wesley123 Posted December 21, 2009 Share Posted December 21, 2009 i did it like that yes, but it causes a freeze, pretty weird as it is working with you and others. Link to comment Share on other sites More sharing options...
r.schuindt Posted December 22, 2009 Author Share Posted December 22, 2009 i did it like that yes, but it causes a freeze, pretty weird as it is working with you and others. update your patch to 1.0.0.4 v5 Link to comment Share on other sites More sharing options...
arthurc Posted December 22, 2009 Share Posted December 22, 2009 Hey people ! Can someone send me backup for this mod ? It really crash my game . Toll barricades in parks , police computers as flying rats , and trashmaster as maverick spawn point Link to comment Share on other sites More sharing options...
Pawelo Posted December 22, 2009 Share Posted December 22, 2009 backup? simply delete mod Link to comment Share on other sites More sharing options...
arthurc Posted December 22, 2009 Share Posted December 22, 2009 ummm some files need to be backuped like files.txt and something other Link to comment Share on other sites More sharing options...
wesley123 Posted December 22, 2009 Share Posted December 22, 2009 i did it like that yes, but it causes a freeze, pretty weird as it is working with you and others. update your patch to 1.0.0.4 v5 then no 19 extra guns, then it is simple, or i have incompatible mods and a sh*tload of bugs and 19 weapons or all mods working, no sh*tload of bugs without the 19 extra weps, then i choose the last one, the game gives me already enough problems. Link to comment Share on other sites More sharing options...
arthurc Posted December 23, 2009 Share Posted December 23, 2009 Have someone have bugs like me ? Link to comment Share on other sites More sharing options...
r.schuindt Posted December 23, 2009 Author Share Posted December 23, 2009 Have someone have bugs like me ? I do not have this bug not here ... is the invisible walls? How strange ... Link to comment Share on other sites More sharing options...
SLAYERMAGGOT Posted December 24, 2009 Share Posted December 24, 2009 Hi r.schuindt, i wanted to add the following weapons to GTA IV: - HK MP5 by BWARazor - Revolver by quechus13 - Silenced Pistol by quechus13 - SPAS by quechus13 With open OpenIV i've created a new "weapon2.img", it contains: - w_hk_mp5.wdr, w_hk_mp5.wtd - w_revolver.wdr, w_revolver.wtd - w_silenced.wdr, w_silenced.wtd - w_spas.wdr, w_spas.wtd - weapons.wbd from your weapons2.img I have copied the weapons2.img to "Grand Theft Auto IV\pc\models\cdimages" I've used your default.dat and images.txd. Next i've edited default2.ide. Look here: ## ModelIDs # weapons: 900-999################################################################################weap################################################################################ handgunsw_silenced, w_silenced, [email protected], 1, 30, 0w_revolver, w_eagle, [email protected], 1, 30, 0# shotgunsw_spas, w_shotgun, [email protected], 1, 50, 0# sub-machinegunsw_hk_mp5, w_mp5, [email protected], 1, 30, 0end###############################################################################amat###############################################################################w_hk_mp5, 0, CM_WEAPONS_SMGw_revolver, 0, CM_WEAPONS_PISTOLw_silenced, 0, CM_WEAPONS_PISTOLw_spas, 0, CM_WEAPONS_SHOTGUNend Here you can see my WeaponInfo2.xml: <weaponinfo version="1"><weapon type="EPISODIC_silenced"> <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_SMALL" targetrange="45.0" weaponrange="50.0" clipsize="17" ammomax="1500" timebetweenshots="333"> <damage base="25" networkplayermod="3.0" networkpedmod="1.0"/> <physics force="50.0"/> <reload time="2000" fasttime="2000" crouchtime="2000"/> <aiming