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TheSiggi

question about panel... active_row

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ZAZ
Okay...I'll rebuild this but 0 more question:

 

[you don't have to read this.......just the cleanup parts wink.gif )

 

 

why using different variable for panel?

one is enough or are you displaying more than one at same time?

[email protected] = create panel

then you need only

remove panel [email protected]

 

why using for each weapon it's own load model part

just submit the value of the modelID to the variable before going sub

 

$X1 = 351

gosub @2145

01B2: give_actor $PLAYER_ACTOR weapon 27 ammo 100

 

:2145

0247: load_model $X1

 

 

 

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TheSiggi

 

Okay...I'll rebuild this but 0 more question:

 

[you don't have to read this.......just the cleanup parts wink.gif )

 

 

why using different variable for panel?

one is enough or are you displaying more than one at same time?

[email protected] = create panel

then you need only

remove panel [email protected]

 

why using for each weapon it's own load model part

just submit the value of the modelID to the variable before going sub

 

$X1 = 351

gosub @2145

01B2: give_actor $PLAYER_ACTOR weapon 27 ammo 100

 

:2145

0247: load_model $X1

like removing $WPMENU_PANEL and then re-define it in the next loop?

 

 

 

but wahtas about the

$WMENU_ROW$WPMENU_MELEE_ROW 

 

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TheSiggi

but I also can use $WPMENU ?

 

just remove it and re-define it :

 

 

08DA: remove_panel $WMENU_PANEL jump @WPMENU_CLEANUP_1:WPMENU_MELEEwait 10008D4: $WPMENU_PANEL = create_panel_with_title 'WMENU1' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1   // Weapon select08DB:  set_panel $WPMENU_PANEL column 0 header 'PLA_19' data 'MELEE1' 'MELEE2' 'MELEE3' 'MELEE4' 'MELEE5' 'MELEE6' 'MELEE7' 'MELEE8' 'MELEE9' 'MELEE10' 'DUMMY' 'DUMMY'        // Brassknuckle // Golfclub // Nitestick // Knife //  Bat //  Shovel // Poolcue // Katana // Chainsaw // back // 090E: set_panel $WPMENU_PANEL active_row 0:WPMENU_MELEE_100001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @WPMENU_CLEANUP_2 00D6: if 00E1:   player 0 pressed_key 15 jf @WPMENU_MELEE_21jump @WPMENU_CLEANUP_2 :WPMENU_MELEE_21if 00E1:   player 0 pressed_key 16 jf @WPMENU_MELEE_10 03E6: remove_text_box 08D7: $WPMENU_ROW = panel $WPMENU_PANEL active_row 0008: $WPMENU_ROW += 1 if 0038:   $WPMENUROW == 1 jf @WPMENU_MELEE_32gosub @WPMENU_MELEE_BRASSKNUCKLE01B2: give_actor $PLAYER_ACTOR weapon 1 ammo 1 // Load the weapon model before using this 0249: release_model #BRASSKNUCKLE jump @WPMENU_MELEE_10

 

 

 

EDIT://

 

PS:

out of topic?

 

Who submitted the new 'insert code' systhem????

Edited by The_Siggi

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ZAZ

 

but I also can use $WPMENU ?

just remove it and re-define it :

yes

 

EDIT://

 

PS:

out of topic?

 

Who submitted the new 'insert code' systhem????

der Electrolurch vielleicht, was ist denn jetzt anders?

 

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TheSiggi
but I also can use $WPMENU ?

just remove it and re-define it :

yes

 

EDIT://

 

PS:

out of topic?

 

Who submitted the new 'insert code' systhem????

der Electrolurch vielleicht, was ist denn jetzt anders?

Sorry not Germans^^

 

@ZAZ: Wenn ich einen Code eingeben will, kommt immer so ein 'panel' (in das man den Code eingeben muss) sowie beim IMG und http:// oder spoiler butten.......das nervt mad.gif

immer irgendeinen Buchstaben da eingeben zu müssen und dann wieder durch den Code ersetzen müssen

 

@all the others ^ => my 'code' button sucks........

 

@topic:

 

how do I remove refences to a row?

same as panel?

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ZAZ

 

but I also can use $WPMENU ?

PS:

out of topic?

Who submitted the new 'insert code' systhem????

