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[Q] NET Framework 1.1 after 3.0


ZAZ
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Everybody know SAMI (San Andreas Mod Installer)

SAMI requires to install NET Framework 1.1 to can work.

 

Well, I got a my PC in Jan.2009 to can play GTA4 and installed the old WinXP, then sp1, then sp3

then my most important apps, ViceCity, San Andreas and GTA4

Now NET Framework 2.0 and NET Framework 3.0 is installed

 

To can use SAMI I must install NET Framework 1.1

but this is messing up my system.

Does anybody know a way to feign SAMI that NET Framework 1.1 is installed?

 

What I tried is to install 1.1 and then 3.5 but GTA4 wont work then

I think it was messing up GFWL

 

 

Edited by ZAZ
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supermortalhuman

Damn, sounds like trouble. Maybe there is a way for a certain DLLs and other dependacies to be in the same folder (like d3d9 hacks) but the framework has SO many files it would be hard to find it if you unpack the installer (not install, but unpack it - never used any of the utilities out there for it though). I wonder if it is worth a try to unpack it and put it ALL in the folder. Maybe if it works, then just delete some files at a time and keep testing.

 

What do you use SAMI for mostly? Is there a way to go around it (manual install)?

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Damn, sounds like trouble. Maybe there is a way for a certain DLLs and other dependacies to be in the same folder (like d3d9 hacks) but the framework has SO many files it would be hard to find it if you unpack the installer (not install, but unpack it - never used any of the utilities out there for it though). I wonder if it is worth a try to unpack it and put it ALL in the folder. Maybe if it works, then just delete some files at a time and keep testing.

 

What do you use SAMI for mostly? Is there a way to go around it (manual install)?

It's dotnetfx.exe

I can't remember if it first unpack files but I think it installs immediately after confirming

I wonna provide mods which includes ca. 100 files for gta3.img

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  • 3 months later...

@ZAZ, I don't recommand you to use SAMI. I did use it some times and it mostly f*cked up my gta3.img.

 

I'd recommand you to use a method I guess you DID use before, that external img thingy with gta.dat editing. Now you might say: "but I want to replace models!" Well there's a fix for that too:

-go to {San An folder}\data\maps\generic- find dynamic.ide and dynamic2.ide- open them with Notepad- there'd ya go, you can search for models there, and re-allocate their memory IDs to other files, which can also be in an external IMG; also, you can put new dynamic.ide-s there loaded by editing gta.dat 

 

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@ZAZ, I don't recommand you to use SAMI. I did use it some times and it mostly f*cked up my gta3.img.

 

I'd recommand you to use a method I guess you DID use before, that external img thingy with gta.dat editing. Now you might say: "but I want to replace models!" Well there's a fix for that too:

-go to {San An folder}\data\maps\generic- find dynamic.ide and dynamic2.ide- open them with Notepad- there'd ya go, you can search for models there, and re-allocate their memory IDs to other files, which can also be in an external IMG; also, you can put new dynamic.ide-s there loaded by editing gta.dat 

 

Thanks for the tip. Maybe I'll try it at any time.

But my intension was to get SAMI working.

And because of "f*cked up my gta3.img."

It's because you must run "Rebuild Archive" with an other tool after installation.

Edited by ZAZ
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  • 2 years later...
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