accuracy="0.5"> <offset x="0.15" y="1.0" z="0.55"/> <crouchedoffset x="0.2" y="1.0" z="0.05"/> <reticule standing="0.65" ducked="0.55" scale="0.3"/> </aiming> <pickup regentime="120000" ammoonstreet="30"/> <controller> <rumble duration="110" intensity="0.02"/> </controller> <flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>CAN_FREE_AIM</flag> <flag>ANIM_RELOAD</flag> <flag>ANIM_CROUCH_FIRE</flag> </flags> </data> <assets model="w_silenced"> <anim group="[email protected]" meleegroup1="firearm_core"/> <effects> <muzzle fx="muz_pistol_small"/> <shell fx="weap_ejected_pistol"/> </effects> </assets></weapon><weapon type="EPISODIC_DEAGLE"> <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_LARGE" targetrange="50.0" weaponrange="50.0" clipsize="15" ammomax="1500" timebetweenshots="333"> <damage base="70" networkplayermod="4.0" networkpedmod="1.0"/> <physics force="108.0"/> <reload time="2000" fasttime="2000" crouchtime="2000"/> <aiming accuracy="1.0"> <offset x="0.15" y="1.0" z="0.55"/> <crouchedoffset x="0.2" y="1.0" z="0.05"/> <reticule standing="0.6" ducked="0.5" scale="0.3"/> </aiming> <pickup regentime="240000" ammoonstreet="30"/> <controller> <rumble duration="150" intensity="0.1"/> </controller> <flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>CAN_FREE_AIM</flag> <flag>ANIM_RELOAD</flag> <flag>ANIM_CROUCH_FIRE</flag> <flag>HIGHER_BREAK_FORCE</flag> </flags> </data> <assets model="w_eagle"> <anim group="[email protected]" meleegroup1="firearm_core"/> <effects> <muzzle fx="muz_smg"/> <shell fx="weap_ejected_pistol"/> </effects> </assets></weapon><weapon type="EPISODIC_SHOTGUN"> <data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="35.0" clipsize="8" ammomax="80" timebetweenshots="1233"> <damage base="20" networkplayermod="5.0" networkpedmod="1.0"/> <physics force="15.0"/> <reload time="2933" fasttime="2933" crouchtime="2933"/> <aiming accuracy="0.08"> <offset x="0.16" y="1.0" z="0.44"/> <crouchedoffset x="0.16" y="1.0" z="0.0"/> <reticule standing="1.0" ducked="1.0" scale="0.0"/> </aiming> <pickup regentime="240000" ammoonstreet="16"/> <controller> <rumble duration="200" intensity="1.0"/> </controller> <flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>CAN_FREE_AIM</flag> <flag>ANIM_RELOAD</flag> <flag>ANIM_CROUCH_FIRE</flag> <flag>2HANDED</flag> <flag>HIGHER_BREAK_FORCE</flag> </flags> </data> <assets model="w_spas"> <anim group="[email protected]"/> <effects> <muzzle fx="muz_shotgun"/> <shell fx="weap_ejected_shotgun"/> </effects> </assets></weapon><weapon type="EPISODIC_MP5"> <data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="55.0" weaponrange="60.0" clipsize="30" ammomax="1200" timebetweenshots="66"> <damage base="20" networkplayermod="2.5" networkpedmod="1.25"/> <physics force="50.0"/> <reload time="1666" fasttime="1666" crouchtime="2533"/> <aiming accuracy="0.55"> <offset x="0.13" y="1.0" z="0.45"/> <crouchedoffset x="0.11" y="1.0" z="-0.02"/> <reticule standing="0.75" ducked="0.6" scale="0.3"/> </aiming> <pickup regentime="360000" ammoonstreet="60"/> <controller> <rumble duration="100" intensity="0.02"/> </controller> <flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>CAN_FREE_AIM</flag> <flag>ANIM_RELOAD</flag> <flag>ANIM_CROUCH_FIRE</flag> <flag>TREAT_AS_2HANDED_IN_COVER</flag> </flags> </data> <assets model="w_hk_mp5"> <anim group="[email protected]" meleegroup1="firearm_core"> <rates firerate="1.0" blindfirerate="1.4"/> </anim> <effects> <muzzle fx="muz_smg"/> <shell fx="weap_ejected_smg"/> </effects> </assets></weapon></weaponinfo> Sorry for the long post, i just couldn't spawn the weapons with Simple Native Trainer. Everything else looks alright or? Please help. Link to comment Share on other sites More sharing options...
