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Aiming Mechanics


Do you wish free-aiming for the next game.   

46 members have voted

  1. 1. Do you wish free-aiming for the next game.

    • Yes, I want free-aiming. Because it adds realism. Yes, I want free-aiming. Because it require skills.No, I want auto-aiming. Because it?s fun.No, I want auto-aiming. Because it wouldn?t be GTA with out it.
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I was disappointed from the first preview I read before the release of GTA IV, I thort the series had grown up and ready for not just realism, but also challenging gameplay, the handling of vehicle was a much needed improvement that required skills and practice, so why didn’t they reconsider the combat. Yes they did include a cover system, and yes they renovated the auto aiming mechanic. But for the next game in the series, I really would enjoy Rockstar to go fully free aiming.

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I don't know, I like auto-aim being an option that you can toggle between. Personally, to make the game more challenging I turn auto-aim off completely, but some people prefer using it.

 

Maybe they could reward players who DON'T use it considering how it makes the game more difficult, though.

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I personally don't use auto aim, but I think it should be left on for those who do use it. It doesn't stop us from using free aim.

I get your point, but I don’t agree. Other games don’t need free aiming so why should GTA. And yes it would be harder, but not that much, and I don’t see Rockstar losing costumes or fans because of the change, and free aiming isn’t particularly difficult in 3rd persons shooters. I mean…

 

The top 5 selling Xbox 360 games.

 

1. Halo 3 (1st person, free aiming)

2. Gears of War (3rd person, free aiming)

3. Gears of War 2 (3rd person, free aiming)

4. Call of Duty: Modern Warfare 2 (1st person, free aiming)

5. Grand Theft Auto IV(3rd person, auto aiming)

 

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I personally don't use auto aim, but I think it should be left on for those who do use it. It doesn't stop us from using free aim.

I get your point, but I don’t agree. Other games don’t need free aiming so why should GTA. And yes it would be harder, but not that much, and I don’t see Rockstar losing costumes or fans because of the change, and free aiming isn’t particularly difficult in 3rd persons shooters. I mean…

 

The top 5 selling Xbox 360 games.

 

1. Halo 3 (1st person, free aiming)

2. Gears of War (3rd person, free aiming)

3. Gears of War 2 (3rd person, free aiming)

4. Call of Duty: Modern Warfare 2 (1st person, free aiming)

5. Grand Theft Auto IV(3rd person, auto aiming)

If your going to compare the aiming in GTA IV, then don't compare it to first person shooters (I know GOW 1+2 are 3rd person). Compare it to other sandbox games like Saints Row 2, that uses free aim but the combat is terrible. If you hate auto aim that much, just switch it off.

 

P.S. COD:MW2 does have auto aim.

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I personally don't use auto aim, but I think it should be left on for those who do use it. It doesn't stop us from using free aim.

I get your point, but I don’t agree. Other games don’t need free aiming so why should GTA. And yes it would be harder, but not that much, and I don’t see Rockstar losing costumes or fans because of the change, and free aiming isn’t particularly difficult in 3rd persons shooters. I mean…

 

The top 5 selling Xbox 360 games.

 

1. Halo 3 (1st person, free aiming)

2. Gears of War (3rd person, free aiming)

3. Gears of War 2 (3rd person, free aiming)

4. Call of Duty: Modern Warfare 2 (1st person, free aiming)

5. Grand Theft Auto IV(3rd person, auto aiming)

If your going to compare the aiming in GTA IV, then don't compare it to first person shooters (I know GOW 1+2 are 3rd person). Compare it to other sandbox games like Saints Row 2, that uses free aim but the combat is terrible. If you hate auto aim that much, just switch it off.

 

P.S. COD:MW2 does have auto aim.

I didn’t compare GTA to the 4 other games on list. My point was that, yes free aiming requires more skills, and it’s a bit more challenging, but it doesn’t scare of “semi” casual gamers.

 

If GTA want to be taking serious as a shooter, and not “just” a story driven city simulating driver sandbox 3rd person adventure game, then lock out the auto aiming option, because what good dos it do, beside making it a little essayer.

 

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supermortalhuman

Already in GTA IV and well implemented dude smile.gif Even if you have auto aim on, you can free aim just by only holding aim "half pressed".

 

Auto aim is required on Console GTA - I wouldn't have it any other way. The PC always has a mouse for manual aim and "half pressed right trigger" for manual aim.

