AB0333 Posted November 29, 2009 Share Posted November 29, 2009 @drakic: Can you please upload some screens of new buildings on Avery's place (made by frank.s)?Thanks. Well, the Avery's building is not done yet, see the first post, and see what's green for now (it means it's done, and if it's red, it's WIP). However, new screens are uploaded and are waiting approval. Thanks for answer. Also, I was working on Downtown these days, and I will upload some screens here soon. Link to comment Share on other sites More sharing options...
AB0333 Posted December 2, 2009 Share Posted December 2, 2009 (edited) I was busy these days, but I found some time to work on it. Here are the screens: Decoration: http://img210.imageshack.us/i/decoration1.png/ Decoration 2: http://img37.imageshack.us/img37/3077/decoration2.png New Jumping Challenge: http://img210.imageshack.us/i/newjumpingchallenges.png/ New Jumping Challenge 2: http://img22.imageshack.us/img22/6681/newj...challenges2.png New Building: http://img51.imageshack.us/img51/5778/newbuild.png New Building 2: http://img99.imageshack.us/img99/3253/newbuilding.png New Building 3: http://img99.imageshack.us/img99/2609/newbuilding4.png New House: http://img189.imageshack.us/i/newhouse.png/ New House 2: http://img686.imageshack.us/i/newhouse2.png/ I didn't finish it yet. It is still WIP. When I finish it, I will upload some more screens and I will send it to drakic. Hope you like it. Edited December 2, 2009 by AB0333 Link to comment Share on other sites More sharing options...
Frank.s Posted December 5, 2009 Share Posted December 5, 2009 Good stuff, also i have an idea. I see the white and brown original fence, after you send the map to drakic i could make a brand new fence to replace the old type. If you want to do that, pm me how you want the new fence to look. Link to comment Share on other sites More sharing options...
AB0333 Posted December 5, 2009 Share Posted December 5, 2009 Good stuff, also i have an idea.I see the white and brown original fence, after you send the map to drakic i could make a brand new fence to replace the old type. If you want to do that, pm me how you want the new fence to look. Thanks. Well, the old fence is sh*ty, and new one would be great. But, I don't know, if drakic likes that idea, sure. And you're very creative (like Chip Foose ), so make it how do you like it. I don't have any ideas. I'm a crap-artist , so you choose. Link to comment Share on other sites More sharing options...
drakic Posted December 6, 2009 Author Share Posted December 6, 2009 Yes, the new screens look good, the only thing is that the Little Havana building doesn't fit into Downtown, it's too pink, don't you think? Orto_Dogge doesn't like any of the map changes, but nonetheless, keep working on it. Also, frank.s, do you mean that fence near the Little Havana building? Link to comment Share on other sites More sharing options...
AB0333 Posted December 6, 2009 Share Posted December 6, 2009 Yes, the new screens look good Thanks. the only thing is that the Little Havana building doesn't fit into Downtown, it's too pink, don't you think? Yes, you're totally right, I will change it. Orto_Dogge doesn't like any of the map changes, but nonetheless, keep working on it. How do you mean that? Do you want to say he doesn't like my changes or any other changes? Why? Also, frank.s, do you mean that fence near the Little Havana building? Yes, he means that one. What do you think about it? Link to comment Share on other sites More sharing options...
Timske Posted December 6, 2009 Share Posted December 6, 2009 i like this! Link to comment Share on other sites More sharing options...
drakic Posted December 6, 2009 Author Share Posted December 6, 2009 (edited) How do you mean that? Do you want to say he doesn't like my changes or any other changes? Why? Also, frank.s, do you mean that fence near the Little Havana building? Yes, he means that one. What do you think about it? Well, Orto_Dogge doesn't like your map changes, but no matter, keep working on them, I like most of them. And try to replace the downtown building with something white. Yes, the fence would look great. i like this! Thanks. Edited December 14, 2009 by drakic Link to comment Share on other sites More sharing options...