 

@ZAZ: Wenn ich einen Code eingeben will, kommt immer so ein 'panel' (in das man den Code eingeben muss) sowie beim IMG und http:// oder spoiler butten.......das nervt mad.gif

immer irgendeinen Buchstaben da eingeben zu müssen und dann wieder durch den Code ersetzen müssen

 

@all the others ^ => my 'code' button sucks........

same as panel?

ich kenne das, weiß nicht was es verursacht, swizzers, hijacker?(werbe-browser leisten wie ICQsuchleiste usw.)

vielleicht hilft Browser-neu-installation. Which browser do you use?

By me it's normal since I backedup my system

 

 

@topic:

 

how do I remove refences to a row?

same as panel?

row or columne?

columne: no need, just overwrite the content

row? it's just a function of the panel with output

 

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TheSiggi

@ZAZ:

 

Firefox 3.5

 

@topic:

 

I don't want to use so many locals....so I'll use the remove and re-define stuff

 

but I'm not quite sure whether I could use the same panel and just edit the content (>columne)

 

 

EDIT://

 

reinstalled firefox but it's still the same sh*t

 

 

Enter the text to be formatted
xxx

 

 

quote button is the same crab

Edited by The_Siggi

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ZAZ
@ZAZ:

 

Firefox 3.5

 

 

ich auch. bist du vor kurzen auf einer fremden suchmachinenseite gelandet?

was ist bei dir als startseite eingetragen, wenn du die windows-Internetoptionen aufrufst?

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TheSiggi

google+firefox

 

aber die Sache hat sich erledigt....komplete sektion von firefox plattgemacht und windows gefilzt und nochmalö runtergeladen und jetzt läufts wieder normal tounge.gif

 

sag mal ZAZ....du hast beruflich siecher viel mit Computern zu tun, was?

 

Du bist ein Universal-genie XD

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ZAZ
google+firefox

 

aber die Sache hat sich erledigt....komplete sektion von firefox plattgemacht und windows gefilzt und nochmalö runtergeladen und jetzt läufts wieder normal tounge.gif

 

sag mal ZAZ....du hast beruflich siecher viel mit Computern zu tun, was?

 

Du bist ein Universal-genie XD

nee, beruflich schraube ich Mashinen zusammen

würd echt gern wissen, was die Eingabefenterchen verurscht

meinst du es reicht, wenn man den firefox nur neu installiert?

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TheSiggi

kleinen Moment.....

yeah....it's enough...but you have to unstall firefox....and delete all of your bookmarks....then it's okay

 

@everybody:

 

 

if andYou'are.Using. (#FIREFOX V.3.5)You.have.Problems with_button (code/spoiler/quote)jf @ codingsectionjump @firefox.com 

lol.giflol.giflol.giflol.giflol.giflol.gif

 

download 3.5 and deinstall your current version of firefox and reinstall it

 

 

 

EDIT://

 

 

 

thats the problem:

 

When you want to enter a sub-menu (for example handguns)

the old text won't disappear it will just be overwritten by the new text so you can't read the text very well.....so there is a little mistake in this part:

 

 

 

 

