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mataanjin

Add New Car GTA IV

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Jazbellic

Dude i need help i am getting a loading error pls help pls pls pls pls

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Jackhio

hey.....i added a car...Audi...everything was ok....except...there was no engine sound....no car horn sound...i was able to drive the car...but there was no sound...every other car was having sound but not the added car....????/...

why ?...can you plz help ?

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Jeansowaty

hey.....i added a car...Audi...everything was ok....except...there was no engine sound....no car horn sound...i was able to drive the car...but there was no sound...every other car was having sound but not the added car....????/...

why ?...can you plz help ?

Give me your newveh.ide line of the car.

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NicoandLuis

hey.....i added a car...Audi...everything was ok....except...there was no engine sound....no car horn sound...i was able to drive the car...but there was no sound...every other car was having sound but not the added car....????/...

why ?...can you plz help ?

I posted something about this issue just a page before...

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murphislaw

I have zero programming knowledge but can follow a well written set of instructions to install mods which I have done on many games, you would have seen me post here a lot sooner if I had not bothered to read and use Google for what it is intended, still I've only had the game a week.

 

I followed the advice given for the method to install added cars. With a few minor changes:

 

I copied the vehicle.img file using windows and renamed it, then opened it in OpenIV and deleted all the contents, then added my own, one car.

I copied the handling.dat file as above and deleted all entries for stock cars, then added my own, one car, renamed it.

I copied the vehicles.ide file as above and deleted all entries for stock cars, then added my own, one car, renamed it.

 

I edited the cargrp.dat as described but found too many of the new cars spawned in game, so I deleted that entry. The new car still spawned parked but far rarer. Still very occasional ped driving one. I'm using 'Simple native trainer v6.5'. I noted @ADDM's post http://gtaforums.com/topic/420911-add-new-car-gta-iv/page-24?do=findComment&comment=1064819208 and will be incorporating that in my new vehicle.ide's. I am also going to test to see if this can be used as an easier, simpler fix to the infinite taxi bug.

 

 

When editing the 'carcols.dat' I noted that the (hash)numbers had to be replaced if using the carcols values given with new cars, so I didn't use those, only the values given for the 'car3' and 'car4' sections. It all seems to work fine, but of course, I don't know the original modders intended colours. It did occur to me that changing the 'sequential' values would change stock cars and so this is why I chose not to use the modders intended new colour values.

 

I edited the 'vehoff.csv' as described further down the post in a reply. Worked fine.

 

All of the above shows added car working fine but had the infinite taxi bug after only one car and so had to install 'TrafficLoad'. This didn't work initially but I discovered my chosen ENB preset - CryENB V1 by Fabriciuz - had included an extra 'asi' loader namely 'dsound.dll'. I deleted that and it worked fine.

 

I have been wondering:

I note that in 'default.dat' under 'Object types' there is the link to 'IDE common:/data/vehicles.ide'. If this file links the vehicles.ide here then could we add the newveh.ide entry here? If so, how many instances? What would be the effect?

I also note that 'default.dat' now has 2 entries for 'HANDLING', where we added the 'newhandling.dat' reference. If we can have multiple entries in this section of this type what is the limit?

 

This has implications for mod installing. If we can have multiple 'csv', 'dat', 'ide' and 'img' files, then modders need only include these with their mods and they can be added to the game with much less editing. So there would be far fewer posts from people installing mods and getting the editing wrong. It would then not be required to use SparkIV or OpenIV to install car mods. (Except for those that want to create/edit mods). I know this works (except the CSV) because I used this method to add one car with its own unique vehicle.img, vehicle.ide and handling.dat. I am going to try this multiple times and get back to you.

 

It would be useful if someone could let me know how the 'carcols.dat' is called and whether this can have multiple instances as the 'handling.dat' does. If so maybe we can have a carcols.dat unique to each car mod and again much less editing/easier install.

 

My system:

Windows 7 x64 build 7601 (Dot net 4. C++ 2010)

Steam - GTA IV version 1.0.7.0

Steam - EFLC version 1.1.2.0

xliveless-0.999b7

Aru's ScriptHook.dll - version 0.5.1.0

OpenIV latest version.

 

 

Hope you found this informative. Thank you very much for all the very helpful instructions given in this post.

Edited by murphislaw

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murphislaw

Ok, so I have been playing with the Freq and MaxNum values in the vehicle.ide. I'm not sure if it really is true yet but editing the IDE seems to make no difference unless I change the line:

platformimg:/models/cdimages/vehicles 0 to 1, in the 'images.txt' file. The game runs whatever value is put there so the default 0 is not a gamebreaker to change.

 

The good news is I can cure the infinite taxi situation, the bad news - the problem transfers to a different car. It depends on what area of the map you are in. Certain vehicles infinitely spawn in certain areas. Another odd thing. If you follow a huge line of taxis into another area, as long as you look forward, the taxis continue. If you look behind there will be another car model in huge amounts behind you.

 

I am gradually coming to the conclusion that either a fine-tuning of the vehicle.ide is required or, more likely, that the Freq and MaxNum values are being overridden (a multiplyer?) by another file which balances the car type by area. The thing that leads me to the second conclusion is that traffic density reduces as I reduce the frequency and max number of cars affected. It seems odd to me that Rockstar would have a value in the vehicle.ide which appears to be set to ?max for almost all cars. Also, why would adding one car upset this obviously very delicate balancing? If anybody has any clue why or what that other file might be I'd appreciate a heads up. If anyone can suggest further reading on the subject that would also be helpful.

 

Two things I have noted, the number and frequency of the added car (unique newveh.ide) does not change. Presumably unless I change the Freq and MaxNum values, which I haven't done yet. The more you decrease the other cars/taxis and police vehicles, the more police vehicles spawn. I know this sounds odd but when I put the values of police vehicles to Freq=1 and MaxNum=5 there are still huge numbers of police vehicles. There seems to be a hierarchy system. It was spooky to see only massive numbers of police cars around me!!

 

You're probably wondering, why is this guy wasting his time when TrafficLoad fixes the problem? Well there are a few reasons. I think it an inelegant solution to fix a gamebug by adding further scripts that add to complexity and require system resources. Also, using an 'asi' script that is system and version dependent is a lot less efficient than fixing the true problem.

But most of all it's just a very interesting exercise, if it fails, no big deal. I've had some fun seeing the spooky effects playing with the code has.

 

There are also probably some out there who have already tried to tackle this problem in which case, either they have tried all the things I am trying and can just laugh at my ignorance. Or they may note some of the things I'm trying and it may rekindle their interest, either way, I'm having fun.

Edited by murphislaw

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MiniMe943

Having a problem adding a car... go figure...

 

I'm trying to add the Panto from GTA V (http://www.gta4-mods.com/vehicles/gta-v-panto-f28637).

 

These are the files I've got in my directories. When I start up EFLC and then TBoGT, it gets halfway through loading before crashing... I've tried to troubleshoot it myself to no avail so I come to the forums today hoping someone else can see what's wrong.

 

Thanks for taking a look. :)

 

EFLC>TBoGT>content.dat

 

# data files

GXT common/text
HTML pc/html
ANIMGRP common/data/animgrp.dat
CARCOLS common/data/carcols.dat
CARGRP common/data/cargrp.dat
PEDGRP common/data/pedgrp.dat
HANDLING common/data/handling.dat
CARGRP common/data/cargrp.dat
TIMECYCLE pc/data/timecyc.dat
VEHICLEEXTRAS common/data/VehicleExtras.dat
HANDLING common/data/newhandling.dat
VEHOFF common/data/vehOff.csv
#disable the original public_03 files
DISABLE_FILE platform:/DATA/MAPS/INTERIORS/Generic/PUBLIC_3.IDE
DISABLE_FILE platformimg:/data/maps/interiors/Generic/public_3
#add the replacement public_03 files
DELAYED_IDE pc/data/maps/interiors/rep_public_3.ide
IMG pc/data/maps/interiors/rep_public_3.img
IMGLIST common/data/images.txt
IDE common/data/default.ide
IDE common/data/vehicles.ide
IDE common/data/peds.ide
IDE common/data/newveh.ide
PLAYER pc/models/cdimages/playerped.rpf
IDE pc/data/maps/props/E2_xref.ide
IDE pc/data/maps/props/commercial/office.ide
RMPTFX pc/data/effects/gta_ep2.wpfl
IPL common/data/maps/SCENARIO2.ipl
DISABLE_FILE common:/DATA/MAPS/SCENARIO2.IPL
IPL common/data/maps/SCENARIOS.ipl
DISABLE_FILE common:/DATA/MAPS/SCENARIOS.IPL
DELAYED_IDE pc/data/maps/interiors/Int_1.ide
DELAYED_IDE pc/data/maps/interiors/Int_2.ide
DELAYED_IDE pc/data/maps/interiors/Int_3.ide
DELAYED_IDE pc/data/maps/interiors/Int_4.ide
DELAYED_IDE pc/data/maps/interiors/Int_5.ide
DELAYED_IDE pc/data/maps/interiors/Int_6.ide
DELAYED_IDE pc/data/maps/interiors/Int_7.ide
DELAYED_IDE pc/data/maps/interiors/Int_8.ide
DELAYED_IDE pc/data/maps/interiors/Int_9.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_1.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_2.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_3.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_4.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_5.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_6.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_7.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_8.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_9.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_10.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_11.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_12.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_13.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_14.ide
DELAYED_IDE pc/data/maps/interiors/E2_Int_15.ide
IDE pc/data/maps/jersey/nj_01.ide
IPL pc/data/maps/jersey/nj_01.ipl
IDE pc/data/maps/jersey/nj_02.ide
IPL pc/data/maps/jersey/nj_02.ipl
IDE pc/data/maps/jersey/nj_03.ide
IPL pc/data/maps/jersey/nj_03.ipl
IDE pc/data/maps/jersey/nj_04w.ide
IPL pc/data/maps/jersey/nj_04w.ipl
IDE pc/data/maps/jersey/nj_05.ide
IPL pc/data/maps/jersey/nj_05.ipl
IDE pc/data/maps/jersey/nj_docks.ide
IPL pc/data/maps/jersey/nj_docks.ipl
IDE pc/data/maps/jersey/nj_liberty.ide
IPL pc/data/maps/jersey/nj_liberty.ipl
IDE pc/data/maps/manhat/manhat01.ide
IPL pc/data/maps/manhat/manhat01.ipl
IDE pc/data/maps/manhat/manhat02.ide
IPL pc/data/maps/manhat/manhat02.ipl
IDE pc/data/maps/manhat/manhat03.ide
IPL pc/data/maps/manhat/manhat03.ipl
IDE pc/data/maps/manhat/manhat04.ide
IPL pc/data/maps/manhat/manhat04.ipl
IDE pc/data/maps/manhat/manhat05.ide
IPL pc/data/maps/manhat/manhat05.ipl
IDE pc/data/maps/manhat/manhat06.ide
IPL pc/data/maps/manhat/manhat06.ipl
IDE pc/data/maps/manhat/manhat07.ide
IPL pc/data/maps/manhat/manhat07.ipl
IDE pc/data/maps/manhat/manhat08.ide
IPL pc/data/maps/manhat/manhat08.ipl
IDE pc/data/maps/manhat/manhat09.ide
IPL pc/data/maps/manhat/manhat09.ipl
IDE pc/data/maps/manhat/manhat10.ide
IPL pc/data/maps/manhat/manhat10.ipl
IDE pc/data/maps/manhat/manhat11.ide
IPL pc/data/maps/manhat/manhat11.ipl
IDE pc/data/maps/manhat/manhat12.ide
IPL pc/data/maps/manhat/manhat12.ipl
IDE pc/data/maps/east/queens_m.ide
IPL pc/data/maps/east/queens_m.ipl
IDE pc/data/maps/east/queens_e.ide
IPL pc/data/maps/east/queens_e.ipl
IDE pc/data/maps/east/queens_w2.ide
IPL pc/data/maps/east/queens_w2.ipl
IDE pc/data/maps/east/bronx_e.ide
IPL pc/data/maps/east/bronx_e.ipl
IDE pc/data/maps/east/bronx_e2.ide
IPL pc/data/maps/east/bronx_e2.ipl
IDE pc/data/maps/east/brook_n.ide
IPL pc/data/maps/east/brook_n.ipl
IDE pc/data/maps/east/brook_n2.ide
IPL pc/data/maps/east/brook_n2.ipl
IDE pc/data/maps/east/bronx_w.ide
IPL pc/data/maps/east/bronx_w.ipl
IDE pc/data/maps/east/bronx_w2.ide
IPL pc/data/maps/east/bronx_w2.ipl
IDE pc/data/maps/east/brook_s.ide
IPL pc/data/maps/east/brook_s.ipl
IDE pc/data/maps/east/brook_s2.ide
IPL pc/data/maps/east/brook_s2.ipl
IPL pc/data/maps/generic/lodcull_e.ipl
# this is delayed for E2 to ensure the relevant GTAIV slods have been loaded before attempting to create
# the lodcull / streamboxes
DELAYED_IPL pc/data/maps/generic/e2_lodcull_e.ipl
IPL common/data/maps/occlu.ipl
IPL common/data/maps/ambientE2.ipl
DISABLE_FILE common:/DATA/MAPS/AMBIENT.IPL
PEDPERSONALITY common/data/pedpersonality.dat
WEAPONINFO common/data/weaponinfo.xml
EXPLOSIONFX common/data/effects/explosionFx.dat
PLSETTINGSMALE common/data/MalePlayerSettingsE2.dat
PLSETTINGSFEMALE common/data/FemalePlayerSettingsE2.dat
PLSETTINGSLIGHT common/data/PlayerSettingsLights.dat
DISABLE_FILE common:/data/radiohud.dat
DISABLE_FILE common:/data/radiologo.dat
RADIO common/data/radiohud.dat
RADIOLOGOS common/data/radiologo.dat
FONTDAT common/data/fonts.dat
FONTTXD pc/textures/fonts.wtd
CREDITS common/data/credits_pc.dat
HUDCOLOR common/data/hudcolor.dat
RADARBLIPS pc/textures/blips.wtd
WEAPONFX common/data/effects/weaponFx.dat
FTXDFILE pc/textures/frontend.wtd
FMENUFILE common/data/frontend_menus.xml
PEDVARS common/data/pedVariations.dat
HUDDAT common/data/hud.dat
HUDTXD pc/textures/hud.wtd
EPISODEVERSION common/data/EpisodeVersion.txt
FONTSTRTXD pc/textures/fonts_streamed_1.wtd
LBDATAFILE common/data/leaderboards_data.xml
LBICONSFILE pc/textures/leaderboards.wtd
TICKBOXFILE pc/textures/stats.wtd
SCROLLBAR common/data/scrollbars.dat
VISUALSETTINGS common/data/visualsettings.dat
SAVEICON common/data/saveicon.png

