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Metro 2033


SaintJimmy

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Developer // 4A Games

Publisher // THQ

Release Date // April 30, 2010

Genre // Survival Horror/FPS/Role Playing Game

 

 

 

 

Metro 2033 is an upcoming action-oriented video game with a combination of horror, survival, RPG, and shooting. The game is based on the popular Eastern European cult novel Metro 2033 from Russian author Dmitry Glukhovsky. It is developed by 4A Games and will be released in 2010 on the Xbox 360 and for Microsoft Windows. In 2006, when the game was announced, it used to have the subtitle The Last Refuge but the publisher THQ removed it. A first trailer came along with the announcement.

 

 

I myself just read about this in a GAME catalogue, and immediately searched it when I got home. Looks flippin' sweet - seriously reminds me of STALKER and FO3.

Edited by SaintJimmy
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Set in the shattered subway of a post apocalyptic Moscow, Metro 2033 is a story of intensive underground survival where the fate of mankind rests in your hands.

 

In 2013 the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the earth's surface into a poisonous wasteland. A handful of survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age.

 

The year is 2033. An entire generation has been born and raised underground, and their besieged Metro Station-Cities struggle for survival, with each other, and the mutant horrors that await outside.

 

You are Artyom, born in the last days before the fire, but raised Underground. Having never ventured beyond your Metro Station-City limits, one fateful event sparks a desperate mission to the heart of the Metro system, to warn the remnants of mankind of a terrible impending threat. Your journey takes you from the forgotten catacombs beneath the subway to the desolate wastelands above, where your actions will determine the fate of mankind.

 

Features:

 

Metro 2033 is a gripping, atmospheric first person shooter experience powered by cutting edge technology to deliver incredible visuals.

Witness the everyday horrors of a broken society living in constant fear.

 

Brave the darkness of the tunnels, where mutants hunt their prey and ghostly spirits lurk.

 

Explore the desolate city-surface, trusting your gas mask and rifle to protect you from a poisoned world and the creatures that roam there.

 

Steel your nerve and prepare to face the terrors that await.

 

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This isn't Fallout gone "Red"

 

"Metro 2033" certainly carries some overtones from the post-apocalyptic wasteland we've most recently seen from "Fallout 3," but it's not the same beast. Where "Fallout 3" spread humanity thin, working toward a future in the grim expanse of the Wasteland, "Metro 2033" only has the very subway system that saved humanity from the initial fallout to call home.

 

With the topsoil caught in a persistent nuclear winter, the world of "Metro 2033" -- the subway system -- is as cramped and brimming with life as the entirety of "Fallout 3" sardined into the tiny expanse of Moscow's subway system. Stations that sit at checkpoints across the subway system are veritable cities packed with voices, bodies, and the bleak outlook for a better tomorrow. Set 20 years after the initial nuclear attacks in 2013, "Metro 2033" provides a glimpse at lives too cramped to maintain, while the outside world plays host to a number of unimaginable dangers with a taste for human flesh.

 

What To Do...Other Than Shoot Stuff

 

It's clear that there's more of a cinematic element involved with the minutiae of traveling around Moscow's subway system. Quick action sequences, as well as slower moments like climbing every step of a ladder are handled with the clear intention of making characters truly embody the hero-character Artyom.

 

Players are subjected to a HUD-less gameplay experience where their very survival rests on their ability to take time to evaluate their situation before continuing along their journey. Whether you're taking the time to pull a map physically out in front of you or checking the gauge on your watch to check how much time remains on your equipped gas mask filter, there's a forced break to the action that requires players to make the right choices at any one given time.

 

The cities, scattered across the subway stations, are brimming with structure and life. Voices assault you from all directions while multiple characters try to interact with you on some base level. There's so much going on -- knit between makeshift housing and market booths -- that it's easy to become both lost and overwhelmed in these sections. It's like stepping in from a cold winter night and discovering that all your family and friends are their to welcome you home. You want to stay, but you have to plod on ever forward into the murky depths of the subway and beyond, out into the frozen streets of Moscow.

 

Ammo is Money

 

While this may be the one section of the game that requires some serious balancing (yea, I can't describe how awful it feels emptying all your clips to buy a new weapon you have no ammo for), it also proves the most interesting of the concepts on offer from Ukranian-based 4A games. In a world where currency is meaningless, it only makes sense that your most valuable pieces of equipment is so closely linked to you moment-to-moment survival.

 

There's a very interesting mechanic at work here, and it forces you to constantly search the subway tunnels for bodies and weapons for just a few bullets of ammunition. During my time with the game, the system needed a ton of balancing, but there's just so much possibility there that I'd love to see it work out.

 

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Edited by Don Garcia
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  • 1 month later...

News Time ( and a good one )

 

THQ Confirms Release Date for Metro 2033

 

 

THQ announced that Metro 2033TM, their new first person shooter for Xbox 360 and PC, is scheduled to be released to North American stores on March 16th, and European stores on March 19th 2010. A Limited Edition will be available for both formats, including an exclusive in-game weapon – the formidable automatic shotgun – and four art cards by the Russian painter Anton Grechko, who was commissioned to create a range of artwork inspired by the universe of Metro 2033.

 

Standard and Limited Edition versions of Metro 2033 are available to pre-order now, with selected retailers offering free Metro 2033 themed Xbox LIVE Avatar items with every pre-order.

 

 

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It looks and sounds like it's gunna be a lot like the underground levels in STALKER. As in, the most pants-sh*ttingly terrifying parts of that game, stretched into a full length game. You might want to make sure you put on your adult diapers for this one.

I'm gonna cry.Those radioactive pieces of sh*t in stalker coming from every corner made me jump too many times to count.

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  • 1 month later...
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  • 6 months later...
CharmingCharlie

Thought I would give this a bit of a bump and advertise the fact that Metro 2033 is now on sale on steam for £6.13 if you are in the UK and $13 if you are in the US. So if you have been waiting for a price cut to get this game then I doubt it is going to get any cheaper than this for a long time.

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I beat the game. The only problem I found with it is that it is glitchy sometimes when your shooting something. It's like it isn't even registering with them at times. The end is kind of f*cked up as well. All around pretty good playthrough though. icon14.gif

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I beat the game. The only problem I found with it is that it is glitchy sometimes when your shooting something. It's like it isn't even registering with them at times. The end is kind of f*cked up as well. All around pretty good playthrough though. icon14.gif

I found the end to be pretty f*cking awesome. That whole bit just makes you feel awesome when you play it. Its hard to describe it. So atmospherique.

 

As for the actual storyline ending, I thought it was a nice twist. Especially with it giving you a reason to replay the game.

 

Anyway, looking forward to Metro 2034.

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I borrowed this off my mate the other month, thought it was great and a decent length. The overall game had a good atmosphere and some parts were really eary, although there were parts in the game where i thought "what the f*ck is going on here"

 

The only part that pissed me off was when you were in that train station sort of area and then go down an elevator and had to work your way through a bunch of amoebas, died loads of times there due to the splatter after killing them.

 

I'm surprised they're making a sequel actually, i felt that the game seemed to slip under the radar and i don't believe it got enough recognition really.

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