r.schuindt Posted December 24, 2009 Author Share Posted December 24, 2009 Hi r.schuindt, i wanted to add the following weapons to GTA IV: - HK MP5 by BWARazor - Revolver by quechus13 - Silenced Pistol by quechus13 - SPAS by quechus13 With open OpenIV i've created a new "weapon2.img", it contains: - w_hk_mp5.wdr, w_hk_mp5.wtd - w_revolver.wdr, w_revolver.wtd - w_silenced.wdr, w_silenced.wtd - w_spas.wdr, w_spas.wtd - weapons.wbd from your weapons2.img I have copied the weapons2.img to "Grand Theft Auto IV\pc\models\cdimages" I've used your default.dat and images.txd. Next i've edited default2.ide. Look here: ## ModelIDs # weapons: 900-999################################################################################weap################################################################################ handgunsw_silenced, w_silenced, [email protected], 1, 30, 0w_revolver, w_eagle, [email protected], 1, 30, 0# shotgunsw_spas, w_shotgun, [email protected], 1, 50, 0# sub-machinegunsw_hk_mp5, w_mp5, [email protected], 1, 30, 0end###############################################################################amat###############################################################################w_hk_mp5, 0, CM_WEAPONS_SMGw_revolver, 0, CM_WEAPONS_PISTOLw_silenced, 0, CM_WEAPONS_PISTOLw_spas, 0, CM_WEAPONS_SHOTGUNend Here you can see my WeaponInfo2.xml: <weaponinfo version="1"><weapon type="EPISODIC_silenced"> <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_SMALL" targetrange="45.0" weaponrange="50.0" clipsize="17" ammomax="1500" timebetweenshots="333"> <damage base="25" networkplayermod="3.0" networkpedmod="1.0"/> <physics force="50.0"/> <reload time="2000" fasttime="2000" crouchtime="2000"/> <aiming accuracy="0.5"> <offset x="0.15" y="1.0" z="0.55"/> <crouchedoffset x="0.2" y="1.0" z="0.05"/> <reticule standing="0.65" ducked="0.55" scale="0.3"/> </aiming> <pickup regentime="120000" ammoonstreet="30"/> <controller> <rumble duration="110" intensity="0.02"/> </controller> <flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>CAN_FREE_AIM</flag> <flag>ANIM_RELOAD</flag> <flag>ANIM_CROUCH_FIRE</flag> </flags> </data> <assets model="w_silenced"> <anim group="[email protected]" meleegroup1="firearm_core"/> <effects> <muzzle fx="muz_pistol_small"/> <shell fx="weap_ejected_pistol"/> </effects> </assets></weapon><weapon type="EPISODIC_DEAGLE"> <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_LARGE" targetrange="50.0" weaponrange="50.0" clipsize="15" ammomax="1500" timebetweenshots="333"> <damage base="70" networkplayermod="4.0" networkpedmod="1.0"/> <physics force="108.0"/> <reload time="2000" fasttime="2000" crouchtime="2000"/> <aiming accuracy="1.0"> <offset x="0.15" y="1.0" z="0.55"/> <crouchedoffset x="0.2" y="1.0" z="0.05"/> <reticule standing="0.6" ducked="0.5" scale="0.3"/> </aiming> <pickup regentime="240000" ammoonstreet="30"/> <controller> <rumble duration="150" intensity="0.1"/> </controller> <flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>CAN_FREE_AIM</flag> <flag>ANIM_RELOAD</flag> <flag>ANIM_CROUCH_FIRE</flag> <flag>HIGHER_BREAK_FORCE</flag> </flags> </data> <assets model="w_eagle"> <anim group="[email protected]" meleegroup1="firearm_core"/> <effects> <muzzle fx="muz_smg"/> <shell fx="weap_ejected_pistol"/> </effects> </assets></weapon><weapon type="EPISODIC_SHOTGUN"> <data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="35.0" clipsize="8" ammomax="80" timebetweenshots="1233"> <damage base="20" networkplayermod="5.0" networkpedmod="1.0"/> <physics force="15.0"/> <reload time="2933" fasttime="2933" crouchtime="2933"/> <aiming accuracy="0.08"> <offset x="0.16" y="1.0" z="0.44"/> <crouchedoffset x="0.16" y="1.0" z="0.0"/> <reticule standing="1.0" ducked="1.0" scale="0.0"/> </aiming> <pickup regentime="240000" ammoonstreet="16"/> <controller> <rumble duration="200" intensity="1.0"/> </controller> <flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>CAN_FREE_AIM</flag> <flag>ANIM_RELOAD</flag> <flag>ANIM_CROUCH_FIRE</flag> <flag>2HANDED</flag> <flag>HIGHER_BREAK_FORCE</flag> </flags> </data> <assets model="w_spas"> <anim group="[email protected]"/> <effects> <muzzle fx="muz_shotgun"/> <shell fx="weap_ejected_shotgun"/> </effects> </assets></weapon><weapon type="EPISODIC_MP5"> <data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="55.0" weaponrange="60.0" clipsize="30" ammomax="1200" timebetweenshots="66"> <damage base="20" networkplayermod="2.5" networkpedmod="1.25"/> <physics force="50.0"/> <reload time="1666" fasttime="1666" crouchtime="2533"/> <aiming accuracy="0.55"> <offset x="0.13" y="1.0" z="0.45"/> <crouchedoffset x="0.11" y="1.0" z="-0.02"/> <reticule standing="0.75" ducked="0.6" scale="0.3"/> </aiming> <pickup regentime="360000" ammoonstreet="60"/> <controller> <rumble duration="100" intensity="0.02"/> </controller> <flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>CAN_FREE_AIM</flag> <flag>ANIM_RELOAD</flag> <flag>ANIM_CROUCH_FIRE</flag> <flag>TREAT_AS_2HANDED_IN_COVER</flag> </flags> </data> <assets model="w_hk_mp5"> <anim group="[email protected]" meleegroup1="firearm_core"> <rates firerate="1.0" blindfirerate="1.4"/> </anim> <effects> <muzzle fx="muz_smg"/> <shell fx="weap_ejected_smg"/> </effects> </assets></weapon></weaponinfo> Sorry for the long post, i just couldn't spawn the weapons with Simple Native Trainer. Everything else looks alright or? Please help. the change: <weapon type="EPISODIC_silenced"> by: <weapon type="EPISODIC_1"> so on ... gta4 only recognizes the new weapons such as: UNUSED0 and / or EPISODIC_1, EPISODIC_ ... EPISODIC_24 see more at: http://www.gtaforums.com/index.php?showtop...l=episodic&st=0 Link to comment Share on other sites More sharing options...
