..GhosT Posted January 4, 2010 Share Posted January 4, 2010 By The way, in what way is this mod Different from San Vice, VC2SA, GTA United, ... ? this is different from all of them because he is making the city with paths and then it will be open source (for everyone to make their own additins to the map) just so if anyone is planning on making a mod for vice on san andreas engine they wont need to make vice city, it will already be done. Great. And why? San Vice is there, VC2SA is there, the VC of GTA United is there, ... And you cant "steal" them, that are just Objects from Vice city, somehow you have no copyright on them. Link to comment Share on other sites More sharing options...
supermortalhuman Posted January 4, 2010 Share Posted January 4, 2010 (edited) That is true, the people who will try to stop you from using it or require permission are acting in their own ignorance that they don't own one thing the moment it goes into the GTA engine, let alone models from original games in the first place. You can scratch model a whole map and make home made textures and all - the moment you put it into a GTA mod, it no longer belongs to you. Period. But we respect each other in the community, so that's cool, but at the end of the day, no one can claim 'ownership' of original models from GTA, and when we make mods, they belong solely to Rockstar Games. Creator ownership only matters here, anywhere outside of this community mods do not belong to us. But, in respect of their wishes, he has decided to make his own that no one can ever cry about - cool. Edited January 4, 2010 by supermortalhuman Link to comment Share on other sites More sharing options...
Red™ Posted January 4, 2010 Share Posted January 4, 2010 I like it man. Looks cool. Who will make paths? Link to comment Share on other sites More sharing options...
k9underdogg Posted January 30, 2010 Share Posted January 30, 2010 (edited) Hope this isn't dead. This mod is Grand Theft Awesome Edited January 31, 2010 by k9underdogg Link to comment Share on other sites More sharing options...
NTAuthority Posted February 4, 2010 Author Share Posted February 4, 2010 Hope this isn't dead. This mod is Grand Theft Awesome The mod might not be dead, but the game is dead whenever you go across Little Haiti - an object there is causing me to almost DIE with the game dying with a corrupted stack... which is very bad. And even worse, this bug has been there for a long time, I've tried everything, and still it's there... after debugging a ton of times, and I can't even look at the call stack since it's corrupted. Wow. Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
NTAuthority Posted March 15, 2010 Author Share Posted March 15, 2010 (edited) I'm just posting here to tell development on OpenVice has been ceased. The path width is still not being read by SA, and I think there's just no way to solve it. [removed image that somehow got URL reused by the image hoster... wtf???] OR IS THERE? Introducing... OpenVice b2, with working paths and without script for now (it crashed) Changes since ib1 - Fixed vertex lighting for many objects (IPL flag stuff) - Added some converted emergency cars - Custom object.dat - A timecyc.dat file conveted from VC's file - Shtap, better than any other VC mod because I have htap width for cars and they don't. - Automated build process for IMG files (well, only I'd notice that) - Fixed the crash in Little Haiti (split lithitsjm and sjmkhus) - and more things I didn't remember Still to do (as in 'features') - build 2dfx in the DFF files - set non-backfacecull capable objects to not be backface culled (mostly interior objects, bug also in VC) - re-implement the script (will be done in a patch release) - fix more exterior-world interior lighting (Dispensary in Vice Point's a prime example) Known bugs - sometimes the path width is a bit too wide, this seems to be a tiny with my path width conversion utility (path widths propagate too far instead of just at direct links, I should flag each altered node to not be used as a width source) - paths have small traffic light issues, likely caused by a change between VC and SA - there's no script! - the Vercetti Estate has open windows, but shows no water (this needs some disassembly to fix, and you won't be able to see it without script) - oceandrv/oceandn might have small collision and LOD issues - I've accidentally added my LCS V8 Ghost conversion in gta3.img - some crashing/hanging issues may still be, for a freeze, windows key+l is faster than rebooting Download (109 MB, .7z) Edited August 21, 2016 by NTAuthority Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
Shadow-Link Posted March 15, 2010 Share Posted March 15, 2010 Downloading =) Link to comment Share on other sites More sharing options...
