r.schuindt Posted December 13, 2009 Author Share Posted December 13, 2009 Anybody know what is the file that links the weapons to the audio? must have a file to direct the audios in gta4 ... please, someone? Link to comment Share on other sites More sharing options...
r.schuindt Posted December 16, 2009 Author Share Posted December 16, 2009 ok, I found a nasty bug, the fixed binoculars and savecars ... just fix this bug ugly ... but I have to leave here now, I'll post the 2.0 version later ... still no solution for the audio, I need someone to make a connection with the new weapons and sounds of a file. asi ... someone is abilita in doing. asi? PM me! working to provide a mod correct! Link to comment Share on other sites More sharing options...
Zer0w5 Posted December 16, 2009 Share Posted December 16, 2009 ok, I found a nasty bug, the fixed binoculars and savecars ...just fix this bug ugly ... but I have to leave here now, I'll post the 2.0 version later ... still no solution for the audio, I need someone to make a connection with the new weapons and sounds of a file. asi ... someone is abilita in doing. asi? PM me! working to provide a mod correct! Uhm its audio/sfx/resident.rpf/Weapons.ivaud Link to comment Share on other sites More sharing options...
r.schuindt Posted December 16, 2009 Author Share Posted December 16, 2009 ok, I found a nasty bug, the fixed binoculars and savecars ...just fix this bug ugly ... but I have to leave here now, I'll post the 2.0 version later ... still no solution for the audio, I need someone to make a connection with the new weapons and sounds of a file. asi ... someone is abilita in doing. asi? PM me! working to provide a mod correct! Uhm its audio/sfx/resident.rpf/Weapons.ivaud So I know where are the audios ... so it needs a .asi to link your new weapons with the specific audio ... Link to comment Share on other sites More sharing options...
Pawelo Posted December 16, 2009 Share Posted December 16, 2009 can you make .asi script to spawn weapon? like cheat write numper hmmm 4865550200 and its be spawning new weapons its possible to do? Link to comment Share on other sites More sharing options...
oc student Posted December 16, 2009 Share Posted December 16, 2009 Um just use a trainer? Link to comment Share on other sites More sharing options...
Pawelo Posted December 17, 2009 Share Posted December 17, 2009 can you do 2nd archive for weapons sounds like weapons2.img? Link to comment Share on other sites More sharing options...
Pawelo Posted December 19, 2009 Share Posted December 19, 2009 when its be new version? Link to comment Share on other sites More sharing options...
r.schuindt Posted December 19, 2009 Author Share Posted December 19, 2009 when its be new version? trying solutions to the audio ... Link to comment Share on other sites More sharing options...
arthurc Posted December 19, 2009 Share Posted December 19, 2009 With that mod i got strange bugs , at swingset i got all park placed with toll-bars Link to comment Share on other sites More sharing options...
PGoD Posted December 20, 2009 Share Posted December 20, 2009 I can't get it working ... I don't know why, but my game crash after the game's loaded ... I copied everything. Can someone help me? Link to comment Share on other sites More sharing options...
r.schuindt Posted December 20, 2009 Author Share Posted December 20, 2009 I can't get it working ... I don't know why, but my game crash after the game's loaded ... I copied everything. Can someone help me? your savegame has particular car seats saved ... uninstall the mod, take all the cars of places, save the game, reinstall the mod, and loadgame without cars the wave of the house of Niko ... this bug is because the internal ids gta4 are modified with the addition of new weapons ... example, if a car has the original id of 420, after installing the mod, this car is replaced by a new id 439 ... any car unless the vacancy is being replaced by a much larger than the original id ... should be overlapping each other ... this mod only has 2 bugs, this car in the savegame and audio mute ... still looking for solution to the problem of audio! Link to comment Share on other sites More sharing options...
Pawelo Posted December 20, 2009 Share Posted December 20, 2009 can you do .asi script to spawn weapons like write number on the cellphone like cheat and can you do 2nd archive weapon sounds? Link to comment Share on other sites More sharing options...
arthurc Posted December 20, 2009 Share Posted December 20, 2009 So thats why my infernus canged to Dukes thanks... Link to comment Share on other sites More sharing options...