Frank.s Posted December 7, 2009 Share Posted December 7, 2009 (edited) Small News, I have now got 3ds max 9, and it will take me a while to use it competently, but i have it! I have been experimenting with ped rigging and so far i have been able to get in-game a san andreas rednecks head. The rest of the body hasn't been rigged because i never finished rigging it, and btw i used Creative Madman's "Simplest rigging tutorial in the universe". As for modeling in 3dsmax, i haven't got any knowlege just yet because i am focusing on editing things i can't already do using my other programs. I've figured out how to do animations, so i can change every single in-game anim. I replaced all the vc player movement animations to cj's san andreas for fun, and to get used to anim editing. I know how to create scratch-made animations, but thay have to replace existing ones, i can't make an animation with a completely new name because vice citys animation system is a bit crap, unlike san andreas's (in sa you can ADD animations, i mean). As far as I know, every animation is editable, and so are cutscenes because they are .ifp files too. I'm able to import/export cutscenes, but exporting CS's has bugs atm, because Kam's scripts won't import cutscene characters (rigged cutscene character models). Edit: I've found a fix, using in-game characters has no bugs exept no mouth or eye movements in modded cutscenes, w00t. Edit 2: I have been messing around with scm scripts for scratch made cutscenes. And i've made a bit of progress, but i somehow made it do this, Playstation 2-style. Oh the fun i have modding. Edit 3: I have cracked brand new cutscenes, not just in-game anims with the toggle_widescreen scm opcode on. There is one problem though; there is no face movment, this is because i cant use "CS----.dff" player models in cutscenes. All of the new cutscenes wont have moving eyes or mouths, i will put a video up to show it, but not very soon. The .ifp files of a cutscene contain the whole cutscenes model movements and the .dat files of a cutscene contain the cutscenes camera views and angles. All of the cutscene's .ifp's and .dat's are in the "cuts.img" file in the anim folder. I am still learning cutscene camera .dat editing. I have been able to add cutscenes ingame by using a hex editor to edit the cutscenes character animatons and 3dsMAX to edit and re-export the cutscenes so they work ingame. The cutscenes use a brand new .mp3 too, i used the lc launcher hack prog to add the .mp3 to the engine, and also used the launcher to add the new cutscene files to the vc engine. We are using the lc launcher, with a re-written .ini file, and i changed it from GTA Liberty city bits to GTA Police Stories in the launcher. Thanks to Hammer83 for creating the LC Launcher hack, and for making it re-release-able too. Edited December 8, 2009 by frank.s Link to comment Share on other sites More sharing options...
AB0333 Posted December 8, 2009 Share Posted December 8, 2009 Small News, I have now got 3ds max 9, and it will take me a while to use it competently, but i have it! I have been experimenting with ped rigging and so far i have been able to get in-game a san andreas rednecks head. The rest of the body hasn't been rigged because i never finished rigging it, and btw i used Creative Madman's "Simplest rigging tutorial in the universe". As for modeling in 3dsmax, i haven't got any knowlege just yet because i am focusing on editing things i can't already do using my other programs. I've figured out how to do animations, so i can change every single in-game anim. I replaced all the vc player movement animations to cj's san andreas for fun, and to get used to anim editing. I know how to create scratch-made animations, but thay have to replace existing ones, i can't make an animation with a completely new name because vice citys animation system is a bit crap, unlike san andreas's (in sa you can ADD animations, i mean). As far as I know, every animation is editable, and so are cutscenes because they are .ifp files too. I'm able to import/export cutscenes, but exporting CS's has bugs atm, because Kam's scripts won't import cutscene characters (rigged cutscene character models). Edit: I've found a fix, using in-game characters has no bugs exept no mouth or eye movements in modded cutscenes, w00t. Edit 2: I have been messing around with scm scripts for scratch made cutscenes. And i've made a bit of progress, but i somehow made it do this, Playstation 2-style. Oh the fun i have modding. Edit 3: I have cracked brand new cutscenes, not just in-game anims with the toggle_widescreen scm opcode on. There is one problem though; there is no face movment, this is because i cant use "CS----.dff" player models in cutscenes. All of the new cutscenes wont have moving eyes or mouths, i will put a video up to show it, but not very soon. The .ifp files of a cutscene contain the whole cutscenes model movements and the .dat files of a cutscene contain the cutscenes camera views and angles. All of the cutscene's .ifp's and .dat's are in the "cuts.img" file in the anim folder. I am still learning cutscene camera .dat editing. I have been able to add cutscenes ingame by using a hex editor to edit the cutscenes character animatons and 3dsMAX to edit and re-export the cutscenes so they work ingame. The cutscenes use a brand new .mp3 too, i used the lc launcher hack prog to add the .mp3 to the engine, and also used the launcher to add the new cutscene files to the vc engine. We are using the lc launcher, with a re-written .ini file, and i changed it from GTA Liberty city bits to GTA Police Stories in the launcher. Thanks to Hammer83 for creating the LC Launcher hack, and for making it re-release-able too. These news aren't small news. These are big news. Also, new animations from SA would be very cool. I read once tutorial about animations and it just fascinates me. Anyway, good luck. Link to comment Share on other sites More sharing options...
