Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

[Q] paths.ipl compiler for SA?


NTAuthority
 Share

Recommended Posts

Hi,

 

I'm trying to create my own (automated) conversion of VC to San Andreas, but I'm stuck on the paths. I do not want to create my own paths (which takes too much time), so I'm trying to convert them. steve-m's path import script (obviously) creates very buggy paths when exported, and there are no other tools for either importing VC paths as splines, or exporting SA paths from paths.ipl style files.

 

Now, my question: Is there any way to directly convert VC paths to SA, either by paths.ipl compiler or by a importer for Max, or any other way?

 

-- Bas

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

Link to comment
Share on other sites

Using 3ds max

Steve-m has a vc path import script for max on his site.

and for exporting sa paths use Deniska's path script.... click

 

You'll just have to work on the paths (as spines), it wont be import then export.

Edited by xrk
Link to comment
Share on other sites

You'll just have to work on the paths (as spines), it wont be import then export.

And what do you mean with 'working on' the paths? Recreating them? Splitting/attaching them, and setting parameters? It's a bit of a broad wording... and I wouldn't know what's wrong with the imported paths that causes them to glitch funnily smile.gif

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

Link to comment
Share on other sites

You have to brake (detach) it into single splines/paths (after importing from streve m's script) and check all vertices are fused/wielded on each spline/path so that if you turn on "show numbered vertex" the numbers will go from 1 to however many vertices there are on that particular spline/path.

this is using deniska's paths script to export, which works fine as long as you prepare the splines properly.

 

see pic for an example

 

 

user posted imageuser posted image

Edited by xrk
Link to comment
Share on other sites

I hate to ask even more... but could you detail the procedure a bit more? I have tried to select all two vertices at once (dragging a selection circle) and welding them, but I get into huge problems at junctions...

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.