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------03A4: name_thread 'WPMENU' :WPMENU_100001: wait 20 ms 00D6: if and0256:   player $PLAYER_CHAR defined 03EE:   player $PLAYER_CHAR controllable 80DF:   not actor $PLAYER_ACTOR driving 004D: jump_if_false @WPMENU_100A8D: [email protected] = read_memory 9867536 size 4 virtual_protect 0 if and04A4:   [email protected] == 0x41524D53 //checks if [email protected] = ARMSjf @WPMENU_1001B4: set_player $PLAYER_CHAR can_move 0 03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 0826: enable_hud 0 jump @WPMENU_21:WPMENU_21wait 1000512: show_permanent_text_box 'WARDH3'  // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select an item.~N~~k~~PED_SPRINT~ View~N~~k~~VEHICLE_ENTER_EXIT~ Back08D4: $WMENU_PANEL = create_panel_with_title 'WMENU1' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1   // Weapon select08DB:  set_panel $WMENU_PANEL column 0 header 'PLA_19' data 'WMENU2' 'WMENU3' 'WMENU4' 'WMENU5' 'WMENU6' 'WMENU7' 'WMENU8' 'WMENU9' 'WMENU10' 'WMENU11' 'DUMMY' 'DUMMY'        // Melee // Handguns // Shotguns // SMGs //  Assualt Rifles //  Rifles // Explosives // Special Equipment 090E: set_panel $WMENU_PANEL active_row 0jump @WPMENU_22:WPMENU_220001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @WPMENU_CLEANUP 00D6: if 00E1:   player 0 pressed_key 15 jf @WPMENU_32jump @WPMENU_CLEANUP:WPMENU_3200D6: if 00E1:   player 0 pressed_key 16 004D: jump_if_false @WPMENU_22 03E6: remove_text_box 08D7: $WMENU_ROW = panel $WMENU_PANEL active_row 0008: $WMENU_ROW += 1 00D6: if 0038:   $WMENU_ROW == 1 jf @WPMENU_43 jump @WPMENU_MELEE:WPMENU_43if0038:   $WMENU_ROW == 2jf @WPMENU_54 08DA: remove_panel $WMENU_PANEL jump @WPMENU_HGUNS:WPMENU_54if0038: $WMENU_ROW == 3jf @WPMENU_6508DA: remove_panel $WMENU_PANEL jump @WPMENU_SGUNS:WPMENU_65if0038: $WMENU_ROW == 4jf @WPMENU_7608DA: remove_panel $WMENU_PANEL jump @WPMENU_SMGS:WPMENU_76if0038: $WMENU_ROW == 5jf @WPMENU_8708DA: remove_panel $WMENU_PANEL jump @WPMENU_ARS:WPMENU_87if0038: $WMENU_ROW == 6jf @WPMENU_9808DA: remove_panel $WMENU_PANEL jump @WPMENU_RIFLES:WPMENU_98if0038: $WMENU_ROW == 7jf @WPMENU_11008DA: remove_panel $WMENU_PANEL jump @WPMENU_SPECIAL_WEAPONS:WPMENU_110if0038: $WMENU_ROW == 8jf @WPMENU_12008DA: remove_panel $WMENU_PANEL jump @WPMENU_EXPLOSIVES:WPMENU_120if0038: $WMENU_ROW == 9jf @WPMENU_12308DA: remove_panel $WMENU_PANEL jump @WPMENU_SPECIAL_EQUIPMENT:WPMENU_123if0038: $WMENU_ROW == 10jf @WPMENU_13408DA: remove_panel $WMENU_PANEL jump @WPMENU_CLEANUP:WPMENU_134if0038: $WMENU_ROW == 11jf @WPMENU_2208DA: remove_panel $WMENU_PANEL jump @WPMENU_CLEANUP:WPMENU_MELEEwait 10008D4: $WMENU_PANEL = create_panel_with_title 'WMENU1' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1   // Weapon select08DB:  set_panel $WMENU_PANEL column 0 header 'PLA_19' data 'MELEE1' 'MELEE2' 'MELEE3' 'MELEE4' 'MELEE5' 'MELEE6' 'MELEE7' 'MELEE8' 'MELEE9' 'MELEE10' 'DUMMY' 'DUMMY'        // Brassknuckle // Golfclub // Nitestick // Knife //  Bat //  Shovel // Poolcue // Katana // Chainsaw // back // 090E: set_panel $WMENU_PANEL active_row 0:WPMENU_MELEE_100001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @WPMENU_CLEANUP00D6: if 00E1:   player 0 pressed_key 15 jf @WPMENU_MELEE_21jump @WPMENU_CLEANUP :WPMENU_MELEE_21if 00E1:   player 0 pressed_key 16 jf @WPMENU_MELEE_10 03E6: remove_text_box 08D7: $WMENU_ROW = panel $WMENU_PANEL active_row 0008: $WMENU_ROW += 1 if 0038:   $WMENU_PANEL_ROW == 1 jf @WPMENU_MELEE_32gosub @WPMENU_MELEE_BRASSKNUCKLE01B2: give_actor $PLAYER_ACTOR weapon 1 ammo 1 // Load the weapon model before using this 0249: release_model #BRASSKNUCKLE jump @WPMENU_MELEE_10

 

 

if somebody is able to fix that....please help

Edited by The_Siggi

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TheSiggi

@ZAZ:

 

how do I remove the refernces to :

08D7: [email protected] = panel [email protected] active_row

?

 

Or is that not necessery because it's re-defined as

 

08D7: $WMENU_ROW = panel $WMENU_PANEL active_row

 

after creating a new panel?