Frank.s Posted December 8, 2009 Share Posted December 8, 2009 (edited) Lol, yeah and thanks. When i started the post i had only small news, but after countless edits that ive added, it is now that big post. By the way, i only converted sa player anims to vc to get experience, not for police stories, but tell me if i should release it on its own as a mod and drakic, tell me if you want it in police stories. Cutscene news: I have cutscene cameras moddable now, i'vd disabled the normal cutscene camera .dat file style and i will use some good sanny scripting to get good cutscene cameras. Edited December 8, 2009 by frank.s Link to comment Share on other sites More sharing options...
AB0333 Posted December 8, 2009 Share Posted December 8, 2009 (edited) Lol, yeah and thanks. When i started the post i had only small news, but after countless edits that ive added, it is now that big post. By the way, i only converted sa player anims to vc to get experience, not for police stories, but tell me if i should release it on its own as a mod and drakik, tell me if you want it in police stories. Cutscene news: I have cutscene cameras moddable now, i'vd disabled the normal cutscene camera .dat file style and i will use some good sanny scripting to get good cutscene cameras. Well, SA anims would be good, but also it's a bit boring because SA is very popular game. But if drakic likes the idea, sure! By the way, I think I can help you in it. Hey do you maybe know a link for any version of 3dsmax? Thanks. And cutscene camera changes would be cool! I don't think it's gonna be hard, because you will just have to edit camera coords, right? Edited December 8, 2009 by AB0333 Link to comment Share on other sites More sharing options...
Frank.s Posted December 8, 2009 Share Posted December 8, 2009 And cutscene camera changes would be cool! I don't think it's gonna be hard, because you will just have to edit camera coords, right? Sort-of.. Normal vc cutscenes have the camera coords in a .dat file in the cuts.img but the coords are in an unknown format. Download and open this, is is a cutscene camera file. Tell me if you fine anything about it, im stumped. But the scm coding camera are controlled by main.scm opcodes, i make the cameras using sanny. Link to comment Share on other sites More sharing options...
AB0333 Posted December 8, 2009 Share Posted December 8, 2009 (edited) And cutscene camera changes would be cool! I don't think it's gonna be hard, because you will just have to edit camera coords, right? Sort-of.. Normal vc cutscenes have the camera coords in a .dat file in the cuts.img but the coords are in an unknown format. Download and open this, is is a cutscene camera file. Tell me if you fine anything about it, im stumped. But the scm coding camera are controlled by main.scm opcodes, i make the cameras using sanny. I can't find any connection with scm coding here. This is some other science. Do you need these types of cameras? If you don't, I warmly recommend you to stick to scm coding cameras with Sanny Builder. And, you didn't tell me, do you know a link for any version of 3dsmax? If you know, PM me. Thanks again. Edited December 8, 2009 by AB0333 Link to comment Share on other sites More sharing options...
Frank.s Posted December 9, 2009 Share Posted December 9, 2009 (edited) I can't find any connection with scm coding here. This is some other science. Do you need these types of cameras? If you don't, I warmly recommend you to stick to scm coding cameras with Sanny Builder. Yeah I don't need to use the traditional cs camera type, i will use what i am good at - scm opcode camera'ing. Edited December 11, 2009 by frank.s Link to comment Share on other sites More sharing options...
drakic Posted December 11, 2009 Author Share Posted December 11, 2009 Yes, these are really big news. I like the idea of SA player animations to VC. Tell me which animations are there, walking, running, jumping, falling... This would be great for PS, and it's even better that SA is a popular game, I guess more people will like the animation then. As for the cutscenes, it sounds great, but first, there'll need to be some missions. For now there's a no-mission script, so I'll send it to frank.s soon to sort it out, and then first mission will be scripted, and then the cutscene. Link to comment Share on other sites More sharing options...