PGoD Posted December 20, 2009 Share Posted December 20, 2009 I can't get it working ... I don't know why, but my game crash after the game's loaded ... I copied everything. Can someone help me? your savegame has particular car seats saved ... uninstall the mod, take all the cars of places, save the game, reinstall the mod, and loadgame without cars the wave of the house of Niko ... this bug is because the internal ids gta4 are modified with the addition of new weapons ... example, if a car has the original id of 420, after installing the mod, this car is replaced by a new id 439 ... any car unless the vacancy is being replaced by a much larger than the original id ... should be overlapping each other ... this mod only has 2 bugs, this car in the savegame and audio mute ... still looking for solution to the problem of audio! ... Sorry, but I can't understand what you're writing Are you using a translator? Link to comment Share on other sites More sharing options...
r.schuindt Posted December 20, 2009 Author Share Posted December 20, 2009 I can't get it working ... I don't know why, but my game crash after the game's loaded ... I copied everything. Can someone help me? your savegame has particular car seats saved ... uninstall the mod, take all the cars of places, save the game, reinstall the mod, and loadgame without cars the wave of the house of Niko ... this bug is because the internal ids gta4 are modified with the addition of new weapons ... example, if a car has the original id of 420, after installing the mod, this car is replaced by a new id 439 ... any car unless the vacancy is being replaced by a much larger than the original id ... should be overlapping each other ... this mod only has 2 bugs, this car in the savegame and audio mute ... still looking for solution to the problem of audio! ... Sorry, but I can't understand what you're writing Are you using a translator? google translator, so sorry, I do not speak anything in English ... remove all cars saved in your savegame before installing my mod! understand? your game is giving error because of your savegame, it has salvage cars in the garages of the houses niko ... Link to comment Share on other sites More sharing options...
PGoD Posted December 20, 2009 Share Posted December 20, 2009 (edited) I can't get it working ... I don't know why, but my game crash after the game's loaded ... I copied everything. Can someone help me? your savegame has particular car seats saved ... uninstall the mod, take all the cars of places, save the game, reinstall the mod, and loadgame without cars the wave of the house of Niko ... this bug is because the internal ids gta4 are modified with the addition of new weapons ... example, if a car has the original id of 420, after installing the mod, this car is replaced by a new id 439 ... any car unless the vacancy is being replaced by a much larger than the original id ... should be overlapping each other ... this mod only has 2 bugs, this car in the savegame and audio mute ... still looking for solution to the problem of audio! ... Sorry, but I can't understand what you're writing Are you using a translator? google translator, so sorry, I do not speak anything in English ... remove all cars saved in your savegame before installing my mod! understand? your game is giving error because of your savegame, it has salvage cars in the garages of the houses niko ... .. Ok. I tried by starting a new game = crash (Even with a savegame without cars in front of the house). Now, that's a big problem Edited December 20, 2009 by DarkZ Link to comment Share on other sites More sharing options...
r.schuindt Posted December 20, 2009 Author Share Posted December 20, 2009 I can't get it working ... I don't know why, but my game crash after the game's loaded ... I copied everything. Can someone help me? your savegame has particular car seats saved ... uninstall the mod, take all the cars of places, save the game, reinstall the mod, and loadgame without cars the wave of the house of Niko ... this bug is because the internal ids gta4 are modified with the addition of new weapons ... example, if a car has the original id of 420, after installing the mod, this car is replaced by a new id 439 ... any car unless the vacancy is being replaced by a much larger than the original id ... should be overlapping each other ... this mod only has 2 bugs, this car in the savegame and audio mute ... still looking for solution to the problem of audio! ... Sorry, but I can't understand what you're writing Are you using a translator? google translator, so sorry, I do not speak anything in English ... remove all cars saved in your savegame before installing my mod! understand? your game is giving error because of your savegame, it has salvage cars in the garages of the houses niko ... .. Ok. I tried by starting a new game = crash (Even with a savegame without cars in front of the house). Now, that's a big problem you must be doing something wrong there ... the gta you notice of any error in dialogue? use the FileCheckFix.txt to identify the error ... Link to comment Share on other sites More sharing options...
PGoD Posted December 20, 2009 Share Posted December 20, 2009 Started ...Game version is 1.0.4 Files check started Incorrect file A:\Games\Rockstar Games\Grand Theft Auto IV\common\data\default.dat - 0x624C5113 So? What should I do now? Link to comment Share on other sites More sharing options...
r.schuindt Posted December 20, 2009 Author Share Posted December 20, 2009 (edited) Started ...Game version is 1.0.4 Files check started Incorrect file A:\Games\Rockstar Games\Grand Theft Auto IV\common\data\default.dat - 0x624C5113 So? What should I do now? ## Object types#IDE common:/data/default.ideIDE common:/data/default2.ideIDE common:/data/vehicles.ideIDE common:/data/peds.ideANIMGRP common:/data/animgrp.datHANDLING common:/data/handling.datVEHICLEEXTRAS common:/data/VehicleExtras.datPLAYER platform:/models/cdimages/playerped.rpfPEDGRP common:/data/pedgrp.datCARGRP common:/data/cargrp.datRADIO common:/data/radiohud.datRADIOLOGOS independent:/textures/radio_hud.itdWEAPONINFO common:/data/weaponinfo.xmlWEAPONINFO common:/data/weaponinfo2.xmlTHROWNWEAPONINFO common:/data/thrownweaponinfo.xmlPEDPERSONALITY common:/data/pedpersonality.datMELEEANIMS common:/data/meleeanims.datACTIONTABLE common:/data/action_table.csvEXPLOSIONFX common:/data/effects/explosionFx.datVEHOFF common:/data/vehOff.csvFMENUFILE common:/data/frontend_menus.xmlLBDATAFILE common:/data/leaderboards_data.xmlLBICONSFILE independent:/textures/Leaderboards.itdHTML http: if so, your default.dat this right ... for me, here also that the code in filecheckfix, but still runs here without errors ... not be any error in it ... Would it not be another conflict in its gta?? I never tested on version 1.0.4 my version is 1.0.0.4 v5 and runs pretty here ... Edited December 20, 2009 by r.schuindt Link to comment Share on other sites More sharing options...