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ZAZ

 

thats the problem:

 

When you want to enter a sub-menu (for example handguns)

the old text won't disappear it will just be overwritten by the new text so you can't read the text very well.....so there is a little mistake in this part:

 

 

if somebody is able to fix that....please help

the and is wrong:

 

if and04A4:   [email protected] == 0x41524D53 //checks if [email protected] = ARMSjf @WPMENU_10

 

 

 

you didn't remove the panel before showing the melee menue

 

00D6: if0038:   $WMENU_ROW == 1jf @WPMENU_43jump @WPMENU_MELEE

 

 

 

Or is that not necessery because it's re-defined as

 

08D7: $WMENU_ROW = panel $WMENU_PANEL active_row

 

after creating a new panel?

it's not necesary

 

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TheSiggi
thats the problem:

 

When you want to enter a sub-menu (for example handguns)

the old text won't disappear it will just be overwritten by the new text so you can't read the text very well.....so there is a little mistake in this part:

 

 

if somebody is able to fix that....please help

the and is wrong:

 

if and04A4:   [email protected] == 0x41524D53 //checks if [email protected] = ARMSjf @WPMENU_10

 

 

 

you didn't remove the panel before showing the melee menue

 

00D6: if0038:   $WMENU_ROW == 1jf @WPMENU_43jump @WPMENU_MELEE

 

 

 

Or is that not necessery because it's re-defined as

 

08D7: $WMENU_ROW = panel $WMENU_PANEL active_row

 

after creating a new panel?

it's not necesary

Okay....I'll try this imdeately

 

I also used the if and in my goggles mod and there were no bugs...but thanks ZAZ

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TheSiggi

I got an other question:

 

 

 

if 0038:   [email protected] == 1 jf @anylabel

 

 

what is the correct meaning of it?

 

1) the active row is 1

 

2) the active row is 1 and was selected by pressing 'Sprint'

 

 

??

 

because some other bugs occoured in my Weapon menu mod I'm working on

 

 

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ZAZ
I got an other question:

 

 

 

if 0038:   [email protected] == 1 jf @anylabel

 

 

what is the correct meaning of it?

 

1) the active row is 1

 

2) the active row is 1 and was selected by pressing 'Sprint'

 

 

??

 

because some other bugs occoured in my Weapon menu mod I'm working on

the correct meaning is: is [email protected] equal to 1 ?

smile.gif the context is missing

08D7: reads only the highlighted row and no key_press

 

 

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TheSiggi

thats an example of an new menu and a first give_actor_weapon script :

 

 

:WPMENU_SMGSwait 10008D4: [email protected] = create_panel_with_title 'WMENU1' position 29.0 145.0 width 220.0 columns 1 interactive 1 background 1 alignment 1   // Weapon select08DB:  set_panel [email protected] column 0 header 'PLA_19' data 'SMG1' 'SMG2' 'SMG3' 'SMG4' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'        // Brassknuckle // Golfclub // Nitestick // Knife //  Bat //  Shovel // Poolcue // Katana // Chainsaw // back // 090E: set_panel [email protected] active_row 0:WPMENU_SMGS_100001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @WPMENU_CLEANUP00D6: if 00E1:   player 0 pressed_key 15 jf @WPMENU_SMGS_21jump @WPMENU_CLEANUP:WPMENU_SMGS_21if 00E1:   player 0 pressed_key 16 jf @WPMENU_SMGS_10 03E6: remove_text_box 08D7: [email protected] = panel [email protected] active_row 0008: [email protected] += 1 if 0038:   [email protected] == 1 jf @WPMENU_SMGS_32gosub @WPMENU_SMGS_MICRO_UZI01B2: give_actor $PLAYER_ACTOR weapon 28 ammo 99999 // Load the weapon model before using this 0249: release_model #MICRO_UZIjump @WPMENU_SMGS_10 

 

Some strange freezes occour for 2 days cry.gif

 

I also recognized that 2 or 3 'texts' won't show up...for some reason????

 

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ZAZ
thats an example of an new menu and a first give_actor_weapon script :

Some strange freezes occour for 2 days cry.gif

 

I also recognized that 2 or 3 'texts' won't show up...for some reason????

looks good so far but I can not see the rest of the script, especially the subscript WPMENU_SMGS_MICRO_UZI

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TheSiggi

Okay here is the whole script:

 

But just for further information:

 

to activate the menu type in 'ARMS' as a cheat

 

game freezes after the following rows selected:

 

-Micro Uzi

-Ak47

and I think there was 3rd one

 

 

 

script:

 

----------------------------------------------------------------------------

Script and *.fxt have been removed to save space !!!

