DuPz0r Posted August 20, 2009 Share Posted August 20, 2009 (edited) This is my first attempt at modeling a car in 3DS MAX. I chose the BMW M3 E30 because it is one of my favorite 80's cars and reminds me of the Sentinel XS from GTA:VC. It is still a Work in Progress, but i thought i'd post it and see if i can get any tips on adding small details to it, like trim and splitting thebody frame into sections...? I am also interested in modeling cars for game import in the future, so i'm going to practice low poly models too. Edited August 20, 2009 by DuPz0r Link to comment https://gtaforums.com/topic/422482-my-first-3d-car-model/ Share on other sites More sharing options...
Blizzard14 Posted August 21, 2009 Share Posted August 21, 2009 Looks good, what game are you going to release it for? I can't really think of anything else to add right now, but when I do, I'll pop right back in here and post it. Link to comment https://gtaforums.com/topic/422482-my-first-3d-car-model/#findComment-1059434436 Share on other sites More sharing options...
Seachmall Posted August 21, 2009 Share Posted August 21, 2009 I'm with Blizzard, it looks really nice (although I'm not sure about the colour ). The bottom of the windows looks a bit flat but that may just be the angle/lighting. Link to comment https://gtaforums.com/topic/422482-my-first-3d-car-model/#findComment-1059434931 Share on other sites More sharing options...
Blizzard14 Posted August 21, 2009 Share Posted August 21, 2009 (edited) About the color, instead of Blue, make it black, and the green, make it dark red. It'll look better. Hold on a bit, i'll edit this post so you can see an example. Couldn't find a paintjob that gave me exactly like I said, but just switch the colors around, and picture your car like that. Sorry if i don't make sense. Edited August 21, 2009 by Blizzard14 Link to comment https://gtaforums.com/topic/422482-my-first-3d-car-model/#findComment-1059436832 Share on other sites More sharing options...
BT&T Hell Labs Posted August 21, 2009 Share Posted August 21, 2009 It looks... wobbly, like a jello car. Link to comment https://gtaforums.com/topic/422482-my-first-3d-car-model/#findComment-1059436908 Share on other sites More sharing options...
philster_12 Posted August 22, 2009 Share Posted August 22, 2009 looks GOOD! Link to comment https://gtaforums.com/topic/422482-my-first-3d-car-model/#findComment-1059436981 Share on other sites More sharing options...
Pico Posted August 22, 2009 Share Posted August 22, 2009 For a first car, it's good. But in general it's far from good. Even though it's hard to see in the mesh view, because there's so many polys, your poly lay out is extremely over done and uneven. Did you apply a meshsmooth on it? If so, work on getting it to look good as a low poly model THEN adjust it to look good when smoothed. Also, your normal/smoothing groups are way too rounded. There's no good sharp lines. If you mess with meshsmooth, play with vertex weights. And adjust normals. Besides modeling problems, the car looks out of proportion. The rear bumper is WAY too long for sure. The bottom extending part doesn't go out nearly as far, and again it's not round like that. The whole car in general looks like it's got a -thinner on top, wider at the bottom- sagging kind of look to it. All due to over smoothing and improper portions. As for breaking it into parts... well you're supposed to do that WHILE modeling. You should model the car as if you're building it in real life. They don't make an entire car and THEN break it into parts. You should model the parts separately. Or at least get a general shape, then break it off and improve details. Here is an example of what I would consider a good model of an E30 Don't get discouraged though. No one is perfect at first. You took the right step in asking for a critique on your work, now you just need to work with it, it's the only way to improve. The person who modeled the car in the video above undoubtedly has modeled for quite some time. To give you hope, Dangeruss at deviantart is an awesome modeler. Here's his 3d car gallery http://dangeruss.deviantart.com/gallery/#3D-Cars I was going to post a picture of one of his first cars but it's been taken down. My point is, 5-6 years ago he wasn't nearly as good as he is now. And as far as I can tell, he's become a modeling machine. This guy just pumps out awesome car models with awesome background scenery, breathtaking watches, even photo-realistic interior home shots. For inspiration, I say look at his entire gallery on Deviantart. Some amazing things in there. Link to comment https://gtaforums.com/topic/422482-my-first-3d-car-model/#findComment-1059438438 Share on other sites More sharing options...
DuPz0r Posted August 23, 2009 Author Share Posted August 23, 2009 Thanks for the help. I've adjusted it some more, but i obviously need a lot of practice. Link to comment https://gtaforums.com/topic/422482-my-first-3d-car-model/#findComment-1059440502 Share on other sites More sharing options...
ghost of delete key Posted August 24, 2009 Share Posted August 24, 2009 HOLY POLYCOUNT, BATMAN!!! Gotta say, it looks fine for a first. Impressive. The render is weird, though. "like Jello" just about says it all. Let me guess you went NURBS-crazy, didn't ya? Stunningly liquid. On the next one, try as a goal the most poly-simple thing you can make while still looking like a car. The secret is texturing. Well applied texture can and will more than make up for lack of curvature. It's a challenge, but check out all of R*'s cars, and you can see a running design theme. More polys = better veiw renders Less polys = better gameplay Link to comment https://gtaforums.com/topic/422482-my-first-3d-car-model/#findComment-1059441419 Share on other sites More sharing options...
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