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[CLEO|WIP] New Races and NFS Outrun


Recommended Posts

 

NEW VERSION

 

 

N-RACES

- play the San Andreas Races with your current car

- customize the opponent cars (models, tuning, amount)

- set traffic density

- includes also the Arena races -8-Track and DirtTrack

- activate Racemenue by keypress or drive into red Marker at Racestartlocation

- 3 new Racetracks

- NFS Outrun race as additional racescript

 

DOWNLOAD

 

user posted image

 

You must drive a "streetvehicle" (no boat, heli, plane or train)

to can join a race

 

Then drive into the red marker of one of the startlocations

or activate the Racemenue by keypress, no matter where you are

 

3 startlocations are next to the original SA race startlocations

in Los Santos, San Fierro and Las Ventureas

 

2 startlocations are near Ottos Autos in San Fierro,

one at the parking lot at the east side of Pier69

the other in the car park building in the street opposite of Pier69

 

Independed of your location can you activate the Racemenue by typing following cheat:

RACE

 

To start NFS Outrun race, press N and R together

NFS Outrun race let you race against any vehicle in traffic

At first you must catch the vehicle while a bar shows the distance

You loose the race if the distance is to big

You must drive away if you reached the vehicle and win the race if the distance is big enough

 

--------------------------------------------------------------------------------------------------

N-RACES contains racetracks for the default San Andreas map

Versions with racetracks for mapmods are commig soon

Until then the old versions will be downloadable

--------------------------------------------------------------------------------------------------

 

Old versions versions to support racing map mods

like SAkina Hill, F1 Shanghai racing course

 

 

New_Races+SAkina_CleoB1 for SAKINA-hill-map mod

DOWNLOAD

Launch SAKINA-hill-map mod at

http://www.gtaforums.com/index.php?showtop...89586&hl=sakina

 

 

 

Download SAKINA-hill-map mod at

http://gta-action.gamona.de/download/download.php?id=4660

requires to install first the GAMI-installer: http://gta-action.gamona.de/downloads/download.php?id=4303

user posted image

 

 

New_Races+F1_Shanghai_Cleo for Formula 1 - Shanghai International Circuit map mod

DOWNLOAD

 

view F1_Shanghai-map mod at

 

 

 

Downloadable at

http://grandtheftauto.filefront.com/file/F...l_Circuit;83661

 

user posted image

 

 

 

New_Races+NASCAR_oval_Cleo

DOWNLOAD

 

watch NASCAR TEXAS MOTORSPEEDWAY-map mod at

 

 

 

Downloadable at

http://www.gtainside.com/en/download.php?d...tart=0&id=13727

user posted image

 

 

Edited by ZAZ
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nice work...

new race mod??

I have one thing to ask.. what is SAkina??

Launch SAKINA-hill-map mod at

http://www.gtaforums.com/index.php?showtop...89586&hl=sakina

 

 

 

Downloadable at

http://gta-action.gamona.de/downloads/download.php?id=4660

requires to install first the GAMI-installer: http://gta-action.gamona.de/downloads/download.php?id=4303

but it contain also the files for manual installation

I recomand to don't install the main.scm and gxt which comes with that download file

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Great work ZAZ !

 

Would it possible to select the cars for your Racing AIs ? coz they are driving the same car as your's, would be interesting if there is such a function biggrin.gif

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Would it possible to select the cars for your Racing AIs ? coz they are driving the same car as your's, would be interesting if there is such a function biggrin.gif

I don't know. It was my plan to let the player do the races with his current vehicle and give the opponents the same car,

to make same conditons.

If someone starts with a banshee and have for this model a fast handling, then the opponents should have the same chance.

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Hey are you still planing to add:

 

F1_Shanghai_International_Circuit

 

 

As well have you thought about adding other racing scripts and maps:

 

Dover International Speedway

Oschersleben Motor Raceway

CEA And Laguna Speedway

 

Becuase I know you did some racing scripts for some of those but not in CLEO format.

