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cleo block


Narcis_speed6
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Narcis_speed6

i made a script and i dont want noobs to copy it,

so how can i block the script (cleo)

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2pacproducer2

I think its impossible, just enter your copyrights in the begining of the script, like this:

 

 

thread 'NOOBS' 0662: NOP "SCRIPT BY Narcis_speed6" 0662: NOP "DO NOT EDIT IT WITHOUT MY PERMISSION" :BEGINING_of_the_scriptbla bla bla...

 

 

Or something like that, you choose what to write.

 

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Well, I wouldn't bother trying... But you could simply try making your code so advanced that the moment someone looks at it, they're confused tounge2.gif - Or make the scripts really long. "Noobs" won't bother trying to steal stuff.

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It's partially possible to store some strings data with the hex way like this.

 

gosub @ScriptLock :ScriptLock0A9F: [email protected] = current_thread_pointer 000A: [email protected] += 0x10 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 000E: [email protected] -= @Copyright return :Copyrighthex "<your name> © Copyright <year>" "<your mod name> (<scm\cleo>)" "Version <number> (<beta\alpha\final>)" "All right reserved."end

 

012          345
678   9A   BCD
EFG HIJK LMN
OPQR  STUV
WX    YZ

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"Noobs" won't bother trying to steal stuff.

That's what you think.

 

 

@On topic

 

Damn you Wesser. You posted what I was gonna say... lol

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Im against locking scripts. But well.

 

 

actually there is (or was actually) a way, you can make hex input into code and decompiler won't be able to decompile it. old fashion way was a fake opcode with .ini of yours for instance. but well, as you progress you will find out sanny can decompile it anyways, it is just a question good you know this tool.

 

 

You can get some info from this topic:

http://www.gtaforums.com/index.php?showtop...84&hl=lock&st=0

Yl8KS.jpg
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solomsolomol

locking you script IS possible , i remember a mod called "real tram" mod , which was for making the tram entrable via cleo , you can download it here

 

if you try to decompile the script all you'll get is this

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------03A4: name_thread 'DSMRETR' 0A92: create_custom_thread "realtram/tramstop.s"  0A93: end_custom_thread 

 

 

but with the script comes two files "entertram.s" and "tramstop.s" , i'm pretty sure that those are the ones that have the code , but when i try to decompile them all i get is weird letters and stuff

 

so check it out , it might be helpful .

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Doomed_Space_Marine
but with the script comes two files "entertram.s" and "tramstop.s" , i'm pretty sure that those are the ones that have the code , but when i try to decompile them all i get is weird letters and stuff

It's not locking. Sanny builder recognizes those files as text files and just opens them. If you rename them to have .cs extension, they'll be decompiled.

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but with the script comes two files "entertram.s" and "tramstop.s" , i'm pretty sure that those are the ones that have the code , but when i try to decompile them all i get is weird letters and stuff

It's not locking. Sanny builder recognizes those files as text files and just opens them. If you rename them to have .cs extension, they'll be decompiled.

Or you may choose the Run->Decompile menu (F5), select All files option and open the file as usual. Sanny will decompile it.

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