 

If you use classic controls, you don't get Manual Aim on the joypad (but on PC you do still get manual aim with the mouse, and a choice for the joypad to use or not use auto). They are classic controls.

 

FPS = Sucks on consoles because it does not have cool auto aim feature like most 3rd person games. FPS works excellent with a mouse, makes me sick to see people play FPS on joypads blush.gif

Edited by supermortalhuman
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I thing some of you keep repenting, is the option to turn of the auto aiming, or just don’t use it, I’m aware of them both.

 

By now most people are use to free arming on consoles, so I don’t see the needs for auto aiming, and since GTA has taking so many steps away from the past generation of the GTA III era universe , but also the last generation of consoles, why not take on of the big steps, the Aiming Mechanics.

 

 

 

 

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Most of my games have auto-aim and I am honestly a sucker for it.

 

I think the next GTA should have an option to turn auto-aim off if it bothers people so much. I love it and it helps so much for people (like me) who dislike FPS games and suck at shooting anyway.

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It's there, and if you don't like it, honestly, don't use it. If you are pissed about multiplayer, just set your preferences.

 

GTA 4s free aiming sucks compared to other games like Halo and MW2. I don't really know whats the difference, but somehow it feels clunky, while the shooters mentioned have sort of smooth aiming.

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GTA 4s free aiming sucks compared to other games like Halo and MW2. I don't really know whats the difference, but somehow it feels clunky, while the shooters mentioned have sort of smooth aiming.

Probably because those games you mentioned are first person shooters, and are more concentrated on that area.

 

Compare GTA IV's free aiming to Saints Row 2's.

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supermortalhuman

Auto Aim + Manual Aim > Manual Aim Alone.

 

I won't play GTA - or ANY joypad game - that does not support autoaim. I will use the mouse when I want to, but I like to use auto aim for fast, cinematic gameplay with varied camera angles. Analog stick manual aim, do not want unless I specify.

 

If it is manual aim, give me a mouse - joystick aim = I ain't down with halo (or any other FPS that should have never been put on joypad-only platforms and totally defeats the feeling of being in the protagonists head).

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I voted for the first option.

 

 

Free-aim on consoles is nice to some extent, it provides a nice challenge et cetera. What comes to quickly aiming towards an enemy, however, it falls a bit short. This is why I want, well, quick aim. If I encounter a bad guy attempting to pump me full of lead, I want to be able to, you know it, quickly aim my gun towards him, no matter where it's pointed prior to that. You know, like you'd be able to in real life. I don't feel an analog stick alone quite provides the dexterity for that maneuver, so a quick aim button is required. By pressing R1 for example, you could swiftly point your gun towards the direction of the enemy while still being left with the task of aiming the gun yourself in order to actually land a hit on the baddie. This sounds like the most logical way. This is what I want.

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Johnny-Tightlips
Well personally I like auto aim and in my opinion they should leave the aiming how it is (if people want to use auto aim they can and if people want to use free aim then they can do that too)

I agree, because you can toggle it on and off, other-wise you get all kind of complaints from people who want auto-aim, but if you have both, nobody can complain because you can go through with it how you like, dont think just because i like it i want free aim to be in GTA for everyone, with the two options, it is better for everyone.

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My God! I guess people wont rest untill this game is gta:cod or something. Realism killed the last one, GTA should always have auto aim - put in a turn off option for those who "Like a challenge" or "Want to play real life". If they make it manual aim only I will never buy another gta game. Same goes for first person, 1 small gun - 1 large gun - throwables only, stopping for gas, and all the other "grown up, realistic" things. If the poll was not screwed up, I would vote a resounding NO!

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ryanhunter_rfc

 

I was disappointed from the first preview I read before the release of GTA IV, I thort the series had grown up and ready for not just realism, but also challenging gameplay, the handling of vehicle was a much needed improvement that required skills and practice, so why didn’t they reconsider the combat. Yes they did include a cover system, and yes they renovated  the auto aiming mechanic. But for the next game in the series, I really would enjoy Rockstar to go fully free aiming.

If u do not like auto aim just turn it off via controls in the pause menu i think

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Again, I’m fully aware of the option to turn Auto aiming off, you don’t all need to point it out, don’t any of you, read the previous posts before making a new comment?

 

I’m surprised of these answers, I didn’t even think of making a poll option called “No, I want auto-aiming. Because free- aiming is too hard”. I thought everyone by now (Xbox 360 2005, PS3 2006), would have learned to control their aiming.

