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SanAndreasManiac

What would you add to San Andreas?

Recommended Posts

Jioyt

The 'spoon' is the lever on the side of the grenade.

When it is released (pin pulled) will fly off (spring loaded) to allow the striker to initiate spark so the fuse will start to burn and (hopefully) ignite the charge inside the body (in four seconds).

oh ok. I got confused because later in you earlier post it said about the pin of the grenade and I was like, spoon? huh? where I come from we call it the switch. don't ask me why we just do.

 

anyways B.O.T: I think a second class of police car and ambulance was missed, as there are two taxis and two fire trucks. it would have made it look better so say if you kill 1-3 people a small ambulance like a small van comes, but if you kill 3-? people a big ambulance comes.

also similar process for he police too

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King Andreas

It would've been splendid for Marco to have drove away in his Sentinel and to have chased him around Liberty City.

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Aintgottime2bleed

Tune-able motorcycles atleast nitro that would be very nice and more dual wield guns like 2 desert eagles or 1 hand deagle other hand uzi also being able to put silencers on your guns would be nice.

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Mr. Rocko

An inside/indoor mall and an enterable airport (doesnt matter what city).

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AustinN

A GPS feature like what they added to IV would've been super helpful in this game. I dread doing the badlands sections because of how far apart the mission objectives are.

 

Given how big the map is and how little money the assests give you, automatically collecting your money like what they did in VCS and V would've been nice.

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Deus Ex

Considering the game's age, i think they added great amount of things.

Gta SA was always ahead of it's time.

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GoldenBlade

Considering the game's age, i think they added great amount of things.

Gta SA was always ahead of it's time.

I say the same. SA is incredibly huge. There are endless things to do. I find new things every time I play it.

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BSD

I think having Liberty City explorable would have been cool. Even if it was just the one island where the mission takes place, with the rest shut down due to storms/terrorist attacks. Didn't even need any minigames or anything like that in it, just the buildings (maybe one explorable safehouse & police station) and peds (which would have matched with the story arc because CJ had no jobs to do in LC when he was involved in events in SA). It would have been nice for the airports in SA to have the feature to fly CJ into LC when the player wanted to, just for a bit of variety or for RP purposes.

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richard1997jones

 

QUOTE (kamuran @ Sep 26 2009, 02:55) QUOTE (SanAndreasManiac @ Sep 25 2009, 22:46) YES, YOU CAN!!

 

try to use the pause-menu map, it has a target feature

No, I know obviously already know about that. I'm talking about the one that gives you directions.

oh, yes, kinda like a real-life GPS?

turn left at Sevlle Boulevard, after 100 meters head northwest....

yeah, cool cool.gif

 

That was too advanced for a 2004 game even though SA was cutting edge for it's time.

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markusizr

i miss old stuff like washing car and etc but why rockstar remove all cool things which its not on final version :(

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Ambient_

Most of the III era players were raised on games that didn't hold your hand so don't question us.

We don't like GPSBECAUSE IT sucks from what we initially loved about GTAIII: exploring a 3D city

What the hell is wrong with a GPS? It's like it's on when you're pissing about having fun; it helps you a lot during missions and you don't waste time pissing about trying to find your way to a destination, especially if your destination is the fun part (blowing up people and sh*t like that).

I think robbing stores would've been good. Considering that it's set in the early 1990s, and that CJ was from a gang which was based on a gang from south-central Los Angeles around that time, a lot of them would've committed a lot of crime through armed robbery. They had burglary, yeah, but the ability to actually go into stores and rob them of cash (like in Vice City) would've been sweet.

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Wolf247

Every extra which should of been included into the Beta. Basically, the beta didn't have graphics that good (no matter how bad they are, the beta had something like VC Graphics) so, instead, they should have made a good version for PC, but NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO, Sony pays them a heap of money, and they release their games for PS2/3 First.

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lil weasel

Releases on consoles first is to be expected.

Consoles have a specific hardware and propitiatory software drivers. Which means set standards to work with.

