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Happy Holidays from the GTANet team!

The Official Ace Attorney Thread


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The official..

 

 

Ace Attorney thread

 

user posted imageuser posted imageuser posted image

 

For discussion on Phoenix Wright: AA, Apollo Justice: AA and Miles Edgeworth: AA.

 

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user posted image

 

user posted image

 

For those of you who aren't familiar with the series:

 

 

The games in the Ace Attorney series are primarily adventure games, though they require the player to collect evidence and to present it to the witnesses when they are in court. The game is presented primarily using animated two-dimensional manga-like sprites, with text dialog, sound effects, and minimal spoken clips to simulate speech.

 

There are two phases to each case, Investigation and Courtroom sessions. Investigation includes the ability to visit several key locations in the case and talk to people involved with it while searching for evidence by examining the scene; the second and third game also introduced the "Psyche-Lock," a system through which the defending attorney can break mental barriers to learn the truth from uncooperative witnesses during investigation. Players can present both evidence and, in the second and third games, profiles of people involved with the case.

 

Courtroom sessions are generally made up of testimonies consisting of statements by witnesses. The player may cross-examine the witness to locate a contradiction by showing a piece of evidence that relates to what the witness has testified. The player may also "Press" the witness, asking the witness to clarify a statement. Sometimes pressing and presenting evidence will lead to additional statements added to the testimony. Presenting evidence successfully may also lead to new lines of testimony altogether and it is almost always the only way to proceed in the game. Occasionally the player will have to specifically prove their allegations, either through presentation of more evidence, or more careful examination of existing evidence. In the fourth game, the game introduces the Perceive system, which is active during some cross-examinations. During testimony, the player can activate the Perceive system to look closely at body language and actions that trigger when the witnesses state something untruthful (for example, their hands may twitch or they may swallow), and thus force the witnesses to respond truthfully.

 

As the defence, the goal of the player is usually to have a "Not Guilty" verdict handed down to their defendant. Most of the trials in the game last two days, with three as the maximum, between which the player can revisit or visit areas relevant to the trial to obtain more evidence or information. Throughout the trial process the player must determine through the information acquired the true perpetrator of the crime in order to absolve their client of any blame.

 

Presenting evidence is accompanied by the defense attorney pointing with his finger, as in the game's logo, and shouting "Objection!" (異議あり!Igi ari!?), accompanied by a word bubble of the same word, both which have become iconic representation of the series. If the player presents the wrong evidence, attempts to present at the wrong time, or fails other parts of in-court questioning, they lose some measure of acceptance by the judge, and if the player is wrong too many times, the case will be declared over with a guilty verdict for the accused, and the player will have to restart from their last save point or the beginning of the court session.

 

The courtroom procedure presented in the game is based on the inquisitive system of Japan and other civil law countries rather than the adversarial system of common law countries. In the inquisitive system, judge(s) act as the inquisitor who determine the outcome of the trial. For this reason, the court proceeding much more closely resembles a debating contest. For example, in the Japanese version, "objections" is "Igiari!" which means "I disagree!"; and this usually involves a display of evidence to counter the argument of the prosecutor. In the common law, adversarial system, an objection is generally used to prevent a witness from testifying or answering a question that the attorney believes prejudices the jury's judgment. An objection in the adversarial system can attack the question being asked of the witness if it disobeys a defined set of rules (for example, asking the witness to speculate, badgering, and asking a leading question are not allowed). Objections may also be used to refute evidence if it is not legally admissible. In the inquisitive system, the judge acts as the jury; therefore, there is no point in preventing the witness from testifying or answering a question. This does not mean that illegally obtained evidence is allowed to determine the outcome; rather, the judge will exclude such evidence before arriving at the verdict. This is achieved in the inquisitive system by the judge not only in presenting the judgment but also in providing a written justification for the verdict. In the inquisitive system, the judge can ask any question to the defense, the accused, the prosecutors or any witness, and moreover there is no concept of plea, meaning that theoretically, the judge could declare a not guilty verdict even if the defendant had pled guilty, as in the last episode of the first game. Although perjury is stated to be a crime, its illegality appears to not apply very strictly to the Ace Attorney court system. The vast majority of witnesses lie outright and repeatedly to the court, and receive little more than an admonishment by the judge to revise their testimony (though it is worth noting that at least one witness in the games series is told that he would be later charged with perjury). Additionally, though the charge of contempt of court does appear in an incident in the first game in the series, in all but this singular incident, contempt of court, as well as assault and battery go largely unpunished, especially in the case of prosecuting attorney Franziska von Karma, who wields a whip and constantly uses it against other attorneys, police officers, the witnesses, and even the judge, all while court is in session. This is for dramatic exaggeration of the game and is not part of the Japanese legal system.

 

In the DS remakes, the game utilizes the touchscreen in addition to the normal controls, and also the microphone, allowing the player to shout "Objection!", "Hold it!", "Take that!", or "Gotcha!" at the appropriate times, though they can also select these options via more common entry methods. The remake of the first game for the DS included a brand new fifth case created specifically for the remake, with additional aspects of gameplay that fully used the DS special features; for example, one could dust for fingerprints by tapping the screen to apply fingerprinting powder, then blowing at the DS microphone gently to blow them away, or by using the 3D capabilities of the DS to render the collected evidence; key details concerning the evidence are often revealed this way. The fourth game of the series, which is the first game developed completely for the DS without a prior GBA release, also includes a number of these elements.

 

Each game is made up of four or five cases with the games and the cases have some interconnection, recurring minor characters or similar crime elements.

 

Links:

===

 

So, all yer AA discussing goes here smile.gif

 

Personally, I've finished Apollo Justice some time ago. Can't wait for AJ 2 and Miles Edgeworth: Investigations.. colgate.gif

Edited by ScratchCard
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Ohhh....

