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[IV|WIP] LCPD First Response


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Bug report:

 

2010-09-01 23:20:53 - Error during Tick in script 'FirstResponse.Callouts':

                      GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!

                        at GTA.Blip.Delete()

                        at FirstResponse.Mugging.ᜀ()

                        at FirstResponse.Mugging.ᜃ()

                        at FirstResponse.Mugging.MuggingTick()

                        at FirstResponse.Callouts.ᜀ(Object A_0, EventArgs A_1)

                        at GTA.Script.TryTick()

                        at GTA.Script.DoTick()

                        at GTA.ScriptThread.OnTick()

 

Happended after I shot a suspect, who was shooting at me.

Use the older version of the hook. The current version of LCPDFR needs some updating for the new version.

Thx for your help!

Hey Asuna, thanks but I tried those two things - installing 0.9E just makes my game crash before it even loads, and running the diagnostic tool, that crashes halfway through too.

 

Hey Asuna, thanks but I tried those two things - installing 0.9E just makes my game crash before it even loads, and running the diagnostic tool, that crashes halfway through too.

run the diagnostic as admin then please post what it says here or PM me (that will get it to me faster) so I can see exactly whats the matter

Is there an explanation as to why all my "Shots Fired" calls seem to be phony?

 

I get to the location, look around but nothing. Just get the mission completed sound. confused.gif

annndddd if you go back a few pages...im sure thats been explained as ALWAYS PRANK

Great I solved the installing problem I had with 9.0E now I have a different problem, every single time I finish a situation in LCPDFR the game crashes I dunno why but it always happens, anyways Here's some information about my GTAIV.

 

Graphics are set to Low

Version running: 1.0.7.0

Running LCPDFR 9.0E Upgraded Version

Started at First mission in Original GTAIV

Playing Original GTAIV

 

Hope this information, please help thanks!!

 

OMG f*cking god I ran the program and installed the latest ASI loader and everything said it was valid and when I start up GTAIV it says it stopped working, I getting tried of these errors....

here's the information that program gave me

 

 

BEGIN *SIGNED* LCPD First Response Issue Report

Diagnostics Tool Version: 0.4.3

Operating system: WindowsVista HomePremium (6.0.1.0 Build: 6001) Service Pack:Service Pack 1

System RAM (GB): 3.97

CPU cores: 2

NET Framework 4.0 installed: True

Visual C++ 2010 Redistributable installed: True

GTA IV - Installed: True

GTA IV - Install folder: C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV

GTA IV - Version: 1, 0, 7, 0

GTA IV - Asi loader installed: True

GTA IV - Asi loader: DSOUND

GTA IV - Asi loader valid: True

GTA IV - C++ ScriptHook installed: True

GTA IV - C++ ScriptHook valid: True

GTA IV - C++ ScriptHook version: 0, 5, 1, 0

GTA IV - ScriptHookDotNet installed: True

GTA IV - ScriptHookDotNet valid: True

End of *SIGNED* LCPD First Response Issue Report

Digital signature: BEe0aTeXYUeyc91/MopbqQ==

 

OMG f*cking god I ran the program and installed the latest ASI loader and everything said it was valid and when I start up GTAIV it says it stopped working, I getting tried of these errors....

here's the information that program gave me

 

 

BEGIN *SIGNED* LCPD First Response Issue Report

Diagnostics Tool Version: 0.4.3

Operating system: WindowsVista HomePremium (6.0.1.0 Build: 6001) Service Pack:Service Pack 1

System RAM (GB): 3.97

CPU cores: 2

NET Framework 4.0 installed: True

Visual C++ 2010 Redistributable installed: True

GTA IV - Installed: True

GTA IV - Install folder: C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV

GTA IV - Version: 1, 0, 7, 0

GTA IV - Asi loader installed: True

GTA IV - Asi loader: DSOUND

GTA IV - Asi loader valid: True

GTA IV - C++ ScriptHook installed: True

GTA IV - C++ ScriptHook valid: True

GTA IV - C++ ScriptHook version: 0, 5, 1, 0

GTA IV - ScriptHookDotNet installed: True

GTA IV - ScriptHookDotNet valid: True

End of *SIGNED* LCPD First Response Issue Report

Digital signature: BEe0aTeXYUeyc91/MopbqQ==

Okay, at what point did the program crash? Was it straight after the loading text in the bottom right?