A PC on the other hand has variations in hardware which might not be compatible so the programers have to have to patch together code that will work on as many machines as possible, thus it takes longer to port to the PC/MAC. That is also why the games are always (seems so) being Patched for code glitches and bugs. And as an aside, once the game hits the PC market Pirates move in for the kill, which reduces profits that would have financed the next game.

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helpplease

I've made my feelings known about SA but in terms of constructive criticism here is what I would do off the top of my head:

 

I would have got rid off the RPG system

I would have got rid off nearly all the countryside from Mount Chillad to the east (Whetstone and Flint Country)

I would also have got rid off Tierra Robada but not Bone County

The reason for this is the country side kills the plot, especially as you get to the 2nd city

I would make flying school skippable.

 

The graphics even for the time needed to be a bit better. The jaggies for the roads are BAD.

 

I would have had more shoot outs in San Fierro.

 

Oh and the camera needs serious fixing, especially in car.

Edited by helpplease

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lil weasel

After those changes, there is not much left. Especially the 'RPG' bit.

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HeroBrineR007

I would have got rid off the RPG system .

 

I would have got rid off nearly all the countryside from Mount Chillad to the east (Whetstone and Flint Country)

 

I would also have got rid off Tierra Robada but not Bone County

 

The reason for this is the country side kills the plot, especially as you get to the 2nd city

 

I would make flying school skippable.

 

The graphics even for the time needed to be a bit better. The jaggies for the roads are BAD.

 

I would have had more shoot outs in San Fierro.

 

Oh and the camera needs serious fixing, especially in car.

WTF?!? NO!

 

Why? That's the fun part of the map...

 

Why?

 

Not really. It would be hell ass boring with 100.missions taking place in Los Santos and all same concept.

 

Why?

 

Buy a better PC.

 

Then make them.

 

No. Not really.

.

.

 

In short this would be SA according to you:

Only Los Santos and Bone County, Tiny map like Vice City, 100 missions with the same goals: (Kill a guy, kill people, steal this, steal that, cause trouble, etc) no flying, would be good with such a small map then, remove all covering systems and crouch and roll, remove Woozie, Mike Toreno, The Truth, Big Smoke, blablabla...

 

I think, << NO FLAMING >>

Edited by lil weasel
Caution for flaming.

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SAVILLAIN

What was missed? nothing really from the greatest game of all time

 

But GTA V is missing everything from GTA SA

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BiPolarBear

What was missed:

Open google and type gta san andreas beta version info

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KOJI

What do ya think was lacking is SA? missed something?

 

Nothing. It was perfect for its time.

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Curtis

i kinda hate it that Phil Cassidy isn't in GTA SA. he's been in all 3D Universe games but not san andreas.

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GTA-Biker

Some stuff that I think would make GTA SA gameplay perfect:

-Route 66

-Alcatraz

-Italian and Russian mafia having turfs

-those bikers in the countryside and desert being a real gang(having turfs,holding guns,talking in groups...),like Hells Angels or Mongols in real life

-a bit more gang member models(maybe 5 for each gang)

-motorcycle customization in customization garages

-customization for all cars in Trans Fender or maybe more garages(I don´t like driving all the way to SF to customize a tuner or to LS to customize a lowrider)

-ability to choose the way you shoot(holding guns normal or sideways,dual wielding or shooting a single gun...)

-ability to use a sawed off shotgun and handguns for drive by shootings

-ability to rob stores and mug people

-a revolver

Edited by LeopardGecko

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TaliBong

Some stuff that I think would make GTA SA gameplay perfect:

-Route 66

-Alcatraz

-Italian and Russian mafia having turfs

-those bikers in the countryside and desert being a real gang(having turfs,holding guns,talking in groups...),like Hells Angels or Mongols in real life

-a bit more gang member models(maybe 5 for each gang)

-motorcycle customization in customization garages

-customization for all cars in Trans Fender or maybe more garages(I don´t like driving all the way to SF to customize a tuner or to LS to customize a lowrider)

-ability to choose the way you shoot(holding guns normal or sideways,dual wielding or shooting a single gun...)

