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GTA SA NY style Map


  • Replies 3.5k
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Top Posters In This Topic

  • noelgamo

    548

  • vans123

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  • johnathon956

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Popular Posts

Alright i am shuting up but u shut up too

Enough. Get back on topic from now on or you will all be banned. Be glad the lot of you aren't already.

Will do. If you or vans123 wants it reopened, PM me or one of modding staff.   For the record:   It appears d875j's account was hijacked because he foolishly gave away his password to somebody, an

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vans123

posting soon the landscape i made and....

does anyone know where i can found a tutorial for path deformation?(to make curves)

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ok biggrin.gif

 

http://www.mediafire.com/?sharekey=350ad38...e018c8114394287

 

there you have it lol.gif

and noel, dont use them in 512x512!! resize them to 256x256 couse MeD wont place them with 512x512 textures, once placed the whole map we can start to put all 512x512 textures biggrin.gif

but for now 256

 

hope it helps

 

That's just f*cking brilliant.

PS: You're a f*cking brilliant modeler, vans123. Together with your awsome team, Good luck.

 

*Edit*: Sup with those "unknown file formats for GTA: San andreas"? (.WDR, .WTD and .MAX) Are those supposed to be in GTA SA? ;/ (Im kinda stupid, so sorry..) If they are supposed there, What do I do? dozingoff.gif

Edited by spole
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vans123

man GTA SA basic files are .TXD,.DFF,.COL thats all we will use for city xD

 

not .WDR,etc (they are Gta iv formats!)

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man GTA SA basic files are .TXD,.DFF,.COL thats all we will use for city xD

 

not .WDR,etc (they are Gta iv formats!)

 

(I'am probably stupid about downloading, modeling and installing) But I just ignore those files which was on the download link? ;p

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oops doublepost

 

FINALLY INGAME

the roads that Im using is SUPERMORTAL's roads I dont know why that thing happen to it.

please comment

 

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Whoa, That's amazing.

* Question: Where is the location of this building replacement?

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vans123

man if you have GTA IV in PC go an search it all over GTA IV map and you will find it xD

 

and....

Its about 6K poly the fking building!!(its a damn high poly considerating with other buildings xD)

anyway maybe i modify it

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man if you have GTA IV in PC go an search it all over GTA IV map and you will find it xD

 

And If I don't have GTA IV on PC?

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vans123

so sorry you will never see it in action till this mod is finished xD

 

and guys;

 

i tried the path deformation over and over with my landscape(basicly a road piece with ambient, later i show it)and i cant! all i get is my perfect mesh get fked

sad.gif

Tomorrow i put screenies

 

going to the beach

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Vans if you want to use path deform make heaps of copys of your road and attach the edges of it then deform it

 

Like this oi

user posted image

Edited by noelgamo
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Doesn't Path Deform require a lot of roads copied after another? Doesnt that make it really high polies?

 

Just do a sweep line form and draw out a line.

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supermortalhuman

 

Doesn't Path Deform require a lot of roads copied after another? Doesnt that make it really high polies?

 

Just do a sweep line form and draw out a line.

I disagree with this method, and it's not high poly, and SA is only so low poly because of PS2 and Xbox basically.

 

You are safe to have quite a lot of definition per-model, especially if your col is wise.

 

5x5 unit squares is not high poly, the engine will handle it with ease, this will probably open up your creativity and be a good news to know wink.gif

Basically, it needs this definition to get the effect. It's no more high poly than a lot fo R* models (though some are heavily beaten with optimizing)

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Doesn't Path Deform require a lot of roads copied after another? Doesnt that make it really high polies?

 

Just do a sweep line form and draw out a line.

I disagree with this method, and it's not high poly, and SA is only so low poly because of PS2 and Xbox basically.

 

You are safe to have quite a lot of definition per-model, especially if your col is wise.

 

5x5 unit squares is not high poly, the engine will handle it with ease, this will probably open up your creativity and be a good news to know wink.gif

Basically, it needs this definition to get the effect. It's no more high poly than a lot fo R* models (though some are heavily beaten with optimizing)

I agree smile.gifsmile.gif

 

 

but can we use Vray lightning on SA?

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I change the roads and added fence tell me is this better? cause the older one has COL bugs on the end bit of it. the progress is not that much cause I made my own ROADS cause the one im using is F* ingame. so here it is.COMMENT OR DIE!!

 

user posted image

without prelightning

user posted image

Edited by noelgamo
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