 

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Hey are you still planing to add:

 

F1_Shanghai_International_Circuit

 

 

As well have you thought about adding other racing scripts and maps:

 

Dover International Speedway

Oschersleben Motor Raceway

CEA And Laguna Speedway

 

Becuase I know you did some racing scripts for some of those but not in CLEO format.

Yes I have started with a version for F1_Shanghai

You know Oschersleben? Nice to get feedback. Maybe I will do it.

I don't know CEA And Laguna Speedway. Can you post links, please.

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Okay I can try and find them again I didnt bother keeping them since I want everything in CLEO and they required editing the main.scm but if I do I will post them.

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Narcis_speed6
we should make sakina's barriers breakable and make it something like in carbon (canyon duel ftw colgate.gif )
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  • 1 month later...
  • 2 weeks later...

 

Great work ZAZ !

 

Would it possible to select the cars for your Racing AIs ? coz they are driving the same car as your's, would be interesting if there is such a function

 

I agree, though maybe not selecting your opponents. Perhaps a field of 10 possible opponent vehicles (Banshee, Infernus , Bullet ect) which are randomly assigned at the race start. Just having six identical cars racing against each other is a little bland.

 

edit:

Or to take it a step further, having opponents assigned randomly by class, eg drift, supersport, sedan, 4x4. This would be a bit of work, but would be extremely cool.

Edited by zyonig
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Great scripts, ZAZ!

 

If you're bored  cool.gif  : How about making a script for this map:

http://www.gtainside.com/en/download.php?d...=13727&orderBy=

video:

 

Keep up the good work

Yes, I will do it, but first I release now the version for F1 Shanghai map mod

 

New_Races+F1_Shanghai_Cleo for Formula 1 - Shanghai International Circuit map mod

DOWNLOAD

 

view F1_Shanghai-map mod at

 

 

 

Downloadable at

http://grandtheftauto.filefront.com/file/F...l_Circuit;83661

 

user posted image

 

 

 

though maybe not selecting your opponents. Perhaps a field of 10 possible opponent vehicles (Banshee, Infernus , Bullet ect) which are randomly assigned at the race start. Just having six identical cars racing against each other is a little bland.

 

edit:

Or to take it a step further, having opponents assigned randomly by class, eg drift, supersport, sedan, 4x4. This would be a bit of work, but would be extremely cool.

I can either set them to the same model like the player drive or set a predefined groupe of models or choose the models random

By setting predefined or random breakes the intension to play the race with every car you want because if a user want to play with motorbike and gets infernus as opponent would not be good.

 

It's possible to do it in an extra version.

I will do it if you post again and say me for which version, simple San Andreas map or map mod version?

should I set predefined models or random? if predefined, which models?

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I'll download it right now.

Yes, I will do it, but first I release now the version for F1 Shanghai map mod
Thanks alot for that!
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  • 3 weeks later...

*Sorry for bumping*

ZAZ, Nice work! The best CLEO modder is ZAZ!

You known of this right?

 

Hey are you still planing to add:

 

F1_Shanghai_International_Circuit < Added

 

 

As well have you thought about adding other racing scripts and maps:

 

Dover International Speedway < Not yet

Oschersleben Motor Raceway  <Added

CEA And Laguna Speedway <I request a Laguna Seca first

 

Becuase I know you did some racing scripts for some of those but not in CLEO format.

"I add a little bit to sirusxxxx`s reply"

 

Anyway, I can tell you about the Laguna Seca. You can download the map here:

Laguna Seca V 1.0, located in gtasa.fr <It is made by ParoXum

 

There are 2 locations to choose from, Threep`s Relocated Laguna Seca (North of SF) or Paroxum`s location (Empty space on the beach) wink.gif

 

If you wanted Threep`s, you need to join KCG first! that_guy2057_evilgrin.gif

I cannot give you the exact link cause it`s forbidden.

 

If you have joined KCG, go to San Andreas > Showroom > Maps > Laguna Seca Relocated, and you`ll see everything you need. tounge.gif

 

That`s what I request for you ZAZ. Good luck. smile.gif

 

*Edit*

Actually, there is already a race on Threep`s Relocated Laguna Seca Version, but the AIs are bad. Maybe you could make a better ones?

There is no race mod for Paroxum`s location.

