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3ds Max animation - a little problem


tamyl
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Hi, I'm making a Tricking Mod (a small teaser www.youtube.com/watch?v=rDgiehCLUUc ) and in fact i got all the anims that i wanted smile.gif Now I have a problem (I don't know 3ds max good... ) : I've loaded an animation into a biped (running forward) and i wanna change the direction of the moving in 180 degrees, but if I rotate the biped, then he is rotated of course, but the direction of the run is the same... Can someone help me? smile.gif

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Hi, I'm making a Tricking Mod (a small teaser www.youtube.com/watch?v=rDgiehCLUUc ) and in fact i got all the anims that i wanted smile.gif Now I have a problem (I don't know 3ds max good... ) : I've loaded an animation into a biped (running forward) and i wanna change the direction of the moving in 180 degrees, but if I rotate the biped, then he is rotated of course, but the direction of the run is the same... Can someone help me? smile.gif

rotate the anim on endorphin not on max btw thats so cool.

Bull can help you making a script to use them.

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Okay, I've solved that problem smile.gif I didn't know that I can rotate the character and the all forces at once in Endorphin smile.gif

Bull, I count on you, cause I may have some problems with scripting smile.gif

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I move this topic to the discussion area, instead of the showroom.

Video looks awesome :Y

bS8xA.png
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Hey dude, if you want, tommorrow I could make a tutorial video on how to do it. And also, I can get started on some scripts tommorrow. Also, could you tell me how you made the flips? Those were bad*ss and I wanted to try it out. Was it active posing? Or was it something else? Anyways, good luck!

 

P.S. Do you have the key mapping right?

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Bull, I know how to do it ! biggrin.gif I solve it by setting a keyframe on the first, rotated frame smile.gif All the animation is rotated now smile.gif

I made a wallflip and a monkey wallflip animation. When I put it into the game, CJ is doing it even without the wall. Can you write script that will searching a wall and execute the animation if wall.exists=true ? wink.gif

 

btw, what is key mapping?

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I guess you just used the mapping from the tutorial completed folder. It is something you don't need to worry about if you have that mapping file. Anyways, I'm not sure if a wall command exists. But if you want, I could make him play the animation you replaced by button press. Or if you don't want that, I could try the wall thing and let you know if I get anything close to it wink.gif but no guarantees. Also, if you want it as an external animation file that is located in the GTA3.IMG file I could link you to this tut: Custom IFP tut Then, I could make some cleo files for button press so you don't have to do animations that are already in the used package.

 

Thanks!

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You sir really know how to use Endorphin. Thats so awesome.

 

Follow my Custom IFP tuto like Bull said, i wanna try this out!.

 

BTW: Key mapping is converting each bone of the MAX Biped to the one used by SA. So you have to "map the keys", select wich SA Bone should get the Keys (frames) from each Biped Bone.

 

Perhaps you wont ge it, i find it dificult to explain tounge.gif

 

edit: Fireken, thats not motion capture, theres no need to use Endorphin for Mocap.

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