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All That Horsepower, Nowhere To Gallop


Rhoda
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Grand Theft Auto is a series that took pride in variety of vehicles. Aside from the fact you could drive pretty much anything you can lay your eyes on, in my opinion, there was never anywhere in GTA IV to really... drive. We were given some of the most powerful, visually pleasing cars we've seen across the whole series, and yet there was never anywhere to go with it.

 

Let me give you an example through using San Andreas. I feel that San Andreas was the only city that let us meander off the beaten track and just drive anywhere and nowhere. There was endless desert and forest space to really get lost in. San Andreas was the game that really made me care about the car I was driving. In III, I just shrugged when I flipped my taxi after hitting a curb. Nevermind, just steal another. In San Andreas, not only did I take pride in the drive itself, but I valued the car.

 

Now you may be thinking "woah, this nutter's taking this a bit far", but I really don't think I am. I never really thought about it until I saw an advert for another car game, namely Forza 3. Have a look at this image, which I've taken from the trailer.

 

user posted image

 

Just look at that for a moment and look how pleasing it is. An open door, a great looking car and a road that goes to a small little woodland car park. But look at the road, look at how tempting it is. Now think of GTA. Aside from the odd patch of land and the coasts around the islands, where is there in GTA IV that we could show off and just drive? I couldn't think of any, not with that magnitude. A lot of people complained about the wasted space in San Andreas, but I for one loved it. It was a game where I actually took my cars out of the garage. Here's another one.

 

user posted image

 

Again, very beautiful to look at, both in terms of the car and the landscape. I won't go on.

 

So, the point of this topic; do you agree that there should be more vast, seemingly empty roads and spaces to just simply drive, or do you prefer a landscape with more purpose and aim? Do you agree that there really is nowhere in GTA IV to do any of this? And how great would an island-long road and coast look in the next Grand Theft Auto?

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I loved the forested and desert areas for offroading and checking out the landscape alot of people think it's wasted space I couldn't disagree more. It made alittle more sense in San Andreas though because of the mulitple cities. The fact that IV's LC had so much variation in it's buroughs kinda made up for the lack of county/rural areas. I guess in time we'll get another GTA and the country side with the long winding roads will be available.

 

As for the topic name I wouldn't say there's nowhere to gallop it's hella fun dodging traffic in my favorite rides, but I guess for now my thirst for offroading will have to satisfied by the beaches and Middle Park.

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I totally agree Masterkraft, there has to be more variety of feelings in one game. GTA San Andreas had the San Francisco feel going on, the Las Angelos feel, the Las Vegas, the country feel as well as the feeling of Nevada with the desert and 'Area 51'. GTA:SA was a perfect mixture, if they added a bit more usefullness into each part I am sure it would be superb. I hear the man who says it was pointless in terms of missions, but it was alot of fun, and I agree it was epic to go really fast and have really fun polcie chases smile.gif You can go really fast in GTA IV, I drive up and down the main strip with my Infernus, and also Main Park. Highways are good as well, but Liberty City in GTA III and IV were made so you are in a dynamic city to experience. The only ingredient in GTA:SA that let it down was lack of detail, and being too ambitious; something which would have been dealt with in time but for which the community wouldn't wait for.

 

I am sure it is why the next one has to be innovative, and be somewhere like Europe instead of Vice City, which had hardly had room to really speed up. To add onto this they really should put a Speed Indicator inside the car, maybe an interior as well. That would make it so much more fun, as well with the effects of going fast. If they also have the ability to tune your car again, and make it more detailed then just a paint job (borrowing off their other games coding and modifying it), then it would make the car experience that much more exhilarating.

 

That is why I hope that they take their time, even until 2012 to get the game perfect. Once it is out in its perfect state, then it'll sell better then hotcakes in front of a hungry crowd wink.gif

Edited by El Vlado
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NikoBellicHatesBowling

The only place i test my cars and look for bugs in custom cars and all that, is

 

here:

user posted image

 

Mainly because it gives you a big FPS boost and its very free to do everything

Edited by NikoBellicHatesBowling
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the setting of an ugly airport isn't where you want to drive a lamborghini/infernus, though, is it.

 

I'd much prefer a long stretch of quiet road, like the desert picture masterkraft posted. Or even a test track you could hire out and use with any vehicle, just by yourself.

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San Andreas was the game that really made me care about the car I was driving. In III, I just shrugged when I flipped my taxi after hitting a curb. Nevermind, just steal another. In San Andreas, not only did I take pride in the drive itself, but I valued the car.

