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[REL|GTAIV] Mario Money Mod


NorthStarGTA4

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NorthStarGTA4

This is just a lil somethin I made for fun smile.gif This mod replaces the sound of picking up money with a mario 1up.

 

Edited by NorthStarGTA4
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It sounds funky. Realy nice icon14.gifsmile.gif

 

Something like this

 

 

 

You just copy everything after = and post them between

 

Or just quote my post just to see how it shuld be. wink.gif

Edited by -BLITZ-
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Kinda off-topic, but in that vid you see the player hit someone with his gun, can someone tell me how to that? tounge.gif

 

Anyway, Nice idea, I immediately thought of replacing it with the zelda coin sound, because it sounds nice. Nice job icon14.gif

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NorthStarGTA4

Thanks for the tip man icon14.gif If you get really close to someone with your weapon drawn and fire it should do a melee attack instead.

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offtopic but this may clear things up: it wasn't possible pre 1.0.0.4 patch (atleast, not on my GTAIV). But since 1.0.0.4 they have fixed this so it has become possible.

 

Just stand close to someone, attack button and you'll automatically preform a melee attack with your rifle/pistol/shotgun.

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Shouldn't it be the the coin sound from Super Mario? Not that it's really a problem or anything, I just thought that that was strange. Anyhoo, how were you able to do this? Is there a way I too, can edit .ivaud files?

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hahaha, thats awsome!

 

Now if we add the mario death sounds, the mario jump sound (boing!), and the mario fireball sound (inplace of shooting) then we have the makings of greatness!

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NorthStarGTA4

Hey guys, glad you like smile.gif Originally I was going to use coins for money, the 1up for health, the power up for guns, the end level music when you complete a mission etc. The problem I ran into is that any sound I replace must be about the same length or shorter, and some of the sounds were too long. I decided not mess with it as it wasn't something I anticipated spending a lot of time, and I wanted to get back to making weapon sounds. I still plan to come back to this one though eventually.

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EduardKoeleJuck
Hey guys, glad you like smile.gif Originally I was going to use coins for money, the 1up for health, the power up for guns, the end level music when you complete a mission etc. The problem I ran into is that any sound I replace must be about the same length or shorter, and some of the sounds were too long. I decided not mess with it as it wasn't something I anticipated spending a lot of time, and I wanted to get back to making weapon sounds. I still plan to come back to this one though eventually.

I've got a gun sound, but in arbitrarymobster's tutorial it says that it must be exactly the same size, or like 2B less. So it can be much smaller, or not?

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NorthStarGTA4

I'm still not sure about longer sounds, but you can add shorter ones. For instance if the original sound was 1 sec, and you wanted to replace it with a sound that was a .5 seconds, you would just add another .5 seconds of blank wav data to the end of the new sound.

 

I'm still testing ways to possibly get in longer sounds by reducing the filesize. It seems to be some kind of balance between the length and filesize, but I can't really put my finger on it. Sometimes it works, but then it can affect other sounds in the pack. Some really weird sh*t too lol Turns them into weird screeching and clicking sounds. Sometimes it will sound normal in SparkIV, but then screw up in the game. Then I do the same exact thing again and it suddeny works mercie_blink.gif So I have to mod and test one sound at a time, and it's a really slow and tedious process. I swear I've been hearing the loading music in my sleep lol maybe I'll work on removing that next tounge2.gif

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