Jump to content

[SA|REL|SCR] Lockheed F-117A Nighthawk


Recommended Posts

Game Screen:

user posted image

 

Download:

http://www.mediafire.com/?zzftm1tdht1

 

Info:

Program: ZM 209

Hours: 20

Polygons: 5,000

Replace: Shamal

Peculiarity: Real opening of door and cart, independent front and rear wheel.

Edited by Automan
Link to comment
https://gtaforums.com/topic/433445-sarelscr-lockheed-f-117a-nighthawk/
Share on other sites

Nothing in real life is completely matte. All things accept light and bounce them back in some form. As a matter of true fact, the F-117A is slightly reflective.

 

user posted image

 

What's being suggested is that you give the main body very low specular. There's nothing unrealistic about that. Otherwise your plane appears to be a giant gray silhouette with no shape and no definition.

 

Nonetheless, nice model, and the textures are fine - if a little bright, as said.

Is the graphics engine of SA does not measure up.

There is no low specular low in SA, or is there or not.

The model in 3D modeling program is like this:

user posted image

 

With minimum reflection (59/100) in game: confused.gif

user posted image

Edited by Automan

It's a great model Automan, and for the reflection issue, i think you should include the both versions, and the users would choose what suits them best, reflective or matte.

user posted image

user posted image

Edited by Function-X-
Is the graphics engine of SA does not measure up.

There is no low specular low in SA, or is there or not.

The model in 3D modeling program is like this:

user posted image

 

With minimum reflection (59/100) in game: confused.gif

user posted image

Lol ofcourse there is, you just need the right values. If you work in 3ds max, you gotta lower the value for specular (and some other as well, just import a car with a low specular value and check the values of the material). If you work in Zmodeler, you have to increase the specular value I think, it shouldnt be as bright as it is now anymore.

 

If there was only specular highlight like on your pic in the game, how could other well made cars and planes could look like they look ingame? lol.gif

I know what the specular, I have made 300 mod.

But it can not lower than 59/100 in ZM2 for SA (I do not use 3dsmax).

The things you say do not have only flat surfaces, then for them 59/100 is good.

If the surface is flat, the material see all white, when the normals are perpendicular:

user posted image

To prevent something like this, sure, u have to make it all more high polier. But u could use texture WITH details (Thanks Rob.Zombie) for all the chassis, instead of plain gray colour..

Edited by Kowaah
I know what the specular, I have made 300 mod.

But it can not lower than 59/100 in ZM2 for SA (I do not use 3dsmax).

The things you say do not have only flat surfaces, then for them 59/100 is good.

If the surface is flat, the material see all white, when the normals are perpendicular:

user posted image

For matt materials you sould use higher values in zmod rather than low values. I would suggest using something like 80 - 83 as specular value.

btw. any spec value lower than 60 makes no difference ingame and is imo only suitable for very shiny materials.

 

And, I'd also suggest, like the others already did, to darken the texture. It's way too bright compared with the original

Go ahead, try it ingame! Believe me, I know what I'm talking about wink.gif

I second this dude............ Perhaps one of the greatest modders for SA .... and soon to be for IV wink.gif

 

Try what he just said.... and show us the results....

Im sure u wont be disappointed smile.gif..

He's a pro at this stuff...

 

Nah R* is a freaking dumbass. All they want is to stop cheaters, they really don't care about the PC community. They have never released a patch, where you can't modify your vehicles.img. And YES this is a very big problem, since modded cars in MP causes crashes. So if you are hesitating on converting it to IV, I think you should smile.gif

As for the F117, try to make it a bit darker and it'll be perfect.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.