 

I played Apollo Justice. A bit confusing at times, but overall a fun game and a decent story.

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IMO, Apollo Justice is the worst of them tounge.gif Not bad ofcourse, a great game actually, but the original PW games are the best.

 

You should try them, Goose colgate.gif

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OBJECTION!!!

 

biggrin.gif

 

Overusednessness

Hmm? You mean, like..

 

user posted image

 

tounge.gif

 

Anyway, I'm planning to replay Justice for All's last case (with Maya being kidnapped and the hitman). One of my favorite cases of all time, together with the fourth case of the original game (Miles being accused of murder) and the very last case of the PW games, 'Bridge to the Turnabout' (Maya's mother being murdered).

 

Also, I heard that Manfred von Karma is making an appearance in the ME game biggrin.gif

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Well, no. Just one case, apparently Miles' first case. Which I don't fully get, because the case you play as Misty in TaT is hardly a case that would seem right to replay from the Prosecutions side, especially considering the end.. notify.gif

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Brilliance quote, right here:

 

Edgeworth: First of all, what's this at the top of the letter? It says, "Salutation here"!

 

Butz: W-Well that's what it said in that book, "Letter Writing for Dummies"!

 

Edgeworth: You're not supposed to actually write that!

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I'm going to bump this one more time, hopefully some other people will post their thoughts on the PW series.. cryani.gif

 

I really like the way this 'Shelly de Killer' guy was introduced in the fourth case of Justice for All. I'm currently at the part where you can choose to talk to either Andrews or Engarde, and where PW is starting to suspect Matt.

 

I'm hoping to see him/his successor in ME:AA and/or AJ 2.

 

EDIT:

 

user posted image

 

Hehe tounge.gif

Edited by ScratchCard
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  • 1 month later...

And i'm just going to bump again seeing as I'm a huge PW fan. I was just wondering, at the end of AJ(i think), there's a part right at the very end where you have to decide who's guilty. I didn't save before ending the game so i didn't know what happened in the other ending, althoguh i vaguely remember'that' ring showing. So can someone tell me both endings? And @ last post. Mr. Matt sure like his chocolate milk huh?

 

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General Goose

I love the writing and music in the series. Won't be getting another game of the series this Xmas, but in the long run....

 

I loved the final case in Apollo Justice. Such mystery!

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And i'm just going to bump again seeing as I'm a huge PW fan. I was just wondering, at the end of AJ(i think), there's a part right at the very end where you have to decide who's guilty. I didn't save before ending the game so i didn't know what happened in the other ending, althoguh i vaguely remember'that' ring showing. So can someone tell me both endings? And @ last post. Mr. Matt sure like his chocolate milk huh?

First of, you know that you 'play' as Lamiroir when you choose guilty/not guilty right?

 

Anyway:

 

Guilty = The jury don't agree with each other, court is adjourned, and the trial is supposed to go on the next day.

 

Vera dies that night (she was poisoned after all), the 'bad' ending. Due to the defendants dead she was not proven innocent, thus pronounced guilty

 

Not guilty = You know, Kristoph Gavin breaks down, arrested for murder, Vera found innocent, Lamiroir gets her memory back (as the mother of Trucy and Apollo wow.gif), 'good' ending.

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I found the good ending...not bad, but corny.

Quite.

 

Get the Phoenix Wright games - those have epic endings (hell, the first game has two)

 

Also look who's in my avatar user posted image

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Don't read if you haven't played those games yet Goose. I'll stop posting AA, JFA and T&T spoilers now moto_whistle.gif

 

 

Awesomeface avatar.

Yeah bro.

 

Just replayed 3-4 (where you play as Mia, in her first case). Pretty sad when the defendant, Terry Fawles, kills himself on the witness stand while this plays sad.gif

 

 

 

On the subject of AJ: Case 4 is awesome, it's like three little cases packed into one turnabout

Edited by ScratchCard
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I'm happy i bumped this thread now, thought it would still lie in the dust even after I bumped it. I f*cking love the music in this game, especially things like 'cornered' or character themes, like that little piece of plywoods theme.(Kudos to you if you know who i mean and who that quote's from.)

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I'm happy i bumped this thread now, thought it would still lie in the dust even after I bumped it. I f*cking love the music in this game, especially things like 'cornered' or character themes, like that little piece of plywoods theme.(Kudos to you if you know who i mean and who that quote's from.)

 

 

You're talking about the Blue Badger theme alien.gif I think it was Edgeworth who said that

 

 

 

AA:I Cornered theme. Pretty freaking awesome if you ask me

 

And yeah, thanks for bumping this thread. If could've kept bumping it myself but it's pretty pointless when I'm the only poster orly.gif

Edited by ScratchCard
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I'm happy i bumped this thread now, thought it would still lie in the dust even after I bumped it. I f*cking love the music in this game, especially things like 'cornered' or character themes, like that little piece of plywoods theme.(Kudos to you if you know who i mean and who that quote's from.)

 

 

 

icon14.gifcookie.gif Enjoy, I just baked it. But yeah music for a awesome character(at least in gumshoe's mind).

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Sorry for double-post, but I was just playing T&T yesterday and that cornered theme. I never understood why it was in the first games trailer but was never in the game. Really is satisfying hearing that tune.

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General Goose

Zak Gramarye IS a jerk indeed. Apparently GameSpot have the Miles Edgeworth flash demo.

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Zak Gramarye IS a jerk indeed. Apparently GameSpot have the Miles Edgeworth flash demo.

I still don't get why it takes them so long to translate a freaking game confused.gif

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