 

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supermortalhuman

Oh no, we know very well that you are aware of the toggle, but your argument of "auto aim is childish" (so few words) just isn't agreed with.

 

In other words, telling you to turn if off is not to inform you that the feature exists, but rather to suggest you use that if that's what you're after and not expect a game to ditch a complex and enjoyable action/adventure control set (which supports manual aim and auto aim at the same time) into something that is basic and "belongs on a mouse".

 

It probably doesn't make sense to us because most of us feel that 1: FPS does not belong on joypad 2: Manual aim sucks ass on joypads 3: Games that do not have an auto aim feature in the 3rd person perspective are just fake 3rd person perspectives (and you can tell by playing them and seeing how the camera acts - it's an FPS with a guy attached, rather than a guy with a camera attached) and 4: This is an action adventure game, designed to be accessible and more about content than battles (I.E., this is not a tactical shooter).

 

Manual Aim is supported - it wasn't in the past (besides being forced on select weapons) - now it is possible to toggle it. The thread kinda stinks because of all of these obvious things.

 

Again: We're not telling you that the feature exists, we're saying "so what" and "it does support manual aim , with or without auto aim being disabled"

 

Edited by supermortalhuman
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I was disappointed from the first preview I read before the release of GTA IV, I thort the series had grown up and ready for not just realism, but also challenging gameplay, the handling of vehicle was a much needed improvement that required skills and practice, so why didn’t they reconsider the combat. Yes they did include a cover system, and yes they renovated the auto aiming mechanic. But for the next game in the series, I really would enjoy Rockstar to go fully free aiming.

Its not even about "challenge", its just a pain in the ass to manually aim with a gamepad. its a completely different story with keyboard and mouse. in my opinion, console games should support the use of keyboard and mouse, because a lot of people prefer it, at least when shooting.

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In single player, AA should be included, but with the option to turn it off. It helps out casual gamers, especially for their first time playing.

 

But for online.. AA takes the piss.

 

The fact that GTA (to me) is game based solely on the purpose of cars, driving from point A - point B, you know theres going to be some drive bys happening. AA rips drive bys right out the frigging window so it turns into a 'first person out survives' scenario. Absolute bullsh*ttery online

 

(PS3 doesn't have the preference option..)

 

One thing i had thought about was say people under level 6 or 7 have AA, but high levels will NEVER be able to use it, free aiming only.

 

Game full of high levels, it turns into Grand Theft Walkies

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Oh no, we know very well that you are aware of the toggle, but your argument of "auto aim is childish" (so few words) just isn't agreed with.

 

In other words, telling you to turn if off is not to inform you that the feature exists, but rather to suggest you use that if that's what you're after and not expect a game to ditch a complex and enjoyable action/adventure control set (which supports manual aim and auto aim at the same time) into something that is basic and "belongs on a mouse".

 

It probably doesn't make sense to us because most of us feel that 1: FPS does not belong on joypad 2: Manual aim sucks ass on joypads 3: Games that do not have an auto aim feature in the 3rd person perspective are just fake 3rd person perspectives (and you can tell by playing them and seeing how the camera acts - it's an FPS with a guy attached, rather than a guy with a camera attached) and 4: This is an action adventure game, designed to be accessible and more about content than battles (I.E., this is not a tactical shooter).

 

Manual Aim is supported - it wasn't in the past (besides being forced on select weapons) - now it is possible to toggle it. The thread kinda stinks because of all of these obvious things.

 

Again: We're not telling you that the feature exists, we're saying "so what" and "it does support manual aim , with or without auto aim being disabled"

I think we see this differently.

 

I find auto aiming to be a help, a kind of assistant, a way casual players easily can pick up the game, and get started, even if the don’t have a lot of shooting skills.

 

Were it seams you look a upon auto-aiming, as a requirement for a 3rd person game, and a smart and positive feature.

 

And I disagree, a 3rd person action/adventure don’t need auto-aiming. Uncharted 2, pries winning and critically acclaimed, yet without auto aiming. That game has it all, action, a great story, fun gameplay and amazing graphics. Even thou the game didn’t include auto aiming, the combat was excellent, and most reviewers agreed. Uncharted 2 has a lot of things, auto aiming not included, and not needed, yet an brilliant 3rd person action game.

 

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