Edited by XX3
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Great, but... when i enter a race my speedometer mess up, and when i exit a car and then enter my game crashes. Any suggestions?

user posted image

Textur- and textdraw-conflict

The racescript can't support speedometers because it needs allied codes to display the infos about time, placement, etc.

and to show the maps at the beginning.

Speedometerscripts must have a check for the mission state to prevent that otherwise don't use it.

Your only chance will be to exit and enter the car after the start

 

 

 

 

 

 

 

 

 

 

 

 

*Sorry for bumping*

ZAZ, Nice work! The best CLEO modder is ZAZ!

You known of this right?

 

Hey are you still planing to add:

 

F1_Shanghai_International_Circuit < Added

 

 

As well have you thought about adding other racing scripts and maps:

 

Dover International Speedway < Not yet

Oschersleben Motor Raceway  <Added

CEA And Laguna Speedway <I request a Laguna Seca first

 

Becuase I know you did some racing scripts for some of those but not in CLEO format.

"I add a little bit to sirusxxxx`s reply"

 

Anyway, I can tell you about the Laguna Seca. You can download the map here:

Laguna Seca V 1.0, located in gtasa.fr <It is made by ParoXum

 

There are 2 locations to choose from, Threep`s Relocated Laguna Seca (North of SF) or Paroxum`s location (Empty space on the beach) wink.gif

 

If you wanted Threep`s, you need to join KCG first! that_guy2057_evilgrin.gif

I cannot give you the exact link cause it`s forbidden.

 

If you have joined KCG, go to San Andreas > Showroom > Maps > Laguna Seca Relocated, and you`ll see everything you need. tounge.gif

 

That`s what I request for you ZAZ. Good luck. smile.gif

 

*Edit*

Actually, there is already a race on Threep`s Relocated Laguna Seca Version, but the AIs are bad. Maybe you could make a better ones?

There is no race mod for Paroxum`s location.

Yes, i will do it. Do you have Laguna Seca at san Fierro or at Los Santos?

 

 

 

 

 

 

 

Great scripts, ZAZ!

If you're bored  cool.gif  : How about making a script for this map:

http://www.gtainside.com/en/download.php?d...=13727&orderBy=

video:

 

 

And here is the New_Race version for NASCAR TEXAS MOTORSPEEDWAY

 

New_Races+NASCAR_oval_Cleo

DOWNLOAD

user posted image

 

 

Edited by ZAZ
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Mine`s at San Fierro. Which is Threep`s location. <For SF, it already has a race script.

But I guess you can try one cause I dont really like the AI`s of the race script in SF ones, they spun many times when racing, so I always win. Sometimes get boring though.

But, it`s your choice, LS only, SF only, or two of them. Good luck.

I might say it is better, two of them.

 

Before you start scripting for SF ones, should I ask permission first to threep?

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  • 2 weeks later...
  • 2 months later...

ZAZ

 

Can you randomize the wheels that the racing opponent car's spawn with?

 

 

 

Also you can get the CEA Speedway 1.0 (beach/lighthouse version) and the Laguna Seca v1.1 from this link:

French GTA Site

 

 

 

 

 

Final thought I think it would be wicked if you could add all the race maps in one game and then have all the scripted races for them. You would probably need the SA limiter to increase the limits and a map editor to make roads to each desination. I know in the past I had the cea speedway 1.0 I think under the San Ferrio Red Bridge in the corner of the ne corner of the island.

Edited by sirusxxxx
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  • 7 months later...

 

Hey zaz, im currently working on a mod called "deathrace" but Im finding it hard to create a race, whith the countdown, and 4 other cars, and the marks, can you make a template for me? where I just have to edit the Cars being used and the coordinates? or could you help me in this mod, I just need a simple race script for 4 cars, please email me at rodolfovaldez17 @ ymail.com or just reply here with a simple template for me, thanks

 

Racemission?

