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[WIP|REL|IV] add 19 more weapons to GTA4


r.schuindt

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I figured it out apprently it was alot easier than i thought.

 

however have we gotten ot the level where we can match up the sounds yet or just use the default ones ?

Edited by eyein12
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this mod is excellent in the way that I can now have an arsenal of weapons at my disposal, though I have to say my computer still crashes if I load over 5 episodic weapons. it crashes if I try to raise the weapon to aim it. is my computer running out of ram or is it just buggy?

 

I have started a new savegame, btw.

 

 

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MadcapSmoky22

You probably installed something wrong...and not started a new savegame, but totally NEW GAME! Delete all your savegames and start a new game...

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You probably installed something wrong...and not started a new savegame, but totally NEW GAME! Delete all your savegames and start a new game...

okay, I'll give that a try... thanks for the suggestion.

 

crevlthe.

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janusantsky

hello crevlthe if you game crash when you aim with a gun the reason is that you have not the same anim for the gun

for an example in default.ide you have an anim for the w_glock it's gun@handgun and in weaponinfo.xml you must have the same anim with the glock (the entry is pistol )

 

and another thing r.schuindt do you have fix the problem with the projectile wo stop in air like in the screenshot ?

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hello crevlthe if you game crash when you aim with a gun the reason is that you have not the same anim for the gun

for an example in default.ide you have an anim for the w_glock it's gun@handgun and in weaponinfo.xml you must have the same anim with the glock (the entry is pistol )

 

and another thing r.schuindt do you have fix the problem with the projectile wo stop in air like in the screenshot ?

still can not resolve no, if you can help me, I thank you ...

icon14.gif

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hello crevlthe if you game crash when you aim with a gun the reason is that you have not the same anim for the gun

for an example in default.ide you have an anim for the w_glock it's gun@handgun and in weaponinfo.xml you must have the same anim with the glock (the entry is pistol )

 

and another thing r.schuindt do you have fix the problem with the projectile wo stop in air like in the screenshot ?

okay, coolios, I'll see if I've matched any of the anims wrong.

 

thanks for the suggestion.

 

crevlthe.

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Errm, when I use the trainer.

It says Episodic Weapons Disabled

 

EDIT:

 

Thanks alot guys

Edited by AvEngErZx
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Errm, when I use the trainer.

It says Episodic Weapons Disabled

enable in .ini

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Errm, when I use the trainer.

It says Episodic Weapons Disabled

you need to change a line inside your "trainer.ini" inside your game folder.

 

look for the line "Episodic=0" and change the 0 to a 1.

 

it should then let you spawn episodic weapons.

 

crevlthe.

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Errm, when I use the trainer.

It says Episodic Weapons Disabled

you need to change a line inside your "trainer.ini" inside your game folder.

 

look for the line "Episodic=0" and change the 0 to a 1.

 

it should then let you spawn episodic weapons.

 

crevlthe.

Eh, some of my guns has no sound

 

I put all the Audio in the trainer.ini

 

like this [with refrence from weaponinfo.xml by sequence]

Episodic_1=xxx

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hello  crevlthe if you game crash when you aim with a gun the reason is that you have not the same anim for the gun

for an example in default.ide you have an anim for the w_glock it's gun@handgun and in weaponinfo.xml you must have the same anim with the glock (the entry is pistol )

 

and another thing r.schuindt do you have fix the problem with the projectile wo stop in air like in the screenshot ?

okay, coolios, I'll see if I've matched any of the anims wrong.

 

thanks for the suggestion.

 

crevlthe.

nope, game still crashing despite all the references to the models and animations being correct in WeaponsInfo.xml. I have also started a new game as well. my game just doesn't like the episodic animations very much?

 

crevlthe.

 

p.s. sorry, silly me, I forgot to try the default.ide suggestion. thanks.

Edited by crevlthe
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  • 1 month later...

Is this supposed to work on Multiplayer?

