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Linki

GTA 3 VS GTA 4? Which is grittier?

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Linki

Which was more atmospheric, grittier and darker?

 

For me, Bohan was 4's version of Portland. It had pimps, garages, gangs, warehouses etc. But it was more of a ghetto style then Pawn Broker/Back Alley mugger style.

 

Imagine this: You follow someone on foot in Portland and when you are all alone you beat the sh*t out of the guy and take the cash.

 

Now imagine this: You follow someone on foot in an alley in Bohan and when you are all alone you beat the sh*t out of the guy and take the cash.

 

Which seems more brutal?

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Ne0nLiteZ

only thing i miss from 3 was the motion fading.

 

i own all gta's and beat them all, so yeah im not just some kid that bought 4 because its cool.

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SonOfLiberty

I would probably say GTA III, but only because the gangs were so ruthless. Usually walking in gang territory whether it was Chinatown, Saint Mark's etc meant a trip to the morgue.

 

Bohan is defiinitely the diseased part of GTA IV's Liberty City. If only there were more random crimes. Imagine walking up a back alley, and encountering 5-6 thugs that want to rip out your heart using knives, and bats?

 

In saying that there's some guilty pleasure stabbing/beating someone up in one of the back alleys of GTA IV's Liberty City on a dark, and stormy night.

Edited by Miamivicecity
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Linki

True, I reckon their should of been more random encounters.

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iDon

I'd probably have to go with III as well.

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poppa pistol

i think 3 was more gritty, i still remember the first time gangs started shooting at me, i thought it was a fight between the police and other gang members. then i quickly realized i was not welcomed back in certain areas.

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Kenster1025

I think GTA III was more grittier, since I were to kill an Bandito or a Mafioso then they would chase after me in their Stallions or Sentinels and really try to kill me. The gangs are more ruthless in GTA III, same would happen in San Andreas, if you wore the colours. but in GTA IV they are just have better weapons, they don't really come after you unless you just provoke them. I like how GTA IV has evolved graphically from RenderWare, but I miss the gangs coming to beat you up for just being in their territory.

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SonOfLiberty

 

I think GTA III was more grittier, since I were to kill an Bandito or a Mafioso  then they would chase after me in their Stallions or Sentinels and really try to kill me. The gangs are more ruthless in GTA III, same would happen in San Andreas, if you wore the colours. but in GTA IV they are just have better weapons, they don't really come after you unless you just provoke them. I like how GTA IV has evolved graphically from RenderWare, but I miss the gangs coming to beat you up for just being in their territory.

As cool as it was that gangs would attack you in their territory on the spot it did get quite annoying went you just wanted to free roam. Imagine how annoying it would be if you were tring to get the flying rats, and some of them were in gang territory? It's bad enough you sometimes get a wanted level for shooting them, but having gang members attack you would be a major pain in the ass.

 

I think R* handled the gangs in GTA IV a bit more realistically. I always thought it was funny how random gang members in past GTA games could somehow pick out the protagonist from walking through their territory out of the 1000s of peds that cross through all the time. You didn't even to wear gang colours. All the gang members somehow knew who you were.

 

They even had incredible vision, and could spot you out driving a car even if they didn't see your face. tounge2.gif

 

In the next GTA I hope gangs attack other peds too, and not just the protagonist. smile.gif

Edited by Miamivicecity

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Kenster1025

 

I think GTA III was more grittier, since I were to kill an Bandito or a Mafioso  then they would chase after me in their Stallions or Sentinels and really try to kill me. The gangs are more ruthless in GTA III, same would happen in San Andreas, if you wore the colours. but in GTA IV they are just have better weapons, they don't really come after you unless you just provoke them. I like how GTA IV has evolved graphically from RenderWare, but I miss the gangs coming to beat you up for just being in their territory.

As cool as it was that gangs would attack you in their territory on the spot it did get quite annoying went you just wanted to free roam. Imagine how annoying it would be if you were tring to get the flying rats, and some of them were in gang territory? It's bad enough you sometimes get a wanted level for shooting them, but having gang members attack you would be a major pain in the ass.

