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R* Should Not Do It Again


GTA_dog
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I absolutely loved The Ballad of Gay Tony. It was better than IV (in terms of gameplay) and The Lost and Damned (in terms of everything). But one thing that I didn't like was the fact that the missions had a rating on how well you did. I used to play the missions and I enjoyed them so I took my time on them. Now I get a 60% or lower on literally most of the missions because I like to take my time at them. It's asinine to actually have to go back on the mission just because of how poorly I did. I thought R* would want us to take our time at the game. We have to speed through the missions just to do a decent job!

 

I passed "I Luv LC" with a 0%. I don't know how I did so but I did. R* is probably working on the missions to the next Grand Theft Auto right now, and if I have to get a 100% on the missions because of timing I'd rather not get the achievement of getting 100% on all missions. Grand Theft Auto hasn't been an arcade-styled game since it's top-down counterparts back in the 90's. I don't understand why they brought up the mission rating. It's the worst thing in the DLC, in my honest opinion.

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I disliked the mission ratings too, and the ability to do missions again after completion

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Well thats odd? this is one of my favourite things in the expansion biggrin.gif , I kind of think its like manhunt scoring

 

edit: sorry, but that last post^ is just wrong in many levels

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I too like having the ability to go and replay whatever mission i want when i want. Only adds to the replayability.

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NikoTheSoldier

I like the replaying missions from the phone, great addition, but I could care less about the score myself.

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I'm fine with replaying the missions. I'm not fine with how R* had a rating system for them! I got a 100% on 2 missions in the game. Every other mission was below a 65%.

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I said I disliked being able to replay missions, but I meant personally, that addition doesnt bother me too much colgate.gif

 

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I like the replaying missions from the phone, great addition, but I could care less about the score myself.

Ditto

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The screen with the mission score seemed to seperate missions from the actual game, where as IV and TLaD made the line between the game and missions go away

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The screen with the mission score seemed to seperate missions from the actual game, where as IV and TLaD made the line between the game and missions go away

Yeah it did seem like it took away from the storyline for some reason.. TLAD flowed smooth, and I could pay attention to what was going on.. These scores kind of threw me off, and was more worried about that, than the reason why I actually went through that last mission.

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i seriously hate the rating system. i kinda don't feel "free" anymore when i'm playing gta.

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I think the mission rating system is a cool idea. And it firts good for a game like this, with only 20 or so missions, that's also crazy and most of them are fun replaying... But i agree. They shouldn't do a whole new game with the % ratings (Well they could, as long as they don't give you an achievement or special thing for completing it).

 

The reason being is that it fits good with this game since it's so short, and the missions are fun replaying. They should keep the replayability for the next game, but not the % ratings, because most people wouldn't want to have to play through each mission 3 or 4 times to get 100% when it's like 90 missions, and most of them are all the same, drive here kill that guy... Just like 10 or 15 or 20 or so missions in a full game is actually "big" missions that's sort of action filled and cool parts... So that's why i think the 100% rating thing wouldn't work.

 

Keep the replayability though of course.

 

Edit: The reason you got 0% btw is becaue you used a taxi in the mission, i bet. Also, if you use a replay you might get 0%, or at least some procent but they wont update on the social club since you didn't do the whole mission in one, and that's the point.

Edited by VickeX
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CookPassBabtridge

I think the replay is a good addition, but I agree about the percentage being a bit crap. For example, the target for the first exploratory 'mission', which was basically checking out the club and whatever else was new, was 4 minutes. Like Im supposed to go back and whizz through as a matter of urgency.

 

The other point to this, is getting 100% even that rewarding? Ive read the checklist on here and theres no big bonus like a proper safehouse monocle.gif

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I like bolth the replayabilty and the scoring I don't get why you guys are whining about it. If you don't like it don't mess with it.

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CarpetDweller

I'm actually surprised to hear this. I can understand the point about the score popping up at the end of a mission being annoying, but otherwise I can't see a problem. People always seemed to complain about the fact that they couldn't replay missions before. Alot of people also used to moan that "there's nothing to do once I've finished the game". This solves both of those things. No-one has to get 100% on every mission, especially not the first time you play through the game. This has been put in there as an extra, not someting to regulate how you play.

 

Maybe they should hide the end-mission score pop-up in future, so that you have to access it via a menu screen if you want to see it.

 

I know there is a tiny percentage of people out there that feel they absolutely must complete every little thing in a game, but I thought that those people would enjoy this extra challenge.

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i seriously hate the rating system. i kinda don't feel "free" anymore when i'm playing gta.

I agree. I don't mind being scored on damage because that makes sense in the story context usually, but I do mind being scored on time. At least, I don't like having it thrown in my face during my first play-through.

 

Doing what you have to do to get 100% is not necessarily the most fun way to play.

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You idiots act as if RockStar is putting up a camera and showing a live stream of them laughing at your horrid skills. It's a percentage. It has requirements. It's replay value.

 

I'm glad RockStar ignores there so called "fans" for the most part, because if you dumbasses had it your way it would be a boring ass game if there ever was one. Cry me a f*cking river.

 

Booohooo, I don't want something to come up and show me a percentage. You babies act as if this prohibits you from doing something. It just adds awesome replayability to an already extremely replayable game. I had a LOT of fun going back and 100%ing the missions.

 

You guys act as if they expect you to meet all the requirements at once. Or even at all. It isn't required.

 

It's there for you to say "OK I'm going to rush through this time and beat the clock" then it adds to the percentage, "Now I'm going to take my time and go for the health and accuracy objectives" and then it adds that to your percentage. Then when you finish all of the objectives through all of your run-throughs, it will always say 100%, because you met every requirement.

