Mark01 Posted September 23, 2009 Share Posted September 23, 2009 I have finally created this showroom to show you my maps for MTA 1.0, for the moment I have almost completed my first map you can see below. Nascar_stadium only 540 polys (it's LP I know ) Already ingame just need to add mipmaps and I will post ingame screens later. It will be only available on the Pothole studios Motorsport server By the way ideas are welcome for a 2nd map, I have already an idea, a remake of dust2 but I don't know if it worth it, tell me. Link to comment Share on other sites More sharing options...
noelgamo Posted September 23, 2009 Share Posted September 23, 2009 LOOKS FAWSOME MARK btw what are mipmaps for? Link to comment Share on other sites More sharing options...
Freakorama Posted September 23, 2009 Share Posted September 23, 2009 LOOKS FAWSOME MARK btw what are mipmaps for? I think they make textures blur when they're far away, so they don't look all pixely or something. Link to comment Share on other sites More sharing options...
Flat Face Posted September 23, 2009 Share Posted September 23, 2009 wow chinese whispers kinda works i read about it in some topic then told him and here we are. good model but.. looks rather bland? you should make it higher poly and more interesting, if the models have better wireframe maps then you'll be able to do cool lighting efects like you would see at a real race track. Link to comment Share on other sites More sharing options...
Mark01 Posted September 23, 2009 Author Share Posted September 23, 2009 (edited) LOOKS FAWSOME MARK btw what are mipmaps for? I think they make textures blur when they're far away, so they don't look all pixely or something. Yeah that's it. Can't add mipmaps because G-txd crash all the time when I add a texture... that's sucks somebody know an other txd editor who able to add mipmaps? @noelgamo Thanks man. @Flatface Thanks, the model looks good with a low poly count too, you just need to use a good lighting setting. here are ingame screens: Edited September 23, 2009 by Mark01 Link to comment Share on other sites More sharing options...
king12369 Posted September 23, 2009 Share Posted September 23, 2009 i see good work Link to comment Share on other sites More sharing options...
cold fusion 33 Posted September 23, 2009 Share Posted September 23, 2009 Great work my friend, looks really good for a LP model . Link to comment Share on other sites More sharing options...
supermortalhuman Posted September 23, 2009 Share Posted September 23, 2009 If you can find DexX's script for ingame-txd making, I think it not only does native DDS but also the mip channels. Can't find it though, maybe you'll have better luck. Link to comment Share on other sites More sharing options...
Puma06111991 Posted September 23, 2009 Share Posted September 23, 2009 (edited) Very good model, good usage of the textures and especially nice while lowpoly model. The race itself isn't that special though, in my opinion. It's "just" driving in cirkels... If you would like to cooperate with me, we could start up a server with custom maps, or is that server your server? Anyway, I'm going to start a server with some other guys in a few weeks (when we have enough maps). Only good maps are allowed and especially custom maps. If you would like to join us, or if you got a server and you would like us to join, please inform me ! Keep up the good work. Edited September 23, 2009 by Puma06111991 Link to comment Share on other sites More sharing options...
em4fun Posted September 23, 2009 Share Posted September 23, 2009 a left turn!!! awesome map btw Link to comment Share on other sites More sharing options...
Mark01 Posted September 23, 2009 Author Share Posted September 23, 2009 If you can find DexX's script for ingame-txd making, I think it not only does native DDS but also the mip channels. Can't find it though, maybe you'll have better luck. No luck for me I've also tried Ultimate editor by Thakilla it have a mipmaps support but it's not working it crash my game. @Puma Yeah it's a good idea I have already a server but I don't know If my 100/mbits connection is enough for 32 players do you have an IRC channel or something we can speak together ? @All Thanks Link to comment Share on other sites More sharing options...
Timske Posted September 23, 2009 Share Posted September 23, 2009 Greaat man. wanna see more Link to comment Share on other sites More sharing options...
ParoXum Posted September 23, 2009 Share Posted September 23, 2009 great map, good texturing, great job Link to comment Share on other sites More sharing options...
uNi Posted September 23, 2009 Share Posted September 23, 2009 Looks great, what else do you have in mind? Link to comment Share on other sites More sharing options...
supermortalhuman Posted September 23, 2009 Share Posted September 23, 2009 Very nice. I wouldn't be concerned about the polycount, you used enough to display what you needed to display and the textures are really nice. Link to comment Share on other sites More sharing options...
