papanesta Posted October 14, 2010 Share Posted October 14, 2010 Here we go guys, Noble Map Pack, November 30th. 800 Microsoft Points, 250G available. Link to comment Share on other sites More sharing options...
james227uk Posted October 14, 2010 Share Posted October 14, 2010 (edited) Does this mean: - A brand new Forge World type map OR - This map has a lot of object to place down EDIT: Tempest Anchor-9 Anchor-9 looks like it has a space section, like Zealot does Edited October 14, 2010 by james227uk Link to comment Share on other sites More sharing options...
Robinski Posted October 14, 2010 Share Posted October 14, 2010 I hope they mean Tempest has a more varied colour palette than Forge World. I've only played a few custom maps, but every place you look it's grey, grey, grey, grey, bit of green from the ground, grey, grey and grey. I never thought I'd be pleased at the idea of putting some brown into a game, but whaddayaknow. Link to comment Share on other sites More sharing options...
Minic Posted October 14, 2010 Share Posted October 14, 2010 - This map has a lot of object to place down Going from the screens I'd say it's this, I doubt Bungie would release a brand new forge specific map this early, I'd give them till the 2nd map pack (if they do one) for another one of those. I'm glad the have a map like Breakpoint, I always thought the bit [spoilers]under Sword base outside Halseys Lab would make a decent MP map, it also looks like a surprisingly big map, with a Wraith and a Falcon being available on it. Link to comment Share on other sites More sharing options...
james227uk Posted October 16, 2010 Share Posted October 16, 2010 (edited) Interesting facts as of yesterday: # 6,445 Man-Years have been spent playing Halo: Reach (Not to be confused with Dog-Years) # 784,000,000 player-games have been played (1 game with 4 players is tallied as 4 player-games) # 544,000,000,000 Credits have been earned (spend that money, playa!) # 3,900,000 Screenshots have been uploaded (and plenty of them feature juvenile looks at Kat's "bad side") # 5,970,000 total files have been uploaded (your bandwidth bill is in the mail) # 300,000,000 Mountain Dews were do'd Edit: October Playlist Updates: Part Deux Playlists * New Playlist: Team Snipers * New Playlist: Living Dead * Rumble Pit Lineup rebalanced to offer more kill, less frill. Removed Infection, Safe Havens, Race, Rally, Headhunter Pro Removed “Classic” gametypes * Team Slayer Removed all Snipers gametypes * Team SWAT Added SWAT Magnums gametype * Team Objective Removed 1 Flag Classic Removed Headhunter Pro Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players: + Multiflag Classic + 1 Flag CTF + 1 Flag Pro + 1 Bomb Assault Removed Oddball and Hot Potato from Boardwalk * Multi Team o Removed SWAT Removed Classic gametypes Removed The Cage Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3 * Big Team Battle Removed Multiflag from Boneyard and Spire * Invasion This playlist now offers 3 voting options * Firefight Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression. Removed Friendly Fire * Score Attack Removed Crash Site Added Mythic Score Attack You can no longer pickup other weapons in Sniper Attack Maps * Zealot/Arena Zealot Arena Zealot is now used for all Slayer gametypes Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield * Asylum Softkill zones added to the tops of the Sniper buildings * Boneyard Modified respawn zones for Slayer gametypes * Hemorrhage Modified respawn zones for both bases Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds Gametypes * CTF All CTF gametypes should now have a player respawn of 10 seconds All Classic CTF gametypes now feature Flag At Home To Score and Touch Return Flag At Home To Score disabled for all non-Classic CTF gametypes Modified Flag Return and Flag Reset times: + 1 Flag on Small maps use 10 second return and 30 second reset + All other CTF gametypes use 30 second return and 45 second reset * Assault Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map In addition to the Playlist changes, we’re also introducing two new Forge Map Variants with this update, Cliffhanger and Atom. Atom will be on display in the Team Slayer, Team Snipers, Team Objective, Multi Team, and Big Team Battle Playlists. Cliffhanger will be found in Rumble Pit, Team Slayer, Team SWAT, and Team Objective. Pretty awesome update on out way. Also, 117 Million completed challenges will lift the rank cap. Edited October 16, 2010 by james227uk Link to comment Share on other sites More sharing options...