I have a problem, when I attempt to do a mission, such as a mugging, I would arrive to the scene and then shoot the mugger, but then an error would occur and said in the top corner said ''error in call out'' or something on the lines of that, then I never receive any 911 calls, nor can I pull over any vehicles.

Edited by Unhostile
I have a problem, when I attempt to do a mission, such as a mugging, I would arrive to the scene and then shoot the mugger, but then an error would occur and said in the top corner said ''error in call out'' or something on the lines of that, then I never receive any 911 calls, nor can I pull over any vehicles.

hit ~ and type Reloadscripts then hit enter, then proceed to go back on duty

I have a problem, when I attempt to do a mission, such as a mugging, I would arrive to the scene and then shoot the mugger, but then an error would occur and said in the top corner said ''error in call out'' or something on the lines of that, then I never receive any 911 calls, nor can I pull over any vehicles.

Also, you're using the latest version of the scripthook right? Don't. LCPDFR 0.90E is not compatible with it.

user posted image

LCPD First Response 0.90F

 

Release Notes

 

0.90F in similar fashion to 0.90E includes lots of backend changes - too many to list here unfortunately, so a summary of changes is shown below.

 

Compatibility

 

» Added support for TBOGT police vehicles

 

Callouts

 

» Added an option to enable/disable callouts to the Configuration Settings File (INI)

 

» Some stability improvements (hopefully).

 

Pursuits

 

» Helicopter support will now leave properly

 

» Improvements to the driving AI of both the suspect and pursuing police units.

 

» Fixed an issue where music would loop ultimately crashing the game at the end of a chase.

 

» Ensured that police units will actively engage the suspect rather than following passively.

 

Backup

 

» Reworked NOOSE Backup, you may experience some issues with this when using modded files.

 

Traffic Stops

 

» Fixed a bug where the driver failed to leave the vehicle when asked.

 

Arresting

 

» Players may now choose how much to cite a pedestrian when issuing a conventional citation

 

» Added the possibility for pedestrians to refuse to pay the citation and flee you, especially when issuing more expensive fines.

 

Frisking

 

» Made the entire frisking system less 'random' and more 'intelligent', actual checks are performed to determine if the suspect has any weapons.

 

Weapons/Armory

 

» Improved police car trunk feature where players can equip weapons and ammo by pressing F4 at the rear of any cruiser.

 

» Expect to see updates to this and similar systems in the near future.

 

Misc

 

» Added the ability for the player to aim at any pedestrian and have every officer nearby engage/chase them by pressing the number (not numpad) 3 key.

 

» Fixed some more issues with the hats.

 

» Fixed an issue with models such as SWAT having normal partners spawned rather than SWAT partners.

 

» Added even more speech events

 

» Ability to link your installation to your account, so you can view statistics online at LCPDFR.com

 

 

Download, installation and important information

 

 

IMPORTANT

 

» We'd appreciate if you did not mirror these files without our permission, we have more than enough bandwidth to distrubute them on LCPDFR.com and GPM. Instead, link to LCPDFR.com -- it also helps our internal statistics. Thanks.

 

NOTICES

 

NOTE: You will need the .NET Framework 4.0: Client Profile. (if unsure, download it here: http://www.microsoft.com/downloads/details...9f-b21f31ab88b7 )

 

NOTE: You may need the C++ 2010 library pack. (if unsure, download it here: http://www.microsoft.com/downloads/details...&displaylang=en )

 

NOTE: When using the automatic installer please ensure you run the tool as an administrator.

 

NOTE: LCPDFR 0.90F WILL NOT FUNCTION CORRECTLY WITH THE NEWEST VERSION OF THE .NET SCRIPTHOOK, PLEASE USE THE SCRIPTHOOKDOTNET.ASI PROVIDED INSTEAD.

 

DOWNLOAD

 

ON GTAPOLICEMODS.com: http://www.gtapolicemods.com/downloads.php?page_id=419

ON LCPDFR.com: http://uncached.lcpdfr.com/090F-Install.exe

 

VISIT LCPDFR.COM FOR SUPPORT, DISCUSSION AND INFORMATION.

 

 

Thanks for your continued support of FR,

MM.

when we get a callout reports of shots fired, it would be nice if you would add something like when we are investigating area that you find wounded man or something like that and then u need to revive him using ctrl+m or u have wounded man and suspect runing etc etc.. that's just a suggestion.. there is a lot to do with this callout because every time it is just a prank call..

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