Mitorafer Posted August 20, 2009 Share Posted August 20, 2009 I always wonder if there is any opcode to set the actor speed that allows him to move fast when everything else is slow Link to comment Share on other sites More sharing options...
gtasearcher Posted August 20, 2009 Share Posted August 20, 2009 I don't think so. All the reference I found about it was setting the actor's speed in water 0A28: set_actor $ACTOR_RYDER swimming_speed_to 2.3 Link to comment Share on other sites More sharing options...
Mitorafer Posted August 20, 2009 Author Share Posted August 20, 2009 I don't think so. All the reference I found about it was setting the actor's speed in water 0A28: set_actor $ACTOR_RYDER swimming_speed_to 2.3 damn water is usless to me Link to comment Share on other sites More sharing options...
TheSiggi Posted August 20, 2009 Share Posted August 20, 2009 whats about 06AC: $TEMPVAR_FLOAT_1 = actor $PLAYER_ACTOR movement_speed can't you edit this with mathcoding? Link to comment Share on other sites More sharing options...
gtasearcher Posted August 20, 2009 Share Posted August 20, 2009 Nope, I think it just handles it to $TEMPVAR_FLOAT_1. Link to comment Share on other sites More sharing options...
2pacproducer2 Posted August 20, 2009 Share Posted August 20, 2009 What about this: 06AC: $TEMPVAR_FLOAT_1 = actor $PLAYER_ACTOR movement_speed $TEMPVAR_FLOAT_1 =+ 100.0 Link to comment Share on other sites More sharing options...
Mitorafer Posted August 20, 2009 Author Share Posted August 20, 2009 @Anyone - thanks for your help unfurtunatly the speed is the same and i tryied diffrent speeds The results are: Nothing anything is the same with or without it just one thing i couldn't find out how PLPynton did the super cj with the slow time and fast movement??? Link to comment Share on other sites More sharing options...
ZAZ Posted August 20, 2009 Share Posted August 20, 2009 So far I know used PLPynton the move opcode 083C: for his SuperCJ mod and let him do running animation. CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Deji Posted August 20, 2009 Share Posted August 20, 2009 Easy work... But time consuming if you wanna do it right. To speed up a players actions (via speeding up animation) you must first find ALL the animations that you want sped up. So you must find out the animation for walking, jogging, running, jumping, falling etc. {$CLEO .cs}//-------------MAIN---------------03A4: name_thread 'SPEEDY':SPEEDY_EGGBERTwait 0if0611: actor $PLAYER_ACTOR performing_animation "WALK_player" else_jump @SPEEDY_EGGBERT1 0393: actor $PLAYER_ACTOR perform_animation "WALK_player" at 10.0 times_normal_ratejump @SPEEDY_EGGBERT:SPEEDY_EGGBERT1wait 0if0611: actor $PLAYER_ACTOR performing_animation "WALK_start" else_jump @SPEEDY_EGGBERT20393: actor $PLAYER_ACTOR perform_animation "WALK_start" at 10.0 times_normal_ratejump @SPEEDY_EGGBERT1:SPEEDY_EGGBERT2wait 0if0611: actor $PLAYER_ACTOR performing_animation "WALK_shuffle"else_jump @SPEEDY_EGGBERT0393: actor $PLAYER_ACTOR perform_animation "WALK_shuffle" at 10.0 times_normal_ratejump @SPEEDY_EGGBERT2 Run the game and try walking. 'tis pretty amusing Link to comment Share on other sites More sharing options...
ZAZ Posted August 20, 2009 Share Posted August 20, 2009 Run the game and try walking. 'tis pretty amusing very nice, Deji you forgot to mention that your current scipt works with the sneak walk by key_press Alt CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
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