Minic Posted October 16, 2010 Share Posted October 16, 2010 Oh ace, what's the exact date for that update? It looks pretty awesome, > can't wait for them to release it, plus two new forge variants added into matchmaking is always a plus. Also 117 Million seems a bit high but there are thousands of people playing Reach so it shouldn't take long. Thanks for the info James. Link to comment Share on other sites More sharing options...
james227uk Posted October 16, 2010 Share Posted October 16, 2010 Bungie's engineers expect 117 million challenges to be achieved in November Link to comment Share on other sites More sharing options...
Robinski Posted October 16, 2010 Share Posted October 16, 2010 # 6,445 Man-Years have been spent playing Halo: Reach (Not to be confused with Dog-Years) Jesus Christ, get a job humanity. Think of all the sh*t we could've done with this time. We could've cured cancer or something. Actually on second thought, I wouldn't want your average Halo player anywhere near a pair of tongs let alone in a laboratory. Link to comment Share on other sites More sharing options...
Chinatown Wars Posted October 16, 2010 Share Posted October 16, 2010 16,445 Man-Years have been spent playing Halo: Reach (Not to be confused with Dog-Years) fixed Link to comment Share on other sites More sharing options...
ryuclan Posted October 16, 2010 Share Posted October 16, 2010 Just bought Halo reach, anybody gotta 24 hour trial? Link to comment Share on other sites More sharing options...
james227uk Posted October 17, 2010 Share Posted October 17, 2010 Shouldn't there be a 48 hour trial in the case? Link to comment Share on other sites More sharing options...
ryuclan Posted October 17, 2010 Share Posted October 17, 2010 No there was nothing but the manual. But it's cool my friend is gonna buy me a month card and I'm gonna repay him next week. It's exactly how it sounds. Link to comment Share on other sites More sharing options...
Chinatown Wars Posted October 17, 2010 Share Posted October 17, 2010 Ive heard that u cant be banned from CR Farming on ONI Ive seen a million vids and about 50% of the comments say that you can be banned and the other half say that u cant Can u be banned? Link to comment Share on other sites More sharing options...
Benjimino234 Posted October 17, 2010 Author Share Posted October 17, 2010 No... Dammit I can't find that thread on Bnet about credits reset where Ferex (A Bungie member) that kills with the target designator will not result in a ban as he was referring to people whom exploited challenges resets. I'm pretty happy with the updates coming... Crashsite is not that popular anyway, although I was getting some good scores since unlimited ammo and a Fuel Rod Cannon and what not. Also that Living Dead playlist... Sweet. I can finally play Rumble Pit where you actually do a FFA battle also some Infection tuned maps would be nice but at least Arena Zealot will be played in all gametypes. No more hiding with the oddball or camping in Infection so I welcome it. I'm excited about the upcoming updates. Link to comment Share on other sites More sharing options...
Chinatown Wars Posted October 17, 2010 Share Posted October 17, 2010 No... Dammit I can't find that thread on Bnet about credits reset where Ferex (A Bungie member) that kills with the target designator will not result in a ban as he was referring to people whom exploited challenges resets. I'm pretty happy with the updates coming... Crashsite is not that popular anyway, although I was getting some good scores since unlimited ammo and a Fuel Rod Cannon and what not. Also that Living Dead playlist... Sweet. I can finally play Rumble Pit where you actually do a FFA battle also some Infection tuned maps would be nice but at least Arena Zealot will be played in all gametypes. No more hiding with the oddball or camping in Infection so I welcome it. I'm excited about the upcoming updates. So you cant be banned Yay time to go CR farming... tomorrow... Whatever Is it also true that they capped a limit for cr a day-60,000? Link to comment Share on other sites More sharing options...
