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Problem with vehicle shadown and missing textures


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Hey, i have modded this Clover a bit but im having some serious problems now.

There are some weird black shadows on random places and the textures seem to be missing...

user posted image

 

If anyone knows how to fix it i would really apreciate it

 

user posted image

huuuu.. let me see if i'm not tooo rusted on modding, judging from the look of your vehicle, i can say that the UV Map reflection is not properly set, you must align according to axis 'X' from your 3D Editor, textures aren't present for various reasons, for example you didn't use the name you gave them inside the TXD, remember, the model will always look for textures by the name you set at the time of editing, also the TXD as you can imagine must be the same of the DFF also try to use less large images, try to crop it so just your vehicle is shown wink.gif that saves space and loading times

I haven't changed the original textures. It uses ordinary clover textures from generic.txd or somewhere there, but maybe i put wrong textures pn it? I don't know what body textures the original car uses...

I haven't changed the original textures. It uses ordinary clover textures from generic.txd or somewhere there, but maybe i put wrong textures pn it? I don't know what body textures the original car uses...

GTA TXD system is maybe the gratest of the 'III Era GTAs', not only they can use theyr own textures, but also use a generic TXD which has things like the light textures, general vehicle parts, plates, reflection (which saves lots of time at trying new reflections) and specular texture, but every vehicle also has it own TXD, Clover.dff has it own Clover.txd so you still need to use it, sometimes those txds contains textures like the body decals, wheel tyres, wheel textures in general, or anything extra in the case of the police or cabs. taking a closer look i don't see any textures on clover missing, but the wheels don't look textured at all, i might be wrong because they look customized, your only problem seems to be the UV Map reflection, solving this problem belongs more to the modeling part which you must learn to make what you want, it's a real pain in the ass (last time i did it...like a year ago) at least in 3D Studio cause after align the UV Map from the entire model, i had to Unwrap everything again, but that way i hag 2nd UV Map Relfection set properly.

  • 2 weeks later...

No i guess you didn't get me right...

 

This is how i have it, on right side is the original, left side mine.

 

user posted image

 

It seems like mine has some reflections missing or something, but how can i fix it...

Import the original clover, then import your clover. Place the vehicles side by side and select the part of YOUR vehicle that needs fixing (i will use hood for example).

Select the hood of YOUR vehicle and open up material editor, select the eye dropper then click on the hood of the ORIGINAL clover. Now what you have just done is grabbed material info of the orignal clover. We need to apply it to your vehicle so with YOUR hood selected click "apply material to selection" button. Repeat for other parts of the vehicle, doors, windshield etc.

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