 3rd party tool such as SparkIV or OpenIV2) Extract the ivaud you wish to edit audio for3) Open the ivaud in GTA-IVaud4) Extract the specific sound(s) you wish to modify5) Modify the sound(s) using a 3rd-party waveform editor (I use GoldWave)6) Import and replace the original PCM/WAV inside the ivaud with your modified one7) Import your modified ivaud archive back into the rpf file using SparkIV or OpenIV-----Legal-----This program is provided "as-is" without any implied warranty or support.Use of modified files during online play may result in being banned.Use at your own risk!

 

 

Vilavek 1.1.5

Edited by zerofreeze

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Shadow-Link

Awesome, gonna download and test it right now smile.gif

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The FireStarteR

if you have some problems with downloading, i have a mirror - it is here.

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gr8man

When I open .ivaud file there are no sounds in there.

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Zer0w5
When I open .ivaud file there are no sounds in there.

You must know that some rpf files do not work

 

I do know that general.rpf and resident.rpf and steamed_vehicles.rpf work

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gr8man

Radios' RPFs don't work.I was going to change some songs but I'm unable to do this.

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Zer0w5
Radios' RPFs don't work.I was going to change some songs but I'm unable to do this.

Thats because it has different values thats why the program doesn't recognize

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gr8man

Hope this is going to be fixed for next version.

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Zer0w5
Hope this is going to be fixed for next version.

You can use update checker to see if there is a new version

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arthurc

Why i cant open Niko_extras.ivaud file ?? i tried weapons and it worked so WTF ?

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Weirdo.

 

Why i cant open Niko_extras.ivaud file ?? i tried weapons and it worked so WTF ?

"You must know that some rpf files do not work

 

I do know that general.rpf and resident.rpf and steamed_vehicles.rpf work"

 

Do you need it screamed into your ear? tounge.gif

 

But this tool is pretty disappointing, I wanted to edit the loading tune but the tool wouldn't read it. It sucks because that was the only reason I downloaded this. user posted image Bah, I'll just wait for an update. user posted image

Edited by Weirdo.

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NTAuthority

... I knew this tool was 'too good to be true'; it only supports single-channel audio files; whereas most are 2/3-channel. I found this out the hard way when writing my XMA audio extraction modification for SparkIV... tounge.gif

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Zer0w5

Vilavek posted this in my hotmail

 

By all means! Thank you! Link me to it! lol.. You might mention in your thread that the current version 1.1 will open many IVAUD files, but cannot open IVAUD files containing radio station or speech data. Version 1.2 of my program (which I am working on now) will be able to open all ivaud file-types however.

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SLAYERMAGGOT

Great tool, gonna try it out right now! biggrin.gif

Can't wait for 1.2 icon14.gif

EDIT: Tried the app and wow it works fast, without any crash.

But it would be cool to open all .ivaud's.

Play Time and Name like in SparkIV would be great, so offset and lenghts could be removed.

user posted image

 

[offtopic]Damn, GTAForums is slow as hell.[/offtopic]

Edited by SLAYERMAGGOT

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r.schuindt

is to add new sounds, or direct sounds that already exist in your next version?

 

I have a serious problem in one of my mods ...

the add19wepmod ...

all weapons are down, no sound on firing!

you could give me a solution?

I think to add, or direct it in the archives: dat15 and dat16, but no program is able to edit it yet ...

 

if you can help me, please PM!

 

thank you for your attention ...

 

cool.gif

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SLAYERMAGGOT

You can just import/export existing .wav-files.

There should be a option to add .wav-files to .ivaud-files too in v1.2.

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Rob.Zombie

Yeah same here, I wanted to change the loading song, and it didn't find anything confused.gif

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Zer0w5

 

Yeah same here, I wanted to change the loading song, and it didn't find anything  confused.gif

LOADING_TUNE cant be modified yet but v.1.2 can so just wait and you shall get a nice gift cool.gif

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Dvt-MedShot

 

Great tool, gonna try it out right now! biggrin.gif

Can't wait for 1.2 icon14.gif

EDIT: Tried the app and wow it works fast, without any crash.

But it would be cool to open all .ivaud's.

Play Time and Name like in SparkIV would be great, so offset and lenghts could be removed.

user posted image

 

[offtopic]Damn, GTAForums is slow as hell.[/offtopic]

Yeah I also was kinda disappointed to see there were no names... So you have to hear all the sounds and name them, which takes more time...

 

Btw GTAForums is not slow at all here.