Benjimino234 Posted October 17, 2010 Author Share Posted October 17, 2010 Not sure about that last one, I never heard of it. Link to comment Share on other sites More sharing options...
Chinatown Wars Posted October 17, 2010 Share Posted October 17, 2010 well then i guess ill be doing it all day 2morrow Link to comment Share on other sites More sharing options...
james227uk Posted October 17, 2010 Share Posted October 17, 2010 (edited) There is a capped limit per day. But only farming credits from say, Gruntpocolypse, is going to make you meet that limit EDIT: Ferrex is a Bungie Employee Edited October 17, 2010 by james227uk Link to comment Share on other sites More sharing options...
Robinski Posted October 17, 2010 Share Posted October 17, 2010 I believe there's also a weekly limit, which is actually lower than 7x the daily limit. It's Bungie's way of telling you to put down the controller and go outside. Link to comment Share on other sites More sharing options...
james227uk Posted October 17, 2010 Share Posted October 17, 2010 New EVA attachment leaked: [/joke] Link to comment Share on other sites More sharing options...
Chinatown Wars Posted October 17, 2010 Share Posted October 17, 2010 lol^ theres a ton of utube vids showing all hacked armor. I want the eva helmet with the skull on it Link to comment Share on other sites More sharing options...
Minic Posted October 17, 2010 Share Posted October 17, 2010 lol^theres a ton of utube vids showing all hacked armor. I want the eva helmet with the skull on it You need to have bought the normal EVA helmet for it to be unlocked for purchase, and even then you need to be a Commander to buy it. Link to comment Share on other sites More sharing options...
Chinatown Wars Posted October 17, 2010 Share Posted October 17, 2010 lol^theres a ton of utube vids showing all hacked armor. I want the eva helmet with the skull on it You need to have bought the normal EVA helmet for it to be unlocked for purchase, and even then you need to be a Commander to buy it. Oh cool i didnt know that. Im only warrant officer grade 1, how many more levels? Link to comment Share on other sites More sharing options...
james227uk Posted October 17, 2010 Share Posted October 17, 2010 Every rank: Recruit Private - Awarded at 7,500 cR | Corporal - Awarded at 10,000 cR | Corporal Grade 1 - Awarded at 15,000 cR | Sergeant - Awarded at 20,000 cR | Sergeant Grade 1 - Awarded at 26,250 cR | Sergeant Grade 2 - Awarded at 32,500 cR Warrant Officer - Awarded at 45,000 cR Warrant Officer Grade 1 - Awarded at 78,000 cR Warrant Officer Grade 2 - Awarded at 111,000 cR Warrant Officer Grade 3 - Awarded at 144,000 cR Captain - Awarded at 210,000 cR Captain Grade 1 - Awarded at 233000 cR Captain Grade 2 - Awarded at 256,000 cR Captain Grade 3 - Awarded at 279,000 cR Major - Awarded at 325,000 cR Major Grade 1 - Awarded at 350,000 cR Major Grade 2 - Awarded at 375,000 cR Major Grade 3 - Awarded at 400,000 cR Lt. Colonel - Awarded at 450,000 cR Lt. Colonel Grade 1 - Awarded at 480,000 cR Lt. Colonel Grade 2 - Awarded at 510,000 cR Lt. Colonel Grade 3 - Awarded at 540,000 cR Commander Grade 1 - Awarded at 650,000 cR Commander Grade 2 - Awarded at 700,000 cR Commander Grade 3 - Awarded at 750,000 Colonel - Awarded at 850,000 cR Colonel Grade 1 - Awarded at 960,000 cR Colonel Grade 2 - Awarded at 1,070,000 cR Colonel Grade 3 - Awarded at 1,180,000 cR Brigadier - Awarded at 1,400,000 cR Brigadier Grade 1 - Awarded at 1,520,000 cR Brigadier Grade 2 - Awarded at 1,640,000 cR Brigadier Grade 3 - Awarded at 1,760,000 cR General - Awarded at 2,000,000 cR General Grade 1 - Awarded at 2,200,000 cR General Grade 2 - Awarded at 2,350,000 cR General Grade 3 - Awarded at 2,500,000 cR General Grade 4 - Awarded at 2,650,000 cR Field Marshall - Awarded at 3,000,000 cR Hero - Awarded at 3,700,000 cR Legend - Awarded at 4,600,000 cR Mythic - Awarded at 5,650,000 cR Noble - Awarded at 7,000,000 cR Eclipse - Awarded at 8,500,000 cR Nova - Awarded at 11,000,000 cR Forerunner - Awarded at 13,000,000 cR Reclaimer - Awarded at 16,500,000 cR Inheritor - Awarded at 20,000,000 cR So you've got 15 level-ups to go. Link to comment Share on other sites More sharing options...