 

 

 

EFLC>TBoGT>common>data>images.txt

 

common/data/cdimages/script

common/data/cdimages/script_network
common/data/cdimages/carrec
pc/anim/anim
pc/anim/cuts
pc/anim/cutsprops
pc/data/maps/props/E2_xref
pc/data/maps/props/commercial/office
pc/models/cdimages/componentpeds
pc/models/cdimages/pedprops
pc/data/maps/interiors/Int_1
pc/data/maps/interiors/Int_2
pc/data/maps/interiors/Int_3
pc/data/maps/interiors/Int_4
pc/data/maps/interiors/Int_5
pc/data/maps/interiors/Int_6
pc/data/maps/interiors/Int_7
pc/data/maps/interiors/Int_8
pc/data/maps/interiors/Int_9
pc/data/maps/interiors/E2_Int_1
pc/data/maps/interiors/E2_Int_2
pc/data/maps/interiors/E2_Int_3
pc/data/maps/interiors/E2_Int_4
pc/data/maps/interiors/E2_Int_5
pc/data/maps/interiors/E2_Int_6
pc/data/maps/interiors/E2_Int_7
pc/data/maps/interiors/E2_Int_8
pc/data/maps/interiors/E2_Int_9
pc/data/maps/interiors/E2_Int_10
pc/data/maps/interiors/E2_Int_11
pc/data/maps/interiors/E2_Int_12
pc/data/maps/interiors/E2_Int_13
pc/data/maps/interiors/E2_Int_14
pc/data/maps/interiors/E2_Int_15
pc/data/maps/jersey/nj_01
pc/data/maps/jersey/nj_02
pc/data/maps/jersey/nj_03
pc/data/maps/jersey/nj_04w
pc/data/maps/jersey/nj_05
pc/data/maps/jersey/nj_docks
pc/data/maps/jersey/nj_liberty
pc/data/maps/manhat/manhat01
pc/data/maps/manhat/manhat02
pc/data/maps/manhat/manhat03
pc/data/maps/manhat/manhat04
pc/data/maps/manhat/manhat05
pc/data/maps/manhat/manhat06
pc/data/maps/manhat/manhat07
pc/data/maps/manhat/manhat08
pc/data/maps/manhat/manhat09
pc/data/maps/manhat/manhat10
pc/data/maps/manhat/manhat11
pc/data/maps/manhat/manhat12
pc/data/maps/east/queens_m
pc/data/maps/east/queens_e
pc/data/maps/east/queens_w2
pc/data/maps/east/bronx_e
pc/data/maps/east/bronx_e2
pc/data/maps/east/brook_n
pc/data/maps/east/brook_n2
pc/data/maps/east/bronx_w
pc/data/maps/east/bronx_w2
pc/data/maps/east/brook_s
pc/data/maps/east/brook_s2
#pc/anim/cuts
pc/data/cdimages/paths
pc/data/cdimages/e2_scriptTxds
pc/models/cdimages/vehicles
pc/models/cdimages/weapons_e2
pc/data/cdimages/navmeshes
pc/models/cdimages/newveh

 

 

 

EFLC>common>data>default.dat

 

#

# Object types
#
IDE common:/data/default.ide
IDE common:/data/vehicles.ide
IDE common:/data/peds.ide
ANIMGRP common:/data/animgrp.dat
HANDLING common:/data/handling.dat
VEHICLEEXTRAS common:/data/VehicleExtras.dat
PLAYER platform:/models/cdimages/playerped.rpf
PEDGRP common:/data/pedgrp.dat
CARGRP common:/data/cargrp.dat
RADIO common:/data/radiohud.dat
RADIOLOGOS independent:/textures/radio_hud.itd
WEAPONINFO common:/data/weaponinfo.xml
THROWNWEAPONINFO common:/data/thrownweaponinfo.xml
PEDPERSONALITY common:/data/pedpersonality.dat
MELEEANIMS common:/data/meleeanims.dat
ACTIONTABLE common:/data/action_table.csv
EXPLOSIONFX common:/data/effects/explosionFx.dat
VEHOFF common:/data/vehOff.csv
FMENUFILE common:/data/frontend_menus.xml
LBDATAFILE common:/data/leaderboards_data.xml
LBICONSFILE independent:/textures/Leaderboards.itd
HANDLING common:/data/newhandling.dat
HTML http:

 

 

 

EFLC>common>data>gta.dat

 

#

# Load IDEs first, then the models and after that the IPLs
#
#IMG ASSETS.IMG
IMGLIST common:/data/images.txt
#
# Water
#
WATER common:/DATA/WATER.DAT common:/DATA/WATERLOW.DAT
#
# Object types
#
IDE common:/DATA/gtxd.IDE
#props files
IDE platform:/DATA/MAPS/GENERIC/procobj.IDE
IDE platform:/DATA/MAPS/PROPS/WINDOWS/GEN_WIN.IDE
IDE platform:/DATA/MAPS/PROPS/STREET/ROOFTOP.IDE
IDE platform:/DATA/MAPS/PROPS/STREET/amenitie.IDE
IDE platform:/DATA/MAPS/PROPS/STREET/ELECBOX.IDE
IDE platform:/DATA/MAPS/PROPS/STREET/Misc.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/RUBBISH.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/BINS.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/SIGN.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/FENCES.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/WORKS.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/LAMPPOST.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/traffic.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/crates.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/Bllbrd.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/St_vend.IDE
IDE platform:/DATA/MAPS/PROPS/DOORS/EXT_DOOR.IDE
IDE platform:/DATA/MAPS/PROPS/DOORS/INT_DOOR.IDE
IDE platform:/DATA/MAPS/PROPS/LEV_DES/MINIGAME.IDE
IDE platform:/DATA/MAPS/PROPS/LEV_DES/ICONS.IDE
IDE platform:/DATA/MAPS/PROPS/LEV_DES/MISSION_INT.IDE
IDE platform:/DATA/MAPS/PROPS/industrial/industrial.IDE
IDE platform:/DATA/MAPS/PROPS/industrial/skips.IDE
IDE platform:/DATA/MAPS/PROPS/industrial/drums.IDE
IDE platform:/DATA/MAPS/PROPS/industrial/RAILWAY.IDE
IDE platform:/DATA/MAPS/PROPS/residential/lights.IDE
IDE platform:/DATA/MAPS/PROPS/residential/Soft.IDE
IDE platform:/DATA/MAPS/PROPS/residential/Bedroom.IDE
IDE platform:/DATA/MAPS/PROPS/residential/electrical.IDE
IDE platform:/DATA/MAPS/PROPS/residential/Bathroom.IDE
IDE platform:/DATA/MAPS/PROPS/residential/details.IDE
IDE platform:/DATA/MAPS/PROPS/residential/Dining.IDE
IDE platform:/DATA/MAPS/PROPS/residential/kitchen.IDE
IDE platform:/DATA/MAPS/PROPS/commercial/7_11.IDE
IDE platform:/DATA/MAPS/PROPS/commercial/clothes.IDE
IDE platform:/DATA/MAPS/PROPS/commercial/bar.IDE
IDE platform:/DATA/MAPS/PROPS/commercial/Fastfood.IDE
IDE platform:/DATA/MAPS/PROPS/commercial/Office.IDE
IDE platform:/DATA/MAPS/PROPS/commercial/Beauty.IDE
IDE platform:/DATA/MAPS/PROPS/vegetation/Ext_veg.IDE
IDE platform:/DATA/MAPS/PROPS/vegetation/Int_veg.IDE
# interior files
IDE platform:/DATA/MAPS/INTERIORS/Int_Props/PROPS_AH.IDE
IDE platform:/DATA/MAPS/INTERIORS/Int_Props/PROPS_AB.IDE
IDE platform:/DATA/MAPS/INTERIORS/Int_Props/PROPS_MP.IDE
IDE platform:/DATA/MAPS/INTERIORS/Int_Props/PROPS_SS.IDE
IDE platform:/DATA/MAPS/INTERIORS/Int_Props/PROPS_KM.IDE
IDE platform:/DATA/MAPS/INTERIORS/Int_Props/PROPS_LD.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/BROWNSTONES.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/BARS_1.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/BARS_2.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/BARS_3.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/BLOCKS.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/BLOCKS_2.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/BLOCKS_3.IDE
IDE platform:/DATA/MAPS/INTERIORS/Mission/LEVEL_1.IDE
IDE platform:/DATA/MAPS/INTERIORS/Mission/LEVEL_2.IDE
IDE platform:/DATA/MAPS/INTERIORS/Mission/LEVEL_3.IDE
IDE platform:/DATA/MAPS/INTERIORS/Mission/LEVEL_4.IDE
IDE platform:/DATA/MAPS/INTERIORS/Mission/LEVEL_5.IDE
IDE platform:/DATA/MAPS/INTERIORS/Mission/LEVEL_6.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/HOMES_1.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/HOMES_2.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/HOMES_3.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/PUBLIC_1.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/PUBLIC_2.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/PUBLIC_3.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/RETAIL_4.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/RETAIL_1.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/RETAIL_3.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/RETAIL_2.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/Indust_1.IDE
IDE platform:/DATA/MAPS/INTERIORS/Test/INTERIORS.IDE
# map files
IDE platform:/DATA/MAPS/JERSEY/NJ_01.IDE
IDE platform:/DATA/MAPS/JERSEY/NJ_02.IDE
IDE platform:/DATA/MAPS/JERSEY/NJ_03.IDE
IDE platform:/DATA/MAPS/JERSEY/NJ_04W.IDE
IDE platform:/DATA/MAPS/JERSEY/NJ_04E.IDE
IDE platform:/DATA/MAPS/JERSEY/NJ_05.IDE
IDE platform:/DATA/MAPS/JERSEY/NJ_XREF.IDE
IDE platform:/DATA/MAPS/JERSEY/NJ_docks.IDE
IDE platform:/DATA/MAPS/JERSEY/NJ_liberty.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHATXR.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT01.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT02.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT03.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT04.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT05.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT06.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT07.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT08.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT09.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT10.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT11.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT12.IDE
IDE platform:/DATA/MAPS/MANHAT/SUBWAYXR.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHATSW.IDE
IDE platform:/DATA/MAPS/EAST/EAST_XR.IDE
IDE platform:/DATA/MAPS/EAST/BROOK_N.IDE
IDE platform:/DATA/MAPS/EAST/BROOK_N2.IDE
IDE platform:/DATA/MAPS/EAST/BROOK_S.IDE
IDE platform:/DATA/MAPS/EAST/BROOK_S2.IDE
IDE platform:/DATA/MAPS/EAST/BROOK_S3.IDE
IDE platform:/DATA/MAPS/EAST/QUEENS_E.IDE
IDE platform:/DATA/MAPS/EAST/QUEENS_M.IDE
IDE platform:/DATA/MAPS/EAST/QUEENS_W.IDE
IDE platform:/DATA/MAPS/EAST/QUEENS_W2.IDE
IDE platform:/DATA/MAPS/EAST/BRONX_W.IDE
IDE platform:/DATA/MAPS/EAST/BRONX_W2.IDE
IDE platform:/DATA/MAPS/EAST/BRONX_E.IDE
IDE platform:/DATA/MAPS/EAST/BRONX_E2.IDE
#
# Scene information
#
IPL common:/DATA/INFO.ZON
IPL common:/DATA/MAP.ZON
IPL common:/DATA/MAPS/PATHS.IPL
IPL common:/DATA/MAPS/PATHS2.IPL
IPL common:/DATA/MAPS/PATHS3.IPL
IPL common:/DATA/MAPS/PATHS4.IPL
IPL common:/DATA/MAPS/CULL.IPL
#
# Occluders
#
IPL common:/DATA/MAPS/OCCLU.IPL
#
# World 2deffects
#
IPL common:/DATA/MAPS/AMBIENT.IPL
IPL common:/DATA/MAPS/SCENARIOS.IPL
IPL common:/DATA/MAPS/SCENARIOS2.IPL
# map files
IPL platform:/DATA/MAPS/JERSEY/NJ_01.IPL
IPL platform:/DATA/MAPS/JERSEY/NJ_02.IPL
IPL platform:/DATA/MAPS/JERSEY/NJ_03.IPL
IPL platform:/DATA/MAPS/JERSEY/NJ_04W.IPL
IPL platform:/DATA/MAPS/JERSEY/NJ_04E.IPL
IPL platform:/DATA/MAPS/JERSEY/NJ_05.IPL
IPL platform:/DATA/MAPS/JERSEY/NJ_docks.IPL
IPL platform:/DATA/MAPS/JERSEY/NJ_liberty.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT01.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT02.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT03.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT04.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT05.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT06.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT07.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT08.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT09.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT10.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT11.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT12.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHATSW.IPL
IPL platform:/DATA/MAPS/EAST/BROOK_N.IPL
IPL platform:/DATA/MAPS/EAST/BROOK_N2.IPL
IPL platform:/DATA/MAPS/EAST/BROOK_S.IPL
IPL platform:/DATA/MAPS/EAST/BROOK_S2.IPL
IPL platform:/DATA/MAPS/EAST/BROOK_S3.IPL
IPL platform:/DATA/MAPS/EAST/QUEENS_E.IPL
IPL platform:/DATA/MAPS/EAST/QUEENS_M.IPL
IPL platform:/DATA/MAPS/EAST/QUEENS_W.IPL
IPL platform:/DATA/MAPS/EAST/QUEENS_W2.IPL
IPL platform:/DATA/MAPS/EAST/BRONX_W.IPL
IPL platform:/DATA/MAPS/EAST/BRONX_W2.IPL
IPL platform:/DATA/MAPS/EAST/BRONX_E.IPL
IPL platform:/DATA/MAPS/EAST/BRONX_E2.IPL
#
# Interiors
#
IPL platform:/DATA/MAPS/INTERIORS/Test/INTERIORS.IPL
#
# Lod Cullers
#
IPL platform:/DATA/MAPS/GENERIC/lodcull_j.IPL
IPL platform:/DATA/MAPS/GENERIC/lodcull_m.IPL
IPL platform:/DATA/MAPS/GENERIC/lodcull_e.IPL