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arthurc

How i can import new wav. files . I downloaded a desert eagle sound as wav. and imported to tool and it says it dosn't support it ? when i search for file in toll it said " wav. files " cry.gif

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mahmutil87

Thank! zerofreeze cookie.gifcookie.gifcookie.gif

Now this is a new stage in Moding!

 

I immediately took off modestly video if you do not mind?!

 

 

 

 

Very stable, but there is one disadvantage

sound files without names.

 

colgate.gif

Edited by mahmutil87

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NTAuthority
How i can import new wav. files . I downloaded a desert eagle sound as wav. and imported to tool and it says it dosn't support it ? when i search for file in toll it said " wav. files " cry.gif

They need to be in ADPCM format, if this tool doesn't convert them beforehand.

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Vilavek

I want to thank everyone for their interest in my program, and zerofreeze for posting it on GTAForums.com! I am making a lot of progress on version 1.2 but for those who are interested, I will explain some of the specifics involved, as well as some of the known issues with the current version.

 

I created GTA-IVaud as a tool which would automatically accomplish what was displayed by 5050gs using a hex editor in his video on youtube: (

), when programming it I targeted specific ivaud files (such as horns.ivaud, and weapons.ivaud) for editing because those were the ones I personally wanted to edit, after which I released versions 1.0 and 1.1 figuring the modding community could benefit from using my program. It wasn’t until others had difficulties opening other ivaud files that I sat down to work on 1.2. The following are a list of known issues which will be fixed in version 1.2:

 

Problems opening certain IVAUDS:

The ivaud file format contains a header with specifics about the audio data within, followed by mono, single channel PCM wave data in most instances; this is the type of ivaud I designed version 1.1 to open! In all other cases it contains single channel compressed audio such as OGG or MP3 for example (radio stations). As a result, version 1.1 cannot open radio stations or any ivaud file with compressed audio, and it has difficulty replacing vehicle audio designed to be looped at irregular points within the audio stream (such as the sound of vehicle engines).

 

Inability to see filenames:

The data for filenames are not actually stored in the ivaud files themselves. I am working on interpreting SOUNDS.DAT15 and other files to allow this to happen in version 1.2.

 

.NET overflow and arithmetic errors:

These problems are actually the result of my program trying to open certain ivaud files based on information it misinterprets from the file header (such as with NIKO_NORMAL_1.ivaud for example). Users will be able to open and modify any and all ivaud files in version 1.2. I will personally test each and every last one of them before release!

 

If anyone has any specific questions or for whatever reason are as nerdy as I am and want to know even more than what I’ve posted here, feel free to e-mail me!

 

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Weirdo.

Ah, I'm glad to see you take an interest in the future development of this tool. Well your above post basically showed my beef with this program, and I hope those problems get fixed soon. icon14.gif

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arthurc

How to convert wav. to that ADPCM or something...

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Vilavek

I used GoldWave to modify audio files. As long as you save any sound you have as a 16-bit Mono WAV file you should be able to import it into GTA-IVaud. I'm thinking about designing GTA-IVaud to convert to formats for you, but i'm not sure I want to put the time into all that conversion mess... bored.gif

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Weirdo.
I used GoldWave to modify audio files. As long as you save any sound you have as a 16-bit Mono WAV file you should be able to import it into GTA-IVaud. I'm thinking about designing GTA-IVaud to convert to formats for you, but i'm not sure I want to put the time into all that conversion mess... bored.gif

You should. People will love it.

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Zer0w5

 

I used GoldWave to modify audio files. As long as you save any sound you have as a 16-bit Mono WAV file you should be able to import it into GTA-IVaud. I'm thinking about designing GTA-IVaud to convert to formats for you, but i'm not sure I want to put the time into all that conversion mess...  bored.gif

You should. People will love it.

Wouldn't that delay version 1.2 confused.gif

 

And i also use goldwave

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Weirdo.
I used GoldWave to modify audio files. As long as you save any sound you have as a 16-bit Mono WAV file you should be able to import it into GTA-IVaud. I'm thinking about designing GTA-IVaud to convert to formats for you, but i'm not sure I want to put the time into all that conversion mess...  bored.gif

You should. People will love it.

Wouldn't that delay version 1.2 confused.gif

 

And i also use goldwave

Okay, drop it, but at-least post a tutorial on how to edit the sounds with Goldwave.

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Vilavek

Whats delaying version 1.2 is that I sat down to redesign how my program reads ivaud files. Obviously the previous implementation only worked with specific ivaud files. I want version 1.2 to open and modify any and all ivaud files. So far i've made alot of progress but it's not 100% filetuned just yet. Word.

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