mataanjin Posted August 7, 2009 Share Posted August 7, 2009 i'll explain about adding a new car in GTA IV files you need from IV: carcol.datcargrp.datdefault.datgta.datimages.txt others file: a new car file(wft + wtd)openIV in this tutorial i'll be using test.wft & test.wtd as new car file and it replace turismo. if your new vehicle didn't have handling or carcol, you can use the one it replace, but rename the name to your car name(test) all words that's bold can be change to any name you like(don't use space) while editing always follow the format of the file( space, CAPITAL LETTERS, and everything) don't make a blank new line or delete a new line(it'll crash sometime). don't change a vehicle that's in your parking(saved car) or you will get smpa60 error. to add more than 24 vehicle you need patch 1.0.0.4(max 28). 1. edit default.dat, gta.dat and images.txt default.dat -> add "HANDLING common:/data/newhandling.dat" ## Object types#IDE common:/data/default.ideIDE common:/data/vehicles.ideIDE common:/data/peds.ideANIMGRP common:/data/animgrp.datHANDLING common:/data/handling.datVEHICLEEXTRAS common:/data/VehicleExtras.datPLAYER platform:/models/cdimages/playerped.rpfPEDGRP common:/data/pedgrp.datCARGRP common:/data/cargrp.datRADIO common:/data/radiohud.datRADIOLOGOS independent:/textures/radio_hud.itdWEAPONINFO common:/data/weaponinfo.xmlTHROWNWEAPONINFO common:/data/thrownweaponinfo.xmlPEDPERSONALITY common:/data/pedpersonality.datMELEEANIMS common:/data/meleeanims.datACTIONTABLE common:/data/action_table.csvEXPLOSIONFX common:/data/effects/explosionFx.datVEHOFF common:/data/vehOff.csvFMENUFILE common:/data/frontend_menus.xmlLBDATAFILE common:/data/leaderboards_data.xmlLBICONSFILE independent:/textures/Leaderboards.itdHANDLING common:/data/newhandling.datHTML http: gta.dat -> add "IDE common:/data/newveh.ide","IDE common:/data/newveh1.ide" and so forth as needed. ## Load IDEs first, then the models and after that the IPLs##IMG ASSETS.IMGIMGLIST common:/data/images.txt## Water#WATER common:/DATA/WATER.DAT common:/DATA/WATERLOW.DAT.....## Lod Cullers#IPL platform:/DATA/MAPS/GENERIC/lodcull_j.IPLIPL platform:/DATA/MAPS/GENERIC/lodcull_m.IPLIPL platform:/DATA/MAPS/GENERIC/lodcull_e.IPLIDE common:/data/newveh.ideIDE common:/data/newveh1.ide images.txt -> add "platformimg:/models/cdimages/newveh 1" # NOTE: The names and paths in this file are CASESENSITIVE on PS3 so don't f*ck 'em up.#this has been ordered to reflect the order on the diskcommonimg:/data/cdimages/navgen_scriptcommonimg:/data/cdimages/script_network 1platformimg:/anim/cutsprops 1platformimg:/anim/cuts 1platformimg:/data/maps/interiors/Int_Props/props_ss 1platformimg:/data/maps/interiors/Int_Props/props_ab 1platformimg:/data/maps/interiors/Int_Props/props_km 1platformimg:/data/maps/interiors/Int_Props/props_mp 1platformimg:/data/maps/interiors/Int_Props/props_ld 1....platformimg:/data/maps/east/queens_w2 0platformimg:/data/maps/east/queens_w 0platformimg:/data/maps/east/queens_e 0platformimg:/data/maps/east/bronx_e 0platformimg:/data/maps/east/bronx_e2 0platformimg:/data/maps/east/bronx_w 0platformimg:/data/maps/east/bronx_w2 0platformimg:/models/cdimages/newveh 1#map xref#map instance 2. create a new img file using open iv, name it newveh.img 3. add new car files(wtd & wft) to newveh.img(if car name have been used in vehicles.img, you need to rename your new car) 4. edit carcol.dat -> add a new line, either in car3 section or car4 section. washington, 0,0,12, 4,4,12, 6,6,12, 10,10,12, 21,21,12, 23,23,12, 25,25,12, 33,33,35, 37,37,32, 49,49,63, 52,52,56, 54,54,55, 65,65,63, 67,67,118, 70,70,65, 98,98,90, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,yankee, 15,112,1, 26,78,1,test, 0,0,1, 35,35,127, 1,1,3, 17,17,34, 21,21,21, 31,31,33, 38,38,30, 52,52,50, 69,69,63, 