tamyl Posted September 22, 2009 Share Posted September 22, 2009 Hi, I'm making a Tricking Mod (a small teaser www.youtube.com/watch?v=rDgiehCLUUc ) and in fact i got all the anims that i wanted Now I have a problem (I don't know 3ds max good... ) : I've loaded an animation into a biped (running forward) and i wanna change the direction of the moving in 180 degrees, but if I rotate the biped, then he is rotated of course, but the direction of the run is the same... Can someone help me? Link to comment Share on other sites More sharing options...
fireken32 Posted September 22, 2009 Share Posted September 22, 2009 WOW Your Mod is amassing, but i dont know to fix your problem sorry Good luck in your mod Link to comment Share on other sites More sharing options...
bull.04 Posted September 22, 2009 Share Posted September 22, 2009 Rotate the character 180 in endorphin. Love the anims!!! They are F*cking awesome... How do you do that in endorphin? Link to comment Share on other sites More sharing options...
fireken32 Posted September 22, 2009 Share Posted September 22, 2009 This man use Motion capture to make this real anims! very good! Link to comment Share on other sites More sharing options...
drift4ever Posted September 23, 2009 Share Posted September 23, 2009 O_O are u guys high on cocaine or being sarcastic? i dont see any pictures at all! Link to comment Share on other sites More sharing options...
bull.04 Posted September 23, 2009 Share Posted September 23, 2009 copy and paste the youtube link and you will see what we are hyped about Link to comment Share on other sites More sharing options...
noelgamo Posted September 23, 2009 Share Posted September 23, 2009 Hi, I'm making a Tricking Mod (a small teaser www.youtube.com/watch?v=rDgiehCLUUc ) and in fact i got all the anims that i wanted Now I have a problem (I don't know 3ds max good... ) : I've loaded an animation into a biped (running forward) and i wanna change the direction of the moving in 180 degrees, but if I rotate the biped, then he is rotated of course, but the direction of the run is the same... Can someone help me? rotate the anim on endorphin not on max btw thats so cool. Bull can help you making a script to use them. Link to comment Share on other sites More sharing options...
bull.04 Posted September 23, 2009 Share Posted September 23, 2009 I'd be glad to Link to comment Share on other sites More sharing options...
tamyl Posted September 23, 2009 Author Share Posted September 23, 2009 Okay, I've solved that problem I didn't know that I can rotate the character and the all forces at once in Endorphin Bull, I count on you, cause I may have some problems with scripting Link to comment Share on other sites More sharing options...
fireken32 Posted September 23, 2009 Share Posted September 23, 2009 Ok the problem is solved now? And isnt being sarcastic is really... jaja Link to comment Share on other sites More sharing options...
tamyl Posted September 23, 2009 Author Share Posted September 23, 2009 Hmm, it's still not working I have to rotate the animation in 3ds max... Link to comment Share on other sites More sharing options...
Braindawg Posted September 23, 2009 Share Posted September 23, 2009 kewl anims dude Link to comment Share on other sites More sharing options...
tamyl Posted September 23, 2009 Author Share Posted September 23, 2009 Thanks, but if I will not solve this problem, then I can't make a mod Link to comment Share on other sites More sharing options...
PatrickW Posted September 23, 2009 Share Posted September 23, 2009 I move this topic to the discussion area, instead of the showroom. Video looks awesome :Y Link to comment Share on other sites More sharing options...
bull.04 Posted September 23, 2009 Share Posted September 23, 2009 Hey dude, if you want, tommorrow I could make a tutorial video on how to do it. And also, I can get started on some scripts tommorrow. Also, could you tell me how you made the flips? Those were bad*ss and I wanted to try it out. Was it active posing? Or was it something else? Anyways, good luck! P.S. Do you have the key mapping right? Link to comment Share on other sites More sharing options...
tamyl Posted September 24, 2009 Author Share Posted September 24, 2009 Bull, I know how to do it ! I solve it by setting a keyframe on the first, rotated frame All the animation is rotated now I made a wallflip and a monkey wallflip animation. When I put it into the game, CJ is doing it even without the wall. Can you write script that will searching a wall and execute the animation if wall.exists=true ? btw, what is key mapping? Link to comment Share on other sites More sharing options...
bull.04 Posted September 24, 2009 Share Posted September 24, 2009 I guess you just used the mapping from the tutorial completed folder. It is something you don't need to worry about if you have that mapping file. Anyways, I'm not sure if a wall command exists. But if you want, I could make him play the animation you replaced by button press. Or if you don't want that, I could try the wall thing and let you know if I get anything close to it but no guarantees. Also, if you want it as an external animation file that is located in the GTA3.IMG file I could link you to this tut: Custom IFP tut Then, I could make some cleo files for button press so you don't have to do animations that are already in the used package. Thanks! Link to comment Share on other sites More sharing options...
coin-god Posted September 25, 2009 Share Posted September 25, 2009 You sir really know how to use Endorphin. Thats so awesome. Follow my Custom IFP tuto like Bull said, i wanna try this out!. BTW: Key mapping is converting each bone of the MAX Biped to the one used by SA. So you have to "map the keys", select wich SA Bone should get the Keys (frames) from each Biped Bone. Perhaps you wont ge it, i find it dificult to explain edit: Fireken, thats not motion capture, theres no need to use Endorphin for Mocap. Link to comment Share on other sites More sharing options...
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