 

 

Strangely, I feel the same, but with GTA IV, in previous GTAs, cars, although for some of them we could recognize the real car it was based upon, they just looked like a "car with no name". In GTA IV, thanks of course to the new generation that allows R* to model cars with much more details, but also with the apparition of vehicle brands, you really realise what you're driving, as the cars really look like their real life counterpart.

 

But still, I agree with you about the lack of places to go driving. in GTA IV, most of the time, my car stays in its parking space, I only drive it when hanging out with friends/girlfriends or during some missions (only if I'm sure I can keep it after)

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WF the Hobgoblin

The freeways were ok for driving in IV.

 

Even if they did add big long desert roads, they would probably have loads of cars on them. And if they didn't, imagine flipping / destroying your car out in the desert and then having to walk for miles to find a new car. It would be pretty cool but could get irritating.

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General Goose

I would appreciate countryside, better driving space and better variety. What that countryside appears as depends on the setting.

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Just to clarify any confusion about what I'm talking about, I don't mean comletely deserted roads. Obviously there would be other traffic in any situation, no matter how you look at it. However, it would be great to have minimal traffic (with it not being a main road) and just seeing the occasional beaten-up truck or abandoned car here and there so you aren't completely stuck, much like the countryside in San Andreas.

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biggrin.gif That looks stunning and i would like a Massive State aswell. I would love to be driving on a

road like that for ages in a ice sports car then stopping by a Cluckin' Bell in the middle of

nowhere.

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It could be great for races too; imagine a massive road stretching well into the horizon, littered with checkpoints. Sure, there isn't a great deal to do with a narrow, straight road with winding bends and deadly cliff-sides but there's bound to be more on offer. It'd make for a great race in single play, and fantastic for online multiplayer.

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It would be cool if you had a race and boulders could randomly fall down and you would have to dodge them

and a car could go into a cliff causing a massive rock to come down....Destructable Environment!!!

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I agree on your enthusiasm for having areas to stroll through, which look much better than the same old street system, for me it's on a motorcycle though.

 

Anyways, regardless of our difference in choice of transportation, i believe your hopes will be met with GTA V.

 

I've had theories for a while that the next GTA will be the big one, and by big one i mean the one packed with everything, sort of like SA. My thoughts have been that they've been testing their limits and abilities with IV's DLC's to make sure this next game is a bomb.

 

I think the reason all the cool features didn't carry over from SA to IV is because IV was on a next gen console and Rockstar didn't have a good feel for it yet. Hopefully now that they've had lots of practice time with IV and its DLC's they'll be able to deliver a more appealing GTA.

 

And sh*t, will i be stoked if it's themed on bikers too. I can only hope that they didn't count some sh*tty 23 missions quarter game as their Biker GTA though.

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imagine flipping / destroying your car out in the desert and then having to walk for miles to find a new car. It would be pretty cool but could get irritating.

hence the Spawn Cheats biggrin.gif

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imagine flipping / destroying your car out in the desert and then having to walk for miles to find a new car. It would be pretty cool but could get irritating.

hence the Spawn Cheats biggrin.gif

Yeah, but if you're half-way through your story and you don't cheat (like a lot of players, let's be honest) that could be a problem.

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imagine flipping / destroying your car out in the desert and then having to walk for miles to find a new car. It would be pretty cool but could get irritating.

hence the Spawn Cheats biggrin.gif

Yeah, but if you're half-way through your story and you don't cheat (like a lot of players, let's be honest) that could be a problem.

Well in that case remember that R* gave us useful cell phones now. So just call 911, wait for cops or whoever to show, blast the motherf*ckers and make off in their ride XD

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Grand Theft Auto is a series that took pride in variety of vehicles. Aside from the fact you could drive pretty much anything you can lay your eyes on, in my opinion, there was never anywhere in GTA IV to really... drive. We were given some of the most powerful, visually pleasing cars we've seen across the whole series, and yet there was never anywhere to go with it.

 

Let me give you an example through using San Andreas. I feel that San Andreas was the only city that let us meander off the beaten track and just drive anywhere and nowhere. There was endless desert and forest space to really get lost in. San Andreas was the game that really made me care about the car I was driving. In III, I just shrugged when I flipped my taxi after hitting a curb. Nevermind, just steal another. In San Andreas, not only did I take pride in the drive itself, but I valued the car.

 

Now you may be thinking "woah, this nutter's taking this a bit far", but I really don't think I am. I never really thought about it until I saw an advert for another car game, namely Forza 3. Have a look at this image, which I've taken from the trailer.