 

DEFINE MISSION 35 AT @CPRACE           // Race Tournament / 8-track / Dirt Track

 

It's a big complex multiple master script

 

but it's really easy to change the checkpoints

 

there are 26 tables with coords allocations for each race which you can choose in the race menue

find them at this label:

 

:CPRACE_208120871: init_jump_table $RACE_INDEX total_jumps 27 default_jump 0 @CPRACE_46262 jumps 0 @CPRACE_21070 1 @CPRACE_21616 2 @CPRACE_22058 3 @CPRACE_22740 4 @CPRACE_23422 5 @CPRACE_24164 6 @CPRACE_25116 0872: jump_table_jumps 7 @CPRACE_26038 8 @CPRACE_27092 9 @CPRACE_28206 10 @CPRACE_28894 11 @CPRACE_29612 12 @CPRACE_30204 13 @CPRACE_30802 14 @CPRACE_32150 15 @CPRACE_33528 0872: jump_table_jumps 16 @CPRACE_34456 17 @CPRACE_35318 18 @CPRACE_36240 19 @CPRACE_36982 20 @CPRACE_38120 21 @CPRACE_40068 22 @CPRACE_42256 23 @CPRACE_43154 24 @CPRACE_44052 0872: jump_table_jumps 25 @CPRACE_44980 26 @CPRACE_45529 -1 @CPRACE_46262 -1 @CPRACE_46262 -1 @CPRACE_46262 -1 @CPRACE_46262 -1 @CPRACE_46262 -1 @CPRACE_46262 -1 @CPRACE_46262 :CPRACE_210700007: [email protected] = 1492.407 0007: [email protected] = -1872.365 0007: [email protected] = 15.8

 

 

 

furthermore have the tables imortant settings

 

1. the amount of checkpoints0006: [email protected] = 12it must fit the amount of your inserted x,y,z positions2.the amount of race cars0006: [email protected] = 6as well as ped ids for driver and people and car ids for the carsand a setting to access inside races, can't remember which

 

 

Install

New_Races_CleoB1 for the simple San Adreas map and try it to modify

open NewRaces.cm and find the tables at 0871: init_jump_table [email protected]

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Ok so wait, on the list of coords, how do they go in order, is it

 

 

:[email protected] = 1492.407   x (point 1)[email protected] = -1872.365  y (point 1)[email protected] = 15.8          z (point 1)[email protected] = 1384.262   x (point 2)  [email protected] = -1872.015  y (point 2)[email protected] = 12.3828     z (point 2)

 

or how is each coordinate point grouped? (sorry im new to master scripts)

Nevermind, I figured it out colgate.gif and I found out what race to edit, thanks zaz, and if you ever remember that part in the script where you can edit what type of cars (so theyre not just all the same), it would be nice to know tounge2.gif

 

--------------------------

Race selector

--------------------------

 

NewRaces.cmthis is the race selectorat script beginn:0AB4: [email protected] = var 87//-- var 87 can be controled from starter scriptat jumptable:init_jump_table [email protected] value of the local [email protected] in the jumptable selects the jump to the inserted labelif [email protected] is equal to 3 it jumps to  :NEWRACE_245723 @NEWRACE_24572the tabels are subscripts and must end with return

 

 

--------------------------

Skip Racemenue

--------------------------

 

This var can skip the racemenue and start the race immediately0AB4: [email protected] = var 850AB3: var 85 = 0//-- skip race menue0AB3: var 85 = 1// --start with racemenue

 

 

 

 

--------------------------

select and start race

--------------------------

 

NewRace_Starter.csthis setting starts immediately the race of 13th table, San Fierro Fastlane0AB3: var 87 = 12 0AB3: var 85 = 0the jumptable in the racemission selects this label to jump:12 @NEWRACE_32010(Attension, the labelnames change after editing and recompiling)

 

 

--------------------------

Custom RaceStarter script

--------------------------

Take the script below

it contains the settings to start the 13th racetable, San Fierro Fastlane

by keypress F6 while in car

 

 

-------------------------------------------------------------------------

change car model var

------------------------------------------------------------------------

 

I made the script to give every driver the same car like player

 

You must first change the local var in the create_car line

change

[email protected]

into

[email protected]([email protected],16i)

 

 