IDE common:/data/newveh.ide

 

 

EFLC>common>data>images.txt

 

# NOTE: The names and paths in this file are CASESENSITIVE on PS3 so don't f*ck 'em up.

#this has been ordered to reflect the order on the disk
commonimg:/data/cdimages/navgen_script
commonimg:/data/cdimages/script_network 1
platformimg:/anim/cutsprops 1
platformimg:/anim/cuts 1
platformimg:/data/maps/interiors/Int_Props/props_ss 1
platformimg:/data/maps/interiors/Int_Props/props_ab 1
platformimg:/data/maps/interiors/Int_Props/props_km 1
platformimg:/data/maps/interiors/Int_Props/props_mp 1
platformimg:/data/maps/interiors/Int_Props/props_ld 1
platformimg:/data/maps/interiors/Int_Props/props_ah 1
platformimg:/data/maps/interiors/Mission/level_2 1
platformimg:/data/maps/interiors/Mission/level_5 1
platformimg:/data/maps/interiors/Mission/level_4 1
platformimg:/data/maps/interiors/Mission/level_6 1
platformimg:/data/maps/interiors/Mission/level_1 1
platformimg:/data/maps/interiors/Mission/level_3 1
platformimg:/data/maps/props/commercial/7_11 1
platformimg:/data/maps/props/commercial/clothes 1
platformimg:/data/maps/props/commercial/office 1
platformimg:/data/maps/props/commercial/bar 1
platformimg:/data/maps/props/commercial/beauty 1
platformimg:/data/maps/props/commercial/fastfood 1
platformimg:/data/maps/props/lev_des/minigame 1
platformimg:/data/maps/props/lev_des/mission_int 1
platformimg:/data/maps/props/lev_des/icons 1
platformimg:/data/maps/props/residential/details 1
platformimg:/data/maps/props/residential/kitchen 1
platformimg:/data/maps/props/residential/lights 1
platformimg:/data/maps/props/residential/electrical 1
platformimg:/data/maps/props/residential/bedroom 1
platformimg:/data/maps/props/residential/bathroom 1
platformimg:/data/maps/props/residential/soft 1
platformimg:/data/maps/props/residential/dining 1
platformimg:/data/maps/props/doors/int_door 1
platformimg:/data/maps/props/vegetation/int_veg 1
platformimg:/data/maps/jersey/nj_05 0
platformimg:/data/maps/jersey/nj_liberty 0
platformimg:/data/maps/jersey/nj_04w 0
platformimg:/data/maps/jersey/nj_04e 0
platformimg:/data/maps/jersey/nj_xref 1
platformimg:/data/maps/jersey/nj_03 0
platformimg:/data/maps/jersey/nj_docks 0
platformimg:/data/maps/jersey/nj_02 0
platformimg:/data/maps/jersey/nj_01 0
platformimg:/models/cdimages/radar 0
platformimg:/anim/anim 0
platformimg:/models/cdimages/pedprops 1
platformimg:/models/cdimages/weapons 0
platformimg:/models/cdimages/vehicles 0
platformimg:/data/cdimages/scripttxds 1
commonimg:/data/cdimages/script 1
commonimg:/data/cdimages/carrec 1
platformimg:/data/maps/generic/procobj 1
platformimg:/data/maps/interiors/Generic/blocks 1
platformimg:/data/maps/interiors/Generic/public_2 1
platformimg:/data/maps/interiors/Generic/homes_2 1
platformimg:/data/maps/interiors/Generic/homes_3 1
platformimg:/data/maps/interiors/Generic/brownstones 1
platformimg:/data/maps/interiors/Generic/indust_1 1
platformimg:/data/maps/interiors/Generic/bars_2 1
platformimg:/data/maps/interiors/Generic/retail_2 1
platformimg:/data/maps/interiors/Generic/bars_1 1
platformimg:/data/maps/interiors/Generic/public_3 1
platformimg:/data/maps/interiors/Generic/public_1 1
platformimg:/data/maps/interiors/Generic/retail_3 1
platformimg:/data/maps/interiors/Generic/retail_1 1
platformimg:/data/maps/interiors/Generic/retail_4 1
platformimg:/data/maps/interiors/Generic/bars_3 1
platformimg:/data/maps/interiors/Generic/blocks_3 1
platformimg:/data/maps/interiors/Generic/blocks_2 1
platformimg:/data/maps/interiors/Generic/homes_1 1
platformimg:/data/maps/props/doors/ext_door 1
platformimg:/data/maps/props/roadside/rubbish 1
platformimg:/data/maps/props/roadside/fences 1
platformimg:/data/maps/props/roadside/works 1
platformimg:/data/maps/props/roadside/traffic 1
platformimg:/data/maps/props/roadside/st_vend 1
platformimg:/data/maps/props/roadside/lamppost 1
platformimg:/data/maps/props/roadside/sign 1
platformimg:/data/maps/props/roadside/bllbrd 1
platformimg:/data/maps/props/roadside/bins 1
platformimg:/data/maps/props/roadside/crates 1
platformimg:/data/maps/props/street/amenitie 1
platformimg:/data/maps/props/street/rooftop 1
platformimg:/data/maps/props/street/misc 1
platformimg:/data/maps/props/street/elecbox 1
platformimg:/data/maps/props/vegetation/ext_veg 1
platformimg:/data/maps/props/windows/gen_win 1
platformimg:/data/maps/props/industrial/industrial 1
platformimg:/data/maps/props/industrial/skips 1
platformimg:/data/maps/props/industrial/drums 1
platformimg:/data/cdimages/navmeshes 0
platformimg:/data/cdimages/gtxd 0
platformimg:/data/cdimages/paths 0
platformimg:/data/maps/manhat/manhat12 0
platformimg:/data/maps/manhat/manhat05 0
platformimg:/data/maps/manhat/manhatxr 0
platformimg:/data/maps/manhat/manhat08 0
platformimg:/data/maps/manhat/manhat06 0
platformimg:/data/maps/manhat/subwayxr 0
platformimg:/data/maps/manhat/manhatsw 0
platformimg:/data/maps/props/industrial/railway 1
platformimg:/data/maps/manhat/manhat04 0
platformimg:/data/maps/manhat/manhat07 0
platformimg:/data/maps/manhat/manhat09 0
platformimg:/data/maps/manhat/manhat03 0
platformimg:/data/maps/manhat/manhat11 0
platformimg:/data/maps/manhat/manhat02 0
platformimg:/data/maps/manhat/manhat01 0
platformimg:/data/maps/manhat/manhat10 0
platformimg:/models/cdimages/componentpeds 1
platformimg:/data/maps/east/brook_s2 0
platformimg:/data/maps/east/brook_s 0
platformimg:/data/maps/east/brook_s3 0
platformimg:/data/maps/east/brook_n 0
platformimg:/data/maps/east/brook_n2 0
platformimg:/data/maps/east/east_xr 0
platformimg:/data/maps/east/queens_m 0
platformimg:/data/maps/east/queens_w2 0
platformimg:/data/maps/east/queens_w 0
platformimg:/data/maps/east/queens_e 0
platformimg:/data/maps/east/bronx_e 0
platformimg:/data/maps/east/bronx_e2 0
platformimg:/data/maps/east/bronx_w 0
platformimg:/data/maps/east/bronx_w2 0
platformimg:/models/cdimages/newveh 1
#map xref
#map instance

 

 

 

EFLC>common>data>carcols.dat

 

 