 

user posted image

 

Just look at that for a moment and look how pleasing it is. An open door, a great looking car and a road that goes to a small little woodland car park. But look at the road, look at how tempting it is. Now think of GTA. Aside from the odd patch of land and the coasts around the islands, where is there in GTA IV that we could show off and just drive? I couldn't think of any, not with that magnitude. A lot of people complained about the wasted space in San Andreas, but I for one loved it. It was a game where I actually took my cars out of the garage. Here's another one.

 

user posted image

 

Again, very beautiful to look at, both in terms of the car and the landscape. I won't go on.

 

So, the point of this topic; do you agree that there should be more vast, seemingly empty roads and spaces to just simply drive, or do you prefer a landscape with more purpose and aim? Do you agree that there really is nowhere in GTA IV to do any of this? And how great would an island-long road and coast look in the next Grand Theft Auto?

they should add canyons too along mountain sides with lots of twisting roads up the cayons leading down to that opens space^^

 

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Destructable Environment!!!

Dont get overexcited now, haha! No, but I totally agree with you! biggrin.gif

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Even if they did add big long desert roads, they would probably have loads of cars on them. And if they didn't, imagine flipping / destroying your car out in the desert and then having to walk for miles to find a new car. It would be pretty cool but could get irritating.

I am a cock gobbler and I like to gobble cocks.

 

You could always just order a cab. Alternatively, they could script the game so that whenever you happen to total your car on a deserted road, within thirty seconds someone would like a godsend come driving by, giving you a chance to confiscate the car.

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Not Volt Krueger
I agree on your enthusiasm for having areas to stroll through, which look much better than the same old street system, for me it's on a motorcycle though.

 

Anyways, regardless of our difference in choice of transportation, i believe your hopes will be met with GTA V.

 

I've had theories for a while that the next GTA will be the big one, and by big one i mean the one packed with everything, sort of like SA. My thoughts have been that they've been testing their limits and abilities with IV's DLC's to make sure this next game is a bomb.

 

I think the reason all the cool features didn't carry over from SA to IV is because IV was on a next gen console and Rockstar didn't have a good feel for it yet. Hopefully now that they've had lots of practice time with IV and its DLC's they'll be able to deliver a more appealing GTA.

 

And sh*t, will i be stoked if it's themed on bikers too. I can only hope that they didn't count some sh*tty 23 missions quarter game as their Biker GTA though.

I totally agree with you man. It's like you took my thoughts and put them into words...

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Yeah, I think the biggest thing I'd like to see in the next GTA is a lot of countryside to just go driving in. It got pretty stale driving back and forth over the big Algonquin bridge over and over.

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I have to agree with you to a fullest extent. I hate ranting on how GTA IV was a dissapointment to me, but thats something it missed. The title and most of its predeccors are all about driving and shooting. They did a pretty good job on the Weapon aspect, but the vehicle ascpects need to be totally reconcieved.

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I remember the courses in VC/VCS for the Sanchez and Quad Bike respectively, they were fantastic fun to belt around, and even more fun with the element of a chase. Something like that for cars would make GTA V all the more monumental.

 

Just remembered too, what happened to the Hot Ring/Bloodring Derby from previous games? I loved hurtling round a dirt track, causing havoc and just racing. Of course, knocking seven shades of sh*t out of the competitors was great as well, but I miss the speed element more than anything.

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OP, now that's X360's fault, we won't get SA landscape bigger/or as it was into IV cannon... Stupid microsoft bored.gif

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OP, now that's X360's fault, we won't get SA landscape bigger/or as it was in IV cannon... Stupid microsoft bored.gif

Careful now, I have a 360 and there's nothing wrong with either console. Let's not go down this route.

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You have 360. So what? Me too.

 

I just mean we don't have enough space to put all this beauty in. Forza3 has only tracks, not freeroam map. That's not like GTA.

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Sorry, just thought I'd be safe over sorry and cut any signs of console put-downs, you understand of course. And sure, I get you, but I still have high hopes for real driving areas, even if it is just a long, winding round with real peril and real danger of losing your car. Think Mount Chilliad, but wider, and more of an aim to get there.

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Well, they could have had a bigger map, with country side and whatnot, but they decided to focus on the city. It was all about the city.

 

I do miss those San Andreas like roads though. Depending on the next location they could use Desert/countryside as long as we have something more to do there other than just drive around. Then it wouldn't be classed as wasted space.

 

 

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