[email protected]([email protected],16i) = Car.Create([email protected], [email protected]([email protected],16f), [email protected]([email protected],16f), [email protected]([email protected],16f))

 

into

 

[email protected]([email protected],16i) = Car.Create([email protected]([email protected],16i), [email protected]([email protected],16f), [email protected]([email protected],16f), [email protected]([email protected],16f))

 

 

 

-------------------------------------------------------------------------

set car ID

------------------------------------------------------------------------

 

 

find the settings for the 13th race at the end of it's race table

 

 

[email protected] = 16//the amount of checkpoints must fit the amount of your inserted x,y,z positions [email protected] = 6// amount of cars, 6 = maximum 04AF: [email protected] = 7 // Peds 04AF: [email protected] = 7 // Peds04AF: [email protected] = 7 // Peds 04AF: [email protected] = 7 // Peds 04AF: [email protected] = 7 // Peds 04AF: [email protected] = 7 // Peds 04AF: [email protected] = 559 // Car ID 04AF: [email protected] = 589 // Car ID04AF: [email protected] = 559 // Car ID 04AF: [email protected] = 565 // Car ID 04AF: [email protected] = 558 // Car ID 04AF: [email protected] = 522 // Car ID

 

 

--------------------------

Custom RaceStarter script contains the settings to start the 13th racetable, San Fierro Fastlane

by keypress F6 while in car

 

{$CLEO .cs}:MyRace_Starter///////////HEAD/////////////thread 'MYRCST' wait 2000 0A95: enable_thread_saving [email protected] = 0 [email protected] = 0 [email protected] = 0 [email protected] = 0 0AB3: var 84 = 0 0AB3: var 88 = 8 ////////////////////////////////////////////////////////////////////////////////////////////////////////////:MyRaceStarter_58wait 0 if   Player.Defined($PLAYER_CHAR)jf @MyRaceStarter_422 if  $ONMISSION == 0 jf @MyRaceStarter_422 if 0AB0:   key_pressed 117// press key F6 jf @MyRaceStarter_58 00BA: show_text_styled GXT 'TRACE_1' time 1000 style 2  // Race Tournament///////////////////////////////////////////////////////////////////////0AB3: var 87 = 12//-- selects the 13th racetable  ( 12 @NEWRACE_32010)0AB3: var 85 = 0//-- skip racemenue //////////////////////////////////////////////////////jump @MyRaceStarter_146 :MyRaceStarter_146if   Actor.Driving($PLAYER_ACTOR)jf @MyRaceStarter_422 if and84C8:   not actor $PLAYER_ACTOR driving_flying_vehicle 84A7:   not actor $PLAYER_ACTOR driving_boat jf @MyRaceStarter_422 wait 50 $ONMISSION = 1 0AB3: var 89 = 0 Player.CanMove($PLAYER_CHAR) = False0A94: start_custom_mission "NEWRACES"  /////////////////////////////////////////////////////////----Loop while mission:MyRaceStarter_220wait 0 if   Player.Defined($PLAYER_CHAR)jf @MyRaceStarter_220 if  $ONMISSION == 0 jf @MyRaceStarter_276 03F0: enable_text_draw 0 0AB4: [email protected] = var 84 jump @MyRaceStarter_58 :MyRaceStarter_2760AB4: [email protected] = var 89 if  [email protected] > 1 jf @MyRaceStarter_220//-------- Reward text 03F0: enable_text_draw 1 03E4: enable_text_draw_align_right 0 0341: unknown_text_draw_flag 0 0343: set_text_draw_linewidth 640.0 0348: enable_text_draw_proportional 1 0345: enable_text_draw_background 0 033F: set_text_draw_letter_size 1.3 3.36 0342: enable_text_draw_centered 1 081C: draw_text_outline 2 RGBA 0 0 0 255 0349: set_text_draw_font 3 0904: get_interface 6 color_RGBA_to [email protected] [email protected] [email protected] [email protected] 0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 045A: draw_text_1number 320.0 155.333 GXT 'WINNER' number [email protected]  // WINNER!~n~~w~$~1~jump @MyRaceStarter_220 :MyRaceStarter_422jump @MyRaceStarter_58

 

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About the speedometer problem - I'm pretty sure you use the one from Keiby Team, where after their release of this mod, they have found this problematic bug. The original author said that he will update it but when he gona have time, where already have past 2 years from now from my last P.M. to him. This bug can occurre and crash your game even if you don't use ZAZ mods.