 

latest version is below

 

-----------------------------------------------------------------------------

 

EDIT://

 

 

I just improved the write momory part

Edited by The_Siggi

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ZAZ

 

 

game freezes after the following rows selected:

 

-Micro Uzi

-Ak47

and I think there was 3rd one

 

 

 

 

 

:WPMENU_SMGS_MICRO_UZI

 

0247: load_model #MICRO_UZI

 

jump @WPMENU_SMGS_MICRO_UZI

 

do you see the failure?

 

same by ak47

and the third should be @WPMENU_SMGS_MP5

 

and the fourth is @WPMENU_MELEE_GOLFCLUB

 

the fifth is @WPMENU_EXPLOSIVES_MOLOTOV

 

you don't need a jump to next label when it is the next codeline

 

:WPMENU_64770247: load_model #MINIGUN :WPMENU_64890001: wait 0 ms 00D6: if 0248:   model #MINIGUN available 004D: jump_if_false @WPMENU_6489

 

 

 

Edited by ZAZ

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TheSiggi

yep....but I've got a new problem:

 

whole text is disappeared?!?!?

 

I named the script WPMENU and also the text file is named WPMENU.fxt

 

(used notepad/wordpad and saved as <Unicode>WPMENU.fxt

 

the enteries are 6 charchters long....max. is 7

 

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ZAZ

 

yep....but I've got a new problem:

 

whole text is disappeared?!?!?

 

I named the script WPMENU and also the text file is named WPMENU.fxt

 

(used notepad/wordpad and saved as <Unicode>WPMENU.fxt

 

the enteries are 6 charchters long....max. is 7

Text will be displayed correct by me. Maybe you have a space anywhere.

Copy your own fxt-post and replace it with the content of your fxt file

don't forget to quit the game because the fxt must be loaded by game startup

 

wrong label in the gosub command:

 

gosub @WPMENU_SPECIAL_EQUIPMENT01B2: give_actor $PLAYER_ACTOR weapon 41 ammo 99999 // Load the weapon model before using this0249: release_model #SPRAYCAN

 

a model load sub script for SPRAYCAN don't exist

 

 

again the other failures:

 

jump @WPMENU_SMGS_MICRO_UZI

 

jump @WPMENU_SMGS_MP5

 

jump @WPMENU_MELEE_GOLFCLUB

 

jump @WPMENU_EXPLOSIVES_MOLOTOV

 

you don't need a jump to next label when it is the next codeline

 

:WPMENU_64770247: load_model #MINIGUN:WPMENU_64890001: wait 0 ms00D6: if0248:   model #MINIGUN available004D: jump_if_false @WPMENU_6489

 

 

 

Edited by ZAZ

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TheSiggi

Still without text... facedesk.gif

 

 

 

EDIT://

 

I removed the script to save space and will post the fixxed script later.....if necessary

Edited by The_Siggi

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ZAZ

 

Still without text... facedesk.gif

 

Okay here is the improved script and the whole *.fxt file:

 

 

 

 

try siggi.fxt

rechtsklick und "Ziel speichern unter" wählen

and remove yours

 

 

 

jump @WPMENU_10 by katana and chainsaw is wrong

 

 

 

:WPMENU_MELEE_98if0038:   [email protected] == 8jf @WPMENU_MELEE_120gosub @WPMENU_MELEE_KATANA01B2: give_actor $PLAYER_ACTOR weapon 8 ammo 1 // Load the weapon model before using this0249: release_model #KATANAjump @WPMENU_10:WPMENU_MELEE_120if0038:   [email protected] == 9jf @WPMENU_MELEE_123gosub @WPMENU_MELEE_CHAINSAW01B2: give_actor $PLAYER_ACTOR weapon 9 ammo 1 // Load the weapon model before using this0249: release_model #CHNSAWjump @WPMENU_10

 

 

Molotov, Teargas and Satchel is wrong

 

by switching back to upper menue does the key_press also switch imediately into the next submenue

 

 

Edited by ZAZ

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TheSiggi

you mean this part?

 

 

jump @WPMENU_EXPLOSIVES_10 

 

 

 

EDIT://

 

ah

got it....

Edited by The_Siggi

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