# This file contains all the info about the car colours. There are two
# sections, col which contains the colour table and car which contains
# the possible indices into the colour table for each car.
#
#
# Press START on controller to reload this file while the game is running.
#
#
#
#
#
# now in colour order
#
#
#
# flip colours to be only used on speciel cars...
# the fields after RGB in the colour table are for the police scanner audio - prefix,colour
# prefix can be one of -, bright, light, dark. Please use '-' (without the quotes) for a colour that is neither light nor dark
# colour can be one of:
# Black, blue, brown, beige, graphite, green, grey, orange, pink, red, silver, white, yellow, GrottiRed, DewbaucheGreen
col
#BLACK's
10,10,10,-,black # 0 black
37,37,39,-,black # 1 black poly
#GREYS/SILVERS
101,106,121,-,grey # 2 concord blue poly
88,89,90,dark,grey # 3 pewter gray poly
156,161,163,-,silver # 4 silver stone poly
150,145,140,-,silver # 5 winning silver poly
81,84,89,dark,grey # 6 steel gray poly
63,62,69,dark,grey # 7 shadow silver poly
165,169,167,-,silver # 8 silver stone poly
151,149,146,-,silver # 9 porcelain silver poly
118,123,124,-,grey # 10 gray poly
90,87,82,dark,graphite # 11 anthracite gray poly
173,176,176,-,silver # 12 astra silver poly
132,137,136,light,grey # 13 ascot gray
148,157,159,-,grey # 14 clear crystal blue frost poly
164,167,165,-,silver # 15 silver poly
88,88,83,dark,graphite # 16 dk.titanium poly
164,160,150,light,graphite # 17 titanium frost poly
175,177,177,-,white # 18 police white
109,108,110,-,grey # 19 medium gray poly
100,104,106,-,grey # 20 med.gray poly
82,86,97,dark,grey # 21 steel gray poly
140,146,154,-,grey # 22 slate gray
91,93,94,-,graphite # 23 gun metal poly
189,190,198,light,grey # 24 light blue grey
182,182,182,-,white # 25 securicor light gray
100,100,100,-,grey # 26 arctic white
#RED
226,6,6,bright,red # 27 very red
150,8,0,-,red # 28 torino red pearl
107,0,0,-,red # 29 formula red
97,16,9,-,red # 30 blaze red
74,10,10,-,red # 31 graceful red mica
115,11,11,-,red # 32 garnet red poly
87,7,7,-,red # 33 desert red
38,3,6,dark,red # 34 cabernet red poly
158,0,0,-,GrottiRed # 35 turismo red
20,0,2,dark,red # 36 desert red
15,4,4,dark,red # 37 currant red solid
15,8,10,dark,red # 38 brt.currant red poly
57,25,29,-,red # 39 elec.currant red poly
85,39,37,-,red # 40 med.cabernet solid
76,41,41,-,red # 41 wild strawberry poly
116,29,40,-,red # 42 med.red solid
109,40,55,bright,red # 43 bright red
115,10,39,bright,pink # 44 bright red
100,13,27,-,red # 45 med.garnet red poly
98,11,28,bright,red # 46 brilliant red poly
115,24,39,bright,red # 47 brilliant red poly2
171,152,143,light,pink # 48 alabaster solid
32,32,44,dark,blue # 49 twilight blue poly
#GREEN
68,98,79,-,green # 50 torch red
46,91,32,-,green # 51 green
30,46,50,dark,green # 52 deep jewel green
48,79,69,dark,green # 53 agate green
77,98,104,light,blue # 54 petrol blue green poly
94,112,114,-,green # 55 hoods
25,56,38,dark,green # 56 green
45,58,53,dark,green # 57 dark green poly
51,95,63,-,green # 58 rio red
71,120,60,bright,green # 59 securicor dark green
147,163,150,light,green # 60 seafoam poly
154,167,144,light,beige # 61 pastel alabaster solid
#BLUE
38,55,57,dark,blue # 62 midnight blue
76,117,183,bright,blue # 63 striking blue
70,89,122,-,blue # 64 saxony blue poly
93,126,141,light,blue # 65 jasper green poly
59,78,120,-,blue # 66 mariner blue
61,74,104,-,blue # 67 harbor blue poly
109,122,136,light,blue # 68 diamond blue poly
22,34,72,dark,blue # 69 surf blue
39,47,75,dark,blue # 70 nautical blue poly
78,104,129,-,blue # 71 lt.crystal blue poly
106,122,140,light,blue # 72 med regatta blue poly
111,130,151,light,blue # 73 spinnaker blue solid
14,49,109,-,blue # 74 ultra blue poly
57,90,131,light,blue # 75 bright blue poly
32,75,107,-,blue # 76 nassau blue poly
43,62,87,-,blue # 77 med.sapphire blue poly
54,65,85,-,blue # 78 steel blue poly
108,132,149,-,blue # 79 lt.sapphire blue poly
77,93,96,-,blue # 80 malachite poly
64,108,143,-,blue # 81 med.maui blue poly
19,69,115,bright,blue # 82 bright blue poly
16,80,130,bright,blue # 83 bright blue poly
56,86,148,-,blue # 84 blue
0,28,50,dark,blue # 85 dk.sapphire blue poly
89,110,135,light,blue # 86 lt.sapphire blue poly
34,52,87,-,blue # 87 med.sapphire blue firemist
32,32,44,dark,blue # 88 twilight blue poly
#YELLOW
245,137,15,-,yellow # 89 taxi yellow
145,115,71,-,yellow # 90 race yellow solid
142,140,70,-,yellow # 91 pastel alabaster
170,173,142,light,yellow # 92 oxford white solid
174,155,127,-,yellow # 93 flax
150,129,108,-,yellow # 94 med.flax
122,117,96,-,beige # 95 pueblo beige
157,152,114,light,yellow # 96 light ivory
152,149,134,light,beige # 97 smoke silver poly
156,141,113,-,yellow # 98 bisque frost poly
#ORANGE
#PURPLE
105,30,59,-,pink # 99 classic red
114,42,63,dark,pink # 100 vermilion solid
124,27,68,bright,pink # 101 vermillion solid
#BROWN
34,25,24,-,brown # 102 biston brown poly
127,105,86,light,brown # 103 lt.beechwood poly
71,53,50,dark,brown # 104 dk.beechwood poly
105,88,83,light,brown # 105 dk.sable poly
98,68,40,-,brown # 106 med.beechwood poly
125,98,86,light,brown # 107woodrose poly
170,157,132,light,beige # 108 sandalwood frost poly
123,113,94,-,brown # 109 med.sandalwood poly
171,146,118,-,beige # 110 copper beige
99,92,90,-,brown # 111 warm grey mica
#WHITE
201,201,201,-,white # 112 white
214,218,214,-,white # 113 frost white
159,157,148,-,beige # 114 honey beige poly
147,163,150,-,white # 115 seafoam poly
156,156,152,-,white # 116 lt.titanium poly
167,162,143,-,white # 117 lt.champagne poly
15,106,137,light,blue # 118 arctic pearl
161,153,131,-,white # 119 lt.driftwood poly
163,173,198,-,white # 120 white diamond pearl
155,139,128,-,beige # 121 antelope beige
132,148,171,light,blue # 122 currant blue poly
158,164,171,-,white # 123 crystal blue poly
#PURPLE
#SPEC FLIP COLOURS
134,68,110,-,pink # 124 temple curtain purple
226,6,6,-,red # 125 cherry red
71,120,60,light,green # 126 securicor dark green
215,142,16,-,yellow # 127 taxi yellow
42,119,161,-,blue # 128 police car blue
#MSC
66,31,33,dark,brown # 129 mellow burgundy
111,103,95,-,brown # 130 desert taupe poly
252,38,0,bright,orange # 131 lammy orange
252,109,0,-,yellow # 132 lammy yellow
255,255,255,-,white # 133 very white
end
# car3 section:
#
# 2 body colors + color of 2nd specular
#
car3
admiral, 0,0,22, 7,7,79, 16,16,93, 34,34,32, 52,52,50, 54,54,53, 62,62,65, 70,70,63, 72,72,64, 102,102,105, 104,104,105, 116,116,122, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,
airtug, 113,113,113,
ambulance, 113,28,113,
annihilator, 0,0,8
banshee, 0,0,88, 0,1,87, 1,1,2, 1,1,90, 1,4,8, 12,1,87, 23,23,90, 28,28,89, 31,9,32, 35,0,28, 39,39,28, 46,46,28, 49,49,118, 52,4,118, 53,53,50, 62,89,65, 66,1,71, 89,1,50, 36,4,90, 77,48,118, 16,16,19, 9,9,91, 15,0,93, 128,132,94
buccaneer, 19,19,19, 16,16,16, 38,38,38, 50,50,50, 57,57,57, 72,72,72, 77,77,77, 88,88,88, 94,94,94, 97,97,97, 102,102,102, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,
benson, 113,17,113, 116,108,116,
biff, 40,40,39, 52,52,53, 97,97,97, 90,90,90, 52,52,52, 41,41,41, 36,36,36, 41,41,41, 48,48,48, 55,55,55, 57,57,57, 64,64,64, 71,71,71, 77,77,77,
blista, 0,0,1, 3,0,1, 4,4,1, 10,10,92, 16,0,1, 31,0,1, 31,31,33, 34,0,1, 36,10,37, 36,36,1, 49,49,75, 52,0,1, 56,56,57, 55,0,1, 62,55,1, 64,0,1, 68,0,72, 72,0,2, 95,0,1, 103,104,1, 106,0,1, 109,109,1, 1,109,1,
bobber, 0,5,50, 13,0,1, 11,11,5, 0,0,8, 7,0,8, 33,33,33, 43,43,30, 48,0,48, 54,54,57, 56,0,50, 67,67,65,
bobcat, 11,11,12, 1,11,5, 5,5,5, 34,34,32, 53,53,54, 54,54,55, 57,57,57, 69,69,67, 76,76,67, 95,95,95, 102,102,103, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,
boxville, 113,1,112, 113,28,112, 113,31,112, 113,50,112, 113,58,112, 92,64,112, 92,85,112, 93,112,112,
burrito, 9,9,9, 11,11,11, 1,1,2, 13,13,13, 23,23,3, 68,68,68, 31,31,31, 36,36,36, 41,41,41, 48,48,48, 55,55,55, 57,57,57, 64,64,64, 71,71,71, 77,77,77, 90,90,90, 104,104,104, 106,106,104, 0,0,1, 4,4,4,
burrito2, 9,9,9, 11,11,11, 1,1,2, 13,13,13, 23,23,3, 68,68,68, 31,31,31, 36,36,36, 41,41,41, 48,48,48, 55,55,55, 57,57,57, 64,64,64, 71,71,71, 77,77,77, 90,90,90, 104,104,104, 106,106,104, 0,0,1, 4,4,4,
bus, 53,8,53,
cabby, 89,89,1, 89,1,1
cablecar, 45,45,1,
cavalcade, 34,127,28, 0,133,0, 0,133,4, 1,133,9, 6,133,63, 40,133,27, 57,133,51, 64,133,63, 85,133,118, 88,133,87, 98,133,91, 104,133, 103,2,133,63, 21,133,72, 22,133,72, 13,133,91, 19,133,93,
chavos, 1,0,7, 10,0,10, 33,33,27, 45,0,30, 49,49,50, 50,49,51, 57,0,58, 64,64,63, 68,68,43, 2,2,63, 21,21,72, 22,22,72, 13,11,91, 19,19,93,
cognoscenti, 0,0,8, 0,1,8, 1,0,8, 3,1,8, 5,6,8, 6,6,8, 33,0,8, 52,0,54, 85,85,84,
comet, 0,0,63, 1,1,12, 33,33,27 46,46,127, 6,6,8, 49,49,59, 127,127,123, 62,62,63, 22,22,64, 56,56,59,
coquette, 0,0,50, 1,1,8, 11,11,92, 13,13,98, 33,33,89, 34,34,27, 49,49,53, 53,53,58, 57,57,60, 113,35,113, 74,74,63, 80,80,84, 2,2,63, 21,21,72, 22,22,72, 13,13,91, 19,19,93,
df8, 0,0,75, 0,0,0, 0,0,12, 4,0,12, 6,0,12, 10,0,12, 21,0,12, 23,0,12, 25,0,12, 33,0,35, 34,0,34, 47,0,35, 49,0,63, 52,0,56, 54,0,55, 65,0,63, 67,0,118, 70,0,65, 98,0,90, 16,0,76, 9,0,91, 15,0,93, 19,0,93, 13,0,80,
dukes, 0,133,32, 0,133,62, 0,0,0, 1,133,1, 5,133,8, 11,133,8, 31,133,30, 36,133,27, 52,133,50, 62,133,53, 82,133,63, 80,133,65, 65,133,65, 61,133,61, 93,133,93, 104,133,103, 132,0,131
dilettante, 0,0,12, 3,3,12, 2,2,12, 7,7,18, 9,9,18, 31,31,27, 39,39,29, 50,50,48, 52,52,51, 53,53,50, 77,77,63, 82,82,58, 102,102,92, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,
dinghy, 1,1,1,
e109, 56,56,59, 0,0,0, 20,20,8, 11,11,12, 7,1,12, 1,0,8, 47,47,43, 49,40,43, 57,60,51, 65,64,63, 70,73,75, 85,85,58, 95,94,95, 102,90,106, 2,2,63, 21,21,72, 22,22,72, 13,11,91, 19,19,93,
emperor, 1,0,3, 0,0,3, 7,0,7, 10,0,10, 11,1,11, 16,1,16, 21,2,21, 31,31,31, 48,38,48, 55,1,55, 57,10,57, 61,16,61, 68,102,68, 78,108,79, 95,102,95,
emperor2, 1,0,3, 0,0,3, 7,0,7, 10,0,10, 11,1,11, 16,1,16, 21,2,21, 31,31,31, 48,38,48, 55,1,55, 57,10,57, 61,16,61, 68,102,68, 78,108,79, 95,102,95,
esperanto, 20,20,18, 16,16,15, 7,7,15, 1,1,8, 26,26,8, 34,34,33, 40,40,39, 50,50,51, 52,52,51, 57,57,57, 65,65,68, 82,82,80, 97,97,97, 111,111,110, 2,2,63, 21,21,72, 22,22,72, 13,11,91, 19,19,93,
fxt, 0,0,4, 1,1,9, 6,6,63, 40,40,27, 57,57,51, 64,64,63, 85,85,118, 88,88,87, 98,98,91, 104,104,103, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,
faction, 0,0,8, 2,0,4, 6,0,4, 8,1,8, 11,1,8, 25,6,8, 42,42,34, 47,47,34, 52,0,52, 57,1,57, 61,1,61, 69,69,63, 76,76,63, 78,78,65, 86,86,68, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,
faggio, 31,0,29, 62,0,59, 13,0,1, 11,11,5, 0,0,8, 7,0,8, 33,33,33, 43,43,30, 48,0,48, 54,54,57, 56,0,50, 67,67,65,
fbi, 0,0,8,
feltzer, 13,13,65, 62,62,63, 0,0,63, 1,1,64, 3,3,12, 6,6,16, 7,7,15, 15,15,17, 28,28,28, 40,40,28, 49,49,50, 50,50,51, 57,57,55, 65,65,55, 74,74,63, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,
feroci, 0,96,69, 0,0,0, 4,133,5, 7,133,8, 16,133,8, 21,133,12, 26,133,12, 31,133,28, 37,133,34, 39,133,33, 57,133,56, 52,133,59, 67,133,56, 87,133,85, 85,133,63, 95,133,95, 102,133,103, 2,133,63, 21,133,72, 22,133,72, 13,133,91, 19,133,93,
feroci2, 113,113,113
firetruk, 113,28,113,
flatbed, 1,1,8, 6,6,8, 11,11,12, 12,12,12, 31,31,31, 40,40,40, 52,53,53, 54,54,54, 56,56,56, 70,70,70, 73,73,73, 77,77,76,
fortune, 0,0,1, 3,3,3, 4,4,4, 10,10,10, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80, 16,16,16, 31,31,31, 31,31,33, 34,34,34, 36,36,33, 49,49,75, 52,52,52, 56,56,57, 55,55,55, 62,62,1, 64,64,1, 68,68,72, 72,72,2, 77,77,74, 80,80,50, 87,87,74, 95,95,95, 103,103,1,