 

I think R* handled the gangs in GTA IV a bit more realistically. I always thought it was funny how random gang members in past GTA games could somehow pick out the protagonist from walking through their territory out of the 1000s of peds that cross through all the time. You didn't even to wear gang colours. All the gang members somehow knew who you were.

 

They even had incredible vision, and could spot you out driving a car even if they didn't see your face. tounge2.gif

 

In the next GTA I hope gangs attack other peds too, and not just the protagonist. smile.gif

Gangs attacking and mugging random peds does sound like really good AI that should be in the next GTA. This could also allow for the police to have to chase after gangs in squad cars and on foot. I liked police AI of GTA SA, it was just so much in tune with the gang AI in GTA SA, I hope they bring it back. I like how GTA III did make it a lot easier to get money which was still unrealistic but fun, smashing cars.

 

I am sorry for getting a bit off topic, so carry on with the GTA III and IV comparisons.

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visionist

I wish IV had the really dark oppressing atmosphere of III. III's vibe sucked me right in with the greyness of the cold concrete, the constant rain and all. It felt cinematically spooky.

 

IV feels like NY apparentley but having not been there I cannot say. What I can say is that IV must definately not feel as huge as NY does. The map whilst big is still much much smaller than the real thing.

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NemonicLee

I loved the random car chase and gunfights encounters the peds and cops would get into in GTA:SA. I also thought the territorial gang aspects of the previous GTA games made them darker, but I liked GTA IV because it made playing the game easier. There was no need to go in and conquer territories like an empire would in GTA:SA.

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Kenster1025

 

I wish IV had the really dark oppressing atmosphere of III. III's vibe sucked me right in with the greyness of the cold concrete, the constant rain and all. It felt cinematically spooky.

 

IV feels like NY apparentley but having not been there I cannot say. What I can say is that IV must definately not feel as huge as NY does. The map whilst big is still much much smaller than the real thing.

I must agree I wish they made Test Drive Unlimited sized maps, but that would make the game probably come in 4 discs instead of 3. Plus I don't think the 360 version would be the same as the PC version if they had to put larger maps, lots of features would be gone from the 360 version, and that would kind of be unfair from a console game point of view, but I wish they did make the maps a lot larger. But remember when Activision released True Crime Streets of New York, they only use Manhattan, but the map was very massive but the environments, physics, and the game play was just crap. Also TDU doesn't need to worry about character design or interiors or alleyways, fire-escapes, and subways so much. All they needed to do was just make a lot of twisty winding roads, a bit of traffic, and lots and lots of foliage which isn't really much to create. I don't think GTA will be that much to scale, to many polygons, and a lot more latency would occur, and remember the longer the time you have to wait between missions the more bored you will get, as well if you have to start the mission over it will be a very long drive.

 

So I don't know how R* could efficiently include large maps with detail.

Edited by Kenster1025

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visionist

TC: NYC actually looks like a great game from what i've seen on youtube. Literally every mission features a very large unique interior to play in and the random crimes seem neverending and really give the city constant life. Even the graphics aren't too bad. Missions and characters are vibrant and colourful. The interrogation minigame looks great fun aswell.

 

Of course there is practically only 5 lines of pedestrian dialogue and the physics are poor. MANY loading times aswell, not short ones either. What i'm saying is we shouldn't scoff at TC as an irrelevance. Indeed in many many ways i'd rather play it than IV. R* could learn alot from it for future LC games. Even puzzle solving is included.

 

Then again I might just be a weirdo. cookie.gif

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Kenster1025
TC: NYC actually looks like a great game from what i've seen on youtube. Literally every mission features a very large unique interior to play in and the random crimes seem neverending and really give the city constant life. Even the graphics aren't too bad. Missions and characters are vibrant and colourful. The interrogation minigame looks great fun aswell.

 

Of course there is practically only 5 lines of pedestrian dialogue and the physics are poor. MANY loading times aswell, not short ones either. What i'm saying is we shouldn't scoff at TC as an irrelevance. Indeed in many many ways i'd rather play it than IV. R* could learn alot from it for future LC games. Even puzzle solving is included.