72,72,63, 81,81,63, 89,89,89, 95,95,90, 5. create newhandling.dat and newveh.ide. newhandling.dat(if you make mistakes when you spawn it, it looks correct but when you touch it, it fall to the ground) TEST 1500.0 7.0 85 0.0 -0.06 -0.18 0.0 5 0.34 1.0 225.0 0.34 0.65 0.7 35.0 1.50 1.50 13.5 0.12 0.48 2.0 1.3 1.3 0.12 -0.13 0.0 0.5 1.0 0.3 3.4 7 0.0 110000 440010 1 1 newveh.ide(if you make mistakes your game will crash on loading[error SMPA60]) carstest, test, car, TEST, COMET, VEH@LOW, NULL, 1, 999, 0.2621, 0.2621, 0, 5, 1.0, 0, noboot+sportsendtxdpvehshare_truck, vehshareend 6. edit cargrp.dat(so ped will use new vehicle)-> add test after each turismo oracle, fortune, uranus, vigero, primo, admiral, df8, fxt, feroci, e109, pinnacle, habanero, sentinel, schafter, rebla, supergt, pcj, perennial, landstalker, faggio, comet, test, coquette, bus, # POPCYCLE_GROUP_MIDTOWN 7. place in common\data carcol.dat cargrp.dat default.dat gta.dat images.txt newveh.ide newhandling.dat 8. place in pc\models\cdimages newveh.img i'm not good at explain i guess. if you didn't understand just ask here and maybe someone can explain more better known bugs: depend on how many vehicle you add, there is a bug(minigame, carwash and maybe other place are screwed)(fixed) if you find any bug just post it, so i can update this tut.(maybe someone can solve it) basic edited and added file http://www.mediafire.com/?5jz2qnymylo credit: good_NTS(open iv), espedito(bug fix), for EFLC, thakns to deagle21 http://www.gtaforums.com/index.php?showtop...st&p=1059894747 translated to france by berunours http://www.gtaforums.fr/index.php?showtopic=10326 translated to Italy by Fabio206 http://forum.gta-expert.it/topic/15838-doc...on-sostituirli/ translated to Germany by Mr.Bolleck http://gta-worldmods.t-n-network.de/forum/...?threadid=10841 sorry for my english Bozzah 1 Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/ Share on other sites More sharing options...
ikt Posted August 7, 2009 Share Posted August 7, 2009 Niiice. I'll try this, but... how do i spawn a added heli? I don't think peds will fly it so you can steal it Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059404394 Share on other sites More sharing options...
mataanjin Posted August 7, 2009 Author Share Posted August 7, 2009 Niiice. I'll try this, but... how do i spawn a added heli? I don't think peds will fly it so you can steal it just open consol and type spawn vehicle_name Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059404431 Share on other sites More sharing options...
Black-hawk Posted August 7, 2009 Share Posted August 7, 2009 Niiice. I'll try this, but... how do i spawn a added heli? I don't think peds will fly it so you can steal it just open consol and type spawn vehicle_name IV has a console? Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059404438 Share on other sites More sharing options...
KingBulleT 8747 Posted August 7, 2009 Share Posted August 7, 2009 Niiice. I'll try this, but... how do i spawn a added heli? I don't think peds will fly it so you can steal it just open consol and type spawn vehicle_name IV has a console? No the net. Scripthook has one. Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059404440 Share on other sites More sharing options...
Andrew Posted August 7, 2009 Share Posted August 7, 2009 This is a tutorial so it belongs in the tutorial forum. Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059404462 Share on other sites More sharing options...
mataanjin Posted August 7, 2009 Author Share Posted August 7, 2009 This is a tutorial so it belongs in the tutorial forum. i have try to post there, but it didn't shown up. feel free to move this thread Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059404489 Share on other sites More sharing options...
