Narcis_speed6 Posted August 3, 2009 Share Posted August 3, 2009 i made a script and i dont want noobs to copy it, so how can i block the script (cleo) Link to comment Share on other sites More sharing options...
2pacproducer2 Posted August 3, 2009 Share Posted August 3, 2009 I think its impossible, just enter your copyrights in the begining of the script, like this: thread 'NOOBS' 0662: NOP "SCRIPT BY Narcis_speed6" 0662: NOP "DO NOT EDIT IT WITHOUT MY PERMISSION" :BEGINING_of_the_scriptbla bla bla... Or something like that, you choose what to write. Link to comment Share on other sites More sharing options...
Deji Posted August 3, 2009 Share Posted August 3, 2009 Well, I wouldn't bother trying... But you could simply try making your code so advanced that the moment someone looks at it, they're confused - Or make the scripts really long. "Noobs" won't bother trying to steal stuff. Link to comment Share on other sites More sharing options...
Wesser Posted August 3, 2009 Share Posted August 3, 2009 It's partially possible to store some strings data with the hex way like this. gosub @ScriptLock :ScriptLock0A9F: [email protected] = current_thread_pointer 000A: [email protected] += 0x10 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 000E: [email protected] -= @Copyright return :Copyrighthex "<your name> © Copyright <year>" "<your mod name> (<scm\cleo>)" "Version <number> (<beta\alpha\final>)" "All right reserved."end 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
james227uk Posted August 3, 2009 Share Posted August 3, 2009 "Noobs" won't bother trying to steal stuff. That's what you think. @On topic Damn you Wesser. You posted what I was gonna say... lol Link to comment Share on other sites More sharing options...
coin-god Posted August 3, 2009 Share Posted August 3, 2009 Im against locking scripts. But well. actually there is (or was actually) a way, you can make hex input into code and decompiler won't be able to decompile it. old fashion way was a fake opcode with .ini of yours for instance. but well, as you progress you will find out sanny can decompile it anyways, it is just a question good you know this tool. You can get some info from this topic: http://www.gtaforums.com/index.php?showtop...84&hl=lock&st=0 Link to comment Share on other sites More sharing options...
solomsolomol Posted August 4, 2009 Share Posted August 4, 2009 locking you script IS possible , i remember a mod called "real tram" mod , which was for making the tram entrable via cleo , you can download it here if you try to decompile the script all you'll get is this // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------03A4: name_thread 'DSMRETR' 0A92: create_custom_thread "realtram/tramstop.s" 0A93: end_custom_thread but with the script comes two files "entertram.s" and "tramstop.s" , i'm pretty sure that those are the ones that have the code , but when i try to decompile them all i get is weird letters and stuff so check it out , it might be helpful . Link to comment Share on other sites More sharing options...
Doomed_Space_Marine Posted August 4, 2009 Share Posted August 4, 2009 but with the script comes two files "entertram.s" and "tramstop.s" , i'm pretty sure that those are the ones that have the code , but when i try to decompile them all i get is weird letters and stuff It's not locking. Sanny builder recognizes those files as text files and just opens them. If you rename them to have .cs extension, they'll be decompiled. Link to comment Share on other sites More sharing options...
Seemann Posted August 4, 2009 Share Posted August 4, 2009 but with the script comes two files "entertram.s" and "tramstop.s" , i'm pretty sure that those are the ones that have the code , but when i try to decompile them all i get is weird letters and stuff It's not locking. Sanny builder recognizes those files as text files and just opens them. If you rename them to have .cs extension, they'll be decompiled. Or you may choose the Run->Decompile menu (F5), select All files option and open the file as usual. Sanny will decompile it. Sanny Builder 3 • SA Memory Handling • OpenIV • gtamodding.com CLEO.li - The CLEO Library - Official site Link to comment Share on other sites More sharing options...
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