d0mm2k8 Posted March 15, 2010 Share Posted March 15, 2010 This seems like a great idea! So people can create their own mods using your map and distribute it with the maps files? Link to comment Share on other sites More sharing options...
gtasearcher Posted March 15, 2010 Share Posted March 15, 2010 This seems like a great idea!So people can create their own mods using your map and distribute it with the maps files? Righteous. Link to comment Share on other sites More sharing options...
k9underdogg Posted March 16, 2010 Share Posted March 16, 2010 (edited) Open Vice!!!!!!!!!!!!!!!!!!!!! This mod is the reason I haven't uninstalled San Andreas yet Here, have a Twix EDIT: I added Gangs, just for the fun of it Use a cleo file thread 'GANGS' :GANGS_11 wait 0 076C: set_zone 'DTOWN' gang 5 density_to 40 076C: set_zone 'BEACH3' gang 0 density_to 40 076C: set_zone 'BEACH2' gang 2 density_to 40 076C: set_zone 'BEACH1' gang 7 density_to 40 076C: set_zone 'A_PORT' gang 4 density_to 40 076C: set_zone 'STARRI' gang 5 density_to 40 076C: set_zone 'PORNI' gang 2 density_to 40 076C: set_zone 'GOLFC' gang 5 density_to 40 076C: set_zone 'JUNKY' gang 5 density_to 40 076C: set_zone 'DOCKS' gang 6 density_to 40 076C: set_zone 'HAVANNA' gang 7 density_to 40 076C: set_zone 'HAITI' gang 2 density_to 40 wait 0 jump @GANGS_11 Or download here : (link to Megaupload) I'm using the Las Venturas cop and biker cop (lvpd1 and lvpdm1) replacing the LA peds, they look more Vice City ish Edited March 16, 2010 by k9underdogg Link to comment Share on other sites More sharing options...
13-37 Posted March 16, 2010 Share Posted March 16, 2010 oh, Thanks man for the Release! Downloading... .. . Link to comment Share on other sites More sharing options...
d0mm2k8 Posted March 16, 2010 Share Posted March 16, 2010 May I propose a few changes NTAuthority? What it needs: 1. All of SA's police cars (SF, LA, LV, countryside) to be replaced by VC's. I know you already have the VCPD car added but other police cars still show up. 2. Zones names needs to be added such as when you enter Little Havana it says it in the corner. 3. Gangs need to be added into their respective areas using SCM or CLEO. The models need converting first though. 4. Car spawns, weapon spawns, bribes, health armour ect. need adding everywhere These are all relatively easy changes that you could do and would make this mod a whole lot more awesome Link to comment Share on other sites More sharing options...
NTAuthority Posted March 16, 2010 Author Share Posted March 16, 2010 1. All of SA's police cars (SF, LA, LV, countryside) to be replaced by VC's. I know you already have the VCPD car added but other police cars still show up. tiny issue with map zones, the first car replacement was just for Project Vice, slipped to OV. likely will use an ASI to fix. 2. Zones names needs to be added such as when you enter Little Havana it says it in the corner. Just missing GXT data, that file came from Project Vice. 3. Gangs need to be added into their respective areas using SCM or CLEO. The models need converting first though. You can rig? I can't. *puts on hold* 4. Car spawns, weapon spawns, bribes, health armour ect. need adding everywhere I already have it in Project Vice's script, only didn't add in OV since as I said the usual script crashed. Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
d0mm2k8 Posted March 16, 2010 Share Posted March 16, 2010 I already have it in Project Vice's script, only didn't add in OV since as I said the usual script crashed. Ah yes sorry, must of missed that. Have you though about using CLEO or are/have you fixed it? You can rig? I can't. *puts on hold* I can't rig (trust me, I've tried ) but there are some mods I found that you could ask to use. It includes all of the VC gangs all expertly rigged. Rigged Gangs Hasn't come online in a while though Link to comment Share on other sites More sharing options...
alin_nebunu17 Posted March 16, 2010 Share Posted March 16, 2010 I can rig the peds for the mod ...if the mod is not dead ... Link to comment Share on other sites More sharing options...