 

Then again I might just be a weirdo. cookie.gif

I didn't like the game, it was too glitchy and the dialogue and car handling in TC was horrible. But the real disappointment was how I could not move to the other boroughs, and the Subway system was lifeless no crowds in the subway and no way to walk through the tunnel.

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visionist

Yep the glitches and physics for cars and fighting are difficult to convey on video. Wouldn't it be cool to play a game with a massive, fully lifelike subway, with loads of lines and stations, normal and express trains, hundreds of miles of eerie mazelike tunnels to get lost in, chock with dead ends and hidden areas, and thousands strong crowds of all types of people. Muggings on the trains and breakdancing hoods would be the icing on the cake.

 

Haha GTA: Subway!

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CryptReaperDorian
TC: NYC actually looks like a great game from what i've seen on youtube. Literally every mission features a very large unique interior to play in and the random crimes seem neverending and really give the city constant life. Even the graphics aren't too bad. Missions and characters are vibrant and colourful. The interrogation minigame looks great fun aswell.

 

Of course there is practically only 5 lines of pedestrian dialogue and the physics are poor. MANY loading times aswell, not short ones either. What i'm saying is we shouldn't scoff at TC as an irrelevance. Indeed in many many ways i'd rather play it than IV. R* could learn alot from it for future LC games. Even puzzle solving is included.

 

Then again I might just be a weirdo. cookie.gif

I didn't like the game, it was too glitchy and the dialogue and car handling in TC was horrible. But the real disappointment was how I could not move to the other boroughs, and the Subway system was lifeless no crowds in the subway and no way to walk through the tunnel.

You have to admit though that it was A LOT better than True Crime: Streets of L.A. I actually found True Crime: New York City fun, but not to that of a GTA level. Atleast in TC NYC there is manual aim instead of TC SoLA which was just auto-aim (and don't forget about the "Precision aim" if that's what it's called). Some of the missions are also a bit epic in TC NYC.

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l0NgB0y

GTA III is definetly darker but IV gets more in the atmosphere of NYC.

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TheBruceter

The gangs in III just made in that much more dangerous. I use to love chasing crazy gang cars about, would always be fun watching a triad fish truck making its way into St Marks smile.gif

They could do so much more with the gangs. At first i didn't think there was any in IV blush.gif

Have to admit, i loved the way the police chased after the gang cars in SA (one of the only things i like about it, apart from MT Chillad smile.gif)

 

I really enjoyed TC:NYC. Might need to replay it again. Really liked the way you could eitehr kill people, or arrest them. Just made it feeel good. Imagine that in GTA (but obiously not a cop..) Tying people up so they can't run away and call for help happy.gif

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lloydo
GTA III is definetly darker but IV gets more in the atmosphere of NYC.

This. The graphics make III the grittiest, it's usually dark in terms of weather and mission gameplay. Bosses can't be trusted and nearly everyone ends up dead, very similar to IV.

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captain jack sparrow
On 9/25/2009 at 6:06 AM, Linki said:

Which was more atmospheric, grittier and darker?

 

For me, Bohan was 4's version of Portland. It had pimps, garages, gangs, warehouses etc. But it was more of a ghetto style then Pawn Broker/Back Alley mugger style.

 

Imagine this: You follow someone on foot in Portland and when you are all alone you beat the sh*t out of the guy and take the cash.

 

Now imagine this: You follow someone on foot in an alley in Bohan and when you are all alone you beat the sh*t out of the guy and take the cash.

 

Which seems more brutal?

i would say 3

better protagonist,more fun and immersive story,better gangs,better characters,it was also the first 3d gta

4 was boring,characters you didn't care about,a generic drama-queen for the protagonist,the story was boring,it was nothing impressive or new,it didn't feel like gta anymore,gta 5 was an improvement of 4,gta 5 stayed true to the series 

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Max.pain

gta 3. i always thought people who say gta 4 is the grittiest didn’t play gta 3. while gta 4 does its job perfect with soundtrack and such, gta 3 takes it here in terms of atmosphere, crime, darkness and city for me.

Edited by Max.pain
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billiejoearmstrong8

I think they're both very dark and gritty but in different ways. III is dark in a cold and brutal way, very little emotion shown and dangerous violent city and characters. IV is dark in a more emotional and atmospheric way, you empathise with the characters who are going through a dark story and the city has a gloomy gritty atmosphere. III is technically darker but IV gets you with the darkness on a more emotional level. 

