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show carhealth as text?!?!


TheSiggi
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I need the health of a specific car and so I wrote a little script

 

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------03A4: name_thread 'CRHLTH' :CRHLTH_1100D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @CRHLTH_11 00D6: if 00DF:   actor $PLAYER_ACTOR driving 004D: jump_if_false @CRHLTH_11 03C0: [email protected] = actor $PLAYER_ACTOR car 0001: wait 20 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @CRHLTH_128 00D6: if and8119:   not car [email protected] wrecked 00DF:   actor $PLAYER_ACTOR driving 004D: jump_if_false @CRHLTH_128 0227: [email protected] = car [email protected] health 03F0: enable_text_draw 1 045A: draw_text_1number 200.0 40.0 GXT 'NUMBER' number [email protected]  // ~1~:CRHLTH_12801C3: remove_references_to_car [email protected] // Like turning a car into any random car 0002: jump @CRHLTH_11 

 

 

but it doesn't seem to work....

 

is there an easier way of reading the health of a randnom car?

 

cheers,

The_Siggi

 

EDIT://

 

Also, I changed the [email protected] to [email protected] in the 045A.

 

 

Sorry for posting the wrong version of my script, but I already corrected the mistake in the 045A: line

 

 

 

Nice idea for a CLEO by the way.

 

thanks, I needed the health of any random car (e.g. a car which was jacked by CJ) for an other mod I'm working on colgate.gif

 

 

Edited by The_Siggi
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gtaragemachine

I don't know how technically accurate it is but I cleaned it up a bit and it seems to work perfectly, without any crashes. Also, I changed the [email protected] to [email protected] in the 045A. Nice idea for a CLEO by the way.

 

 

{$CLEO .cs}03A4: name_thread 'CRHLTH':CRHLTH_1wait 0if and0256:   player $PLAYER_CHAR defined00DF:   actor $PLAYER_ACTOR drivingjf @CRHLTH_203C0: [email protected] = actor $PLAYER_ACTOR car0227: [email protected] = car [email protected] health 03F0: enable_text_draw 1045A: draw_text_1number 200.0 40.0 GXT 'NUMBER' number [email protected]  // ~1~jump @CRHLTH_1:CRHLTH_2wait 003F0: enable_text_draw 001C3: remove_references_to_car [email protected] // Like turning a car into any random car0002: jump @CRHLTH_1 

 

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Maybe this is what he really want to do. wink.gif

 

{$CLEO}03A4: name_thread 'CRHLTH':CRHLTH_1wait 0if 0256:   player $PLAYER_CHAR definedjf @CRHLTH_2 if 00DF:   actor $PLAYER_ACTOR drivingjf @CRHLTH_2 03C0: [email protected] = actor $PLAYER_ACTOR car if 8119:   not car [email protected] wreckedjf @CRHLTH_2 0227: [email protected] = car [email protected] health0016: [email protected] /=  10 03F0: enable_text_draw 1 045A: draw_text_1number 200.0 40.0 GXT 'NUMBER' number [email protected]  // ~1~jump @CRHLTH_1 :CRHLTH_203F0: enable_text_draw 0 01C3: remove_references_to_car [email protected] // Like turning a car into any random car0002: jump @CRHLTH_1 

 

012          345
678   9A   BCD
EFG HIJK LMN
OPQR  STUV
WX    YZ

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I need the health of a specific car and so I wrote a little script

 

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------03A4: name_thread 'CRHLTH' :CRHLTH_1100D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @CRHLTH_11 

 

 

but it doesn't seem to work....

 

 

the script crash because you forgot the loop-wait

add the wait, then it works

:CRHLTH_11

wait 0

00D6: if

0256: player $PLAYER_CHAR defined

004D: jump_if_false @CRHLTH_11

00D6: if

00DF: actor $PLAYER_ACTOR driving

004D: jump_if_false @CRHLTH_11

03C0: [email protected] = actor $PLAYER_ACTOR car

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gtaragemachine

 

Maybe this is what he really want to do. wink.gif

 

{$CLEO}03A4: name_thread 'CRHLTH':CRHLTH_1wait 0if 0256:   player $PLAYER_CHAR definedjf @CRHLTH_2 if 00DF:   actor $PLAYER_ACTOR drivingjf @CRHLTH_2 03C0: [email protected] = actor $PLAYER_ACTOR car if 8119:   not car [email protected] wreckedjf @CRHLTH_2 0227: [email protected] = car [email protected] health0016: [email protected] /=  10 03F0: enable_text_draw 1 045A: draw_text_1number 200.0 40.0 GXT 'NUMBER' number [email protected]  // ~1~jump @CRHLTH_1 :CRHLTH_203F0: enable_text_draw 0 01C3: remove_references_to_car [email protected] // Like turning a car into any random car0002: jump @CRHLTH_1 

 

 

Thanks Wesser. By the way, what does the, 0016: [email protected] /= 10 do?

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