 

So is best to not used it anymore. I don't see any update in the future on this mod, only if someone will fix it with or not authors approvement.

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  • 2 weeks later...

 

I can either set them to the same model like the player drive or set a predefined groupe of models or choose the models random

By setting predefined or random breakes the intension to play the race with every car you want because if a user want to play with motorbike and gets infernus as opponent would not be good.

 

It's possible to do it in an extra version.

I will do it if you post again and say me for which version, simple San Andreas map or map mod version?

should I set predefined models or random? if predefined, which models?

 

 

 

 

Just totally missed your reply tounge2.gif

 

I would like to ask if u can still make me an extra version now, and a Simple San Andreas Map is preferred.

 

I also think that ZAZ you could predefine models into several groups, like :

 

1. Exotics

eg: Infernus, bullet, cheetah, Banshee, Turismo

 

 

2. Bikes

eg: PCJ600, FCR900, Freeway, Faggio, Sanchez, Quad

 

 

3. Tuners

eg: Sultan, Elegy, Jester, Flash

 

 

4. Muscles and lowriders

eg: Sabre, Clover, Savanna, Blade

 

 

5. Standard Sedans

eg: Sunrise, sentinel, Washington, Premier, Elegent

 

 

6. Offroad

eg: Huntley, Rancher, Monster, Landstalker, Dune

 

 

7. Trucks

eg: Box Ville, Linerunner, Roadtrain, Yankee, Picador, Sadler

 

 

8. Emergency, and enforcement cars

eg: Ambulance, Fire Truck, Police cars, Taxi

 

9. Specials

eg: Dumper, Hotdog, Vortex, Caddy, Dozer

 

 

You can feel free to edit the groups which suit u most since it is really troublesome to sort all SA cars into several groups, and mine are for your reference only

 

Look forward to the extra version !

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  • 2 weeks later...
Hey zaz, im currently working on a mod called "deathrace" but Im finding it hard to create a race, whith the countdown, and 4 other cars, and the marks, can you make a template for me? where I just have to edit the Cars being used and the coordinates? or could you help me in this mod, I just need a simple race script for 4 cars, please email me at rodolfovaldez17 @ ymail.com or just reply here with a simple template for me, thanks

 

Racemission?

 

DEFINE MISSION 35 AT @CPRACE           // Race Tournament / 8-track / Dirt Track

 

It's a big complex multiple master script

 

but it's really easy to change the checkpoints

 

there are 26 tables with coords allocations for each race which you can choose in the race menue

find them at this label:

 

:CPRACE_208120871: init_jump_table $RACE_INDEX total_jumps 27 default_jump 0 @CPRACE_46262 jumps 0 @CPRACE_21070 1 @CPRACE_21616 2 @CPRACE_22058 3 @CPRACE_22740 4 @CPRACE_23422 5 @CPRACE_24164 6 @CPRACE_25116 0872: jump_table_jumps 7 @CPRACE_26038 8 @CPRACE_27092 9 @CPRACE_28206 10 @CPRACE_28894 11 @CPRACE_29612 12 @CPRACE_30204 13 @CPRACE_30802 14 @CPRACE_32150 15 @CPRACE_33528 0872: jump_table_jumps 16 @CPRACE_34456 17 @CPRACE_35318 18 @CPRACE_36240 19 @CPRACE_36982 20 @CPRACE_38120 21 @CPRACE_40068 22 @CPRACE_42256 23 @CPRACE_43154 24 @CPRACE_44052 0872: jump_table_jumps 25 @CPRACE_44980 26 @CPRACE_45529 -1 @CPRACE_46262 -1 @CPRACE_46262 -1 @CPRACE_46262 -1 @CPRACE_46262 -1 @CPRACE_46262 -1 @CPRACE_46262 -1 @CPRACE_46262 :CPRACE_210700007: [email protected] = 1492.407 0007: [email protected] = -1872.365 0007: [email protected] = 15.8