Mark01 Posted September 28, 2009 Author Share Posted September 28, 2009 @ All Thanks ! I really appreciate your comments guys. Today I'm working on the new map called "Prison" It's a remake of Dust2 from cs, the base of the map will be a lot modified and you aren't be able to recognize it, I try to keep it low poly with a lot of details. It will be also compatible with, dm, tdm and zm gamemodes. btw if someone know a bombsite gamemode or can do the script, reply here I will post some screens when I will have a good progress on it. @ Puma Just to inform you, the server will be re-open when we will have more maps to add. Link to comment Share on other sites More sharing options...
Puma06111991 Posted September 28, 2009 Share Posted September 28, 2009 (edited) Okay RIP and then RAISE. I'm going to make a few objects-maps, but with a cool vehicle model. I got a good idea for the name. 3dsMax --> Maximum SketchUp --> Ketchup Ketchup is a sauce that gives an extra taste to something. If you add hella lot of ketchup, the taste should be unforgivable good. Our server is maximum ketchup: the best taste ever . The name is also a combination of the two programmes we work with: 3dsMax (Maximum) and SketchUp (Ketchup). Sounds like a good name to me, "Maximum Ketchup". You can make cool logos for it too. My idea was a ketchup bottle that spilled some ketchup; the spilled ketchup forms the name of the server: Maximum Ketchup. These are just ideas though.. Whaddayathink? Edited September 28, 2009 by Puma06111991 Link to comment Share on other sites More sharing options...
AFX Posted September 28, 2009 Share Posted September 28, 2009 LOOKS FAWSOME MARK btw what are mipmaps for? I think they make textures blur when they're far away, so they don't look all pixely or something. No, that friend, is anisotropic filtering . Link to comment Share on other sites More sharing options...
Marfi Posted September 28, 2009 Share Posted September 28, 2009 wait wait, so in new MTA, you can add your own maps, aye? Link to comment Share on other sites More sharing options...
Puma06111991 Posted September 28, 2009 Share Posted September 28, 2009 Yes. Incredible is it? You can also add maps from other people, maps from your brother, your sister, your mom, your friends, your girlfriend and even maps from the internet! Isn't that great! Link to comment Share on other sites More sharing options...
Marfi Posted September 28, 2009 Share Posted September 28, 2009 yup, its funtastic! Link to comment Share on other sites More sharing options...
gtaSA_free Posted September 28, 2009 Share Posted September 28, 2009 (edited) CENSORED[/color][/color] User warned for profanity Edited October 31, 2009 by gtaSA_free Link to comment Share on other sites More sharing options...
Mark01 Posted September 28, 2009 Author Share Posted September 28, 2009 (edited) Okay RIP and then RAISE. I'm going to make a few objects-maps, but with a cool vehicle model. I got a good idea for the name. 3dsMax --> Maximum SketchUp --> Ketchup Ketchup is a sauce that gives an extra taste to something. If you add hella lot of ketchup, the taste should be unforgivable good. Our server is maximum ketchup: the best taste ever . The name is also a combination of the two programmes we work with: 3dsMax (Maximum) and SketchUp (Ketchup). Sounds like a good name to me, "Maximum Ketchup". You can make cool logos for it too. My idea was a ketchup bottle that spilled some ketchup; the spilled ketchup forms the name of the server: Maximum Ketchup. These are just ideas though.. Whaddayathink? Well, Maximum Ketchup... What the hell is that name.. ?! oh and wait I like ketchup but Sketchup sucks ! 3dsmax owns ! (joking ) It's sound cool to me Puma I think this name will be easy to keep in mind for the players but more oriented for funny things like your maps, apart If I add cartoonish textures on my maps but whatever I like it ! @ All No screens for today I will show you some tomorrow bcause the map are still very very WIP and I have just created the base of it so stay tuned ! EDIT: First screens: Edited September 29, 2009 by Mark01 Link to comment Share on other sites More sharing options...
Kowaah Posted September 30, 2009 Share Posted September 30, 2009 btw what are mipmaps for? Mipmaps resize texture more to more low resolution when you're more far from it. Have you seen Las Venturas airport big fence texture? (It's in San Andreas) It looks fuzzy when you go away from it. That's coz it has no mip maps. 2Mark, when i saw nascar track, i almost pissed my pants. The low ply count is even suggestable to do, so downloading this map doesn't takes forever, i have very fast i-net connection, but in some servers i have wait like 5-10 minutes to download 5mb files.. About last map, it's inside building, so then you can't recognize the base, right? I like it very much! Only i'd make floor less polywasting. P.S. Don't post big pictures, the shooting map's 2nd (wireframe) image is very fit size, but the normal picture is way too big. Link to comment Share on other sites More sharing options...
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