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[WIP|REL|IV] add 19 more weapons to GTA4


r.schuindt

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Anybody know what is the file that links the weapons to the audio?

must have a file to direct the audios in gta4 ...

confused.gif

 

please, someone?

cryani.gif

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ok, I found a nasty bug, the fixed binoculars and savecars ...

just fix this bug ugly ...

but I have to leave here now, I'll post the 2.0 version later ...

 

still no solution for the audio, I need someone to make a connection with the new weapons and sounds of a file. asi ...

someone is abilita in doing. asi? PM me!

 

working to provide a mod correct!

cool.gif

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ok, I found a nasty bug, the fixed binoculars and savecars ...

just fix this bug ugly ...

but I have to leave here now, I'll post the 2.0 version later ...

 

still no solution for the audio, I need someone to make a connection with the new weapons and sounds of a file. asi ...

someone is abilita in doing. asi? PM me!

 

working to provide a mod correct!

cool.gif

Uhm its audio/sfx/resident.rpf/Weapons.ivaud colgate.gif

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ok, I found a nasty bug, the fixed binoculars and savecars ...

just fix this bug ugly ...

but I have to leave here now, I'll post the 2.0 version later ...

 

still no solution for the audio, I need someone to make a connection with the new weapons and sounds of a file. asi ...

someone is abilita in doing. asi? PM me!

 

working to provide a mod correct!

cool.gif

Uhm its audio/sfx/resident.rpf/Weapons.ivaud colgate.gif

So I know where are the audios ...

so it needs a .asi to link your new weapons with the specific audio ...

 

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can you make .asi script to spawn weapon? like cheat write numper hmmm 4865550200 and its be spawning new weapons its possible to do?

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I can't get it working ... I don't know why, but my game crash after the game's loaded ... I copied everything. Can someone help me?

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I can't get it working ... I don't know why, but my game crash after the game's loaded ... I copied everything. Can someone help me?

your savegame has particular car seats saved ... uninstall the mod, take all the cars of places, save the game, reinstall the mod, and loadgame without cars the wave of the house of Niko ...

this bug is because the internal ids gta4 are modified with the addition of new weapons ... example, if a car has the original id of 420, after installing the mod, this car is replaced by a new id 439 ... any car unless the vacancy is being replaced by a much larger than the original id ... should be overlapping each other ...

 

this mod only has 2 bugs, this car in the savegame and audio mute ...

 

still looking for solution to the problem of audio!

 

cool.gif

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can you do .asi script to spawn weapons like write number on the cellphone like cheat and can you do 2nd archive weapon sounds?

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I can't get it working ... I don't know why, but my game crash after the game's loaded ... I copied everything. Can someone help me?

your savegame has particular car seats saved ... uninstall the mod, take all the cars of places, save the game, reinstall the mod, and loadgame without cars the wave of the house of Niko ...

this bug is because the internal ids gta4 are modified with the addition of new weapons ... example, if a car has the original id of 420, after installing the mod, this car is replaced by a new id 439 ... any car unless the vacancy is being replaced by a much larger than the original id ... should be overlapping each other ...

 

this mod only has 2 bugs, this car in the savegame and audio mute ...

 

still looking for solution to the problem of audio!

 

cool.gif

... Sorry, but I can't understand what you're writing confused.gif Are you using a translator?

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I can't get it working ... I don't know why, but my game crash after the game's loaded ... I copied everything. Can someone help me?

your savegame has particular car seats saved ... uninstall the mod, take all the cars of places, save the game, reinstall the mod, and loadgame without cars the wave of the house of Niko ...

this bug is because the internal ids gta4 are modified with the addition of new weapons ... example, if a car has the original id of 420, after installing the mod, this car is replaced by a new id 439 ... any car unless the vacancy is being replaced by a much larger than the original id ... should be overlapping each other ...

 

this mod only has 2 bugs, this car in the savegame and audio mute ...

 

still looking for solution to the problem of audio!

 

cool.gif

... Sorry, but I can't understand what you're writing confused.gif Are you using a translator?

google translator, so sorry, I do not speak anything in English ... alien.gif

 

remove all cars saved in your savegame before installing my mod!

 

confused.gif understand?

 

your game is giving error because of your savegame, it has salvage cars in the garages of the houses niko ...

 

 

icon14.gif

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I can't get it working ... I don't know why, but my game crash after the game's loaded ... I copied everything. Can someone help me?

your savegame has particular car seats saved ... uninstall the mod, take all the cars of places, save the game, reinstall the mod, and loadgame without cars the wave of the house of Niko ...

this bug is because the internal ids gta4 are modified with the addition of new weapons ... example, if a car has the original id of 420, after installing the mod, this car is replaced by a new id 439 ... any car unless the vacancy is being replaced by a much larger than the original id ... should be overlapping each other ...

 

this mod only has 2 bugs, this car in the savegame and audio mute ...

 

still looking for solution to the problem of audio!

 

cool.gif

... Sorry, but I can't understand what you're writing confused.gif Are you using a translator?

google translator, so sorry, I do not speak anything in English ... alien.gif

 

remove all cars saved in your savegame before installing my mod!

 

confused.gif understand?

 

your game is giving error because of your savegame, it has salvage cars in the garages of the houses niko ...

 

 

icon14.gif

.. Ok. I tried by starting a new game = crash (Even with a savegame without cars in front of the house). Now, that's a big problem sad.gif

Edited by DarkZ
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I can't get it working ... I don't know why, but my game crash after the game's loaded ... I copied everything. Can someone help me?

your savegame has particular car seats saved ... uninstall the mod, take all the cars of places, save the game, reinstall the mod, and loadgame without cars the wave of the house of Niko ...

this bug is because the internal ids gta4 are modified with the addition of new weapons ... example, if a car has the original id of 420, after installing the mod, this car is replaced by a new id 439 ... any car unless the vacancy is being replaced by a much larger than the original id ... should be overlapping each other ...

