r.schuindt Posted March 30, 2010 Author Share Posted March 30, 2010 How do you spawn the weapons? I have the trainer and everything but can't find the weaopns. select spawning weapons episodic... Link to comment Share on other sites More sharing options...
WolvenWolf Posted March 30, 2010 Share Posted March 30, 2010 Thanks for the fast response. Mmm, a little offtopic bt i've seen many picture u posted with new weapons and stuff and in many of 'em you show a katana attached to the back. What mod is that? Cause i tried one very similar, but only worked with assault weapons and snipers. Link to comment Share on other sites More sharing options...
r.schuindt Posted March 30, 2010 Author Share Posted March 30, 2010 Thanks for the fast response. Mmm, a little offtopic bt i've seen many picture u posted with new weapons and stuff and in many of 'em you show a katana attached to the back. What mod is that? Cause i tried one very similar, but only worked with assault weapons and snipers. by treiner of my friend sjaak327, use the attach object to the player, you need to know the hash of the object ... Link to comment Share on other sites More sharing options...
WolvenWolf Posted April 1, 2010 Share Posted April 1, 2010 I've tried your mod and it works just fine. Although I don't use it because I don't like using a trainer Anyway, the file scrpthook.dll that your mod needs doesn't let me use .NET scripts because the scripthookdotnet.asi uses a different one (size of the one compatible with your mod: 162 kb; size of .net scripts' compatible: 435 kb). Is it any way that i could have both your mod and .NET scripts working at the same time? By the way I'm using verion 1.0.4 and the last scripthookdotnet release. Link to comment Share on other sites More sharing options...
Gokaic Posted April 1, 2010 Share Posted April 1, 2010 (edited) A few things I want to say.  First, I want to thank you and say AWESOME! I have grown to love the original weapons as well as some new ones, and being able to have multiple versions of the same weapon is awesome too!   Second, I'm having an issue with this mod. The models show up, and they work perfectly, and I've killed numerous being with them, but my issue is that they make no firing sound. They reload with noise, and I can hear when the bullet hits a wall or an object, but there's no firing sound. I'm using 1.0.4.0, and I have the sound asi and ini both in the main directory where they should be. I've used both an old save and a new game(and the game works fine on old saves for me btw), but still no sound. Any help would be greatly appreciated! I'm pretty sure WolvenWolf just showed me what my issue was haha...  And last, would it be possible to make the weapons grab the sound from somewhere else? that way they could have a unique sound without messing with the original sound files.  Thanks again for all your hard work! Edited April 1, 2010 by Gokaic Link to comment Share on other sites More sharing options...
r.schuindt Posted April 1, 2010 Author Share Posted April 1, 2010 (edited)  A few things I want to say. First, I want to thank you and say AWESOME! I have grown to love the original weapons as well as some new ones, and being able to have multiple versions of the same weapon is awesome too!   Second, I'm having an issue with this mod. The models show up, and they work perfectly, and I've killed numerous being with them, but my issue is that they make no firing sound. They reload with noise, and I can hear when the bullet hits a wall or an object, but there's no firing sound. I'm using 1.0.4.0, and I have the sound asi and ini both in the main directory where they should be. I've used both an old save and a new game(and the game works fine on old saves for me btw), but still no sound. Any help would be greatly appreciated! I'm pretty sure WolvenWolf just showed me what my issue was haha...  And last, would it be possible to make the weapons grab the sound from somewhere else? that way they could have a unique sound without messing with the original sound files.  Thanks again for all your hard work! You're welcome!  this mod needs the updated version, 1.0.0.4v5 ... sorry, but this scripthook not work on versions archaic ...  update!!!  I do not know if it is really possible, I think not, because it would file an intruder, without any identification or coalition of gta4 ... Remember that the functions used by my friend sjaak327 are native ... I'll talk to him and see what we can do ... really would be good to use other sounds, but I think it is really possible, when they find a way to add files .ivaud inside .rpf ... it is still impossible ... Edited April 1, 2010 by r.schuindt Link to comment Share on other sites More sharing options...