 

When I ask people, they say they see invisible guns and don't hear the gun sounds, >:|

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I am having trouble with this one... mostly because I know nothing about mods...I managed to replace the files as specified...but thats where I got lost. How do I edit the trainer 6.0 to spawn the weapons and add sound? I know I have to open the trainer file and edit, but nothing matches the code provided. Any help...I have no idea what to do... i'm a noob sad.gif I'm trying to get the BOGT weapons in TLAD. I like the biker gameplay, but want the weapons from the the other... please help.

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  • 3 months later...
FatAssCartman

can't EPISODIC_2, EPISODIC_3, EPISODIC_4, EPISODIC_8 be used in TBoGT?

 

weapon types:

UNARMED

BASEBALLBAT

POOLCUE

KNIFE

GRENADE

MOLOTOV

ROCKET

PISTOL

UNUSED0

DEAGLE

SHOTGUN

BARETTA

MICRO_UZI

AK47

SNIPERRIFLE

M40A1

RLAUNCHER

FTHROWER

MINIGUN

EPISODIC_1 - EPISODIC_24

CAMERA

OBJECT

WEAPONTYPE_LAST_WEAPONTYPE

ARMOUR

RAMMEDBYCAR

RUNOVERBYCAR

 

are these also weapon types?

EXPLOSION

UZI_DRIVEBY

DROWNING

FALL

UNIDENTIFIED

ANYMELEE

ANYWEAPON

 

 

maybe in wrong topic:

i made a soundscript a couple of months ago and want to know if it needs improvement

 

 

   private void WeaponSounds_Tick(object sender, EventArgs e)   {       if (!SoundsEnabled)           return;              float maxRadius = 55f;       GTA.Ped[] pedArray = GTA.World.GetPeds(Player.Character.Position, maxRadius);       foreach (GTA.Ped Pede in pedArray)       {           if (Exists(Pede) && Pede != null)           {               if (Pede.isShooting)               {                   int i;                   for (i = 1; i < 25 + 1; i++)                   {                       weapon = Pede.Weapons.Current;                       if (i < 10) episodic = "Episodic_0" + i.ToString();                       if (i >= 10) episodic = "Episodic_" + i.ToString();                       if (weapon.ToString() == episodic)                       {                                 Vector3 rhand = Pede.GetBonePosition(Bone.RightHand);                           int id = GTA.Native.Function.Call<int>("GET_SOUND_ID");                           GTA.Native.Function.Call("PLAY_SOUND_FROM_POSITION", id, EPISODIC_[i], rhand.X, rhand.Y, rhand.Z);                           GTA.Native.Function.Call<int>("RELEASE_SOUND_ID", id);                                                  }                    }                }            }       }   }                     

 

 

does anybody know the difference between PLAY_SOUND_FROM_POSITION and PLAY_FIRE_SOUND_FROM_POSITION?

and how to use PLAY_SOUND_FROM_OBJECT

 

 

sound for sniper biggrin.gif

SLO_MO_RIFLE_FIRE_MT

SLO_MO_EAGLE_FIRE_MT

 

 

Edited by FatAssCartman
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  • 2 months later...

So, I had this mod working without problems a while back. Now I've installed gta4 v 1.03 on a new computer and I've also re-installed this mod. The weapons are all useable but the audio is missing. I'm using the "real recorded gunsounds" mod with this (http://www.gtagarage.com/mods/show.php?id=9978), so is there any way to get it working? I'm pretty sure I had both these mods in the past and everything was okay.

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If you want sound, replace this section in trainer.ini:

 

