TheSiggi Posted October 18, 2009 Share Posted October 18, 2009 (edited) @any mod or admin: Problem has been sloved! Please close! greets, The_Siggi Edited November 22, 2009 by The_Siggi Link to comment https://gtaforums.com/topic/429141-problems-with-adding-a-new-map-mod/ Share on other sites More sharing options...
coin-god Posted October 18, 2009 Share Posted October 18, 2009 Show us your IDE/IPL dude Link to comment https://gtaforums.com/topic/429141-problems-with-adding-a-new-map-mod/#findComment-1059569292 Share on other sites More sharing options...
TheSiggi Posted October 18, 2009 Author Share Posted October 18, 2009 (edited) meeep! Edited November 22, 2009 by The_Siggi Link to comment https://gtaforums.com/topic/429141-problems-with-adding-a-new-map-mod/#findComment-1059569410 Share on other sites More sharing options...
X-Seti Posted October 24, 2009 Share Posted October 24, 2009 Those IPL objects already exist in the game IDEs. You do not need the extra IDE file or IDE dat file entry. I would remove this from the gta.dat and just keep the ipl line Link to comment https://gtaforums.com/topic/429141-problems-with-adding-a-new-map-mod/#findComment-1059581816 Share on other sites More sharing options...
Gforce Posted October 24, 2009 Share Posted October 24, 2009 one other reason the game crashes on the SA loadbar is whenever you have missing or wrongly named colfiles but as X-Seti mentions, if the objects are existing game models, you do not need to use an IDE entry for them. one final thing, if you're adding new models to the game, there is a 5 object limit with a stock install of SA. Link to comment https://gtaforums.com/topic/429141-problems-with-adding-a-new-map-mod/#findComment-1059582282 Share on other sites More sharing options...
TheSiggi Posted October 28, 2009 Author Share Posted October 28, 2009 Those IPL objects already exist in the game IDEs. You do not need the extra IDE file or IDE dat file entry. I would remove this from the gta.dat and just keep the ipl line smile.gif game still crashes one final thing, if you're adding new models to the game, there is a 5 object limit with a stock install of SA. I used only map objects I found in other *.IPLs one other reason the game crashes on the SA loadbar is whenever you have missing or wrongly named colfiles But I thought you don't need to create new colfiles for objects that already exist in the game? Well the game works normal when I remove both lines, adding only the *.IPL line crashes the game too Link to comment https://gtaforums.com/topic/429141-problems-with-adding-a-new-map-mod/#findComment-1059591099 Share on other sites More sharing options...
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