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Direct port from consoles? Why seriously make a better version if you just can port...

What the hell are you pooping about???!?

Porting is easy?

Well, port Forza 3 to PC then if you just can port it.

Seriousley, I dunno what you pooping out from your butt...

 

@OP, it must be somewhere in the visualsettings.dat

However, I too dont know why they left it.

 

The button P might do the job.

Try it if you like it smile.gif

Direct port from consoles? Why seriously make a better version if you just can port...

What the hell are you pooping about???!?

Porting is easy?

Well, port Forza 3 to PC then if you just can port it.

Seriousley, I dunno what you pooping out from your butt...

 

@OP, it must be somewhere in the visualsettings.dat

However, I too dont know why they left it.

 

The button P might do the job.

Try it if you like it smile.gif

Whats the p button? Do i like press p on my keyboard while in game?

Direct port from consoles? Why seriously make a better version if you just can port...

What the hell are you pooping about???!?

Porting is easy?

Well, port Forza 3 to PC then if you just can port it.

Seriousley, I dunno what you pooping out from your butt...

 

@OP, it must be somewhere in the visualsettings.dat

However, I too dont know why they left it.

 

The button P might do the job.

Try it if you like it smile.gif

Whats the p button? Do i like press p on my keyboard while in game?

Press P button, it changes the blurry crap.

You dont like that blurry sh*t, press P again.

Direct port from consoles? Why seriously make a better version if you just can port...

What the hell are you pooping about???!?

Porting is easy?

Well, port Forza 3 to PC then if you just can port it.

Seriousley, I dunno what you pooping out from your butt...

 

@OP, it must be somewhere in the visualsettings.dat

However, I too dont know why they left it.

 

The button P might do the job.

Try it if you like it smile.gif

Whats the p button? Do i like press p on my keyboard while in game?

Press P button, it changes the blurry crap.

You dont like that blurry sh*t, press P again.

I think i tried but doesn't seem to work, thx anyways.

I snooped around cutprops.img(the archive that holds all the cutscene files), and had noticed that a-lot of the textures for items used in cutscenes are only half the size of what they are in-game. Like the cutscene M4 has 256x256 textures, while the one in-game is sporting 512x512 textures. Although the textures are smaller, the models are still better than the in-game ones.

 

Weird...

Drunk Russian 9

 

Direct port from consoles? Why seriously make a better version if you just can port...

What the hell are you pooping about???!?

Porting is easy?

Well, port Forza 3 to PC then if you just can port it.

Seriousley, I dunno what you pooping out from your butt...

Yea, it's easy. Seeing as the R* North team, who developed the console version, dwarfed the R* Toronto team, who made the PC version. That and R* N gave them only a couple months(claimed starting in January; probably June) to port it, compared to years it took for R* N. It's a hell of a lot easier to port than to make a decent version of the game, as they did for the consoles. You know what's even quicker than making a port? Half-assing it.

Direct port from consoles? Why seriously make a better version if you just can port...

What the hell are you pooping about???!?

Porting is easy?

Well, port Forza 3 to PC then if you just can port it.

Seriousley, I dunno what you pooping out from your butt...

Yea, it's easy. Seeing as the R* North team, who developed the console version, dwarfed the R* Toronto team, who made the PC version. That and R* N gave them only a couple months(claimed starting in January; probably June) to port it, compared to years it took for R* N. It's a hell of a lot easier to port than to make a decent version of the game, as they did for the consoles. You know what's even quicker than making a port? Half-assing it.

It technically wasn't ported, it was built from the ground up. And what is with that,"only a few months to put it on PC" conspiracy that you're babbling on about?

Direct port from consoles? Why seriously make a better version if you just can port...

What the hell are you pooping about???!?

Porting is easy?

Well, port Forza 3 to PC then if you just can port it.

Seriousley, I dunno what you pooping out from your butt...

 

@OP, it must be somewhere in the visualsettings.dat

However, I too dont know why they left it.

 

The button P might do the job.

Try it if you like it smile.gif

Actually, porting games from the consoles to the PC is easy. And porting games from the PC to the consoles or from one console to the other is also easy. It's much more difficult to create a game from scratch on a certain platform than to port it.

 

As for the cut-scenes, most of them were ported from the consoles. Maybe they improved them a bit, but that's it. Some cut-scenes, however, are generated by the game engine "on the hour", so they look better, except for the animation of the characters. The "real" cut-scenes are much more natural, since they don't use the pre-generated animations of the game, which are limited, but real movements captured from actors.

