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Police flash light with no siren


ronxs
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Can someone make a script that u be able to turn flash lights with no siren and if u want with siren too.

That will be awsome.

or i can try to do that by myself i just need to know what script i need to start with.

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This C# script will flash lights without siren, when CONTROL+K is pressed in a car.

If you dont want certain lights (like hazard lights or headlights) to flash then just comment out the corrosponding native calls.

Have fun.

 

 

public class VehicleSiren : Script   {Keys key_specialSiren = Keys.K;   Keys key_modifier = Keys.ControlKey;       // vars       bool specialSiren;       bool specialSirenLight;       bool hazardLights;       Vehicle playerCarSiren;       public VehicleSiren()       {           this.KeyDown += new GTA.KeyEventHandler(this.toggleSirenSpecial_KeyDown);           this.Tick += new EventHandler(this.specialSirenTick);           specialSiren = false;           specialSirenLight = false;           hazardLights = false;       }    //toggle specialSiren       public void toggleSirenSpecial_KeyDown(object sender, GTA.KeyEventArgs e)       {           if ((e.Key != key_specialSiren) || !Game.isKeyPressed(key_modifier)) return;           Vehicle car = Player.Character.CurrentVehicle;           if (Exists(car))           {               if (specialSiren)               {                   GTA.Native.Function.Call("SWITCH_CAR_SIREN", car, 0);                   car.HazardLightsOn = false;                   GTA.Native.Function.Call("FORCE_CAR_LIGHTS", car, 0);                                      specialSiren = false;               }               else               {                   specialSiren = true;               }           }       }       // tick method specialSiren       public void specialSirenTick(object sender, EventArgs e)       {           if (!specialSiren) return;           if (Player.Character.isInVehicle())           {               //Vehicle car = Player.Character.CurrentVehicle;               this.playerCarSiren = Player.Character.CurrentVehicle;               if (playerCarSiren.Exists())               {                   hazardLights = !hazardLights;                   playerCarSiren.HazardLightsOn = hazardLights;                   if (specialSirenLight)                   {                       GTA.Native.Function.Call("SWITCH_CAR_SIREN", playerCarSiren, 0);                       GTA.Native.Function.Call("FORCE_CAR_LIGHTS", playerCarSiren, 0);                       specialSirenLight = false;                   }                   else                   {                       GTA.Native.Function.Call("SWITCH_CAR_SIREN", playerCarSiren, 1);                       GTA.Native.Function.Call("FORCE_CAR_LIGHTS", playerCarSiren, 1);                       specialSirenLight = true;                   }               }           }           else           {               if (playerCarSiren != null && playerCarSiren.Exists())               {                   hazardLights = !hazardLights;                   GTA.Native.Function.Call("SWITCH_CAR_SIREN", playerCarSiren, 1);                   playerCarSiren.HazardLightsOn = hazardLights;                   if (specialSirenLight)                   {                       GTA.Native.Function.Call("FORCE_CAR_LIGHTS", playerCarSiren, 0);                       specialSirenLight = false;                   }                   else                   {                       GTA.Native.Function.Call("FORCE_CAR_LIGHTS", playerCarSiren, 1);                       specialSirenLight = true;                   }               }           }       }   }

 

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KingBulleT 8747
This C# script will flash lights without siren, when CONTROL+K is pressed in a car.

If you dont want certain lights (like hazard lights or headlights) to flash then just comment out the corrosponding native calls.

Have fun.

 

 

public class VehicleSiren : Script   {Keys key_specialSiren = Keys.K;   Keys key_modifier = Keys.ControlKey;       // vars       bool specialSiren;       bool specialSirenLight;       bool hazardLights;       Vehicle playerCarSiren;       public VehicleSiren()       {           this.KeyDown += new GTA.KeyEventHandler(this.toggleSirenSpecial_KeyDown);           this.Tick += new EventHandler(this.specialSirenTick);           specialSiren = false;           specialSirenLight = false;           hazardLights = false;       }    //toggle specialSiren       public void toggleSirenSpecial_KeyDown(object sender, GTA.KeyEventArgs e)       {           if ((e.Key != key_specialSiren) || !Game.isKeyPressed(key_modifier)) return;           Vehicle car = Player.Character.CurrentVehicle;           if (Exists(car))           {               if (specialSiren)               {                   GTA.Native.Function.Call("SWITCH_CAR_SIREN", car, 0);                   car.HazardLightsOn = false;                   GTA.Native.Function.Call("FORCE_CAR_LIGHTS", car, 0);                                      specialSiren = false;               }               else               {                   specialSiren = true;               }           }       }       // tick method specialSiren       public void specialSirenTick(object sender, EventArgs e)       {           if (!specialSiren) return;           if (Player.Character.isInVehicle())           {               //Vehicle car = Player.Character.CurrentVehicle;               this.playerCarSiren = Player.Character.CurrentVehicle;               if (playerCarSiren.Exists())               {                   hazardLights = !hazardLights;                   playerCarSiren.HazardLightsOn = hazardLights;                   if (specialSirenLight)                   {                       GTA.Native.Function.Call("SWITCH_CAR_SIREN", playerCarSiren, 0);                       GTA.Native.Function.Call("FORCE_CAR_LIGHTS", playerCarSiren, 0);                       specialSirenLight = false;                   }                   else                   {                       GTA.Native.Function.Call("SWITCH_CAR_SIREN", playerCarSiren, 1);                       GTA.Native.Function.Call("FORCE_CAR_LIGHTS", playerCarSiren, 1);                       specialSirenLight = true;                   }               }           }           else           {               if (playerCarSiren != null && playerCarSiren.Exists())               {                   hazardLights = !hazardLights;                   GTA.Native.Function.Call("SWITCH_CAR_SIREN", playerCarSiren, 1);                   playerCarSiren.HazardLightsOn = hazardLights;                   if (specialSirenLight)                   {                       GTA.Native.Function.Call("FORCE_CAR_LIGHTS", playerCarSiren, 0);                       specialSirenLight = false;                   }                   else                   {                       GTA.Native.Function.Call("FORCE_CAR_LIGHTS", playerCarSiren, 1);                       specialSirenLight = true;                   }               }           }       }   }

 

Can you give a download for this mod as ready file? (Asi is C# i think)

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Thank you very much ill try it right now.

 

p.s. i did wat u said in the private massage and i solved the problem with the system.windows.forms

but now i still have 1 error with using GTA;

how do i add it?

Edited by ronxs
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Add a "reference" to your project to ScriptHookDotNet.dll. I suppose it was what you missing. (as it write in the official thread of the creator of the dot net script for gta4 : http://www.gtaforums.com/index.php?showtopic=392325)

i did that and it sloved some errors but now i have 1 error left.

how do i solve this one?

 

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I'm not sure. What is the _exact_ error you have? Maybe copy and paste it from visual studio.

And also paste your includes. (using xxxxx), so I can see what the problem is. smile.gif

Edited by ech3lon
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