Dvt-MedShot Posted August 7, 2009 Share Posted August 7, 2009 But do do you get the vehicle adding glitches in the game such as you can't play bowling, map glitches in Hove Beach and etc. (same glitches that the TLAD Bikes mod created)? Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059404586 Share on other sites More sharing options...
chasez Posted August 7, 2009 Share Posted August 7, 2009 Do we really need to extract all vehicles.img file? Can't we just add cars in OpenIV and edit the dat and ide files? have you tried that? Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059404604 Share on other sites More sharing options...
mataanjin Posted August 7, 2009 Author Share Posted August 7, 2009 ^^ you don't need to. but my open iv gets error if i just edit vehicles.img directly. But do do you get the vehicle adding glitches in the game such as you can't play bowling, map glitches in Hove Beach and etc. (same glitches that the TLAD Bikes mod created)? yeah, you can't play bowling didn't know why. but i dont see glitches. maybe it drop performance becouse you add more vehicle and a hi-res one. Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059404616 Share on other sites More sharing options...
mataanjin Posted August 8, 2009 Author Share Posted August 8, 2009 i found out where the error came from. it's from vehicle.ide and the way gta treat ide files. i seems that it used a fixed array for all ide file, so if you add one, the other below it will be replace(it's place) the more you add the more it's bug. for the mini game such as bowling, you still can playit, only the place is changed(again it's according to how many you add) Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059406503 Share on other sites More sharing options...
berunours Posted August 14, 2009 Share Posted August 14, 2009 Hi... Thank you for the tuto... But i have a little problem and i don't know why... Can you help me please ? I try with 3 different cars but it's always the same... Car has no wheels, no texture, and is not an car but an object ? I have name the car: bmwm3 gta: 1.0.4.0, some car already install. sorry for mi bad english, i'm french Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059420090 Share on other sites More sharing options...
mataanjin Posted August 14, 2009 Author Share Posted August 14, 2009 it seems that your vehicle.ide is wrong. what is your line that you add to vehicle.ide? Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059420259 Share on other sites More sharing options...
berunours Posted August 14, 2009 Share Posted August 14, 2009 it seems that your vehicle.ide is wrong.what is your line that you add to vehicle.ide? bmwm3, bmwm3, car, BMWM3, SENTINEL, VEH@LOW, VEH@LOW_LU2_RI2, 100, 999, 0.2737, 0.2737, 0, 5, 1.0 ,0, ext_gang+ext_all+ext_strong thank you for your help Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059420487 Share on other sites More sharing options...
mataanjin Posted August 14, 2009 Author Share Posted August 14, 2009 it seems that your vehicle.ide is wrong.what is your line that you add to vehicle.ide? bmwm3, bmwm3, car, BMWM3, SENTINEL, VEH@LOW, VEH@LOW_LU2_RI2, 100, 999, 0.2737, 0.2737, 0, 5, 1.0 ,0, ext_gang+ext_all+ext_strong thank you for your help strange, i got it working. where did you place this new line? i found another way though you can edit default.dat and add a new "IDE common:/data/newvec.ide" ## Object types#IDE common:/data/default.ideIDE common:/data/vehicles.ideIDE common:/data/peds.ideANIMGRP common:/data/animgrp.datHANDLING common:/data/handling.datVEHICLEEXTRAS common:/data/VehicleExtras.datPLAYER platform:/models/cdimages/playerped.rpfPEDGRP common:/data/pedgrp.datCARGRP common:/data/cargrp.datRADIO common:/data/radiohud.datRADIOLOGOS independent:/textures/radio_hud.itdWEAPONINFO common:/data/weaponinfo.xmlTHROWNWEAPONINFO common:/data/thrownweaponinfo.xmlPEDPERSONALITY common:/data/pedpersonality.datMELEEANIMS common:/data/meleeanims.datACTIONTABLE common:/data/action_table.csvEXPLOSIONFX common:/data/effects/explosionFx.datVEHOFF common:/data/vehOff.csvFMENUFILE common:/data/frontend_menus.xmlLBDATAFILE common:/data/leaderboards_data.xmlLBICONSFILE independent:/textures/Leaderboards.itdIDE common:/data/newvec.ideHTML http: then you create newvec.ide with content like this(follow the format) carsyour car ideend is it fix your problem? i have encountered the same problem before, but i forget what is wrong. Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059420683 Share on other sites More sharing options...
berunours Posted August 14, 2009 Share Posted August 14, 2009 strange, i got it working. where did you place this new line? I tried: -as indicated -at the end of cars -and alphabetically but each time same result I tried the second method (create newvec.ide) but same result I think i should I re-installed gta Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059420845 Share on other sites More sharing options...
mataanjin Posted August 15, 2009 Author Share Posted August 15, 2009 (edited) strange, i got it working. where did you place this new line? I tried: -as indicated -at the end of cars -and alphabetically but each time same result I tried the second method (create newvec.ide) but same result I think i should I re-installed gta no, you don't need to reinstall gta. as i have encountered the same problem before but i fix it. can you show me your vehicles.ide and handling.dat? when you open vehicles.img can you see bmwm3? can you open its wtd? add me at ym([email protected]) Edited August 15, 2009 by mataanjin Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059421600 Share on other sites More sharing options...
