Unknowness Posted December 7, 2009 Share Posted December 7, 2009 (edited) I was making a mission in which you are in a SWAT team, but got a problem. When I aim at them, they surrender. How can I make them ignore it (or ignore the player, at least)? I set acquaintance 1 (tried 0, too) for them to the player, but that didn't work. Setting their decision maker to 32 won't help me, as then they will ignore everyone. Decison maker 0 and 3 didn't work. I looked at the script for the "A home in the Hills" mission, but that didn't really help me. Found the solution, this can be closed. ~~Unknown Edited December 7, 2009 by Unknowness Link to comment https://gtaforums.com/topic/434823-got-a-problem-with-a-mission-script/ Share on other sites More sharing options...
NTAuthority Posted December 7, 2009 Share Posted December 7, 2009 0350: set_actor 2@ maintain_position_when_attacked 1 Perhaps this one will help? Link to comment https://gtaforums.com/topic/434823-got-a-problem-with-a-mission-script/#findComment-1059674341 Share on other sites More sharing options...
Unknowness Posted December 7, 2009 Author Share Posted December 7, 2009 Not really, they won't run away, but still they surrender. Thanks anyway. I already found solution to my problem. Decison maker type 2 works, I just though that I have already tried it, so didn't used it. But then I noticed that there was a lot of the type 2 creating in the original missions, so I tried it myself and it works perfectly. Link to comment https://gtaforums.com/topic/434823-got-a-problem-with-a-mission-script/#findComment-1059674417 Share on other sites More sharing options...
12jango Posted January 27, 2010 Share Posted January 27, 2010 There are many decision maker opcodes, I've tried them myself but I still ain't understand how. Please tell me how did you make the actors not to surrender (duck). Thanks! Link to comment https://gtaforums.com/topic/434823-got-a-problem-with-a-mission-script/#findComment-1059753296 Share on other sites More sharing options...
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