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ped head to head model in player.img


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1.Import your character--> delete the rest of the body,Leaving only the head-->Set model material to gta materials

2.import a standard head.dff £¬In the edit mesh modifier state,use move ,scale ,Rotation. Align your characters to the head.Then, delete or hide the head.

3.select your character,then, add"SKIN"modifier ,-->add bone,select all bones,click ok.

4.Select the head bone, set the envelope size, then select the neck bones, adjusting the deformation between them.Readjust the relationship between the joints.

5.After skin£¬open dff-io .

Because there are three types player.dff[ripped,fat,,normal]

 

First, in the "SA Char Options" tab, check the "as SA body part" and "rename Root bone as", then click on "bone/skin export",Enter the name, save ,Export a ripped body dff file.

 

Second, in the "General Control"tab, click" Append export to dff",in the "SA Char Options" tab,check the "as SA body part" and "rename Root bone as" "FAT". then click on "bone/skin export",Choose just to exported "ripped body dff",Export a Fat body dff file.

Third, repeat the second step. However, to note that we must choose "normal".Export a "Normal" body dff file.

 

hint:we can use kam's "envelopes hlper" script ,To help you set the envelope, resetting envelopes.

 

have fun!Hope that this will help to you!

Edited by Leeao

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