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I noticed models are sectional: dismemberment mod?


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When my gfx card glitches out I notice that the models are sectional (all diffrent pieces: hand, arm, torso, etc are all diffrent). Could a maim/decapitate/dismemberment mod be made by just freeing whatever section of the model that was hit by, say, a shotgun or knife?

 

The models are not 1 model, they are a collection of hands, torso, head, etc etc.

 

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Could you, upload a image? So we could check it out?

It happens when the vid card glitches out. Now that I have more fans it doesn't happen (I bought 2 fans, one a vga fan).

 

Just trust me on this (no one will, because everyone has allready decided that it's IMPOSSIBLE).

The head is like a bust (head + some of chest). Which is sorta set inside the chest part, which is seperate from the legs. The arms and hands are also seperate.

 

I'm running a nvidia 9800gt w/ latest drivers and enabled physiX acceleration.

 

Why do you need a screenshot anyway, now that you know they're sectional just look for stuff related to the ragdoll physics stuff.

 

Now if you just don't believe me and no one will check this out w/o a screenshot, I don't take kindly to being called a liar.

 

Dunno if it works like in GTA III, but IV indeed does have sectioned models. People ingame are put together with almost random parts.

Ok, so can a mod be made that removes these parts when shot (with shotgun), and then spawns lots of blood?

 

 

Dunno if it works like in GTA III, but IV indeed does have sectioned models. People ingame are put together with almost random parts.

Ok, so can a mod be made that removes these parts when shot (with shotgun), and then spawns lots of blood?

No, because both hands on a ped are in the same model, as well as both feet.

 

What could be done possibly if how headshots are done in VC, ie the head bone will shrink really tiny so it appears to have been removed, maybe the same could be done with hands arms and legs and what not.

Dunno if it works like in GTA III, but IV indeed does have sectioned models. People ingame are put together with almost random parts.

Ok, so can a mod be made that removes these parts when shot (with shotgun), and then spawns lots of blood?

No, because both hands on a ped are in the same model, as well as both feet.

 

What could be done possibly if how headshots are done in VC, ie the head bone will shrink really tiny so it appears to have been removed, maybe the same could be done with hands arms and legs and what not.

That would be very cool.

Will it be done?

 

You can only change the visibilty of these body parts

Umm... that's fine, nessy. If you can't remove it (it probably is possible anyhow), and you can't shrink the bone, then just set the texture to a transparent texture.

 

Have you tried shrinking the bone etc? Or does no one care about this at all (I assume no one cares nor want's such a mod.)

You can only change the visibilty of these body parts

Umm... that's fine, nessy. If you can't remove it (it probably is possible anyhow), and you can't shrink the bone, then just set the texture to a transparent texture.

 

Have you tried shrinking the bone etc? Or does no one care about this at all (I assume no one cares nor want's such a mod.)

It is the only native I have seen, there may be more

There is one called explode_char_head but all it does is kill people

You can only change the visibilty of these body parts

Umm... that's fine, nessy. If you can't remove it (it probably is possible anyhow), and you can't shrink the bone, then just set the texture to a transparent texture.

 

Have you tried shrinking the bone etc? Or does no one care about this at all (I assume no one cares nor want's such a mod.)

It is the only native I have seen, there may be more

There is one called explode_char_head but all it does is kill people

Well, really, if you set a part to a transparent texture, you've done the job mostly. If there are other ways that would be cool too. Could a C/C++ ASI library add a bone shrinking function though?

 

You can only change the visibilty of these body parts

Umm... that's fine, nessy. If you can't remove it (it probably is possible anyhow), and you can't shrink the bone, then just set the texture to a transparent texture.

 

Have you tried shrinking the bone etc? Or does no one care about this at all (I assume no one cares nor want's such a mod.)

It is the only native I have seen, there may be more

There is one called explode_char_head but all it does is kill people

Well, really, if you set a part to a transparent texture, you've done the job mostly. If there are other ways that would be cool too. Could a C/C++ ASI library add a bone shrinking function though?

I don't think so, and I don't know how to get if a body part has been shot at

Could be done with a headshot though (simply using the statistic holding the number of headshots).

I have a custom headshot indicator up and running tounge.gif. (no sounds though)

Headshot only would totally suck. Why bother if it can't be full dismemberment?

 

Why not get the position the bullet struck in the player's hitbox and extrapolate from there?

If it hit the top, headshot, if the bottom right, right foot blown off, etc (w/ shotgun).

 

Please?

I don't know if it can helps, but there are already two models of decapitated heads.

I've found them with SuperSpawner script by CompMstr.

 

user posted image

 

To spawn them, add this objects :

BM_lev_femalhead (female head)

BM_lev_malehead (male head)

 

btw, I don't have a clue what is the purpose of these decapitated heads in the final game... Any idea ?

 

I don't know if it can helps, but there are already two models of decapitated heads.

I've found them with SuperSpawner script by CompMstr.

 

user posted image

 

To spawn them, add this objects :

BM_lev_femalhead (female head)

BM_lev_malehead (male head)

 

btw, I don't have a clue what is the purpose of these decapitated heads in the final game... Any idea ?

Perhaps R* were planning for IV to have dismemberment. Which they really should have, by the way....

f*ck off IZTECCAPITOLLETTERS, it is not impossible. You don't know sh*t about game development, get the f*ck out of this thread you blaring claxton of ignorance.

 

No new textures are neccessary, just code that removes or reduces the sectional.

 

lilmcnessy: can you get the position the projectile struck the hitbox? In other games like quake you can. It would be ok to extrapolate where the person got hit from where in the hitbox the projectile was.

f*ck off IZTECCAPITOLLETTERS, it is not impossible. You don't know sh*t about game development, get the f*ck out of this thread you blaring claxton of ignorance.

 

No new textures are neccessary, just code that removes or reduces the sectional.

 

lilmcnessy: can you get the position the projectile struck the hitbox? In other games like quake you can. It would be ok to extrapolate where the person got hit from where in the hitbox the projectile was.

What the hell does "game developing" have to do with the creation of a mod? And you yourself are the one going on asking people to make this mod for you. So it's quite easy to infer that you are the one who doesn't know sh!t...

Cmon, can someone make the mod pleeazee!

There is a big problem, we can't get if a body part has been shot

Extrapolate weather a limb got hit from the position in the hitbox the projectile hit and weather the model was standing or crouched at the time.

 

f*ck off IZTECCAPITOLLETTERS, it is not impossible. You don't know sh*t about game development, get the f*ck out of this thread you blaring claxton of ignorance

Next time post in the Mod Request Thread -> http://www.gtaforums.com/index.php?showtopic=422955

 

Buh Bye Now. that_guy2057_evilgrin.gif

  • 3 weeks later...

it could be possible, but what you would really want to look into is how it does its bullet tracing (when a shot is fired, what entity it hit (or bone), etc)

 

i tried looking into this myself (for a bullet penetration mod), but i only found a function that adds bullet spread tounge.gif

I wonder, if it is really too hard to localize body part precisely, at least could it be possible with a rocket to do a "full dismemberment" ?

You shoot the guy with the rocket launcher and, then, "boom" a puzzle ! smile.gif

 

You know what I mean ?

 

I wonder, if it is really too hard to localize body part precisely, at least could it be possible with a rocket to do a "full dismemberment"  ?

You shoot the guy with the rocket launcher and, then, "boom" a puzzle ! smile.gif

 

You know what I mean ?

I like this idea. If none of the other stuff is possible, at least this would be cool. Rockets and grenades should tear people up.

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