forklift, 89,28,89, 89,74,89, 90,74,89,
hakumai, 33,30,37, 0,0,0, 0,3,8, 4,0,8, 7,0,8, 10,10,8, 16,9,8, 22,22,8, 26,16,18, 31,0,1, 34,34,34, 54,1,54, 57,1,57, 61,11,61, 68,1,65, 72,6,1, 77,77,77, 108,1,109, 109,1,109, 114,111,111, 117,109,1,
habanero, 0,0,56, 1,1,11, 3,3,11, 14,14,11, 19,19,14, 42,42,30, 45,45,27, 57,57,126, 54,54,50, 52,52,83, 70,70,80, 82,82,63, 85,85,63, 90,90,91, 94,94,94, 104,104,106, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,
hellfury, 34,34,32, 0,0,128, 0,0,131, 3,3,133, 6,6,133, 31,0,131, 34,34,131, 39,39,127, 49,49,129, 69,69,99, 56,56,118, 74,0,99, 82,0,128, 85,85,128, 106,106,132,
ingot, 0,0,33, 0,0,0, 7,7,8, 10,10,8, 23,23,8, 57,57,56, 62,62,62, 66,66,66, 72,72,72, 78,78,78, 95,95,95, 104,104,104, 107,107,107, 2,2,63, 21,21,72, 22,22,72, 13,11,91, 19,19,93,
intruder, 0,0,32, 0,0,0, 1,133,20, 3,133,20, 6,133,22, 11,133,25, 38,133,28, 46,127,46, 53,133,54, 54,133,54, 56,133,58, 70,133,65, 78,133,80, 104,133,104, 16,133,76, 9,133,91, 15,133,93, 19,133,93, 13,133,80,
infernus, 0,0,63, 0,0,59, 33,33,27 46,46,127, 6,6,8, 49,49,59, 59,59,127, 88,88,124, 62,62,63, 22,22,64,
#
landstalker, 0,0,95, 0,0,4, 1,1,9, 6,6,63, 40,40,27, 57,57,51, 64,64,63, 85,85,118, 88,88,87, 98,98,91, 104,104,103, 2,2,63, 21,21,72, 22,22,72, 13,11,91, 19,19,93,
#
lokus, 0,0,8, 1,1,12, 7,7,12, 20,20,12, 45,45,31, 40,40,32, 49,49,49, 52,52,56, 62,62,65, 70,70,63, 71,71,65, 77,77,71, 104,104,103, 106,106,103, 2,2,63, 21,21,72, 22,22,72, 13,11,91, 19,19,93,
jetmax, 0,119,113, 25,30,113, 25,0,113, 33,0,113, 23,56,113, 71,69,113, 91,117,113, 115,132,113, 1,113,113, 25,81,113,
manana, 0,0,12, 1,1,12, 3,3,12, 6,6,12, 7,7,12, 10,10,12, 16,16,12, 31,31,31, 41,41,41, 57,57,57, 62,62,62, 67,67,67, 86,86,86, 88,88,88, 95,95,95,
maverick, 113,0,113, 113,7,113, 113,28,113, 113,49,113, 113,57,113, 113,69,113, 113,76,113,
marbella, 0,0,0, 70,70,68, 72,72,72, 0,0,12, 3,3,12, 4,4,12, 6,6,12, 7,7,12, 10,10,12, 11,11,12, 19,19,12, 21,21,12, 34,34,34, 53,53,53, 95,95,95, 102,102,102, 66,66,66,
marquis, 113,113,113
merit, 1,0,7, 10,0,10, 33,33,27, 45,1,30, 49,49,50, 50,49,51, 57,0,58, 64,64,63, 68,64,8, 2,2,63, 21,21,72, 22,22,72, 13,11,91, 19,19,93, 2,133,63, 21,133,72,
minivan, 0,0,2, 1,1,2, 3,3,2, 6,6,8, 7,7,8, 10,10,12, 26,26,12, 45,45,32, 62,62,53, 71,71,71, 77,77,76, 87,87,86, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,
mrtasty, 113,66,113,
moonbeam, 102,104,104, 103,102,103, 108,109,108, 11,102,12, 10,1,12, 1,7,12, 20,17,12, 31,33,27, 40,41,30, 52,53,51, 60,57,53, 67,64,63, 77,73,68, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,
mule, 112,2,113, 116,1,115,
nrg900, 51,56,127, 0,0,29, 0,0,101, 0,1,4, 34,34,31, 85,85,84, 89,0,90, 59,1,59, 82,85,85, 0,7,1, 4,1,1, 29,1,1, 0,4,4,
noose, 113,113,113,
nstockade, 0,0,8
oracle, 0,0,57, 0,0,0, 0,0,61, 1,1,54, 7,7,48, 10,10,18, 11,11,97, 20,20,86, 22,22,66, 46,46,91, 40,40,35, 49,49,53, 52,52,51, 54,54,53, 57,57,58, 70,70,118, 76,76,118, 106,106,108, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,
packer, 76,113,113, 64,79,79, 56,58,59, 1,1,2, 8,31,8, 1,78,8,
pcj, 0,0,1, 33,127,90, 0,35,1, 85,1,83, 28,0,1, 16,11,5, 1,0,5, 51,0,91, 33,35,33, 48,0,48, 131,1,90, 56,0,50, 67,67,65, 0,127,90, 35,112,1, 5,112,1, 89,0,1,
phantom, 0,0,12, 26,26,12, 34,34,34, 33,33,34, 38,38,34, 62,62,56, 60,60,56, 77,77,75, 90,90,75, 85,85,75,
patriot, 0,0,1, 0,0,0, 6,6,8, 0,0,74, 1,1,92, 7,7,93, 10,10,93, 13,13,79, 15,15,8, 21,21,8, 36,36,35, 57,57,51, 62,62,64, 64,64,58, 78,78,84, 88,88,51, 0,0,1, 1,1,2, 4,4,2, 21,21,2,
perennial, 0,0,12, 3,3,12, 2,2,12, 7,7,18, 9,9,18, 31,31,27, 39,39,29, 50,50,48, 52,52,51, 53,53,50, 77,77,63, 82,82,58, 102,102,92, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,
perennial2, 113,113,113,
peyote, 0,0,12, 17,17,12, 41,41,35, 46,46,127, 51,51,127, 52,52,59, 55,55,60, 61,61,113, 65,65,80, 68,68,12, 76,76,126, 91,91,89, 93,93,91,
pinnacle, 2,2,108, 3,3,108, 7,7,55, 9,9,48, 10,10,12, 14,14,12, 17,17,12, 20,20,12, 25,25,12, 31,31,28, 33,33,91, 53,53,60, 62,62,60, 70,70,63, 78,78,18, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,
pmp600, 0,0,37, 0,0,0, 0,0,76, 1,1,95, 6,6,97, 11,11,97, 20,20,12, 21,21,24, 23,23,24, 28,28,126, 45,45,35, 53,53,58, 54,54,55, 62,62,51, 69,69,65, 70,70,63, 78,78,63, 85,85,123, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,
police, 113,74,113,
police2, 113,74,113,
polpatriot, 113,74,113,
polmav, 113,74,113,
pony, 11,11,12, 13,13,12, 20,20,12, 23,23,12, 31,31,12, 56,56,12, 77,77,12, 95,95,12, 41,41,41, 48,48,48, 64,64,64,
predator, 113,74,113,
premier, 6,6,12, 13,13,12, 23,23,12, 21,21,60, 26,26,72, 36,36,39, 38,38,35, 62,62,60, 58,58,59, 64,64,59, 65,65,58, 76,76,50, 88,88,63, 99,99,27, 106,106,90, 117,117,59, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,
pres, 0,1,75, 0,6,0, 0,133,12, 4,133,12, 6,97,12, 10,133,12, 21,133,12, 23,133,12, 25,133,12, 33,133,35, 34,97,34, 47,133,35, 49,133,63, 52,133,56, 54,133,55, 65,133,63, 67,133,118, 70,133,65, 98,133,90, 16,133,76, 9,1,91, 15,133,93, 19,1,93, 13,133,80,
pstockade, 113,74,113,
rancher, 0,0,2, 0,4,8, 0,3,3, 1,24,75, 11,5,6, 23,24,75, 30,30,39, 31,36,72, 48,49,48, 52,55,61, 57,61,61, 71,73,85, 76,73,85, 77,5,85, 102,90,80, 106,90,80, 109,110,80,
reefer, 113,113,113,
rebla, 0,0,3, 0,0,0, 0,0,103, 3,3,103, 1,1,79, 3,3,73, 4,4,82, 6,6,84, 11,11,86, 16,16,92, 23,23,25, 34,34,28, 36,36,27, 47,47,91, 52,52,53, 53,53,51, 64,64,65, 69,69,63, 70,70,64, 73,73,58, 76,76,58, 2,2,63, 21,21,72, 22,22,72, 13,11,91, 19,19,93,
ripley, 113,113,113,
romero, 0,0,4,
rom, 0,104,8, 26,26,8, 34,34,33, 19,19,12, 21,21,12,
sabre, 3,1,8, 4,1,8, 11,11,12, 20,1,12, 22,6,12, 31,34,31, 34,34,34, 39,39,39, 49,49,50, 52,52,50, 57,52,50, 68,64,63, 69,69,63, 72,72,72, 95,1,90, 98,98,98,
sabre2, 3,1,8, 4,1,8, 10,3,8, 11,11,12, 20,1,12, 22,6,12, 28,0,4, 31,34,31, 34,34,34, 39,39,39, 49,49,50, 52,52,50, 57,52,50, 68,64,63, 69,69,63, 72,72,72, 95,1,90, 98,98,98,
sabregt, 0,0,49, 38,38,85, 0,97,102, 3,0,12, 6,6,4, 11,4,12, 13,13,12, 16,95,90, 24,1,12, 21,21,12, 23,23,2, 31,31,27, 32,113,34, 34,12,34, 49,13,41, 52,0,59, 62,13,69, 76,4,76, 82,85,76, 87,8,76, 89,0,4, 92,95,90, 95,95,2, 106,103,2,
sanchez, 89,0,89, 35,4,127, 13,0,1, 11,4,5, 0,4,2, 0,89,2, 7,0,8, 33,4,33, 43,4,30, 74,89,74, 48,0,48, 59,4,90, 56,4,50, 67,4,65,
schafter, 0,1,1, 70,133,8, 16,133,8, 22,133,8, 26,133,18, 34,133,34, 43,133,43, 54,133,54, 57,133,57, 61,133,61, 65,133,65, 68,133,68, 77,133,77, 104,133,103, 106,133,103, 108,133,108, 15,133,93, 19,1,93, 13,133,80,
sentinel, 0,1,50, 0,1,1, 0,133,1, 7,1,12, 12,1,12, 19,133,19, 34,1,45, 31,133,30, 38,133,34, 52,133,56, 68,133,103, 71,133,103, 77,133,77, 85,133,77, 106,103,90,
speedo, 9,9,9, 11,11,11, 1,1,2, 13,13,13, 23,23,3, 68,68,68, 31,31,31, 36,36,36, 41,41,41, 48,48,48, 55,55,55, 57,57,57, 64,64,64, 71,71,71, 77,77,77, 90,90,90, 104,104,104, 106,106,104, 0,0,1, 4,4,4,
stalion, 0,0,1, 0,0,124, 33,0,28, 34,0,35, 38,0,44, 49,0,66, 53,0,51, 56,0,51, 58,0,106, 59,0,51, 62,0,71, 64,0,71, 69,0,74, 74,0,74, 76,0,74, 84,0,74, 106,0,106, 21,0,75, 16,0,93
steed, 113,113,113, 116,1,115,
stockade, 113,59,113
solair, 72,72,1, 30,30,1, 34,34,1, 37,37,1, 43,43,1, 52,52,1, 54,54,1, 55,55,1, 52,52,1, 65,65,1, 69,69,1, 70,70,1, 72,72,1, 75,75,1, 84,84,1, 88,88,1, 90,90,1, 106,106,1, 119,119,1, 111,111,1, 22,22,72, 13,11,91, 19,19,93,
stratum, 0,6,0, 0,112,12, 4,112,12, 6,97,12, 10,112,12, 21,112,12, 23,112,12, 25,112,12, 33,112,35, 34,97,34, 47,112,35, 49,112,63, 52,112,56, 54,112,55, 65,112,63, 67,112,118, 70,112,65, 98,112,90,
stretch, 0,0,8, 1,1,12, 113,113,113, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80, 0,0,1,
subway_lo, 10,10,73,
subway_hi, 10,10,73,
supergt, 0,0,50, 3,3,2, 7,7,5, 13,13,13, 34,34,30, 33,33,29, 0,0,96, 40,40,41, 57,57,55, 70,70,71, 72,72,73, 77,77,75, 88,88,50, 104,104,107, 121,121,123
squalo, 25,32,113, 25,69,113, 25,83,113, 25,56,113, 51,56,113, 8,0,113, 127,27,113, 0,25,113, 0,33,113, 25,106,113,
taxi, 89,1,1, 89,89,1, 89,3,1,
taxi2, 89,89,1
tourmav, 113,113,113,
trash, 113,113,113,
tropic, 113,35,113, 113,66,113, 113,57,113,
tuga, 113,113,113,
turismo, 0,0,1, 35,35,127, 1,1,3, 17,17,34, 21,21,21, 31,31,33, 38,38,30, 52,52,50, 69,69,63, 72,72,63, 81,81,63, 89,89,89, 95,95,90,
uranus, 13,1,13, 0,133,0, 72,133,1, 54,133,1, 55,133,1, 58,133,1, 65,133,1, 72,133,1, 75,133,1, 84,133,1, 90,112,1, 119,112,1, 2,133,63, 21,133,72, 22,133,72, 13,133,91, 19,133,93,
vigero, 9,9,1, 13,13,1, 17,17,1, 25,25,1, 30,30,1, 37,37,1, 40,40,1, 54,54,1, 57,57,1, 65,65,1,
vigero2, 9,9,1, 13,13,1, 17,17,1, 25,25,1, 30,30,1, 37,37,1, 40,40,1, 54,54,1, 57,57,1, 65,65,1,
vincent, 121,133,1, 8,133,1, 10,133,1, 17,133,1, 24,133,1, 36,133,1, 37,133,1, 75,133,1, 55,133,1, 75,133,1, 0,93,34, 0,1,1, 87,133,83, 52,133,83, 39,133,34, 1,133,1, 7,133,7, 31,93,29, 16,133,76, 9,1,91, 15,133,93, 19,1,93, 13,133,80,
virgo, 4,4,1, 9,9,1, 16,16,1, 19,19,1, 28,28,1, 30,30,1, 37,37,1, 36,36,1, 46,46,1, 54,54,1,
willard, 72,72,1, 30,30,1, 34,34,1, 37,37,1, 43,43,1, 52,52,1, 54,54,1, 55,55,1, 52,52,1, 65,65,1, 69,69,1, 70,70,1, 72,72,1, 75,75,1, 84,84,1, 88,88,1, 90,90,1, 106,106,1, 119,119,1, 111,111,1
washington, 0,0,12, 4,4,12, 6,6,12, 10,10,12, 21,21,12, 23,23,12, 25,25,12, 33,33,35, 37,37,32, 49,49,63, 52,52,56, 54,54,55, 65,65,63, 67,67,118, 70,70,65, 98,98,90, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,
yankee, 15,112,1, 26,78,1,
panto, 27,89,2,134, 127,127,127,127, 75,74,73,69, 28,89,5,131, 89,89,89,89, 128,85,128,63, 126,56,59,59, 135,134,27,132
end
car4
futo, 32,0,30,1, 0,0,8,133, 0,3,12,133, 3,3,8,133, 4,0,0,1, 13,1,8,133, 34,0,30,90, 36,36,30,1, 40,40,40,133, 52,52,50,133, 54,52,2,133, 62,61,62,133, 68,0,2,133, 79,79,79,133, 85,85,2,90, 86,1,86,133, 87,0,2,133, 98,1,98,133, 108,106,2,133,
huntley, 0,59,113,90, 0,0,103,0, 1,1,79,1, 3,3,103,3, 4,4,82,4, 6,6,84,6, 11,11,86,11, 16,16,92,16, 23,23,25,23, 34,34,28,34, 36,36,27,36, 47,47,91,47, 52,52,53,52, 53,53,51,53, 64,64,65,64, 69,69,63,69, 70,70,64,70, 0,0,12,32, 73,73,58,73, 76,76,58,76,
primo, 34,34,28,127, 0,0,0,127, 0,0,0,133, 0,1,12,133, 1,4,12,133, 16,17,12,133, 17,17,12,133, 21,21,12,133, 22,23,12,133, 31,34,30,133, 33,33,32,133, 36,36,32,133, 52,52,55,133, 57,52,12,133, 62,55,12,133, 70,69,63,133, 97,93,90,133, 54,54,55,133, 67,67,118,133, 70,70,65,133, 98,98,90,133, 16,16,76,133, 9,9,91,133, 15,15,93,133, 19,19,93,133, 13,13,80,133, 12,12,80,127,
ruiner, 6,0,5,133, 0,90,94,90, 1,1,81,133, 7,7,61,133, 10,7,2,133, 11,0,8,133, 13,0,8,133, 16,17,8,133, 35,1,90,133, 36,4,27,133, 54,1,54,133, 56,50,51,133, 60,50,60,133, 65,77,63,133, 68,70,63,133, 70,70,63,133, 78,73,63,133, 90,90,89,90, 102,90,89,90,
sultan, 74,0,83,90, 0,1,1,133, 3,1,1,133, 10,1,1,133 25,1,1,133, 37,1,1,133, 53,6,1,133, 61,1,1,133, 75,1,1,133, 92,1,1,133, 6,0,12,133, 10,0,12,133, 21,0,12,133, 23,0,12,133, 25,0,12,133, 33,0,35,133, 34,0,34,133, 47,0,35,133, 49,0,63,133, 52,0,56,133, 54,0,55,133, 65,0,63,133, 67,0,118,133, 70,0,65,133, 98,0,90,133, 16,0,76,133, 9,0,91,133, 15,0,93,133, 19,0,93,133, 13,0,80,133,
sultanrs, 0,2,1,0, 0,0,1,0, 1,0,2,0, 5,0,1,5, 12,0,1,0, 21,74,112,21, 29,0,30,0, 33,112,34,33, 69,0,59,69, 69,90,56,69, 83,0,59,83, 85,2,88,85 89,0,89,0, 102,0,101,0, 124,0,124,124, 126,0,126,0,
voodoo, 0,59,113,127, 113,74,113,113, 1,133,8,113, 5,3,113,113, 0,28,90,127, 31,24,90,113, 34,32,124,113, 9,59,113,113, 102,93,113,113, 109,114,113,113, 68,86,113,113, 0,0,29,90,
zombieb, 0,0,4,35, 7,133,1,112 11,133,5,112, 35,133,127,112, 13,133,1,112, 0,133,8,112, 7,133,8,112, 33,133,33,112, 43,133,30,112, 48,133,48,112, 54,133,57,112, 56,133,50,112, 67,133,65,112,
end