berunours Posted August 15, 2009 Share Posted August 15, 2009 I try with another car: Shelby, same result can you show me your vehicles.ide and handling.dat? link on megaupload when you open vehicles.img can you see bmwm3? can you open its wtd? Yes, it looks good Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059421985 Share on other sites More sharing options...
mataanjin Posted August 15, 2009 Author Share Posted August 15, 2009 can you add me at ym([email protected]) so we can test it on the fly can you open the wtd file using open iv? handling file that you gave me is a backup one? i dont see shelby there. when you edit vehicle.ide it's best if you just copy the one that you will replace and change its name accordingly. let's try using a same model, can you dl this car and name it audi.wtf and audi.wtd then use open iv to add this to vehicles.img(use the original vehicles.img) Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059422123 Share on other sites More sharing options...
exiscetti Posted August 15, 2009 Share Posted August 15, 2009 it'll be exciting if we can add new cars into gtaiv!!!! but still some questions here : during the very first steps i make a copy of vehicles.img (out of gtaiv dir), and successfully add audir8.wft & audir8.wtd to vehicles.img with open IV (I like that mod, too ) will this way work? (ps. if I use Open IV add .wtd & .wft files to vehicles.img in game dir directly, I get error too) and during step 8, when edit vehicles.ide, why not put the now car's line in "car" group, under yankee? Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059422390 Share on other sites More sharing options...
mataanjin Posted August 15, 2009 Author Share Posted August 15, 2009 it'll be exciting if we can add new cars into gtaiv!!!! but still some questions here : during the very first steps i make a copy of vehicles.img (out of gtaiv dir), and successfully add audir8.wft & audir8.wtd to vehicles.img with open IV (I like that mod, too ) will this way work? (ps. if I use Open IV add .wtd & .wft files to vehicles.img in game dir directly, I get error too) and during step 8, when edit vehicles.ide, why not put the now car's line in "car" group, under yankee? as long as vehicles.img not corrupted it should work. if you add a new line after yankee and you have bikes in your park(saved) before you add car it will be shifted once/so. so when you load game again you will see your zombie being replaced. you can try it though, but if you often disable/enable this maybe your savegame can be corrupted. that's why i place it at the the end Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059422555 Share on other sites More sharing options...
berunours Posted August 15, 2009 Share Posted August 15, 2009 (edited) sorry I don't be at home today I try with original gta files and the audi r8 but same result Edited August 15, 2009 by berunours Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059423064 Share on other sites More sharing options...
exiscetti Posted August 16, 2009 Share Posted August 16, 2009 Hi...thank you man, I got it working!! I do as what you said (method 1), just now I met a car on the street driven by a ped!!! but can you tell me how to spawn a car? If a use iv control center by saracoglu , I can only choose what the game already have. if i type the name "audir8" in "keyboard shortcuts" (#47) , and click apply, i just get a error says "Object reference not set to an instance of an object." anyway, good job man! Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059424337 Share on other sites More sharing options...
mataanjin Posted August 16, 2009 Author Share Posted August 16, 2009 Hi...thank you man, I got it working!! I do as what you said (method 1), just now I met a car on the street driven by a ped!!! but can you tell me how to spawn a car? If a use iv control center by saracoglu , I can only choose what the game already have. if i type the name "audir8" in "keyboard shortcuts" (#47) , and click apply, i just get a error says "Object reference not set to an instance of an object." anyway, good job man! open consol(~) than type spawn audir8 you can change audir8 to any car name you want to spawn. to oen consol you need scripthook and scripthookdotnet Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059424506 Share on other sites More sharing options...
berunours Posted August 16, 2009 Share Posted August 16, 2009 Hi...thank you man, I got it working!! I do as what you said (method 1), just now I met a car on the street driven by a ped!!! but can you tell me how to spawn a car? If a use iv control center by saracoglu , I can only choose what the game already have. if i type the name "audir8" in "keyboard shortcuts" (#47) , and click apply, i just get a error says "Object reference not set to an instance of an object." anyway, good job man! What's your GTA version ? Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059424965 Share on other sites More sharing options...
