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Shadow-Link

[IV][REL][WIP]Shadow Mapper 0.1b

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EncryptedReality

Same

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Shadow-Link
<!--SS--><!--SF-->When is the release of this good program? Very soon I hope!<!--EF--><!--ES-->

I can't say anything about this now.

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lower78

 

hi! can be removed from buildings?

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Shadow-Link

new pic

 

@lower78: Yes you can remove buildings with this (if that's what you are asking).

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iDash

I think the Screenshot feature is useless. You can make an Desktop-Screenshot with the Print-Key. The Program looks very cool! I hope it will come soon biggrin.gif

 

Btw can I be a Betatester? I'm ready to destroy my GTA!! biggrin.gif Answer please biggrin.gif

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lower78
new pic

 

@lower78: Yes you can remove buildings with this (if that's what you are asking).

ok very nice when a release ? lol

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supermortalhuman

Are you serious? Did you not just see him tell you that he can't comment on that and is not yet sure? bored.gif

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Shadow-Link

@iDash, I think he meant taking a screenshot of the 3d view only so you won't see the ugly UI in your screens tounge.gif

 

@lower78, what smh said.

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lower78
@iDash, I think he meant taking a screenshot of the 3d view only so you won't see the ugly UI in your screens tounge.gif

 

@lower78, what smh said.

smh ? mercie_blink.gif

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jjcoolj91
@iDash, I think he meant taking a screenshot of the 3d view only so you won't see the ugly UI in your screens tounge.gif

 

@lower78, what smh said.

smh ? mercie_blink.gif

supermortalhuman is what he means

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shantam777

Wow!Cool!

P.S: This is the only guy who has been working around for making tools for modding GTA IV and up to date all of em work and are awesome.And I dont know why the moderators dont give him a f*cking medal.He has made so many tools.He deserves a round of applause for his work.Very good man, Very good!

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Shadow-Link

New screen, did some work on the resource browser and on the IPL/IDE tab.

Also added support for every version of the game.

 

Clicky

 

Edit: Got a question, car spawns are defined in the WPL files, I can render the model of that car, but for most spawns no model is defined (the game spawns a random car).

What should I do for the random car spawns? Display a block, or display a model of a car. If you go for the last option please tell me what model to use. (I am afraid people will get a bit confused if I use a original IV model for this).

Edited by Prince-Link

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rwils79

Nice! I think, because they spawn random car models, just do exactly that! Make it spawn a random car model! biggrin.gif

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Shadow-Link

That would take up to much memory tounge.gif

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supermortalhuman

As for Shadow being the only person working on tools, GForce is making some max scripts but he said they won't be out for a long long time last we spoke (ages, but when there's news, he'll post in his topic for them) and it is highly likely they will absolutely require a 64 bit install of 3DS Max.

 

Other than that, nope, I don't think anyone even cares anymore, and if people here hang out on polycount etc, you should really ask your friends to help the scene.

 

 

New screen, did some work on the resource browser and on the IPL/IDE tab.

Also added support for every version of the game.

 

Clicky

 

Edit: Got a question, car spawns are defined in the WPL files, I can render the model of that car, but for most spawns no model is defined (the game spawns a random car).

What should I do for the random car spawns? Display a block, or display a model of a car. If you go for the last option please tell me what model to use. (I am afraid people will get a bit confused if I use a original IV model for this).

About screen shots: It's a great idea. Please use PNG with no compression (since it's still small). It would be very good for a screenshots posting moment and save A LOT of time, especially if you have FTP or use a bulk uploader (less time taking screens and saving them, more time to upload it and get it out of the way).

 

For cars, I suggest you use models somewhat like KAMS used models - just use a default little model with like 40 triangles and let the properties dialog handle what it actually is. I know it would be cool to see the actual car, but I think your time would be much better spent and more valuable to you to just make it's visual representation a default model.

 

I doubt there is any problem using the ones in kams, but here is a quick obj I threw together for you (it's from blender, just in case that matters) as a placeholder and down the road maybe I or someone will spend some more time on a replacement without adding too many polies. You may or may not need to reorient it 90 degrees. I'd say make sure all of your assets like this for visual representations should be either in their own special IMG or out in the open so that people can make new sets and share them. Highly good for your program imo:

 

http://supermortalhuman.com/gtafiles/car.obj

Edited by supermortalhuman

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jjcoolj91

that looks awesome, i wonder what he did too for that ?

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quechus13

AFA:

 

Remember that DFF2WDR is NOT the only converter

you forgot about Zmodeler

 

Zmodeler can import:

 

 

Cars,Player Models,Weapons (WITH MUZZLE FLASH) and other stuff

 

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lower78

@prince-link

 

you think it will be possible to add 3d object in the map?

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Shadow-Link

Yes, That's the whole purpose of this editor tounge.gif

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Ganbada

Man ..good work ...i really need a good Map Editor for GTA4 smile.gif

 

keep up .. and ...

 

some ideas for your Editor:

 

-1 Carmodel for all cars...its a good idea smile.gif ..whoult be cool if a Text-buble about it tell witch car it is (random, banshee, Helicopter, ..) u know what i mean?

- do you whant to make a build in water editor? ...i mean ...create new water-tiles ...and sow?

- Texture editor.... select a model.... for example a tree... dann a button apears on the top "texture browser"... where the textures are listed and a button .. import export and so ...very helpfull smile.gif

 

if some ideas posted by others ..sorry smile.gif i dont have read the topic complete ...

 

keep up smile.gif

 

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Shadow-Link

 

-1 Carmodel for all cars...its a good idea smile.gif ..whoult be cool if a Text-buble about it tell witch car it is (random, banshee, Helicopter, ..) u know what i mean?

- do you whant to make a build in water editor? ...i mean ...create new water-tiles ...and sow?

- Texture editor.... select a model.... for example a tree... dann a button apears on the top "texture browser"... where the textures are listed and a button .. import export and so ...very helpfull smile.gif

Thanks!

 

- I am thinking about using a few different models, one for cars, one for boats, one for helicopters and one for planes. It's a bit odd to see a car in the water tounge.gif. (If people want they can replace the model with their own model). When you select a car the name and other details will be shown.

- Yeah I think that was an important feature that was missing in the III, VC and SA Editors.

- I'll have a try on this, I don't have much experience with textures so I hope I can get this to work.

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ParoXum
Thanks! I'll use that for now, any chance on a low res textured version?

 

Screenshot taken within the program, and you can see a car biggrin.gif

Great updates coming along I see. Sorry I've not watched this place alot lately.

 

There's still some alpha problems I can see on that pic, I guess you didnt finish the technique for alpha test in ZBuffer.

 

Keep it up, maybe one day mappers will come back to IV thanks to your editor.

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Shadow-Link

Hi Parox biggrin.gif,

 

Yeah didn't fix any of the rendering issuess yet, I thought creating the mapping part had a higher priority as rendering is not really needed to mod tounge.gif.

I really hope you're right, would love to see some map mods for IV.

 

More updates soon =)

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AFA

Have you fixed up the dff2wdr part yet?

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lower78

can one move the islands? smile.gif

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xebat

could you release maybe more screenshots ?

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SLAYERMAGGOT

anything new Prince-Link? smile.gif

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Shadow-Link

Added Path Loading. Next step is rendering, editing and saving of the paths. Also made the "Add" and "Delete" functions for IDE entries.

 

Still todo:

- IMG Rebuilding

- IPL Entries (New and delete)

- Path rendering, editing

- GTA.Dat saving

- Fix some rendering issuess

Edited by Prince-Link

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