 

 

 

EFLC>common>data>newhandling.dat

 

PANTO 1400.0 8.0 85 0.0 0.1 -0.65 0.0 5 0.20 1.0 140.0 0.23 0.65 0.7 35.0 1.35 1.15 13.5 0.15 0.48 1.8 1.1 1.1 0.15 -0.14 0.0 0.5 1.0 1.0 0.8 1.5 0.0 14000 440000 0 0

 

 

EFLC>common>data>newveh.ide

 

cars

panto, panto, car, PANTO, FUTO, [email protected], [email protected]_XX_RT1, 100, 999, 0.2005, 0.2005, 0.3, 5, 1.0 ,1, +ext_taxi_ext_req+noboot
end
txdp
vehshare_truck, vehshare
end

 

 

 

EFLC>common>data>cargrp.dat

 

#

# file: cargrp.dat
# description: For each type of ped (worker, clubber etc) we maintain a list of the cars they might drive.
# This list is used to pick cars in a very similar way we pick peds.
#
buccaneer, voodoo, sanchez, manana, rancher, ruiner, marbella, virgo, bobber, uranus, stalion, moonbeam, merit, solair, vincent, bobcat, # POPCYCLE_GROUP_HARLEM
futo, buccaneer, hakumai, sabre2, ingot, manana, fortune, vigero2, esperanto, lokus, minivan, chavos, cavalcade, emperor2, pres, rebla, bobber, # POPCYCLE_GROUP_BRONX
stratum, premier, chavos, feroci, habanero, sabregt, faction, pinnacle, dilettante, merit, patriot, perennial, moonbeam, minivan, nrg900, # POPCYCLE_GROUP_JERSEY
sentinel, fxt, intruder, sultan, schafter, washington, cognoscenti, pmp600, oracle, nrg900, huntley, banshee, landstalker, cavalcade, stretch, feltzer, zombieb, panto # POPCYCLE_GROUP_UPTOWN
futo, hakumai, emperor, ingot, voodoo, dukes, vincent, stratum, esperanto, marbella, lokus, premier, minivan, admiral, e109, sabre, # POPCYCLE_GROUP_QUEENS
blista, intruder, sultan, washington, patriot, dilettante, merit, solair, virgo, hellfury, sabregt, sentinel, moonbeam, primo, peyote, rebla, pres, # POPCYCLE_GROUP_BROOKLYN
fortune, uranus, vigero, primo, admiral, df8, feroci, e109, pinnacle, faggio, habanero, sentinel, fxt, rebla, pcj, pres, schafter, perennial, landstalker, # POPCYCLE_GROUP_MIDTOWN
blista, sabre, emperor, willard, bobcat, peyote, rancher, faggio, marbella, dukes, virgo, df8, faction, stalion, primo, vigero2 # POPCYCLE_GROUP_BLACK_POOR
patriot, pmp600, banshee, oracle, zombieb, coquette, huntley, feltzer, habanero, hellfury, nrg900, landstalker, cognoscenti, cavalcade, fxt, sentinel, panto # POPCYCLE_GROUP_FASHION
ruiner, sultan, premier, fxt, vigero, df8, faction, ingot, intruder, dilettante, landstalker, vincent, e109, feroci, merit, minivan, emperor, esperanto, stratum, # POPCYCLE_GROUP_BOHEMIAN
patriot, sentinel, sultan, pmp600, huntley, fxt, cavalcade, coquette, feltzer, banshee, e109, schafter, oracle, rebla, sabregt, vigero, perennial, washington, panto # POPCYCLE_GROUP_TRENDY
minivan, merit, marbella, manana, feroci, faction, futo, ingot, blista, # POPCYCLE_GROUP_RUSSIAN
turismo, cavalcade, sentinel, schafter, feltzer, oracle, # POPCYCLE_GROUP_ITALIAN
bobcat, futo, vigero, blista, virgo, vincent, stalion, sabre, rancher, sentinel, feltzer, buccaneer, minivan, merit, manana, chavos, feroci, premier, # POPCYCLE_GROUP_EASTERN_EUROPEAN
sultan, pmp600, cavalcade, feltzer, schafter, pmp600, coquette, oracle, turismo, supergt, comet, banshee, panto # POPCYCLE_GROUP_SHOPPING_RICH
bobcat, futo, vigero, blista, voodoo, virgo, vincent, stalion, sabre, chavos, ruiner, rancher, e109, pres, merit, faction, df8, # POPCYCLE_GROUP_CHINESE_JAPANESE
vigero, voodoo, virgo, vincent, stalion, sabre, ruiner, emperor, esperanto, rancher, merit, marbella, manana, feroci, faction, dukes, # POPCYCLE_GROUP_SOUTH_AMERICAN
admiral, virgo, premier, vincent, sultan, # POPCYCLE_GROUP_SHOPPING_AVERAGE
forklift, flatbed, packer, phantom, benson, mule, boxville, pony, burrito, biff, steed, speedo, # POPCYCLE_GROUP_DOCKS (Obbe:forklift added back in. Should only be created on nodes with SPECIAL_SMALL_WORKERS set)
oracle, turismo, pmp600, cavalcade, pres, banshee, huntley, habanero, panto # POPCYCLE_GROUP_BUSINESS_HIGH
sentinel, schafter, feltzer, landstalker, premier, chavos, vincent, rancher, # POPCYCLE_GROUP_BUSINESS_LOW
burrito, stalion, bobcat, blista, faction, speedo, stockade, vincent, e109, pony, merit, minivan, esperanto, stratum, # POPCYCLE_GROUP_FACTORY
mrtasty, # POPCYCLE_GROUP_PARK
mrtasty, # POPCYCLE_GROUP_GOLF
cabby, taxi, taxi2, # POPCYCLE_GROUP_TAXI
flatbed, packer, phantom, speedo, biff, # POPCYCLE_GROUP_BUILDING_SITE
mule, ripley, airtug, bus, perennial2, feroci2, # POPCYCLE_GROUP_AIRPORT_WORKERS
stockade, # POPCYCLE_GROUP_SECURITY
pmp600, voodoo, fxt, cavalcade, e109, huntley, # POPCYCLE_GROUP_PROSTITUTES_PIMPS
vigero2, marbella, emperor2, burrito, blista, sabre2, # POPCYCLE_GROUP_BUMS
hakumai, futo # POPCYCLE_GROUP_GANG_ALBANIAN
hellfury, # POPCYCLE_GROUP_GANG_BIKER_1
zombieb, # POPCYCLE_GROUP_GANG_BIKER_2
sentinel, pmp600, # POPCYCLE_GROUP_GANG_ITALIAN
rebla, schafter # POPCYCLE_GROUP_GANG_RUSSIAN (maffia/Mob)
uranus, ingot # POPCYCLE_GROUP_GANG_RUSSIAN_2 (Gang)
oracle, e109 # POPCYCLE_GROUP_GANG_IRISH
huntley, voodoo # POPCYCLE_GROUP_GANG_JAMAICAN
patriot, landstalker # POPCYCLE_GROUP_GANG_AFRICAN_AMERICAN
sultan, pres # POPCYCLE_GROUP_GANG_KOREAN
intruder, feroci # POPCYCLE_GROUP_GANG_CHINESE_JAPANESE
primo, cavalcade # POPCYCLE_GROUP_GANG_PUERTO_RICAN
police, police2, polpatriot, noose, predator, pstockade, nstockade, fbi # POPCYCLE_GROUP_COPS
faggio, futo, stalion, ruiner, coquette, sultan, infernus, premier, fxt, bobber, vigero, blista, df8, faction, taxi, ingot, intruder, lokus, sanchez, pres, vincent, admiral, pmp600, banshee, dukes, e109, nrg900, taxi2, feroci, turismo, cavalcade, merit, minivan, stratum, supergt, # POPCYCLE_GROUP_NETWORK
reefer, squalo, marquis, jetmax, tropic, # POPCYCLE_CAR_GROUP_BOATS
cognoscenti, vincent, pres, intruder, feroci, sultan, stratum, hakumai, df8, schafter, ingot, primo, admiral, oracle, merit, premier, washington, solair, pinnacle, lokus, willard, # POPCYCLE_CAR_GROUP_BORING_SALOONS
ripley, airtug, bus, mrtasty, perennial2, feroci2, forklift, # POPCYCLE_GROUP_ONLY_IN_NATIVE_ZONE (These cars will only appear in the zones that they belong in)

 

 

 

EDIT: I have added cars to GTA IV many a time before with no problems whatsoever. This is my first time adding cars to EFLC, and it's virtually the same process so I'm not sure what's wrong with it...

EDIT: Solved.

Edited by MiniMe943

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Bondergomme

Yeah... EFLC crash whenever I load TBOGT. I only install one vehicle and I follow every step. I even reinstall my EFLC and redo everything properly.

 

The EFLC step ask to install Alexander file decrypter but this tool isn't supported for the newest patch of EFLC

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MazharJ

Hello everyone,

I am stuck at 38 added cars to GTA IV with no replaced cars and I tried mutliple things to add more but crashes.

Please help

Thanks

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GTAHitman47

hey man the car i added is working perfectly but there's no engine sound,drifting sound and no horn sound :sui::sui:

help my please

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Jeansowaty

hey man the car i added is working perfectly but there's no engine sound,drifting sound and no horn sound :sui::sui:

help my please

Show me your newveh.ide line of the car.

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Random Username

Having a problem adding a car... go figure...

 

I'm trying to add the Panto from GTA V (http://www.gta4-mods.com/vehicles/gta-v-panto-f28637).

 

These are the files I've got in my directories. When I start up EFLC and then TBoGT, it gets halfway through loading before crashing... I've tried to troubleshoot it myself to no avail so I come to the forums today hoping someone else can see what's wrong.

 

Thanks for taking a look. :)

 

EDIT: I have added cars to GTA IV many a time before with no problems whatsoever. This is my first time adding cars to EFLC, and it's virtually the same process so I'm not sure what's wrong with it...

EDIT: Solved.

How did you solve it? I have the exact same problem. :(

Edit: I think the problem may lie in the newveh.ide, can anyone please check this one?

 

cars

 

m3gt2, m3gt2, car, M3GT2, INFERNUS, [email protected], [email protected]_INFERNUS, 1, 0, 0.255, 0.255, 0, 5, 1.0, 0, sports+livery

 

end

 

txdp

 

vehshare_truck, vehshare

 

end

 

Edit 2: OK , I got the problem cornered now ;)

As soon as I add newhandling.dat to default.dat and content.dat, it crashes. Here is the handling line, any ideas?

 

M3GT2 1246.0 4.5 85 0.0 0.0 -0.53 0.5 6 0.35 1.1 285.0 0.68 0.66 0.7 35.0 1.70 2.15 15.5 0.12 0.48 3.0 2.5 2.5 0.10 -0.14 0.0 0.5 0.55 1.0 0.55 0.5 0.0 1600000 60440010 00000001 1

 

BTW, I'm running EFLC 1.1.2.0 on Win8.1 x64, if that helps.

Edited by Random Username

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amraction

i tried and successfully added some cars ..
but when i try to replace original cars .. the game crashes at loading ?

 

why is that ?!!!!

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Rich246

Is it possible to create a new carcols.dat too or not?

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Glenni91

Hi, this may be seen as a bump - but I don't it would be worth it to create a new thread just for my question.

 

Ok so, in essence, by modifying the Eflcvehicles.ide file that comes with one of the EFLC car pack adder mods for gta 4, i've managed to add about 79 cars. But I seem to have hit a ceiling, any more IDE car lines added, and the game won't load. Is there any way to fix this, or is this the total limit of what I can add?

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Lupin_III

ORIGINAL POST:

I'm sorry to bump this thread, but I need a little help with something.