 

This is my favorite part of the DLC and makes it so much fun to replay.

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You idiots act as if RockStar is putting up a camera and showing a live stream of them laughing at your horrid skills. It's a percentage. It has requirements. It's replay value.

 

I'm glad RockStar ignores there so called "fans" for the most part, because if you dumbasses had it your way it would be a boring ass game if there ever was one. Cry me a f*cking river.

 

Booohooo, I don't want something to come up and show me a percentage. You babies act as if this prohibits you from doing something. It just adds awesome replayability to an already extremely replayable game. I had a LOT of fun going back and 100%ing the missions.

 

You guys act as if they expect you to meet all the requirements at once. Or even at all. It isn't required.

 

It's there for you to say "OK I'm going to rush through this time and beat the clock" then it adds to the percentage, "Now I'm going to take my time and go for the health and accuracy objectives" and then it adds that to your percentage. Then when you finish all of the objectives through all of your run-throughs, it will always say 100%, because you met every requirement.

 

This is my favorite part of the DLC and makes it so much fun to replay.

WOW, someone who played the game highfive

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I get what people mean though, this should be optional, the replay side should be a bonus for finishing the story and the score should be an additional option. Playing this for the first time, I'm enjoying just finishing the damn missions, it kind of puts a downer on you by going Oh yeah, you finished, BUT YOU'RE sh*t, you didn't do it fast enough, or, you wasted too many bullets, etc. For first time playing it kind of sucks the fun out of it, you no longer feel proud for just beating the mission because now the game tells you that you've done it all wrong.

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I get what people mean though, this should be optional, the replay side should be a bonus for finishing the story and the score should be an additional option. Playing this for the first time, I'm enjoying just finishing the damn missions, it kind of puts a downer on you by going Oh yeah, you finished, BUT YOU'RE sh*t, you didn't do it fast enough, or, you wasted too many bullets, etc. For first time playing it kind of sucks the fun out of it, you no longer feel proud for just beating the mission because now the game tells you that you've done it all wrong.

wow I like your ideology (no not really

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It's not like the rating system is forced upon you, you don't need to abide by it to complete the game or get rewards, it's just an extra for those who wish to pursue it. Mind you, most of the missions take quite a few re-runs to get the full 100% and some of the tasks are extremely hard. I've spent God knows how long on certain missions trying to do just the one task. I've got a 100% in all missions now apart from three. The last two missions and one halfway through of which I can't beat the time target due to sh*t traffic and police.

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You idiots act as if RockStar is putting up a camera and showing a live stream of them laughing at your horrid skills. It's a percentage. It has requirements. It's replay value.

 

I'm glad RockStar ignores there so called "fans" for the most part, because if you dumbasses had it your way it would be a boring ass game if there ever was one. Cry me a f*cking river.

 

Booohooo, I don't want something to come up and show me a percentage. You babies act as if this prohibits you from doing something. It just adds awesome replayability to an already extremely replayable game. I had a LOT of fun going back and 100%ing the missions.

 

You guys act as if they expect you to meet all the requirements at once. Or even at all. It isn't required.

 

It's there for you to say "OK I'm going to rush through this time and beat the clock" then it adds to the percentage, "Now I'm going to take my time and go for the health and accuracy objectives" and then it adds that to your percentage. Then when you finish all of the objectives through all of your run-throughs, it will always say 100%, because you met every requirement.

 

This is my favorite part of the DLC and makes it so much fun to replay.

It wasnt so much the whole rating thing that bugged me, just the way it was shoved in our faces at the end of each mission, for example, at the end of a mission in IV, just hear music, but thats it, you continue on as if you were playing that character

 

in Ballad of Gay Tony, a motherf*cking rainbow pops up, blocking the screen and tells you that you are sh*t

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in Ballad of Gay Tony, a motherf*cking rainbow pops up, blocking the screen and tells you that you are sh*t

That's signature worthy. I love it biggrin.gif

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Algonquin Assassin

I don't really mind it, but it feels like doing a high school exam, and getting results back to see how good/sh*t you are.

 

 

GTA IV Signature V4 by Lettermaniac on DeviantArt

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That shouldn't stop you from taking your time.

I'm going to run through all of the story missions slowly, and then I'll replay them in hopes of getting better scores.

If you don't really care for the 100% achievement, then don't go for it.

Simple.

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Play through it casually first time, and then redo them to 100% afterwards, simple. The intention isn't to rush you through the missions without enjoying them it's to add more replay value after you've finished the main story which it does perfectly.

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I get what people mean though, this should be optional, the replay side should be a bonus for finishing the story and the score should be an additional option. Playing this for the first time, I'm enjoying just finishing the damn missions, it kind of puts a downer on you by going Oh yeah, you finished, BUT YOU'RE sh*t, you didn't do it fast enough, or, you wasted too many bullets, etc. For first time playing it kind of sucks the fun out of it, you no longer feel proud for just beating the mission because now the game tells you that you've done it all wrong.

wow I like your ideology (no not really

It's a good thing we all have opinions then smile.gif

 

It is a good idea, just shouldn't be turned on until after you've finished the story for the first time, saying it isn't forced is a lie as another poster pointed out in an excellent post, the thing covers the screen after every mission to point out how crap you are, and for the first time playing the game it seems a little discouraging. By all means, not saying it should be removed, just let us do the story as normal like we have been doing with every other GTA game, and THEN let us replay the missions with the Rating Rainbow at the end because obviously we'll know how the missions go by then and will be more inclined to do the missions under strick targets.

 

Do you get what I mean? tounge.gif

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