Punk-in-Drublic Posted October 17, 2010 Share Posted October 17, 2010 Is it just me or does the multiplayer (in comparison to Halo 3) have hardly any weapon spawns? Link to comment Share on other sites More sharing options...
Benjimino234 Posted October 17, 2010 Author Share Posted October 17, 2010 If your talking about DMR spawns when you play Classic Slayer, kinda yeah. However it's probably just my lack of knowledge about the map. Before I could not find a shotgun on Sword Base! The only time I've got it was from dead body pickups! Also the Shotgun, Sniper and Splaser in Invasion on Boneyard for the humans when the Elites have already passed the first barrier. I hardly ever chose to spawn at 'Shop' to discover such weapons. Once finding that out I've been having a lot of fun and kills, especially when I can steal some of those weapons when I'm on the Elite side. Link to comment Share on other sites More sharing options...
james227uk Posted October 18, 2010 Share Posted October 18, 2010 This new map called "Atom" in matchmaking sounds downright terrible. The map is available to download already; and here's some of the things people on Bungie.net observed: -Terrible lines of sight. -Rocket launcher has 6 SHOTS? WHY -The Gravity Lift serves no purpose on the map. It lifts you through the open to a non-advantageous spot on the map, and you get hurt from it. It is almost a deathtrap going up in it. Also, with the Rocket right next to it, it gets to be overpowered as well because with 6 shots, the player just flies through the air to get instant overkills. -Why are all the power weapons in the middle? -Why is the middle of the map a deathtrap? -Why is the bottom of the map useless? -The only good thing about the map is the spawns are placed correctly. But that doesn't mean much because the map doesn't lend itself to play well with the lines of sight. -Too small for BTB. If you haven't seen it; this is atom: Link to comment Share on other sites More sharing options...
Minic Posted October 18, 2010 Share Posted October 18, 2010 It wouldn't surprise me if Bungie didn't tweak some of those things like the 6 Shot Rockets, i don't think it's being used in the Big Team playlist though so the last point seems kinda pointless, though correct me if i'm wrong. Link to comment Share on other sites More sharing options...
james227uk Posted October 18, 2010 Share Posted October 18, 2010 (edited) In the Playlist Updates I quoted earlier, it states this at the bottom: Atom will be on display in the Team Slayer, Team Snipers, Team Objective, Multi Team, and Big Team Battle Playlists. So it will be in BTB [email protected] I confirm. That man cannon (which was referred to as a Grav Lift) takes away a 1/4 of your shields. In a good map, that shoulnot happen EDIT 2: There's a second version of Atom, where the rocket has been reduced to 4 rockets. However, the man cannon problem still remains. I managed to fix it with a One-way Shield Door. Edited October 18, 2010 by james227uk Link to comment Share on other sites More sharing options...
ryuclan Posted October 18, 2010 Share Posted October 18, 2010 New EVA attachment leaked: [/joke] Why did that have to be a joke I would wear that in an instant. Link to comment Share on other sites More sharing options...
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