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Is the Tank Indestructable?


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TheShogunOfHarlem

I, like many of you were exited upon hearing about the inclusion of the APC. My one question/concern is how destructable will it be in the game? Personally, I hope that it is capable of of taking a reasonable amount of damage. In previous GTA titles, I have found Tank/APC implementation to be unacceptable.

In GTA VC, the Rhino was too impervious and in SA it was too vulnerable.

 

Idealistically, I would prefer a spot damage system that would allow armor penetration on weak spots and taking out tires/treads. (all done with the RPG or sticky bombs)

 

Side Note: Is it me or is the RPG-7 the most overused anti-tank shoulder fired weapon in video games? I'm hoping that eventually Video game developers start using more effective RPGs such as the RPG-27 or the 29.

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Though I doubt they would implement a "spot damage system" for the APC (since it obviously doesn't have as much armor as a tank), it would be nice. Hits to the side (from RPGs, grenades, sticky bombs, etc) would do more damage than hits to the front, and hits to the back would do more damage than hits to the side. So if something like that were implemented, how many hits to the back would it take to destroy the APC?

CryptReaperDorian

As from what I've seen, the Police Stockade/Enforcer/Securicar in GTA IV was able to take a grenade to the back of it a lot of times (not a RPG grenade I'm sure). While it would take 12 Combat Shotgun rounds to start the Annihilator ablaze, it takes 20 Combat Shotgun rounds (I've tested and it also takes 45 sniper rounds) to start the Police Stockade/Enforcer/Securicar ablaze. I'm guessing R* will keep it simple and have most damage based on where the engine is. I can assure that the N.O.O.S.E. APC will probably be able to get hit by a RPG-7 grenade and survive as it seems it is still going to be a lot stronger than any other vehicles we already have in GTA IV, TLAD, and TBOGT. Who knows? The APC may be twice as powerful as the Police Stockade/Enforcer/Securicar.

TheShogunOfHarlem
Though I doubt they would implement a "spot damage system" for the APC (since it obviously doesn't have as much armor as a tank), it would be nice. Hits to the side (from RPGs, grenades, sticky bombs, etc) would do more damage than hits to the front, and hits to the back would do more damage than hits to the side. So if something like that were implemented, how many hits to the back would it take to destroy the APC?

I do too. I at least hope that disabling the APC with a sticky bomb or RPG to the weels is a option. Or in Multiplayer, setting up a booby trap IED for anybody who is a APC hog.

I suppose that it would depend on the type of RPG or any other shoulder fired weapon (or explosive charge) you are using.

TheShogunOfHarlem
Perhaps there's an 'anti-tank' missle shooter, or something, that is the 'HEAVY WEAPON' of BOGT and it hasn't been announced or hinted toward yet?

Maybe the AA-12 can do it?

If APC damage is as close to realism as R* can get then most small arms fire won't do the trick. The AA-12 would hardly be be an Anti-armor weapon even with explosive ammo. The RPG is still the best choice. (or maybe the buzzard with it's anti-personel rockets)

Perhaps there's an 'anti-tank' missle shooter, or something, that is the 'HEAVY WEAPON' of BOGT and it hasn't been announced or hinted toward yet?

Maybe the AA-12 can do it?

If APC damage is as close to realism as R* can get then most small arms fire won't do the trick. The AA-12 would hardly be be an Anti-armor weapon even with explosive ammo. The RPG is still the best choice. (or maybe the buzzard with it's anti-personel rockets)

A whole belt of satchel charges around the APC would surely do some serious damage too i'll bet cool.gif

Realistically APC s are surprisingly vulnerable. One RPG hit and they're toast. Obviously for the purposes of the game R* need to make the APC stronger than that...

 

Most APC's front armor is no more than 8-12mm thick. Side armor weaker still. They're built for speed.

Derelict Frog

Having spot-damage may be a bit too complicated if more realistic. In GTA IV the Tug blew up after 2 rockets, which as far as I know is the strongest vehicle in the game. I reckon this APC could take 3 rockets and maybe 2-3 sticky-bombs. 5 grenades would be reasonable.

 

EDIT:

 

How bloody awesome would a GTA race with the APCs be? Off the line: Boom boom boom boom. Only one person would make it a lap tounge.gif

Edit: Sorry, read that wrong man.

 

I think the APC should be about the same as the Rhino in San Andreas. You are right about it being dumbed way the hell down from Vice City, but at the same time I feel it was at a level that an APC would be...

This is my question how are the cops gonna take u down when they dont have and explosives all they really have is pistol, m4, smg, combat shotgun. Or did rockstar allow cops to have more weapons and explosives.

Cops can't stop an enforcer very easily either though. But it's balanced because it's a pain to get.

Realisticly, one rpg should do it, and a few grenades would also do the trick, however, in a game, im cool with 2 or 3 rpg shots.

And im thinking maybe the only way they can stop you is by pulling you out ramming the f*ck out of it with noose trucks and patriots.

Well the police will have them too so they can take you down if they really fire thier canons. But it should be able to take 3 RPG rounds, 10 sticky bombs and 10 grendades. And fully bulletproof except from attack helicopters.

I don't think an APC in a military scenario would be equipped with inflatable tires. they would most likely be solid and thus impervious to small arms fire. plus it would just be annoying from a players perspective to go through all the trouble to steal an aPC just to have the tires flattened right away before you even get to break in your new toy...or the environment around it for that matter wink.gif

TheShogunOfHarlem

 

Edit: Sorry, read that wrong man.

 

I think the APC should be about the same as the Rhino in San Andreas.  You are right about it being dumbed way the hell down from Vice City, but at the same time I feel it was at a level that an APC would be...

I do think that it should be a bit better than it was in SA. An RPG-7 would probably be capable of penetrating a Civilian APC's armor. With an RPG, the damage I would like to see it do to an APC would be more specific. Spot damage would be ideal, but that probably should be for a later game. (or perhaps any next gen console) Very basic spot damage would satisfying.(i.e. An RPG to the tires=immobilization)

 

 

 

Having spot-damage may be a bit too complicated if more realistic.

True. It's a concept I would like to see in a later game when it came to APC/Tank busting.

 

Oh and guys I Highly doubt an AA-12 can do much damage to any armored vehicle. The only small arms weaponry that could penetrate APC armor would be the M82 Barrett .50 cal or the XM109 25mm Sniper rifles. Both rounds are capable of penetrating lightly armored vehicles.

 

 

 

CryptReaperDorian

I'm pretty sure all types of bullets, like it or not, will be able to damage the APC. However, for all we know this APC may be able to take 2-3 times more damage than the Annihilator. I find the M4 may then be pretty useless on the APC, but I'm sure the explosive AA-12 rounds will still be able to damage the APC quite a bit in TBOGT whether it's realistic or not.

 

Another thing. Is R* going to make the APC amphibious? The APC it's based off, the Cadillac Gage Commando, is amphibious. It only goes 3.1 mph on water though, but it's still better than losing the vehicle. Also, to those who say APCs are made for speed, on the road the Cadillac Gage Commando only goes 55 mph. Really, that's only 13 mph faster than the M1 Abrams.

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