//Sounds for episodic weapons//[sounds]Enabled=1EPISODIC_1=EPISODIC_2=EPISODIC_3=EAGLE_FIREEPISODIC_4=EAGLE_FIREEPISODIC_5=PISTOL_FIREEPISODIC_6=UZI_FIREEPISODIC_7=UZI_FIREEPISODIC_8=MP5_FIREEPISODIC_9=MP5_FIREEPISODIC_10=SHOTGUN_FIREEPISODIC_11=BARETTA_FIREEPISODIC_12=SHOTGUN_FIREEPISODIC_13=ROCKET_LAUNCH_GRENADEEPISODIC_14=SHOTGUN_FIREEPISODIC_15=M4_FIREEPISODIC_16=M4_FIREEPISODIC_17=SNIPER_FIREEPISODIC_18=ROCKET_LAUNCH_GRENADEEPISODIC_19=ROCKET_LAUNCH_GRENADEEPISODIC_20=EPISODIC_21=EPISODIC_22=EPISODIC_23=EPISODIC_24=EPISODIC_25=EPISODIC_26=EPISODIC_27=EPISODIC_28=EPISODIC_29=EPISODIC_30=EPISODIC_31=EPISODIC_32=EPISODIC_33=EPISODIC_34=EPISODIC_35=EPISODIC_36=

 

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  • 2 weeks later...
  • 3 weeks later...
GTA IV Modder Liker

hey man my favorite weapon is m249 which is EPSISODIC 16 and when i shoot there is no sound and im havin a headache from that GROUP AUDIO Weapons yu said confused.gifwhatsthat.gif

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  • 4 months later...

I just noticed that when doing this to GTA IV (no DLC), it flags the game as a pirated copy due to the modified default.ide - ie it wont let you use the computers at the internet café. I know full well from reading the forums after wondering why I couldnt access the computers that its an anti-piracy thing that R* added in, which is why I thought it strange as I have a legit DVD version of the game I bought 3 years ago. So after much manipulation and installing fresh copies of the game about 3 times and slowly adding the mods back in one by one, I have come to the conclusion (after several verifications) that the default.ide from the weapon unlocker causes the game to flag the copy as a pirated copy.

 

Has there been a workaround for this to make it NOT flag as a pirated copy so I can actually use the internet café PCs useable? Personally I'm not too interested in the DLC weapons themselves... I end up replacing the models and editing the weaponinfo.xml to create my own weapons so its not as if I'm trying to get around the fact that I dont own TBoGT - I just want more weapons so I can have more M4 and MP5 variants to play with.

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  • 1 month later...

@R.Schuindt: I first tried both Nima_1i's and your tutorial (http://www.gtaforums.com/index.php?showtopic=435168&hl=r.schuindt), but none worked (just melee) when i tried to add episodic weapons cryani.gif so i gave up and thought it was a 1.0.7.0 problem (after trying every possible combination of files, names, trainer.ini sound settings etc. panic.gif ). But when I downloaded this, it all worked biggrin.gif probably because the add of anim.img and animgrp.dat, which was not present at the formentioned tuts?

 

So thank you very much for this mod! I can finally rampage LC with my new arsenal that_guy2057_evilgrin.gif

 

I just have some questions:

 

1: I think I understand all the files in it and your changes to them except anim.img. What did you do/add in this?

2: There is no reload sound (I added a Glock 18C to Episodic_5) how may I fix this?

3: Also, when dropped (by player or otherwise) the episodic weapons just stays in mid-air. Any way to fix this?

 

PS: I just copied and pasted the modfiles; no other changes to them except weapons.img and WeaponInfo.xml.

 

Grateful for any replies!

Edited by Paracelzus
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  • 5 months later...

I can't get this to work for me. I have the trainer, I installed all the files as instructed, but I don't know how to spawn the weapons. They don't appear on the menu, and I browsed through the files in SparkIV and there weren't any extra weapons. I wanted to mod the new weapons so I could have the original setup in addition to some new skins that I could spawn manually.

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  • 7 months later...
savagejustice85

plan on adding melee weapons aswell and some thowing knifes?

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  • 7 months later...

I always get the FATAL ERROR EFLC MMA10 OUT OF VIDEO MEMORY when I instal this mod and exit the game!

 

The game runs perfectly (maxed out) without your mod, but when I put it in it screws up! panic.gif

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  • 3 months later...

dead mod?

NO.

"Let death take my enemies by surprise; let them go down alive to the grave, for evil finds lodging among them."

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  • 2 months later...

Does anyone have a savegame for this, with a lot of missions completed?

I'm not planning on completing it soon, but the switched objects do tend to work on my nerves.

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