mataanjin Posted August 17, 2009 Author Share Posted August 17, 2009 Hi...thank you man, I got it working!! I do as what you said (method 1), just now I met a car on the street driven by a ped!!! but can you tell me how to spawn a car? If a use iv control center by saracoglu , I can only choose what the game already have. if i type the name "audir8" in "keyboard shortcuts" (#47) , and click apply, i just get a error says "Object reference not set to an instance of an object." anyway, good job man! What's your GTA version ? my gta version is 1.0.1.3. my OpenIV is 0.9.202. i'm using win 7 64bit -> but it shouldn't matter i think can you replace car? not adding it. Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059425530 Share on other sites More sharing options...
exiscetti Posted August 17, 2009 Share Posted August 17, 2009 my GTA version is 1.0.3.0 (I downdated from 1.0.4.0) My OS is windows 7 x64 my Open IV version is 0.9.202 Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059425664 Share on other sites More sharing options...
Shor_van Posted August 17, 2009 Share Posted August 17, 2009 (edited) ^^you don't need to. but my open iv gets error if i just edit vehicles.img directly. But do do you get the vehicle adding glitches in the game such as you can't play bowling, map glitches in Hove Beach and etc. (same glitches that the TLAD Bikes mod created)? yeah, you can't play bowling didn't know why. but i dont see glitches. maybe it drop performance becouse you add more vehicle and a hi-res one. I have found a way to fix this this happens because GTA IV gives each model a ID as it loads it so when you add a new model other models get a different ID so the only way to fix this to make sure that the added model is the last to be loaded so all the other models get the original number. how to fix it To fix it you have to first create your own ide file call it what ever you what Ex:mycars (to create a ide just create a txt file and change .txt to .ide) your ide should look like this carsend make sure you put your new ide in Grand Theft Auto IV\common\data now open the gta.dat go down to the end add this IDE common:/data/youridefilename.ide you gta.dat should look like this IPL platform:/DATA/MAPS/EAST/BROOK_S3.IPLIPL platform:/DATA/MAPS/EAST/QUEENS_E.IPLIPL platform:/DATA/MAPS/EAST/QUEENS_M.IPLIPL platform:/DATA/MAPS/EAST/QUEENS_W.IPLIPL platform:/DATA/MAPS/EAST/QUEENS_W2.IPLIPL platform:/DATA/MAPS/EAST/BRONX_W.IPLIPL platform:/DATA/MAPS/EAST/BRONX_W2.IPLIPL platform:/DATA/MAPS/EAST/BRONX_E.IPLIPL platform:/DATA/MAPS/EAST/BRONX_E2.IPL## Interiors#IPL platform:/DATA/MAPS/INTERIORS/Test/INTERIORS.IPL## Lod Cullers#IPL platform:/DATA/MAPS/GENERIC/lodcull_j.IPLIPL platform:/DATA/MAPS/GENERIC/lodcull_m.IPLIPL platform:/DATA/MAPS/GENERIC/lodcull_e.IPLIDE common:/data/mycars.ide now just add cars the normal way but instead of the vehicles.ide use your ide add the cars between cars and end carscrx, crx, car, CRX, BLISTA, VEH@STD, VEH@STD_LE1_RI1, 100, 999, 0.2272, 0.2272, 0, 5, 1.0 ,0, sportsend sorry I forgot about tdxp aftar cars end add tdxp end carsendtdxpend the tdxp is there to make sure that the game find all the needed txds when adding a new car make sure to add this between tdxp and end tdxpcarwtdname, vehshare end when your done your ide should look something like this carscrx, crx, car, CRX, BLISTA, VEH@STD, VEH@STD_LE1_RI1, 100, 999, 0.2272, 0.2272, 0, 5, 1.0 ,0, sportslencer, lencer, car, LENCER, FEROCI, VEH@STD, VEH@STD_LE1_RI1, 100, 999, 0.2272, 0.2272, 0, 5, 1.0 ,0, sportsendtdxpcrx, vehsharelencer, vehshareend Edited August 17, 2009 by espedito Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059426087 Share on other sites More sharing options...
CHARLES007 Posted August 17, 2009 Share Posted August 17, 2009 but how can i spawn tha car? Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059426292 Share on other sites More sharing options...
mataanjin Posted August 17, 2009 Author Share Posted August 17, 2009 (edited) but how can i spawn tha car? either using console(from scripthookdotnet) or edit cargrp.dat. @espedito sounds good will try and post update soon TQ edit: it's working nice man. mind if i add this fix to first post? Edited August 17, 2009 by mataanjin Link to comment https://gtaforums.com/topic/420911-add-new-car-gta-iv/#findComment-1059426409 Share on other sites More sharing options...
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