MadcapSmoky22 Posted April 1, 2010 Share Posted April 1, 2010 Schuindt, sorry for off-topic but could you give me the weapons models HASH for trainer? I don't know how I'm suspossed to know these numbers. Link to comment Share on other sites More sharing options...
r.schuindt Posted April 1, 2010 Author Share Posted April 1, 2010 Schuindt, sorry for off-topic but could you give me the weapons models HASH for trainer? I don't know how I'm suspossed to know these numbers. search on google for a program called HashishCalc, sorry but I do not remember where I downloaded it ... program that translates names into numbers hash ... Â I think it was on the page of oinkoink! Â Hashish by o!nko!nk 2009 -------------------------------------------------------------- Just a simple One-At-A-Time-Hash Generator/Calculator. -------------------------------------------------------------- .NET Framework 3.5 needed! -------------------------------------------------------------- Peace! Link to comment Share on other sites More sharing options...
MadcapSmoky22 Posted April 1, 2010 Share Posted April 1, 2010 OMG, thanks alot man! I always had a sh*tty time with the hashes, I had to try and try and pray for the hash to be correct... Link to comment Share on other sites More sharing options...
Gokaic Posted April 1, 2010 Share Posted April 1, 2010 Thanks for the quick reply! Well it looks like I'll be updating to the new patch sooner than I thought, because I've fallen for these new weapons, and I know I'll be more in love once the Grim pack comes out(thanks a million for that one, too!) Thankfully most of the important mods I use are .asi, I guess I'll live without the others for now. Â Thanks again for everything! this is awesome!!! Link to comment Share on other sites More sharing options...
Gokaic Posted April 8, 2010 Share Posted April 8, 2010 Alright now the strangeness ensues... Â I updated the game to 1.0.0.4, and updated the scripthook, asi loader, etc. The game runs perfectly, started a new one, the trainer works, and I'm able to use it to spawn original weapons... Â And then I try to spawn the episodic weapons, and the game crashes. Â I'm using xliveless as my asi loader, the newest scripthook, and I reinstalled the mod to make sure it was updated property. Â any help would be appreciated, as this is an AWESOME mod! =) Link to comment Share on other sites More sharing options...
r.schuindt Posted April 8, 2010 Author Share Posted April 8, 2010 Alright now the strangeness ensues... I updated the game to 1.0.0.4, and updated the scripthook, asi loader, etc. The game runs perfectly, started a new one, the trainer works, and I'm able to use it to spawn original weapons...  And then I try to spawn the episodic weapons, and the game crashes.  I'm using xliveless as my asi loader, the newest scripthook, and I reinstalled the mod to make sure it was updated property.  any help would be appreciated, as this is an AWESOME mod! =) damn, you test in administrator mode? look at page 6 and 7, my dialogue with: ktm_ryder  if this does not resolve, contact again, so I can help you, ok?  Link to comment Share on other sites More sharing options...
Gokaic Posted April 8, 2010 Share Posted April 8, 2010 (edited) OK, so after some more testing I found that I'm able to choose episodic 1, though it just spawns an empty weapon (says something spawns, but nothing is there and when attempting to change weapons to the one spawned, it acts like I did nothing). Â since my game was so heavily modded(mostly from 1.0.4.0), I'm going to reinstall vanilla gta 4 and update it to 1.0.0.4 and see if that fixes my problem. I'll keep you posted. Â btw, my msn is [email protected] if you'd like to add me. Â Â Update: Alright, I reinstalled gta 4 to vanilla with patch 5. Only things added were the newest xliveless, newest scripthook, newest trainer, and this mod. Everything works great, but when trying to spawn the episodic weapons, the game crashes... Edited April 8, 2010 by Gokaic Link to comment Share on other sites More sharing options...
Jask777 Posted April 8, 2010 Share Posted April 8, 2010 you did make sure that episodic spawning in the trainer ini was set to 1 right? Â Probably useless to say at this point but just to make sure... Link to comment Share on other sites More sharing options...
r.schuindt Posted April 8, 2010 Author Share Posted April 8, 2010 OK, so after some more testing I found that I'm able to choose episodic 1, though it just spawns an empty weapon (says something spawns, but nothing is there and when attempting to change weapons to the one spawned, it acts like I did nothing). since my game was so heavily modded(mostly from 1.0.4.0), I'm going to reinstall vanilla gta 4 and update it to 1.0.0.4 and see if that fixes my problem. I'll keep you posted.  btw, my msn is [email protected] if you'd like to add me.   Update: Alright, I reinstalled gta 4 to vanilla with patch 5. Only things added were the newest xliveless, newest scripthook, newest trainer, and this mod. Everything works great, but when trying to spawn the episodic weapons, the game crashes... you did not answer me, you tried to run gta4 in administrator mode? Link to comment Share on other sites More sharing options...
