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L.A. Noire


ldee
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Algonquin Assassin

The story sucked.

 

You probably just didn't understand it which is ok I suppose because film noir is complicated and difficult to digest. Most of the story is told through the newspaper articles so you might have missed some not getting full context.

 

The first time I played the game the story went completely over my head. It wasn't until I played it again it started sinking in. It's unconventional, but that's what film noir is.

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The story sucked.

 

You probably just didn't understand it which is ok I suppose because film noir is complicated and difficult to digest. Most of the story is told through the newspaper articles so you might have missed some not getting full context.

 

The first time I played the game the story went completely over my head. It wasn't until I played it again it started sinking in. It's unconventional, but that's what film noir is.

 

No it wasnt that. I got the story and was able to follow, I just didnt like what happened with cole and his wife and I wasnt too thrilled about the ending. The story itself was well written and made sense, I just didnt like it lol

I just went into the game clueless, never watched any vids and had no idea what the game was about and I expected more. Midway through the cases it got kinda of tedious. I guess being a detective irl isnt much fun :oD

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I think when people see that R* logo they rightly assume a detailed open-world. LA Noir has that, but your right there isn't much to do outside the street crimes. If you play it like a good TV crime series it's great, but this isn't a free-roam game like GTA.

 

 

Which is absolutely fine, but then why build such a massive map for the game? If the map was half the size, I don't think the game would have lost anything at all. But instead they must have spent thousands and thousands of person-hours designing a world that then's barely used

 

Most of the time, when I get to the end of an open world game, I feel like I have a pretty good sense of the world - that I've covered most of the map, and can happily navigate around it.

 

Finished LA Noire yesterday and I feel like I've barely scratched the surface of the city. And yet there's nothing else to actually do in the world to persuade me to spend more time in it.

 

Seriously, probably 50% of the storyline missions take place indoors (in beautifully detailed interiors that must also have taken shedloads of time to recreate) and very few require you to do anything more interactive than drive from A to B (with the noble exception of the Quarter Moon Murders, which is the one mission that actually uses at least a portion of the map).

 

Not complaining - I really did enjoy the game. Just think they made some truly bizarre development decisions!

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No it wasnt that. I got the story and was able to follow, I just didnt like what happened with cole and his wife and I wasnt too thrilled about the ending. The story itself was well written and made sense, I just didnt like it lol

 

I think it was hinted that Cole went with Elsa because she understood, like Cole, how war can take a toll on someone. Both experienced some awful things during the war and they had that bond. Cole's wife seemed to be an average housewife who probably wouldn't understand Cole's experiences properly even if she lived in a more PTSD-understanding world. She'd be sympathetic surely, but it's one thing to hear something traumatizing and another to properly experience it.

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Algonquin Assassin

 

 

The story sucked.

 

You probably just didn't understand it which is ok I suppose because film noir is complicated and difficult to digest. Most of the story is told through the newspaper articles so you might have missed some not getting full context.

 

The first time I played the game the story went completely over my head. It wasn't until I played it again it started sinking in. It's unconventional, but that's what film noir is.

 

No it wasnt that. I got the story and was able to follow, I just didnt like what happened with cole and his wife and I wasnt too thrilled about the ending. The story itself was well written and made sense, I just didnt like it lol

I just went into the game clueless, never watched any vids and had no idea what the game was about and I expected more. Midway through the cases it got kinda of tedious. I guess being a detective irl isnt much fun :oD

Fair enough. Different strokes for different folks.;)

 

Admittedly some of the cases can become tedious. Particularly the ones in Homicide. Vice has always been my favourite with the most variety.

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Spaghetti Cat

 

I think when people see that R* logo they rightly assume a detailed open-world. LA Noir has that, but your right there isn't much to do outside the street crimes. If you play it like a good TV crime series it's great, but this isn't a free-roam game like GTA.