Frank.s Posted December 11, 2009 Share Posted December 11, 2009 (edited) News I've finished modeling the first new police stories weapons, and they will have these new hud icons i made. More to come after i make other stuff thats on the to-do list. Edit: More News and New pictures. For the new weapon, remington pump action shotgun. This will be the police's shotgun, avalible from any police cruiser or police department. Edit: More 90's trailer park Rednecks will be armed with these Shotguns. Sending to drakic when i have done all bugfixes. Edited December 14, 2009 by frank.s Link to comment Share on other sites More sharing options...
drakic Posted December 14, 2009 Author Share Posted December 14, 2009 (edited) This looks great! Good work. Also, frank.s, when you send me the weapons, don't forget to send me the SA player animation too. Edited December 14, 2009 by drakic Link to comment Share on other sites More sharing options...
Michael_J_Scofield Posted December 17, 2009 Share Posted December 17, 2009 Is GTA Police Stories v1.3 going to be ready before christmas ? Link to comment Share on other sites More sharing options...
drakic Posted December 21, 2009 Author Share Posted December 21, 2009 Is GTA Police Stories v1.3 going to be ready before christmas ? I don't know the exact release date, but I think it'll be out soon. Frank.s need to finish the weapons first, and I need to fix some textures and script. Link to comment Share on other sites More sharing options...
Dre Day Posted December 21, 2009 Share Posted December 21, 2009 This makes me wanna re install my VC Looks nice, but the ad looks like original GTA VC and VC Stories.. And nice guns!! Link to comment Share on other sites More sharing options...
drakic Posted December 21, 2009 Author Share Posted December 21, 2009 This makes me wanna re install my VC Looks nice, but the ad looks like original GTA VC and VC Stories.. And nice guns!! Thanks, for now, the trailers are only from original VC and VCS, but when v1.3 is released, better trailers will be made. Link to comment Share on other sites More sharing options...
Frank.s Posted December 22, 2009 Share Posted December 22, 2009 Bit o' News! I have finally sent the new weapons and player animation changes to drakic. Link to comment Share on other sites More sharing options...
Michael_J_Scofield Posted December 22, 2009 Share Posted December 22, 2009 Bit o' News!I have finally sent the new weapons and player animation changes to drakic. So that means that GTA Police Stories v1.3 is going to be released this christmas ? Link to comment Share on other sites More sharing options...
drakic Posted December 24, 2009 Author Share Posted December 24, 2009 So that means that GTA Police Stories v1.3 is going to be released this christmas ? Well, like I said, I need to fix the script first, and I've had a virus lately, so that's a slowdown too, but it's fixed now. Link to comment Share on other sites More sharing options...
Michael_J_Scofield Posted December 24, 2009 Share Posted December 24, 2009 I think you made a little mistake, you say that Toni Cipriani comes to Vice City after killing a made man, but that happens in 1995, Police Stories is in 1990 Link to comment Share on other sites More sharing options...
drakic Posted December 24, 2009 Author Share Posted December 24, 2009 I think you made a little mistake, you say that Toni Cipriani comes to Vice City after killing a made man, but that happens in 1995, Police Stories is in 1990 Well, this idea is made by omar612, R* didn't confirm where Tony escaped after the assassination, neither when it was. Did R* confirm it was in 1995? Link to comment Share on other sites More sharing options...
Michael_J_Scofield Posted December 24, 2009 Share Posted December 24, 2009 I think you made a little mistake, you say that Toni Cipriani comes to Vice City after killing a made man, but that happens in 1995, Police Stories is in 1990 Well, this idea is made by omar612, R* didn't confirm where Tony escaped after the assassination, neither when it was. Did R* confirm it was in 1995? Yeah, because GTA LCS is in 1998, and Toni was 3 years gone so... that's 1995 Link to comment Share on other sites More sharing options...
drakic Posted December 24, 2009 Author Share Posted December 24, 2009 Yeah, because GTA LCS is in 1998, and Toni was 3 years gone so... that's 1995 Well, Grand Theft Wiki says that Toni was away for ''several years'', and ''so many years'', so that could've been more than 3 years? Link to comment Share on other sites More sharing options...
omar612 Posted December 24, 2009 Share Posted December 24, 2009 Yeah, because GTA LCS is in 1998, and Toni was 3 years gone so... that's 1995 Well, Grand Theft Wiki says that Toni was away for ''several years'', and ''so many years'', so that could've been more than 3 years? actually ive never heard of the whole 1995 thing but it says many years not 3 so no prob Link to comment Share on other sites More sharing options...