Gokaic Posted April 9, 2010 Share Posted April 9, 2010 (edited) Sorry, yes I am in admin mode, and I looked at the conversation between you two, and I'll download and install the stuff he updated later. I'm about to leave for a midterm, so I'll get back to you when I get home and have time to install them all. Thanks for your responses, and patience. Â And yes, this time around I did make sure the trainer ini was set right =P Â Edit: one question before I go: Which dsound.dll is he talking about? because there are two ASI loaders by that name. just want to make sure I don't do something silly... At least, sillier than my normal... Edited April 9, 2010 by Gokaic Link to comment Share on other sites More sharing options...
r.schuindt Posted April 9, 2010 Author Share Posted April 9, 2010 Sorry, yes I am in admin mode, and I looked at the conversation between you two, and I'll download and install the stuff he updated later. I'm about to leave for a midterm, so I'll get back to you when I get home and have time to install them all. Thanks for your responses, and patience. And yes, this time around I did make sure the trainer ini was set right =P  Edit: one question before I go: Which dsound.dll is he talking about? because there are two ASI loaders by that name. just want to make sure I don't do something silly... At least, sillier than my normal... I think the dsound.dll is not interfering with anything there ... what operating system you are using? if the win7, as I here, 64bit, try a compatibility mode of xp (servisepack3) to view (servisepack2)  Link to comment Share on other sites More sharing options...
Gokaic Posted April 9, 2010 Share Posted April 9, 2010 (edited) I'm using Vista Ultimate x64 Edited April 9, 2010 by Gokaic Link to comment Share on other sites More sharing options...
r.schuindt Posted April 9, 2010 Author Share Posted April 9, 2010 I'm using Vista Ultimate x64 add me on msn, to solve it together, okay? [email protected] Â Link to comment Share on other sites More sharing options...
Gokaic Posted April 10, 2010 Share Posted April 10, 2010 Alright sorry I didn't get back to you sooner. This week is midterms and term papers, so I've been crammed.  Well, I downloaded and installed all of the files KSM_ryder posted, and after each file, I ran the game to see if it fixed it. Well for some reason, installing each file itself didn't fix it, but installing all of those files did the trick perfectly... I'll post links to each file to make it easy for others to collect them if they run into this problem.  One thing to note is that I did not need to activate my game under an account named administrator. My comp only has one account, which is my name, and is set as the admin, so...  Anyways, here are the links:  Asi loader (dsound.dll): http://Alexander.SannyBuilder.com/Files/IVAsiLoader.rar EF20FIX.asi: http://Alexander.SannyBuilder.com/Files/IV.EFC20FIX.rar FileCheckFix.asi: http://Alexander.SannyBuilder.com/Files/IV.FileCheckFix.rar ScriptHook.dll: http://aru.mtasa.com/gta4/GTAIVScriptHook_0.4.0_Redist.zip Win Run Fix: http://alexander.sannybuilder.com/Files/IV...ndowsRunFix.rar Simple Trainer: http://www.gtaforums.com/index.php?showtopic=392973 (grab latest) Xliveless: http://public.sannybuilder.com/GTA4/xliveless-0.99b1.rar  Note: I know it seems redundent to have xliveless and the dsound/filecheckfix when xliveless does the same thing as those two files, but for some reason it needs both... ask the game!  Thanks for all the help! Now I have some extra guns to unleash on my "friends" in blue!  Thank you for this amazing mod! The only thing needed now is a way to buy the weapons in game(I'm not one for trainers...) Link to comment Share on other sites More sharing options...