Edited by billiejoearmstrong8
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perennial

GTA III feels more dystopian and crime-ridden. Although GTA IV might be lacking in the element of danger it hits harder with its finer details and more complex character relationships.

 

3 hours ago, captain jack sparrow said:

it didn't feel like gta anymore,gta 5 was an improvement of 4,gta 5 stayed true to the series

IMO GTA IV feels like the "truest" sequel to GTA III (grimy atmosphere, gun-for-hire protagonist working for diverse criminal organizations, simple grounded crime-oriented missions that offer a good amount of freedom). From my point of view GTA V is more distanced from the roots of the series though it still feels like a GTA to me.

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Official General

Definitely GTA3.

 

The gangs just felt and acted much more deadly and dangerous, and once you were marked for death, it was on, they would shoot at you on sight, no mercy. There was so much double-crossing and double-dealing in the storyline that you just could not tell who was gonna die next. It was real dark and crazy times playing that game !

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LCLegend

GTA III, feels much grimier and as stated above, even dystopian. 

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SonOfLiberty
On 9/13/2019 at 6:23 PM, captain jack sparrow said:

a generic drama-queen for the protagonist

CJ isn't the protagonist in GTA IV. Just saying. 

 

Anyway as I said almost 10 years ago GTA III's more dangerous when it comes to free roam since the gangs are so incredibly exaggerated and hostile, but GTA IV handles its "dark and gritty" tone much more realistically IMO.  Gangs still attack Niko, but they'll only do it when they feel provoked which makes sense since random gang members shouldn't know who Niko is since he's a lowkey hired gun and the gangs blend in with other peds instead of being like oompa loompas like 3D era gangs.

 

GTA IV also achieves it in ways GTA III didn't through the random characters where you can meet some truly f*cked up people like Jeff and Eddie Low. Clearly they're both to be dark and gritty games, but they approach the angle very differently and have the upper hand in ways the other doesn't. 

 

 

 

 

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El Penguin Bobo
30 minutes ago, SonOfLiberty said:

CJ isn't the protagonist in GTA IV. Just saying.

Lmfao.

 

I honestly think GTA IV is more gritty. GTA 3 is a bit too cartoony to be as gritty.

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Zello

I want to say both but IV kinda edges it out but barely. Walk down an alley at night in Broker or Bohan it feels pretty gritty and grimy to me.

Edited by Zello
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DownInTheHole

I would argue 3, honestly.

 

The story in IV was definitely dark, but Liberty City, despite its limited color palette, just felt pleasant and safe to walk through, even at night, with buskers and hot dog vendors on every corner and a varied set of pedestrian models and dialogue that add to its vibrancy. You also have the opportunity to eat, watch TV, bowl and shoot pool which I feel really eases the tension of the main story.

 

3 on the other hand, feels like Purgatory. The city is consistently dark and foggy-looking even in daylight, there are strange echos in different parts of the city, pedestrians are limited to a few lines of dialogue and the fact that no one in the story is looking out for you. That's not to mention that many gangs in the game will eventually turn hostile towards you and shoot you on sight, rendering some places impossible to travel, creating a sense of actual danger which I never felt in IV.

Edited by DownInTheHole

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Cheatz/Trickz

GTA IV is grittier by far, though I suppose it depends on your interpretation of gritty. If it is openly hostile gangs that shoot you on sight, then I guess GTA 3, but all the seediness and grimness found in that version of LC was just as evident in IV’s version, if not more so. 

 

GTA 3 is still a gritty game by 2001 standards, you might even say it’s realistic for what could be achieved then, but it still had many ‘gamey’ aspects that IV tried to keep to a minimum. When Manhunt came out I remember thinking LC may as well be Disneyland by comparison.

 

In IV, I don’t really need to feel like I (or Niko) am in any danger when roaming the rougher areas. Niko is a capable guy after all. I just need to get the sense that the average person would be in danger in these areas. IV delivers that in spades with how diverse its neighbourhoods are.  

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