WicKWoody Posted August 24, 2009 Share Posted August 24, 2009 By modeling with Google SketchUp, I import 3DSMAX 7. DFF and COL files created there. After the game I put in the MEd. But I saw in the game that can be passed through. I think something relevant to the COL file. If you can help Thanks in advance. Link to comment Share on other sites More sharing options...
ceedj Posted August 24, 2009 Share Posted August 24, 2009 I had some issues with Max's COL exporter as well; I exported it as a simple dff or 3ds mesh (I think) and used Steve-M's COL Editor II to get the collision right. I wish I could remember the exact steps I took, but this was well over a year ago. But you might look into this, as it's a great program that I've used for other projects as well. I'm actually not against democracy though. I'm against things I think are f*cking stupid. I think this is f*cking stupid. - Sweets Link to comment Share on other sites More sharing options...
WicKWoody Posted August 24, 2009 Author Share Posted August 24, 2009 He'll try out the program. Do you gonna create nothing from nothing, or COL file you created will organize? Thanks Link to comment Share on other sites More sharing options...
ceedj Posted August 24, 2009 Share Posted August 24, 2009 Just checked it out, COL Editor II WILL import 3DS files, so maybe save your model from Max as a 3ds mesh, and import it to COL Editor II. Again, haven't done it for a LONG time, so I may be missing a step or three. I'm actually not against democracy though. I'm against things I think are f*cking stupid. I think this is f*cking stupid. - Sweets Link to comment Share on other sites More sharing options...
WicKWoody Posted August 24, 2009 Author Share Posted August 24, 2009 3ds file now COL Editor II tried. I will look at the game. Link to comment Share on other sites More sharing options...
WicKWoody Posted August 24, 2009 Author Share Posted August 24, 2009 3DS file import whether I try COL Editor II was the game crash. Link to comment Share on other sites More sharing options...
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