I've been following a user's method of adding vehicles to much avail, and I've been able to successfully add 38 vehicles to my GTA without any issues.
When I try to add the 39th car's handling line however, the game crashes to the desktop while loading.
I removed the handling line from newhandling.dat, restarted GTA IV and everything was fine. Culprit identified.
At this point I now know my limit is 38 vehicles.

Hello everyone,

I am stuck at 38 added cars to GTA IV with no replaced cars and I tried mutliple things to add more but crashes.

Please help

Thanks

↑ Me, only I'm not crashing anymore. 38 cars seems to be some sort of halfway point.
Can't be coincidental.

I reread some key information in this thread about the unused handling lines so I removed those from the original handling file. I added the 39th car's handling line again to the custom handling file and launched GTA IV. There were no loading issues. However this time, the suspension bug that was mentioned previously, began occurring when I spawned the 39th car.

I spawned another car and the issue was replicated with this car as well. :facedesk:
I closed GTA IV, and proceeded to add a 40th car, only it began bouncing around once I was able to open GTA IV and spawn the vehicle. The issue was replicated throughout the models I spawned afterwards, consequentially. For this reason, I didn't attempt to add a 41st car. I reread some more information in this thread and apparently 77 cars can be added.

Is this so? And would any added car past #38 have the bugs I experienced? (Yes, and yes).
Some users have claimed to have added over 38 vehicles without a single bug. How?

What causes the handling glitch and is there a way to correct it?
I figured adding the 41st car would yield another issue because (theoretically) it substitutes for the 3rd unused handling line that I've removed, and then the 42nd added car should be totally fine.

Others here have passed the ~39-41 added car mark, and have claimed to not have any issues. How so?

I'm hoping anyone knows a way around this. It's a little discouraging to not be able to drive one of your favorite cars.
I would gladly do the replacement method too, only I have nothing to replace. ;)



EDIT 1: For the 39th car, I put the added car's handling and vehicle lines in the original handling.dat and vehicle.ide files, and placed the wft/wtd files in the newveh image file that contains the added vehicles. I launched GTA IV and there were no loading issues.

I spawned the vehicle, drove it around and experimented, again with no issues. No handling bug; nothing. :D

EDIT 2: For the 40th car, I did the same process, and I have encountered the infamous car wash bug.
I will start a new game, as I've read to do on a post in this thread, and see if the issue continues.
The car did not have any performance issues, either.

EDIT 3: For the 41st car, it seems to have undone the car wash bug, but I cannot use car washes because the internal details do not load, nor do I get a prompt when I drive into one. :monocle: The car did spawn without its hood, however. There didn't seem to be any performance issues aside from that minor feature. I tried fixing the car with the trainer, and the hood did not appear. It also seemed to be the only thing missing from the vehicle. I spawned more of the vehicle with the console, and none of those had hoods either.
I will switch the 41st car with another and see if it persists.


EDIT 3a: I have switched the 41st car, loaded GTA IV and spawned the vehicle. The hood and proper details have all loaded correctly, and the car did not have any performance issues. I'll see what happens with a 42nd car.

EDIT 4: I have added 42nd and 43rd cars to the game now using the original handling.ide/vehicles.ide files instead of the ones specifically for the added cars (which caused problems). I have not yet experienced any further issues with GTA IV and I will try to keep this post updated as I observe the game's behavior towards the newer cars.

EDIT 5/5a: I have attempted to add a 44th car to the game following the same method, and I was able to spawn the car. Touching it results in the car glitching into the ground and slamming into everything, eventually exploding when it slams back into the ground. I will switch cars and see if the issue persists.

I then switched the car with another one, loaded GTA IV and spawned the car. Miraculously, nothing was wrong with the vehicle. No performance issues or anything. I'll experiment with a 45th car.

EDIT 6: Added a 45th car, fired GTA IV up and spawned the vehicle. No performance issues. Although, when driving up Walnut Way in Northwood, Algonquin, there was this bizarre arc-shaped texture glitch that looked like a big black ring amidst the evening sky, and once I continued driving, the game crashed. I will go back to Walnut Way and see if it occurs again.

EDIT 7: Added NUMEROUS (33) cars until I finally hit the (apparent) limit of a whopping 77 cars.

DETAILS:
Along the way, I did seem to notice that the handling bug returned, affecting certain vehicles that have also been added to the game. I am not sure what causes this exactly, but it is annoying because spawned cars which have been afflicted with the bug seem to be stationary bombs that explode or fly away when touched. Vehicles afflicted with the handling bug are obvious when spotted; elongated axles and springs stretching downward into an entangled mass of axlerods, springs and tires in an x shape, making the vehicle stand tall off of the ground, like a monster truck. The other form of the handling bug afflicts vehicles by making them wander aimlessly and in a destructive manner; flailing and slamming into other objects and vehicles as if the game's gravity does not affect it. The vehicles are facing in any direction, and are sometimes even overturned. These vehicles will continue 'wandering' until they slam into something forcefully enough to explode. Sometimes when driving, you will see vehicles that have been afflicted fly through the air (and possibly explode). :wtf::/

The handling bug did NOT occur until I added a specific amount of vehicles (I'm unsure about the number), and I do not know if removing the latest vehicles will undo the handling bug. Restarting the game does NOT change which vehicles are affected by the handling bug. The vehicles the handling bug affects could be selected sequentially, methodically, or systematically somehow.

I do not know if removing vehicles changes the sequence in which the handling bug essentially ruins other ones, but I do know that the cars that are affected, aren't chosen randomly per game (per game being every time IV is played). Notably, installing more vehicles does (in fact) change the sequence, system or method in which the handling bug affects them. The bug is also exclusive to added vehicles. I do not know the exact number of vehicles that have to be added to initiate the handling bug, but it does become more apparent as more vehicles are added.


NOTE:

I AM using the TrafficLoad script to spawn the 15 selected added cars of my choice (in traffic), and the aforementioned handling bug affects specific vehicles on that list. I took note of the afflicted vehicles and switched them with different vehicles I added in the TrafficLoad.ini file, so they wouldn't spawn anymore.

Removing the afflicted vehicles in the TrafficLoad.ini file from the added cars section DID solve the handling-bugged cars spawning in the city, however the bug STILL affects that specific vehicle, because spawning the vehicle manually (with a console/trainer) results in a vehicle with the handling bug. The third form of the handling bug affects vehicles by spawning them halfway into the ground, and making the tires unresponsive, essentially "dragging" the vehicle body across the ground aimlessly.

I have also noticed other strange bugs along the lines of specific objects spawning randomly. While driving through Alderney City, a bunch of FlyUS aircraft models began spawning everywhere inside and between buildings, inside cliffsides (the one near Beaverhead Avenue) and beneath streets, creating a bizarre atmosphere of wings, ailerons and cockpits jutting awkwardly out from buildings, hills, and beneath streets themselves. The models could be driven through, did not move (were static), and did not seem to affect pedestrians, traffic or other elements outside of the the buildings, streets and places they spawned in. The FlyUS aircraft was the only static model to spawn, and I did not see any other objects spawn (randomly). :wtf:

Starting a new game did not correct the issue {as I have read it did in another previous post}. On the way to Niko's Safehouse on Mohawk Avenue, a warehouse randomly spawned where Roman's Taxi Depot is located on Cisco Street and Iroquois Avenue. :wtf:The warehouse could be driven through, did not affect anything around it besides the place it spawned, and I did not see another warehouse spawn because at that point I quit the game. :monocle:

I did not experience any random crashes of the game, except for the one time I experienced the texture glitch while driving on Walnut Way in Alderney. The glitch did NOT occur again afterwards, as I've driven to the location stayed there for a few minutes to observe traffic. There were no texture issues, and the game did not crash.

Upon attempting to add a 78th vehicle using the aforementioned method, the game crashed before it actually began loading. When I removed the offending vehicle, GTA IV loaded up perfectly. :dontgetit: :/

I don't know if there is a limit in the newveh/newhandling/vehicles/handling files that prevents the game from loading, but attempting to install a 78th car by placing its vehicle/handling lines in any of the aforementioned 4 files (excluding carcols) crashes the game before it begins loading.

With my GTA IV now supporting 77 cars, I stood on the sidewalk in Algonquin Northwood by an intersection and watched the traffic patterns and also observed the game's behavior. I did not experience any anomalies with textures (glitching, vanishing, etc), nor with any vehicles.

 

If you want to see up to 15 of your added cars being driven in traffic, please use the TrafficLoad plugin that supports added vehicles.

 

So theoretically, the 3 unused handling lines that could be removed (as explained in a previous post), held slots in which added vehicles could occupy. Removing them will allow for more than 3 vehicles to be added to the game without it crashing (if done properly). I will experiment with a 40th, 41st, 42nd, 43rd, 44th, 45th, 46th... 73rd vehicle and update this post. Unless I'm missing another key source of information about extending the limit, mine is 77. I have about 25 more vehicles I certainly wouldn't mind adding, had it not been for the engine limit, or whatever limit is preventing IV from accepting another vehicle.

 

If you have more than 77 cars, please do share the information on how you managed to bypass the limit without crashing IV. :colgate: :cookie:

 

Here is a list of the 84 vehicles I have replaced:


ADMIRAL: 1999 FORD CROWN VICTORIA
ADMIRAL STRETCH: 2006 LINCOLN TOWN CAR LIMO
AMBULANCE: 2008 GMC C5500
BANSHEE: 2008 DODGE VIPER SRT-10
BIFF: 2008 KENWORTH W900 (didn't want to add/replace this). :rol:
BLISTA: 1991 HONDA CRX
BOBCAT: 2000 CHEVROLET SILVERADO 1500
BUCCANEER: 1970 CHEVROLET CHEVELLE SS
BURRITO: 1983 GMC VANDURA
BURRITO 2: 2008 GMC SAVANA 2500
BUS: 1988 MCI TC40-102A
CABBY: 2005 DODGE GRAND CARAVAN
CAVALCADE: 2012 CADILLAC ESCALADE
CAVALCADE FXT: 2009 FORD F-150
CHAVOS: 1993 MERCURY TRACER
COGNOSCENTI: 2008 MAYBACH 57
COMET: 2014 PORSCHE 911 TURBO
CONTENDER: 2010 CHEVROLET AVALANCHE
COQUETTE: 2014 CHEVROLET CORVETTE C7 STINGRAY
DF8-90: 2013 DODGE DART
DILETTANTE: 2011 TOYOTA PRIUS
DUKES: 1969 DODGE CHARGER
EMPEROR: 1985 CADILLAC FLEETWOOD
EMPEROR 2: 1971 CHRYSLER NEW YORKER
ESPERANTO: 1985 CHEVROLET IMPALA
FACTION: 1987 BUICK GNX
FELTZER: 2010 NISSAN GT-R R35
FEROCI: 2013 LEXUS GS300H
FEROCI 2: 1995 MERCEDES-BENZ W124
FIB BUFFALO: 2007 DODGE CHARGER R/T
FORTUNE: 1981 VOLVO 242
FUTO: 1993 FORD MUSTANG GT
HABANERO: 2009 AUDI Q7
HAKUMAI: 1996 BUICK ROADMASTER
HUNTLEY: 2008 LAND ROVER RANGE ROVER
INFERNUS: 2012 LAMBORGHINI AVENTADOR LP700-4
INGOT: 1966 FORD COUNTRY SQUIRE
INTRUDER: 2007 DODGE CHARGER SRT-8
LANDSTALKER: 2008 CHEVROLET SUBURBAN
LOKUS: 2008 VOLVO S60R
MANANA: 1968 CADILLAC ELDORADO
MARBELLE: 1991 LINCOLN TOWNCAR
MERIT: 2006 CHEVROLET IMPALA LS
MINIVAN: 2005 DODGE GRAND CARAVAN
MOONBEAM: 2012 JEEP GRAND CHEROKEE SRT-8
MR. TASTY: 1985 CHEVROLET STEP VAN
ORACLE: 2011 BMW E66
PATRIOT: 2010 HUMMER H2
PERENNIAL: 2008 INFINITI FX50
PERENNIAL 2: 2012 PORSCHE CAYENNE TURBO
PEYOTE: 1959 CADILLAC ELDORADO
PHANTOM: 2010 KENWORTH T700
PINNACLE: 2008 NISSAN SENTRA S
PMP-600: 2008 CHRYSLER 300C
PONY: 1980 FORD E-150
PREMIER: 2009 TOYOTA CAMRY
PRESIDENTE: 2009 CADILLAC CTS-V
PRIMO: 1993 CHEVROLET CAPRICE
RANCHER: 1985 CHEVROLET BLAZER K5
REBLA: 2010 BMW X5
ROMAN'S TAXI: 1985 CHEVROLET IMPALA
RUINER: 1990 CHEVROLET CAMARO IROC-Z
SABRE: 1970 PONTIAC FIREBIRD
SABRE 2: 1969 CHEVROLET CAMARO SS
SABRE GT: 1970 OLDSMOBILE CUTLASS 442
SCHAFTER: 2010 MERCEDES-BENZ CLS-AMG
SENTINEL: 1991 BMW M3
SOLAIR: 2013 AUDI AVANT RS4
SPEEDO: 2008 GMC SAVANA 2500
STALLION: 1970 PLYMOUTH BARRACUDA
STRATUM: 1972 OLDSMOBILE VISTA CRUISER
STRETCH: 2006 LINCOLN TOWNCAR LIMOUSINE
SULTAN: 2009 MITSUBISHI LANCER EVO X
SULTAN RS: 1967 FORD MUSTANG
SUPER GT: 2013 ASTON MARTIN VANQUISH
TAXI: 2008 FORD CROWN VICTORIA
TAXI 2: (could not find a decent Impala taxi). :whuh:
TURISMO: 2009 DODGE CHALLENGER SRT-8
URANUS: 1970 FORD MUSTANG BOSS 429
VIGERO: 1971 DODGE CHALLENGER
VIGERO 2: 2011 FORD MUSTANG GT
VINCENT: 2011 CHEVROLET CRUZE
VIRGO: 1964 CHEVROLET IMPALA
VOODOO: 1959 CHEVROLET IMPALA
WASHINGTON: 2003 LINCOLN TOWNCAR
WILLARD: 1967 CHEVROLET IMPALA