oinkoink Posted December 24, 2009 Share Posted December 24, 2009 Have someone have bugs like me ? I've got nearly the same problem a while ago, because of adding a episodic weapon...all flying-rats turned into basketball baskets. The reason was that I've messed up the imaginary object id's. To solve this make sure the custom IDE file is the last one which will be loaded by the game. Move this line... IDE common:/data/default2.ide ...from 'default.dat' to 'gta.dat'... ...IDE platform:/DATA/MAPS/EAST/BRONX_E2.IDE# AddonIDE common:/data/default2.ide## Scene information#IPL common:/DATA/INFO.ZON... ...after all IDE's and before all IPL's. I hope this way works for you too. @r.schuindt: About the Non-Sound-Problem...I'm pretty sure you need to edit this two files... ...\Grand Theft Auto IV\pc\audio\Config\GAME.DAT16...\Grand Theft Auto IV\pc\audio\Config\SOUNDS.DAT15 ...they seems to include all weapon definitions. Unfortunately I've got no clue about the file structs and how to add new weapon sound defs. Maybe you like to take a look into it. Btw... Nice work! Oh...and Merry X-maz & a Happy new Year! Link to comment Share on other sites More sharing options...
SLAYERMAGGOT Posted December 24, 2009 Share Posted December 24, 2009 That's pretty interesting oinkoink. r.schuindt, i have a problem with spawning the weapons, i firstly tried it with xliveless and ingame trainer, but the weapons wasn't listened. Next i tried Simple Native Trainer, which crashes my game very often, and i also can't spawn the new weapons with the EPISODIC_1 to EPISODIC_5 thingy. Should i delete ScriptHook in the GTA IV directory or what's the problem, i want to spawn the weapons. Please help me again. Link to comment Share on other sites More sharing options...
arthurc Posted December 24, 2009 Share Posted December 24, 2009 Oinkoink can you PM me that file ? i don't know where to insert this text Link to comment Share on other sites More sharing options...
SLAYERMAGGOT Posted December 24, 2009 Share Posted December 24, 2009 Download the edited gta.dat here Link to comment Share on other sites More sharing options...
arthurc Posted December 24, 2009 Share Posted December 24, 2009 (edited) Ok thx , but i don't need to cut something from default2.ide ? like oinkoink said EDIT : With that file my game crash while loading Edited December 24, 2009 by arthurc Link to comment Share on other sites More sharing options...
oinkoink Posted December 24, 2009 Share Posted December 24, 2009 (edited) Nop...just put the file from SLAYERMAGGOT and the original modified 'default.dat' (delete the 'default2.ide' line) into '..\Grand Theft Auto IV\common\data\'. Edited December 24, 2009 by oinkoink Link to comment Share on other sites More sharing options...
arthurc Posted December 24, 2009 Share Posted December 24, 2009 But i don't have orginal i forgot to backup Link to comment Share on other sites More sharing options...
oinkoink Posted December 24, 2009 Share Posted December 24, 2009 (edited) Oh-ha... here we go http://www.sendspace.com/file/uhw59d Re-Post-Quote... ...r.schuindt, i have a problem with spawning the weapons, i firstly tried it with xliveless and ingame trainer, but the weapons wasn't listened. Next i tried Simple Native Trainer, which crashes my game very often, and i also can't spawn the new weapons with the EPISODIC_1 to EPISODIC_5 thingy. Should i delete ScriptHook in the GTA IV directory or what's the problem, i want to spawn the weapons. Please help me again. Edited December 24, 2009 by oinkoink Link to comment Share on other sites More sharing options...
arthurc Posted December 24, 2009 Share Posted December 24, 2009 f*ck these files crash my game Link to comment Share on other sites More sharing options...