 

this mod only has 2 bugs, this car in the savegame and audio mute ...

 

still looking for solution to the problem of audio!

 

cool.gif

... Sorry, but I can't understand what you're writing confused.gif Are you using a translator?

google translator, so sorry, I do not speak anything in English ... alien.gif

 

remove all cars saved in your savegame before installing my mod!

 

confused.gif understand?

 

your game is giving error because of your savegame, it has salvage cars in the garages of the houses niko ...

 

 

icon14.gif

.. Ok. I tried by starting a new game = crash (Even with a savegame without cars in front of the house). Now, that's a big problem sad.gif

you must be doing something wrong there ...

 

the gta you notice of any error in dialogue?

 

use the FileCheckFix.txt to identify the error ...

 

cool.gif

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Started ...

Game version is 1.0.4

Files check started

Incorrect file A:\Games\Rockstar Games\Grand Theft Auto IV\common\data\default.dat - 0x624C5113

 

So? What should I do now?

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Started ...

Game version is 1.0.4

Files check started

Incorrect file A:\Games\Rockstar Games\Grand Theft Auto IV\common\data\default.dat - 0x624C5113

 

So? What should I do now?

 

## Object types#IDE common:/data/default.ideIDE common:/data/default2.ideIDE common:/data/vehicles.ideIDE common:/data/peds.ideANIMGRP common:/data/animgrp.datHANDLING common:/data/handling.datVEHICLEEXTRAS common:/data/VehicleExtras.datPLAYER platform:/models/cdimages/playerped.rpfPEDGRP common:/data/pedgrp.datCARGRP common:/data/cargrp.datRADIO common:/data/radiohud.datRADIOLOGOS independent:/textures/radio_hud.itdWEAPONINFO common:/data/weaponinfo.xmlWEAPONINFO common:/data/weaponinfo2.xmlTHROWNWEAPONINFO common:/data/thrownweaponinfo.xmlPEDPERSONALITY common:/data/pedpersonality.datMELEEANIMS common:/data/meleeanims.datACTIONTABLE common:/data/action_table.csvEXPLOSIONFX common:/data/effects/explosionFx.datVEHOFF common:/data/vehOff.csvFMENUFILE common:/data/frontend_menus.xmlLBDATAFILE common:/data/leaderboards_data.xmlLBICONSFILE independent:/textures/Leaderboards.itdHTML http:

 

 

if so, your default.dat this right ...

for me, here also that the code in filecheckfix, but still runs here without errors ...

 

user posted image

 

not be any error in it ...

Would it not be another conflict in its gta??

 

I never tested on version 1.0.4

my version is 1.0.0.4 v5

and runs pretty here ...

 

mercie_blink.gif

Edited by r.schuindt
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Can someone who use that mod with simple trainer send me his INI. file because mine is not working

 

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This mod isnt working, my game simply freezes when i spawn.

you must be doing something wrong ...

or you do tounge.gif

 

i just copy to files to where they should but simply the game freezes.

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This mod isnt working, my game simply freezes when i spawn.

you must be doing something wrong ...

or you do tounge.gif

 

i just copy to files to where they should but simply the game freezes.

I did?

how it has is that there are people using this mod with no problem??

 

suicidal.gif

 

see the readme contained in the package and read the previous post ...

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dont want to bully you or something but you could have made a mistake somewhere, yes it works for people, but i see alot of people with who it doesnt work.

 

I am running Patch 3 here with alot of other mods like carmods.

I'm using xliveless and scripthook both(due to trainer)

 

When it froze for the first time i removed the episodic weps in the weapon file(original file) as i thought it conflicted each other, but after removing those lines it still froze.

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dont want to bully you or something but you could have made a mistake somewhere, yes it works for people, but i see alot of people with who it doesnt work.

 

I am running Patch 3 here with alot of other mods like carmods.

I'm using xliveless and scripthook both(due to trainer)

 

When it froze for the first time i removed the episodic weps in the weapon file(original file) as i thought it conflicted each other, but after removing those lines it still froze.

TO ADD 19 MORE WEAPONS TO GTA4:

PUT FILES: default.dat, default2.ide, and images.txt weaponinfo2.xml the directory of your gta4/common/data

PUT THE FILE: weapons2.img the directory of your gta4/pc/models/cdimages

 

this is a beta and still has some bugs, weapons does not contain audio ...

to use the new weapons use the feature episodic spawn weapons ...

 

OBS: do not add more than 19 new weapons, or your game will error!

 

NOTE: THE WEAPONS IN THE ARCHIVE WEAPONS2.IMG ORIGINATE FROM GTA4, THEREFORE, CHOOSE YOUR FAVORITE WEAPON MOD AND RENAME IT TO: 01, 02, 03, ETC...

AS THE SPECIFICATIONS BELOW!

 

NEW GROUP WEAPONS:

01= NEW BASEBALL_BAT

02= NEW KNIFE

03= NEW GRENADE

04= NEW PISTOL

05= NEW PISTOL

06= NEW DESERT_EAGLE

07= NEW BERETTA

08= NEW BERETTA

09= NEW SHOTGUN

10= NEW UZI

11= NEW MP5

12= NEW MP5

13= NEW AK47

14= NEW M4

15= NEW SNIPER

16= NEW ROCKET

17= NEW M4

18= NEW M4

19= NEW NULL

 

future releases, more updates:

new audios

new animations

and a file .asi to episodic weap

 

NOTE: REMEMBER TO MAKE BKS OF YOUR ORIGINAL FILES!

 

enjoy!

 

created by:

R.Schuindt_

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