Kowaah Posted March 16, 2010 Share Posted March 16, 2010 How the hell it can die if huge progress and download was posted yesterday? Contact NTA in PM to help him, that would be faster. Link to comment Share on other sites More sharing options...
Elvis. Posted March 16, 2010 Share Posted March 16, 2010 I have downloaded (: Link to comment Share on other sites More sharing options...
k9underdogg Posted March 17, 2010 Share Posted March 17, 2010 (edited) I'm working on some Kill Frenzy missions Here's one: Megaupload (work in progress) Go to the film studio to play EDIT: New Version Download Updated I can´t see the interiors in Open Vice, that's normal, right? Edited March 18, 2010 by k9underdogg Link to comment Share on other sites More sharing options...
mihael Posted April 4, 2010 Share Posted April 4, 2010 is there a ENB series config working on open vice? Link to comment Share on other sites More sharing options...
d0mm2k8 Posted April 5, 2010 Share Posted April 5, 2010 is there a ENB series config working on open vice? To play Open Vice with ENB series, copy and paste the files from this folder to a clean Open Vice install. The ENB settings are by LILQ and are awesome so don't bother changing them Link to comment Share on other sites More sharing options...
mihael Posted April 5, 2010 Share Posted April 5, 2010 How can i make to play with big smoke Link to comment Share on other sites More sharing options...
txdeditor Posted April 5, 2010 Share Posted April 5, 2010 How can i make to play with big smoke Why would you even want to do that ? -.- any way it's not a place to ask that. Link to comment Share on other sites More sharing options...
jake-dk Posted April 5, 2010 Share Posted April 5, 2010 How can i make to play with big smoke Why would you even want to do that ? -.- any way it's not a place to ask that. It also sounds disgusting Link to comment Share on other sites More sharing options...
k9underdogg Posted April 6, 2010 Share Posted April 6, 2010 How can i make to play with big smoke Get the skin changer cleo mod Link to comment Share on other sites More sharing options...
TigerTanker Posted April 7, 2010 Share Posted April 7, 2010 Wow, I haven't checked this topic for ages. I was so happy when I saw the download link. I started downloading already, hope you'll be able to fix the bugs. Keep up the good work . Link to comment Share on other sites More sharing options...
Urban Legend Posted April 17, 2010 Share Posted April 17, 2010 Very cool, nice work there. Link to comment Share on other sites More sharing options...
NTAuthority Posted April 30, 2010 Author Share Posted April 30, 2010 (edited) A tiny update has been released which fixes some path bugs - get it at http://files.dotbas.net/openvice-b2u1.zip OpenVice now only has 1 path bug left, which is the traffic light stuff, a fix for that will come in u2... however, with these paths OpenVice has the least buggy paths out of all VC-to-SA conversions. An update with scripts and other fixes/features will come at a later time, this fixes just an annoying bug I wanted fixed. Edited April 30, 2010 by NTAuthority Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
TigerTanker Posted May 3, 2010 Share Posted May 3, 2010 Good news! I'm really happy that you're getting along with these bugs and glitches. I hope you'll make the greatest Vice City map to SA conversion ever. Keep up the good work and good luck in the future Link to comment Share on other sites More sharing options...
_Rob_ Posted May 24, 2010 Share Posted May 24, 2010 Well I' dling it all now, if It works then VCHD will be built on this rather than VC2SA ,nice work Link to comment Share on other sites More sharing options...
Illousion Posted May 24, 2010 Share Posted May 24, 2010 Great job buddy, downloading as we speak. Dreaming of California, where the sun never sets. Link to comment Share on other sites More sharing options...
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