SLAYERMAGGOT Posted December 24, 2009 Share Posted December 24, 2009 @oinkoink: Which asi loader are you using? Simple Native Trainer crashes for me.... Link to comment Share on other sites More sharing options...
oinkoink Posted December 24, 2009 Share Posted December 24, 2009 (edited) f*ck these files crash my game Whoops...my fault. I've overseen the weaponinfo2.xml... ...http://www.sendspace.com/file/uhw59d @SLAYERMAGGOT: I use xliveness and to spawn I've always used a custom script, but it's outdated. Edited December 24, 2009 by oinkoink Link to comment Share on other sites More sharing options...
arthurc Posted December 24, 2009 Share Posted December 24, 2009 I use simple trainer too ... also link not working Link to comment Share on other sites More sharing options...
arthurc Posted December 24, 2009 Share Posted December 24, 2009 Still got crashes ! this mod is sh*t . I more like to have gta iv weapons than have computers as pigeons or toll-barricades around all city or romans garage and 1st savehouse invinible I WANT BACKUP FOR THIS PIECE OF CRAP Link to comment Share on other sites More sharing options...
SLAYERMAGGOT Posted December 24, 2009 Share Posted December 24, 2009 Whoa man, chill down please, maybe the problems are occured by something else... And you should backup your files BEFORE you install any mod. @oinkoink: Alright, xliveless always worked for me without any problems Can you create a custom script for me, which spawns, the mp5, spas, revovler and silenced pistol. Or maybe your script works with all weapons? Well i just don't understand how to use this in xliveless without any .asi script, seems impossible for me... Link to comment Share on other sites More sharing options...
EduardKoeleJuck Posted December 24, 2009 Share Posted December 24, 2009 Whoa man, chill down please, maybe the problems are occured by something else... And you should backup your files BEFORE you install any mod. @oinkoink: Alright, xliveless always worked for me without any problems Can you create a custom script for me, which spawns, the mp5, spas, revovler and silenced pistol. Or maybe your script works with all weapons? Well i just don't understand how to use this in xliveless without any .asi script, seems impossible for me... Can't you use the EPISODIC slots? Link to comment Share on other sites More sharing options...
SLAYERMAGGOT Posted December 24, 2009 Share Posted December 24, 2009 i used "EPISODIC_1", "EPISODIC_2" and so on in weaponsinfo2.xml. But i can't spawn those weapons with xliveless and ingame trainer Link to comment Share on other sites More sharing options...
MadcapSmoky22 Posted December 24, 2009 Share Posted December 24, 2009 Still got crashes ! this mod is sh*t . I more like to have gta iv weapons than have computers as pigeons or toll-barricades around all city or romans garage and 1st savehouse invinible I WANT BACKUP FOR THIS PIECE OF CRAP That should teach you to read readme and always make backups, you lil' hypocrite young piece of sh*t. Dustkiller 1 Link to comment Share on other sites More sharing options...
EduardKoeleJuck Posted December 24, 2009 Share Posted December 24, 2009 i used "EPISODIC_1", "EPISODIC_2" and so on in weaponsinfo2.xml.But i can't spawn those weapons with xliveless and ingame trainer You can spawn them with Super Spawner Script, it works great. Link to comment Share on other sites More sharing options...
r.schuindt Posted December 24, 2009 Author Share Posted December 24, 2009 (edited) Still got crashes ! this mod is sh*t . I more like to have gta iv weapons than have computers as pigeons or toll-barricades around all city or romans garage and 1st savehouse invinible I WANT BACKUP FOR THIS PIECE OF CRAP sure that is my mod that is giving these errors in your game? you seem well in donkey do not bkps of your original files ... surely you must have done something wrong there in some other mod, and is putting the blame on this one ... i used "EPISODIC_1", "EPISODIC_2" and so on in weaponsinfo2.xml.But i can't spawn those weapons with xliveless and ingame trainer use the updated version 4.9 of simpletrainer of sjaak327 is a great workout is okay updated: http://www.gtagarage.com/mods/show.php?id=5646 and do not forget to change the values in the file .ini Episodic = 0 / / Spawn Episodic Weapons to: Episodic = 1 / / Spawn Episodic Weapons Edited December 24, 2009 by r.schuindt Link to comment Share on other sites More sharing options...
STEVE124 Posted December 25, 2009 Share Posted December 25, 2009 no pics? Link to comment Share on other sites More sharing options...