Zanantic Posted April 26, 2010 Share Posted April 26, 2010 To: r.schuindt: is there anyway to add "new" animation files? What i'm trying to do is import all EFLC weapons to IV, but it can't be done fully if i'm unable to use the new anim (wad) files without replacing the old weapons' animation. Link to comment Share on other sites More sharing options...
jord0z Posted April 27, 2010 Share Posted April 27, 2010 Any chance to get it working in EFLC? I know, that this game already uses slots EPISODIC_X and that sucks But I'm sure that you would figure out how to make this EFLC working Link to comment Share on other sites More sharing options...
r.schuindt Posted May 14, 2010 Author Share Posted May 14, 2010 ok, new version of this mod, running with three variations (gta4, tlad, tbogt), including new animation ... and fully functional in multplayer ... Â I'm very tired, maybe tomorrow night I release this new version ... Â Link to comment Share on other sites More sharing options...
jord0z Posted May 14, 2010 Share Posted May 14, 2010  ok, new version of this mod, running with three variations (gta4, tlad, tbogt), including new animation ... and fully functional in multplayer ... I'm very tired, maybe tomorrow night I release this new version ...  Are they using new EPISODIC_25-36 slots from latest Simple Native Trainer?  Really looking for this mod working with EFLC! Link to comment Share on other sites More sharing options...
r.schuindt Posted May 14, 2010 Author Share Posted May 14, 2010 ok, new version of this mod, running with three variations (gta4, tlad, tbogt), including new animation ... and fully functional in multplayer ... I'm very tired, maybe tomorrow night I release this new version ...  Are they using new EPISODIC_25-36 slots from latest Simple Native Trainer?  Really looking for this mod working with EFLC! yes... Link to comment Share on other sites More sharing options...
Rich246 Posted May 14, 2010 Share Posted May 14, 2010 Can't wait for this... does it add the tbogt weapons to tlad and tlad weapons to tbogt? Link to comment Share on other sites More sharing options...
kaktuz Posted May 14, 2010 Share Posted May 14, 2010 A WEPON Link to comment Share on other sites More sharing options...
Gokaic Posted May 14, 2010 Share Posted May 14, 2010 wait would this possibly mean that there would be even more than the original extra 19??? If so, awesome! Â Also, because I personally don't like using trainers(especially since I seem to be messed up by all the key bindings which make it hard to play for me...), I am writing a script which allows you to buy the new weapons in game. I'm having trouble with it, and it's going slow, but so far I've got the weapons to spawn in Hove Beach along a wall, but I seem to be having an issue spawning a ped in a specific place. Though the work is slow, I'm still figuring it out and learning as I go. If you're interested, I have to problem showing you what I've done, and if/when I finish it, I'd be glad to hand it over to you to release with your mod. All I ask is that you keep up the great work on what has become one of my favorite additions to this game! =) Link to comment Share on other sites More sharing options...
r.schuindt Posted May 15, 2010 Author Share Posted May 15, 2010 wait would this possibly mean that there would be even more than the original extra 19??? If so, awesome! Also, because I personally don't like using trainers(especially since I seem to be messed up by all the key bindings which make it hard to play for me...), I am writing a script which allows you to buy the new weapons in game. I'm having trouble with it, and it's going slow, but so far I've got the weapons to spawn in Hove Beach along a wall, but I seem to be having an issue spawning a ped in a specific place. Though the work is slow, I'm still figuring it out and learning as I go. If you're interested, I have to problem showing you what I've done, and if/when I finish it, I'd be glad to hand it over to you to release with your mod. All I ask is that you keep up the great work on what has become one of my favorite additions to this game! =) usually when something strange appears in the game, it is mistaken identity ... this occurs when we add something ... but it is easy to fix, just make a new savegame, start the game from scratch again ... must correct this bug ... add me on msn, talk to us better and exchange some ideas I have for your script ... [email protected] Link to comment Share on other sites More sharing options...
MadcapSmoky22 Posted May 15, 2010 Share Posted May 15, 2010 wait would this possibly mean that there would be even more than the original extra 19??? If so, awesome! Also, because I personally don't like using trainers(especially since I seem to be messed up by all the key bindings which make it hard to play for me...), I am writing a script which allows you to buy the new weapons in game. I'm having trouble with it, and it's going slow, but so far I've got the weapons to spawn in Hove Beach along a wall, but I seem to be having an issue spawning a ped in a specific place. Though the work is slow, I'm still figuring it out and learning as I go. If you're interested, I have to problem showing you what I've done, and if/when I finish it, I'd be glad to hand it over to you to release with your mod. All I ask is that you keep up the great work on what has become one of my favorite additions to this game! =) THAT SOUNDS AWESOMEEE! I always hated spawning those guns by trainer, can't wait for this my friend, what's language it uses? (C++, NET? LUA?) Link to comment Share on other sites More sharing options...
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