 

 

 

furthermore have the tables imortant settings

 

1. the amount of checkpoints0006: [email protected] = 12it must fit the amount of your inserted x,y,z positions2.the amount of race cars0006: [email protected] = 6as well as ped ids for driver and people and car ids for the carsand a setting to access inside races, can't remember which

 

 

Install

New_Races_CleoB1 for the simple San Adreas map and try it to modify

open NewRaces.cm and find the tables at 0871: init_jump_table [email protected]

Omfg that's exactly what I needed, Thanks! Btw what program do you use to edit the car paths? For custom maps? I tried one that I found on gtagarage but I didn't know how to use it confused.gif

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Hey zaz, im currently working on a mod called "deathrace" but Im finding it hard to create a race, whith the countdown, and 4 other cars, and the marks, can you make a template for me? where I just have to edit the Cars being used and the coordinates? or could you help me in this mod, I just need a simple race script for 4 cars, please email me at rodolfovaldez17 @ ymail.com or just reply here with a simple template for me, thanks

 

Racemission?

 

DEFINE MISSION 35 AT @CPRACE           // Race Tournament / 8-track / Dirt Track

 

It's a big complex multiple master script

 

but it's really easy to change the checkpoints

 

there are 26 tables with coords allocations for each race which you can choose in the race menue

find them at this label:

 

:CPRACE_208120871: init_jump_table $RACE_INDEX total_jumps 27 default_jump 0 @CPRACE_46262 jumps 0 @CPRACE_21070 1 @CPRACE_21616 2 @CPRACE_22058 3 @CPRACE_22740 4 @CPRACE_23422 5 @CPRACE_24164 6 @CPRACE_25116 0872: jump_table_jumps 7 @CPRACE_26038 8 @CPRACE_27092 9 @CPRACE_28206 10 @CPRACE_28894 11 @CPRACE_29612 12 @CPRACE_30204 13 @CPRACE_30802 14 @CPRACE_32150 15 @CPRACE_33528 0872: jump_table_jumps 16 @CPRACE_34456 17 @CPRACE_35318 18 @CPRACE_36240 19 @CPRACE_36982 20 @CPRACE_38120 21 @CPRACE_40068 22 @CPRACE_42256 23 @CPRACE_43154 24 @CPRACE_44052 0872: jump_table_jumps 25 @CPRACE_44980 26 @CPRACE_45529 -1 @CPRACE_46262 -1 @CPRACE_46262 -1 @CPRACE_46262 -1 @CPRACE_46262 -1 @CPRACE_46262 -1 @CPRACE_46262 -1 @CPRACE_46262 :CPRACE_210700007: [email protected] = 1492.407 0007: [email protected] = -1872.365 0007: [email protected] = 15.8

 

 

 

furthermore have the tables imortant settings

 

1. the amount of checkpoints0006: [email protected] = 12it must fit the amount of your inserted x,y,z positions2.the amount of race cars0006: [email protected] = 6as well as ped ids for driver and people and car ids for the carsand a setting to access inside races, can't remember which

 

 

Install

New_Races_CleoB1 for the simple San Adreas map and try it to modify

open NewRaces.cm and find the tables at 0871: init_jump_table [email protected]

Omfg that's exactly what I needed, Thanks! Btw what program do you use to edit the car paths? For custom maps? I tried one that I found on gtagarage but I didn't know how to use it confused.gif

You have to distinguish between the car paths stored in gta3.img: nodes.dat and carrec paths stored in data\paths\carrec.img

 

The cars of default races in San Andreas drive along paths of nodes.dat. From nodes0.dat till nodes63.dat.

You can create such paths with Ashratts patheditor but it's very difficult.

 

The cars of the races for mapmods drives along carrec paths. You can create carrec path with a cleo script from Seemann

Read here about creating carrec paths

 

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  • 1 month later...

Zaz, do you know where in the script its safe to add opcodes that affect the drivers? Like i want to attatch an object to a car in the race, i tried it with a cleo script and using the random car opcode but didnt seem to work.

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