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GTA SA NY style Map


  • Replies 3.5k
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Top Posters In This Topic

  • noelgamo

    548

  • vans123

    529

  • johnathon956

    301

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Popular Posts

Alright i am shuting up but u shut up too

Enough. Get back on topic from now on or you will all be banned. Be glad the lot of you aren't already.

Will do. If you or vans123 wants it reopened, PM me or one of modding staff.   For the record:   It appears d875j's account was hijacked because he foolishly gave away his password to somebody, an

Recommended Posts

 

I change the roads and added fence tell me is this better? cause the older one has COL bugs on the end bit of it. the progress is not that much cause I made my own ROADS cause the one im using is F* ingame. so here it is.COMMENT OR DIE!!

 

pictures wololo

Remove those... whatever they are, they look like icon13.gif

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REMOVE THOSE UGLY FENCES confused.gifconfused.gifconfused.gif I almost finish the roads that im gonna use on middle park east. havent much time to put them together I have to go school so heres the layout xD no COL bugs yet.

user posted image

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ok im back from the beach lol.gif

 

*it was so relaxing* xD

 

ok, back to work, this is the landscape i made before going to the beach and i didnt post pictures so;

Enjoy:

 

In 3D Max:

user posted image

 

In-Game:(actually no fking Col problems lol.gif )

user posted image

 

i tried to aply path deformation to it to make curves(couse is the north coast) and all i get is my mesh get fked

how i can make a curve of this ?

 

Yep with roads i do path deforming without problems but with this in any axis i try to deform it all i get is to fk my mesh xD

 

anyway now i continue working

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what type of fence noel?

 

and Coin-God thanks for appreciate my work!Really lol.gif

now im cracking my breain trying to make a curve! but i cant, its a pain in the ass

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im afraid all will say im crazy and all you will see is a damn lot of polies xD

 

thats why i turn off wire frame but uploading render with wireframe

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vans make lots of copy of your model then attach them then click borders and select all now ctrl click to vertex mode the weld them. then make the path deform but I suggest make a low poly model if you want to deform it cause its gonna be freaking high.

 

gimme the models if were going to put them together Ill prelight them ^^

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supermortalhuman

holysh*t! lol! My whole tournament baseland is only 6300 poly with a lot of liberal waste tounge.gif

Looks good tho, waitin on the wireframe. This one can help you manage your poly count, it's not a lot of waste when you think about what won't be there if there was buldings:

 

user posted image

 

edit: LOL look at my FPS, must be from the screenshot tounge.gif

It was only 71 though before that tounge.gif

Edited by supermortalhuman
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Super did you smooth it by nurbs?

well UPDATE with 5 ,443 POLYS all of it

EDIT TESTED INGAME 2 invisible walls

user posted image

Edited by noelgamo
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I thinks you have to optimize your model again ...5k polys is, IMO, to much for this unique part ...

Look at this and checked the polys count, only 4,8k polys for all th red part !

 

user posted image

 

Jpeg compression is really bullsh*t, but you can see her a lot with 5 or 6 buildings, roads, a tunnel and some bridge ...

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i try and try to make them low poly biggrin.gif

 

my first piece of landscape was 3k poly right?

the second in 1.8K polys!!!!

 

is that good or less?xD

 

uploading screenies to post updates

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MisterEuro;

Thanks man for making them in 3D Max biggrin.gif

now when you finish them i see if they have col bugs or not ;D

 

and

eduard put mistereuros credits, he made the awsome WTC biggrin.gif

too bad the col is fking that piece of art

 

and...

Guys!

we are going to have custom player model!

Rigged from GTA IV ofcourse and guess.....Not niko!

it will be maybe a Nigga but not CJ xD

 

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...it will be maybe a Nigga but not CJ xD

please make white guy xD

yeah and also whats the use for a sotheren easten white guys speech on a black man

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MisterEuro;

Thanks man for making them in 3D Max biggrin.gif

now when you finish them i see if they have col bugs or not ;D

 

and

eduard put mistereuros credits, he made the awsome WTC biggrin.gif

too bad the col is fking that piece of art

 

and...

Guys!

we are going to have custom player model!

Rigged from GTA IV ofcourse and guess.....Not niko!

it will be maybe a Nigga but not CJ xD

Why no Niko? Niko is rule!!!

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niko is just a noob....really

 

havent you played Lost and Damned?

 

It shows the true story, and there you see Niko is just a nooby

Johnathan Keblitz is the Rule!(better known as jhonny keblitz)

 

but ok

we will change the nigga for a White biggrin.gif

i need to accept that is more funny with a white

 

we are gonna use the head of a ped with a big tatoo on the face(it looks very rude)

and some street clothes lol.gif

 

anyway...

mistereuro thanks for the buildings

 

and...

I finally understand path deformation!!!

now lets rock!

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no but we can put niko in game as Johnathan Keblitz friend but now someone needs to get xbox 360 gta iv lost and damn and convert the Johnathan Keblitz audio...

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no but we can put niko in game as Johnathan Keblitz friend but now someone needs to get xbox 360 gta iv lost and damn and convert the Johnathan Keblitz audio...

 

I don't think anybody cares.

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ya but i do not have xbox 360 disc but i will download it.....

What does it matter if the voice is there or not?

It doesnt make a difference at all , it's only extra hard work confused.gif and unneeded

 

f*ck the voices this isn't supposed to be a GTA IV clone anyway

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exactly!

 

*Not a copy of GTA IV man!!!!

 

i have lost and damned in 360 and its an uneeded work man

now lets stop offtopic that im having some problems with map

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