 

The "P" button only works in-game, not with cut-scenes.

I'm pretty sure you wanted to say "on-the-fly". And if that's the case, then you are wrong. The cut-scenes are already animated, with given coordinates and such, and they are most probably are activated through the game's main script which controls other mission related stuff.

 

These are using more detailed models because most of these scenes are shot inside a building, office, or whatever, where the engine does NOT have to render too many models at once. The reason why you say they are less detailed is mainly because the team didn't change the textures when they ported the cut-scenes. No one knows why, but that's the reason as far as I know.

 

Although a really huge modification would help improving the quality of these scenes, I highly doubt it will happen, because it would just take up too much time.

I'm pretty sure you wanted to say "on-the-fly". And if that's the case, then you are wrong. The cut-scenes are already animated, with given coordinates and such, and they are most probably are activated through the game's main script which controls other mission related stuff.

 

These are using more detailed models because most of these scenes are shot inside a building, office, or whatever, where the engine does NOT have to render too many models at once. The reason why you say they are less detailed is mainly because the team didn't change the textures when they ported the cut-scenes. No one knows why, but that's the reason as far as I know.

 

Although a really huge modification would help improving the quality of these scenes, I highly doubt it will happen, because it would just take up too much time.

Yeah, that's what I wanted to say. I couldn't remember the right expression... tounge.gif

 

I probably didn't make myself clear enough. What I mean is that the "real" cut-scenes look better in terms of character's detail and animations because they were recorded using real actors and capturing their movements. You cannot reproduce in-game the movements that the characters do in the "real" cut-scenes. They simply don't exist.

 

When you're watching a cut-scene "in-game", the characters look less detailed and their animations aren't so natural, because they can just use the game's scripted animations. Of course they are already animated and programmed in the game's script, but they're still generated on the fly, according to time of day, weather, etc.

You can disable that with a post_fx or whatever mod. I once had it but I reinstalled the game and lost it.

 

If its so easy to port console game to PC, port Forza 3 to PC then.

If not, then shut the hell up.

I hope you're as idiot as you seem to be...

 

Porting games is definitely something easy for companies to do. Of course a single person cannot port a whole game, you're being ridiculous if you assume that anyone can port Forza 3 (or any other game for that matter) from a console to the PC. It's easier to port than to create from scratch, I can assure you that.

 

Read this article and then you might come with a decent reply for this.

 

http://www.bit-tech.net/gaming/2009/08/18/...porting-games/1

 

I'll leave a few interesting things though: "In fact, the developers we spoke to estimated that around 90 per cent of the game code is shared between platforms..." / "As the game is written in C++ for all platforms, Bozz says that “the actual porting of code is generally just a matter of recompile."

If its so easy to port console game to PC, port Forza 3 to PC then.

If not, then shut the hell up.

Give a programmer the games engines source code, pay him/her a couple of K and he/she port if you you.

You obviously showing an astonishing levels of stupidity.

If Im not wrong, I said we dont have the skills to do that.

So why jumping on me???

Comeback when you can make a proper sentence that people can actually comprehend and understand.

Get lost, man.

I said we dont have the skills to port games console to PC.

Is not that enough to understand?

 

Next time I'll not reply such f*cking stupid post.

 

 

If Im not wrong, I said we dont have the skills to do that.

So why jumping on me???

Comeback when you can make a proper sentence that people can actually comprehend and understand.

Get lost, man.

I said we dont have the skills to port games console to PC.

Is not that enough to understand?

 

Next time I'll not reply such f*cking stupid post.

 

Your original statement about porting is invalid.

If Im not wrong, I said we dont have the skills to do that.

So why jumping on me???

Comeback when you can make a proper sentence that people can actually comprehend and understand.

Get lost, man.

I said we dont have the skills to port games console to PC.

Is not that enough to understand?

 

Next time I'll not reply such f*cking stupid post.

 

Hur dur dur, sorry for not being a programmer.

Its about companies hiring people to do the porting and the amount of time it would take to port it, not about us as GTAForums users.

This guy is like a brick wall.

If Im not wrong, I said we dont have the skills to do that.

So why jumping on me???

Comeback when you can make a proper sentence that people can actually comprehend and understand.

Get lost, man.

I said we dont have the skills to port games console to PC.

Is not that enough to understand?

 

Next time I'll not reply such f*cking stupid post.

 

Hur dur dur, sorry for not being a programmer.