mujahideen1979 Posted December 21, 2009 Share Posted December 21, 2009 can i add more than 19 weapons ? Link to comment Share on other sites More sharing options...
arthurc Posted December 21, 2009 Share Posted December 21, 2009 Can someone who use that mod with simple trainer send me his INI. file because mine is not working Link to comment Share on other sites More sharing options...
r.schuindt Posted December 21, 2009 Author Share Posted December 21, 2009 Can someone who use that mod with simple trainer send me his INI. file because mine is not working is already available in version 4.9 for Simple Trainer http://www.gtagarage.com/mods/show.php?id=5646 Link to comment Share on other sites More sharing options...
wesley123 Posted December 21, 2009 Share Posted December 21, 2009 This mod isnt working, my game simply freezes when i spawn. Link to comment Share on other sites More sharing options...
r.schuindt Posted December 21, 2009 Author Share Posted December 21, 2009 This mod isnt working, my game simply freezes when i spawn. you must be doing something wrong ... Link to comment Share on other sites More sharing options...
wesley123 Posted December 21, 2009 Share Posted December 21, 2009 This mod isnt working, my game simply freezes when i spawn. you must be doing something wrong ... or you do i just copy to files to where they should but simply the game freezes. Link to comment Share on other sites More sharing options...
PGoD Posted December 21, 2009 Share Posted December 21, 2009 Everything's good here ... perhaps the version, but I won't patch my game only for that Link to comment Share on other sites More sharing options...
r.schuindt Posted December 21, 2009 Author Share Posted December 21, 2009 This mod isnt working, my game simply freezes when i spawn. you must be doing something wrong ... or you do i just copy to files to where they should but simply the game freezes. I did? how it has is that there are people using this mod with no problem?? see the readme contained in the package and read the previous post ... Link to comment Share on other sites More sharing options...
wesley123 Posted December 21, 2009 Share Posted December 21, 2009 dont want to bully you or something but you could have made a mistake somewhere, yes it works for people, but i see alot of people with who it doesnt work. I am running Patch 3 here with alot of other mods like carmods. I'm using xliveless and scripthook both(due to trainer) When it froze for the first time i removed the episodic weps in the weapon file(original file) as i thought it conflicted each other, but after removing those lines it still froze. Link to comment Share on other sites More sharing options...
r.schuindt Posted December 21, 2009 Author Share Posted December 21, 2009 dont want to bully you or something but you could have made a mistake somewhere, yes it works for people, but i see alot of people with who it doesnt work. I am running Patch 3 here with alot of other mods like carmods. I'm using xliveless and scripthook both(due to trainer) When it froze for the first time i removed the episodic weps in the weapon file(original file) as i thought it conflicted each other, but after removing those lines it still froze. TO ADD 19 MORE WEAPONS TO GTA4: PUT FILES: default.dat, default2.ide, and images.txt weaponinfo2.xml the directory of your gta4/common/data PUT THE FILE: weapons2.img the directory of your gta4/pc/models/cdimages this is a beta and still has some bugs, weapons does not contain audio ... to use the new weapons use the feature episodic spawn weapons ... OBS: do not add more than 19 new weapons, or your game will error! NOTE: THE WEAPONS IN THE ARCHIVE WEAPONS2.IMG ORIGINATE FROM GTA4, THEREFORE, CHOOSE YOUR FAVORITE WEAPON MOD AND RENAME IT TO: 01, 02, 03, ETC... AS THE SPECIFICATIONS BELOW! NEW GROUP WEAPONS: 01= NEW BASEBALL_BAT 02= NEW KNIFE 03= NEW GRENADE 04= NEW PISTOL 05= NEW PISTOL 06= NEW DESERT_EAGLE 07= NEW BERETTA 08= NEW BERETTA 09= NEW SHOTGUN 10= NEW UZI 11= NEW MP5 12= NEW MP5 13= NEW AK47 14= NEW M4 15= NEW SNIPER 16= NEW ROCKET 17= NEW M4 18= NEW M4 19= NEW NULL future releases, more updates: new audios new animations and a file .asi to episodic weap NOTE: REMEMBER TO MAKE BKS OF YOUR ORIGINAL FILES! enjoy! created by: R.Schuindt_ Link to comment Share on other sites More sharing options...