-ability to use a sawed off shotgun and handguns for drive by shootings

-ability to rob stores and mug people

-a revolver

It would be route 69 in gta!

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lil weasel

From another topic:
The Silenced Pistol. It would be nice if a Publisher would present Suppressed pistols as they really sound.
I have had the pleasure of using .22 9mm and .45 caliber Pistols that were equipped with suppressors (the Real Thing: 200$ BATF Tax Stamp) manufactured by real arms companies.

When the Bullet (projectile) exceeds the sound barrier they go BANG.
The .45 is the only native handgun that works with a suppressor. And that is tricky.
In a room (like a ordinary living room with over stuffed furniture and carpets) when it is fired you hear the mechanism (trigger/hammer/slide) do the CLICK, CLICKITY CLICK.
Just as if you pulled the slide back in a dry fire.
What surprised the <> out of us was that the same gun and ammo in an Alley (Brick walls and concrete pavement) Still went Bang. Not as loud, mind you, but enough to be heard very well.
The 9mm projectile will break the sound barrier, so when using it Special Ammo called "Sub-Sonic" had to be used to get the proper effect.
The .22 ammunition also had to be the Short 29 gr RN 830 ft/s (250 m/s) or it too would BANG.

The movies and TV shows have really screwed the minds of kids and many adults with their "PHEWET" sound effect.
As a "parting shot" REVOLVERS cannot be suppressed (except the Russian 1895 Nagant because of its unique cylinder movement and ammunition.)

Edited by lil weasel

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Xing of Virtue

Realism.

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slimeball supreme

Realism.

That.

 

Also, maybe there could have been more of a functionality to the girlfriend feature.

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Osho

I'm glad, SA world isn't designed for more realism..like GTA IV, otherwise it'd be both boring and lacking.

 

I think SA missed out on possibly more better and interesting gangster crimes in Los Santos. The LS part of the game occupied a lot of boring stuff in comparison to the things you do in return to LS.

Also, I disliked the boat and bike schools, and found it a waste of time. No need for them IMO. They could have added more interesting missions, and race tournaments instead.

The terriotory acquisition feature was a bit downer and lacked any kind of challenge ( to me ) or much complexity due to how simple it was, and not worth to use your homies ( as their AI sucked )

Lastly, it was also lacking in better traffic system and AI drivers on roads. God! They are f*ckin' so annoying. I have to use the mods to correct these issues.

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Sunrise Driver

- Enterable SFPD. It has interior for this.

- 2nd Pay N Spray in LV in PC version.

- Playable sports like Tennis, Baseball, Golf.

- Enterable Tram in SF.

 

I'm glad, SA world isn't designed for more realism..like GTA IV, otherwise it'd be both boring and lacking.

Define realism. When I first played GTASA I thoutght it was pretty much realistic compared to VC and III.

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Osho

Define realism. When I first played GTASA I thoutght it was pretty much realistic compared to VC and III.

It is! Unfortunately, there are who thought it was missing. For me, SA is aFun mix of the addictive classic GTA experience with a realistic approach to a degree, and not making the game too much about realism.

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B Dawg

I've made my feelings known about SA but in terms of constructive criticism here is what I would do off the top of my head:

 

I would have got rid off the RPG system

I would have got rid off nearly all the countryside from Mount Chillad to the east (Whetstone and Flint Country)

I would also have got rid off Tierra Robada but not Bone County

The reason for this is the country side kills the plot, especially as you get to the 2nd city

I would make flying school skippable.

 

The graphics even for the time needed to be a bit better. The jaggies for the roads are BAD.

 

I would have had more shoot outs in San Fierro.

 

Oh and the camera needs serious fixing, especially in car.

Why remove the RPG system some people like when you can skip it yourself. Cheats are there for a reason.

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slimeball supreme

We needed the ability to wash our cars.

My Turismo got really dirty.

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