Its about companies hiring people to do the porting and the amount of time it would take to port it, not about us as GTAForums users.

This guy is like a brick wall.

Im a brick wall.

And I know the companies can port the sh*tbox games.

However, Rockstar Toronto did a half assed job at porting.

Really nice porting man, I like it very much colgate.gif

I must send a penny to them to let them know I "support" them.

Porting is nice sigh.gif

If Im not wrong, I said we dont have the skills to do that.

So why jumping on me???

Comeback when you can make a proper sentence that people can actually comprehend and understand.

Get lost, man.

I said we dont have the skills to port games console to PC.

Is not that enough to understand?

 

Next time I'll not reply such f*cking stupid post.

 

Hur dur dur, sorry for not being a programmer.

Its about companies hiring people to do the porting and the amount of time it would take to port it, not about us as GTAForums users.

This guy is like a brick wall.

Im a brick wall.

And I know the companies can port the sh*tbox games.

However, Rockstar Toronto did a half assed job at porting.

Really nice porting man, I like it very much colgate.gif

I must send a penny to them to let them know I "support" them.

Porting is nice sigh.gif

Stop going off topic and answer my question.

Where do you get your facts that porting is hard?

Porting is not hard at all, its all about companies risking a certain amount of $ to port the game to another platform in order to make that $ back along with a profit to get their money back.

As for difficulty, its not hard due to so many similarities between the consoles and PC.

Only difference is the instruction sets on the console CPUs.

Now answer my question. Where do you get your facts that porting is hard?

 

If Im not wrong, I said we dont have the skills to do that.

So why jumping on me???

Comeback when you can make a proper sentence that people can actually comprehend and understand.

Get lost, man.

I said we dont have the skills to port games console to PC.

Is not that enough to understand?

 

Next time I'll not reply such f*cking stupid post.

 

Hur dur dur, sorry for not being a programmer.

Its about companies hiring people to do the porting and the amount of time it would take to port it, not about us as GTAForums users.

This guy is like a brick wall.

Im a brick wall.

And I know the companies can port the sh*tbox games.

However, Rockstar Toronto did a half assed job at porting.

Really nice porting man, I like it very much colgate.gif

I must send a penny to them to let them know I "support" them.

Porting is nice sigh.gif

Stop going off topic and answer my question.

Where do you get your facts that porting is hard?

Porting is not hard at all, its all about companies risking a certain amount of $ to port the game to another platform in order to make that $ back along with a profit to get their money back.

As for difficulty, its not hard due to so many similarities between the consoles and PC.

Only difference is the instruction sets on the console CPUs.

Now answer my question. Where do you get your facts that porting is hard?

The fact only companies can port and we not?

You damn stupid, I said many times we dont have the skills.

Whats wrong with you?

Ever seen a console game ported to PC by someone else outside companies?

Me not.

So for us...is it hard.

Hard to understand eh?

I respect you.

If Im not wrong, I said we dont have the skills to do that.

So why jumping on me???

Comeback when you can make a proper sentence that people can actually comprehend and understand.

Get lost, man.

I said we dont have the skills to port games console to PC.

Is not that enough to understand?

 

Next time I'll not reply such f*cking stupid post.

 

Hur dur dur, sorry for not being a programmer.

Its about companies hiring people to do the porting and the amount of time it would take to port it, not about us as GTAForums users.

This guy is like a brick wall.

Im a brick wall.

And I know the companies can port the sh*tbox games.

However, Rockstar Toronto did a half assed job at porting.

Really nice porting man, I like it very much colgate.gif

I must send a penny to them to let them know I "support" them.

Porting is nice sigh.gif

Stop going off topic and answer my question.

Where do you get your facts that porting is hard?

Porting is not hard at all, its all about companies risking a certain amount of $ to port the game to another platform in order to make that $ back along with a profit to get their money back.

As for difficulty, its not hard due to so many similarities between the consoles and PC.

Only difference is the instruction sets on the console CPUs.

Now answer my question. Where do you get your facts that porting is hard?

The fact only companies can port and we not?

You damn stupid, I said many times we dont have the skills.

Whats wrong with you?

Ever seen a console game ported to PC by someone else outside companies?

Me not.

So for us...is it hard.

Hard to understand eh?

I respect you.

Even WE the CONSUMER could port the game, we would not be able to because we need the game ENGINES SOURCE CODE. How can you port something from one platform to another without its source code. All the companies that make games keep their source code private. ALL OF EM. Well there are some independent game studios that don't, but those games are usually free.

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