 

 

Here is a list of the 77 vehicles I have added:

 

• ASPEN: 1979 DODGE ASPEN
• BELV: 1958 PLYMOUTH BELVEDERE
• BELV2: 1965 PLYMOUTH BELVEDERE WAGON
¤ • CAMINO: 1973 CHEVROLET EL CAMINO ¤ (afflicted with the handling bug).
¤ • CAMINO2: 1970 CHEVROLET EL CAMINO ¤ (afflicted with the handling bug).
• CAPRICEW: 1989 CHEVROLET CAPRICE WAGON
¤ • CHARGER: 1971 DODGE CHARGER ¤ (afflicted with the handling bug).
¤ • CIERA: 1993 OLDSMOBILE CUTLASS CIERA ¤ (afflicted with the handling bug).
¤ • COMET2: 1965 MERCURY COMET ¤ (afflicted with the handling bug).
• CTS: 2004 CADILLAC CTS-V
• CYCLONE: 1970 MERCURY CYCLONE
• DART69: 1969 DODGE DART
¤ • DART75: 1975 DODGE DART ¤ (afflicted with the handling bug).
• DEMON: 1971 DODGE DEMON
• DIPLO: 1983 DODGE DIPLOMAT
• DORADO: 1976 CADILLAC ELDORADO
• FBIRD: 1971 PONTIAC FIREBIRD
• GSX: 1970 BUICK GSX
• GTO06: 2006 PONTIAC GTO
• GTO65: 1965 PONTIAC GTO
¤ • GTO69: 1969 PONTIAC GTO ¤ (afflicted with the handling bug).
• IMP61: 1961 CHEVROLET IMPALA
• JAVELIN: 1970 AMC JAVELIN
• LTD: 1987 FORD LTD
• MACH1: 1973 FORD MUSTANG MACH 1
• MASERATI: 2012 MASERATI GRANTURISMO
• MONACO: 1974 DODGE MONACO
• NEON: 2002 DODGE NEON SRT-4
• NOVA: 1969 CHEVROLET NOVA
• OLDSHURS: 1969 OLDSMOBILE CUTLASS HURST
• POLARA: 1971 DODGE POLARA
• RIV66: 1966 BUICK RIVIERA
• RIV72: 1972 BUICK RIVIERA
• SAVOY: 1957 PLYMOUTH SAVOY
• SCAMP: 1971 PLYMOUTH SCAMP
¤ • STING: 1969 CHEVROLET CORVETTE STINGRAY ¤ (afflicted with the handling bug).
• SUB15: 2015 CHEVROLET SUBURBAN
• TBIRD: 1964 FORD THUNDERBIRD
• TEREY: 1972 MERCURY MONTEREY
• TORINO: 1975 FORD GRAN TORINO
• VELLE: 1966 CHEVROLET CHEVELLE
• VOLARE: 1977 PLYMOUTH VOLARE
•• BENTLEY: 2010 BENTLEY CONTINENTAL
•• BLUEBD: 1970 DATSUN BLUEBIRD
•• BMW335: 2012 BMW 335i
•• BMW92: 1992 BMW 535i E34
•• BORA: 2003 VOLKSWAGEN BORA
•• CAM69: 1969 CHEVROLET CAMARO
•• CAM70: 1970 CHEVROLET CAMARO
•• CONT62: 1962 LINCOLN CONTINENTAL
•• CORONET: 1967 DODGE CORONET
•• DTS: 2009 CADILLAC DTS
•• FAIRLANE: 1966 FORD FAIRLANE
•• FASTBACK: 1968 FORD MUSTANG
•• FORESTER: 2011 SUBARU FORESTER
•• FURY: 1969 PLYMOUTH FURY III
•• FUSION: 2010 FORD FUSION
•• GOLF: 2010 VOLKSWAGEN GOLF GTI
•• GT500: 1967 SHELBY GT500
•• GTX: 1971 PLYMOUTH GTX
•• IMPREZA: 2012 SUBARU IMPREZA
•• IX35: 2010 HYUNDAI IX35
•• LTD2: 1985 FORD LTD
•• MINI09: 2009 MINI COOPER
•• MINI65: 1965 AUSTIN MINI COOPER S
•• MIURA: 1971 LAMBORGHINI MIURA
•• ML63: 2008 MERCEDES-BENZ ML63
•• S60: 2012 VOLVO S60
•• SUB98: 1998 CHEVROLET SUBURBAN
•• TAHOE: 2007 CHEVROLET TAHOE
•• TORONADO: 1966 OLDSMOBILE TORONADO
•• TOUAREG: 2008 VOLKSWAGEN TOUAREG
•• TRAVEGO: 2008 MERCEDES-BENZ TRAVEGO
•• VELLE72: 1972 CHEVROLET CHEVELLE
•• VOLT: 2011 CHEVROLET VOLT
•• YORKER: 1994 CHRYSLER NEW YORKER
•• ZL1: 2012 CHEVROLET CAMARO ZL1

 

 

Key:
• added/replaced with the primary method (newveh/newhandling files)
•• added with the secondary method (original files)
[NAME]: [YEAR, MAKE/MODEL] Name of wft/wtd files; also used in data files.

 

I have edited my cargrp file properly, and the majority of the vehicles on this list do not spawn, with the exceptions of the FX35 and CONT62 models. I may have to do some more experimentation or just plain observation of traffic. Besides this, the game is fine.

 

EDIT 7: Upon using Fastman's Limit Adjuster to increase the number of acceptable handling lines for handling.dat (from 160 to 260+), this WILL correct the annoying handling bug issue.

For those of us using added car handling.ide files (newhandling.ide), you do NOT need to transfer the lines from this file to handling.cfg. ANY form of handling.ide will work.

 

The reason the bug occurs is because adding the extra handling line of your added car somehow interferes with the bikes' handling line section, which ultimately causes issues.

Edited by Lupin_III

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TheBigCon4800

Can i please bump this thread? I added cars using the secondary method, they spawn, but they dont move at all and are bugged. Is there any help with this?

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Lupin_III

Can i please bump this thread? I added cars using the secondary method, they spawn, but they dont move at all and are bugged. Is there any help with this?

Did you try the first method of installing cars, first?

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TheBigCon4800

 

Can i please bump this thread? I added cars using the secondary method, they spawn, but they dont move at all and are bugged. Is there any help with this?

Did you try the first method of installing cars, first?

 

Yes i did, the majority of them were correct. The only failed ones were one where i used a wrongly formatted handling line and another that just... errored. Any help would be liked.

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Lupin_III

 

 

Can i please bump this thread? I added cars using the secondary method, they spawn, but they dont move at all and are bugged. Is there any help with this?

Did you try the first method of installing cars, first?

Yes i did, the majority of them were correct. The only failed ones were one where i used a wrongly formatted handling line and another that just... errored. Any help would be liked.

Exactly how many cars were you able to add until you began experiencing errors, or you're not sure?

I'd noted that the game was fine until I hit a specific number of cars, as said in my first post in this thread.

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Saulallephe

Excuse me guys, i have searched everywhere, but have found nothing conclusive (at least for me). Is there a way to modify the name of the added cars? (Not the replaced ones), and if yes, can anyone point me to how to? Thanks in advance.

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Lupin_III

Excuse me guys, i have searched everywhere, but have found nothing conclusive (at least for me). Is there a way to modify the name of the added cars? (Not the replaced ones), and if yes, can anyone point me to how to? Thanks in advance.

Currently it is not possible to change the name of an added vehicle with its own sound.

Changing the sound of an added vehicle will change it to the name of the vehicle whose sound you've replaced it with, as well.

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Saulallephe

 

Excuse me guys, i have searched everywhere, but have found nothing conclusive (at least for me). Is there a way to modify the name of the added cars? (Not the replaced ones), and if yes, can anyone point me to how to? Thanks in advance.

Currently it is not possible to change the name of an added vehicle with its own sound.

Changing the sound of an added vehicle will change it to the name of the vehicle whose sound you've replaced it with, as well.

 

Just to clarify, i`ve managed to add a entry into American.gxt, based in a tutorial i have found, but for GTA: SA, but thats it, have to add a new sound to, but dont know how to link them.

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TheBigCon4800

 

 

 

Can i please bump this thread? I added cars using the secondary method, they spawn, but they dont move at all and are bugged. Is there any help with this?

Did you try the first method of installing cars, first?

Yes i did, the majority of them were correct. The only failed ones were one where i used a wrongly formatted handling line and another that just... errored. Any help would be liked.

Exactly how many cars were you able to add until you began experiencing errors, or you're not sure?

I'd noted that the game was fine until I hit a specific number of cars, as said in my first post in this thread.

 

I'm not sure, i think the errors were in the second-to-last one out of 28

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Lupin_III

I hadn't began having errors until my 39th car, but I don't know if anyone doing this on their own system would encounter the errors I've been having right around the same number of cars. You could be experiencing yours now so what I want you to do is this:

 

Open handling.cfg in your text editor, and scroll down until you see the following lines:

(These lines are 319-321 because this is a stock handling.cfg file).
9917cp.png

 

These lines are left over from the vehicles in San Andreas, as you'd note that none of those vehicles are in IV.

They are taking up 3 slots in handling.cfg which can be switched with any added car you want, assuming you were going to add the handling lines for those added cars, to handling.cfg.

 

Delete them, and make sure the semicolon that ends the section is on the line beneath "TOURMAV," on what would be line 319.

10ns1z9.png

 

Save the file, but DON'T close it, lest the game crash for whatever reason.

If it does, open the file and undo everything.

Edited by Lupin_III

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Lupin_III

For those of you looking to add custom car names to added cars without modifying american.gxt or vehicles.ide, go download this script, and please follow the instructions included—carefully. Crucial information is also graciously provided by the author, right there in the description panel of the mod on the left, and even in the comment section, just in case you've seemed to have missed anything.

 

This script displays the proper added car name (based on your input), without the modification of any files except the script itself, so you keep the car's hooked sounds and, unfortunately, the name of the vehicle whose sounds are used, which is also displayed. The font is not the exact same as the one IV uses, and the name is displayed right above the location where the one defined in american.gxt is (assuming you positioned it there like I did).

 

You're going to have to do a bit of work on your end, depending on how many added cars you have. Because I have 77, I spent about 10 minutes filling in the script with the added car names and the accompanying model names, according to newveh.img.

 

106a8pc.jpg

 

I also had to spend an additional 5 minutes adjusting the text position, because the author, who uses a different resolution, had advised us that the users of the script who don't use his native resolution would have to adjust the text to fit somewhere convenient on the screen. I had read some of the comments on the mod's page, and the author said that the name 'would not disappear after the user entered the car with the name being displayed.' This is NOT the case with me, in fact, the name vanishes just a short time before the name of the vehicle defined in american.gxt does. I am currently not sure how to adjust the duration of time the name is displayed for, but it briefly appears and then flashes away, which is just as satisfiable.

 

The author also mentioned that he could not 'get the name to fade' just like the name displayed from american.gxt. I am not sure how to perform this either, as I am not a scripting enthusiast. If anyone would like to contribute to the development of this script, please do—because for now, this script is the only way to have proper names for your added vehicles.

 

29kt1xs.jpg

 

As you can see, Niko is driving an added 1969 Chevrolet Nova, not the '70 Olds Cutlass as american.gxt displays.

I do not know if it is possible, but I did suggest adding a 'background' to the displayed text, and then the text can be moved or adjusted over the location in which the american.gxt name is displayed, so when you enter the vehicle, only one name is displayed. I wasn't sure if this was possible or not, because I do not know if the american.gxt name can be successfully overlapped with something else. The text that displays the name of the added vehicle can be upscaled or downscaled, and I have yet to find out if the font can be changed. I only took some glances at different parts of the script after I had initially downloaded it and filled in the corresponding information.

 

As far as the original name being covered up by the added car's name with a background, what I mean is this:

 

14280m8.jpg

 

And then everything would be totally fine.

 

I'm really hoping that someone who possesses intermediate knowledge of scripting looks into this a little more, because the script itself is already promising. It also seems like nobody else in this thread has even mentioned this script, let alone the fact the last comment I've seen on the mod page for it was from 2013. Just bringing this to the light that it deserves, however.

Edited by Lupin_III

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JoeVK

I added vehicles a long time ago, and recently decided to add some more. Suddenly I had handling issues, although oddly enough, it was only with the bikes, and not the other vehicles. I completely forgot about the handling line limit, so I'm glad this tutorial is still here and has even more helpful info than it did the last time I read through it. Before I try fastman92's Limit Adjuster, I'll try changing some of the added vehicles to use default vehicle handling. Most are similar enough to original cars that it should be fine (Feltzer handling for Felon GT, Turismo handling for 9F, etc). Hopefully that works. If not, I'll try the Limit Adjuster. Or just remove some of the added vehicles.

Edited by JoeVK

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fastman92

I added vehicles a long time ago, and recently decided to add some more. Suddenly I had handling issues, although oddly enough, it was only with the bikes, and not the other vehicles. I completely forgot about the handling line limit, so I'm glad this tutorial is still here and has even more helpful info than it did the last time I read through it. Before I try fastman92's Limit Adjuster, I'll try changing some of the added vehicles to use default vehicle handling. Most are similar enough to original cars that it should be fine (Feltzer handling for Felon GT, Turismo handling for 9F, etc). Hopefully that works. If not, I'll try the Limit Adjuster. Or just remove some of the added vehicles.

Don't use my limit adjuster for GTA V until I'll release a 1.9 version.

limit adjuster 1.8 will crash GTA IV.

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JoeVK

Yeah, I saw that. Turns out I didn't need it, though. The handling bugs are gone. Of 43 vehicles added, 10-12 of them now use default vehicle handling. I'll probably still download 1.9 when you release it, though, just in case.

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