 

Which is absolutely fine, but then why build such a massive map for the game? If the map was half the size, I don't think the game would have lost anything at all. But instead they must have spent thousands and thousands of person-hours designing a world that then's barely used

 

IIRC the map was taken from old areal photographs. So it was more of a re-creation than a map built from the bottom up. I'm not sure if that was from Team Bondi or R*. What I'd guess is that R* took some of the knowledge and used it in creating the GTA V. The Los Santos part of the map seems very well laid out and the LA Noir map probably helped the team in that regard.

 

Otherwise, yeah I'd agree it's a lot of city to cover, especially with row upon row of houses. Putting in the collectables is nice, but I feel like it's more geared to the 100% completionists rather than the casual gamer.

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Players are overall impressed with the VR adaptation of the select case files.

Edited by Efreet
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Algonquin Assassin

I like how Coles hat brim even obstructs some of the view.:p

Edited by Algonquin Assassin
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Yeah that's probably a deliberate thing to help with motion sickness/presence, with VR if you have a stable in-game reference for your position in your peripheral (like a nose, a helmet, a cockpit, or yeah a hat) it makes it a lot easier for your brain to accept what you're seeing as real.

 

I've watched a few videos of people playing it and the response seems to be really positive, plus the interactivity is kinda magical to a lot of people - normally in games the only way you can interact with your environment is shooting it or meleeing it, but with VR you can poke and prod it with precise hand movements

 

fingers in noses, man

 

fingers in noses

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Those controllers are the future of VR man. Glad to see a developer finally attempt to do VR justice instead of just slapping it in the game with not much care so when/if VR fails they can go "well, we tried".

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Yeah, this year is being pretty good for VR, what with multiple larger companies adding proper VR versions/functionality of their bigger titles. With a bigger library of quality content and decreasing prices, it's gonna be a fun next few years for VR :santa:

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Just need to get the controller + headset combo price way, way down. The barrier to entry is still insane right now, so insane that even if the Vive's price was halved it would still be a really expensive piece of kit for most people.

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Algonquin Assassin

cIRGHZ4.gif

 

:lol:

 

Man I'd be going around backhanding random people.:D

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  • 3 months later...
universetwisters

They should've made a spiritual successor based in 1980s Miami and called it MIAMI VICE.

 

Just a thought, especially since they made a licensed game with The Warriors.

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Chris Liberty
Hi everyone :)

I have a little question. Finally, I would like your opinion.

L.A. Noire has just been released on Oculus, do you think the game will also be released on PlayStation VR ? I hope so !

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GtaLegend15

 

Hi everyone :)

I have a little question. Finally, I would like your opinion.

L.A. Noire has just been released on Oculus, do you think the game will also be released on PlayStation VR ? I hope so !

Most likely

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  • 5 months later...

If anyone has some tips/tricks/workarounds for making the photo mode easier to use, I am all ears.

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  • 4 months later...
Darealbandicoot

Ben Davis (Dutch from RDR) has said that he worked on LA Noire but thinks he was cut out. He's the mechanic at Deweys car sales called Paul. 

Edited by Darealbandicoot
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  • 3 months later...

I wonder why no other studios have attempted the facial animation technique that this game did. I know that the equipment is expensive, but with the amount big game studios are making now, they'd probably have enough to buy a dozen of the facial animation capture technology that this game used.

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Spider-Vice
7 minutes ago, Gummy  said:

I wonder why no other studios have attempted the facial animation technique that this game did. I know that the equipment is expensive, but with the amount big game studios are making now, they'd probably have enough to buy a dozen of the facial animation capture technology that this game used.

They have. A few AAA studios already do the same thing, Rockstar was just ahead of the time, not anymore. IIRC Quantic Dream uses the same tech (or even better) for years, and I think there's a few more studios out there. Then it depends on the animators as to how it looks ingame...

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AnotherDave
4 hours ago, Gummy  said:

I wonder why no other studios have attempted the facial animation technique that this game did. I know that the equipment is expensive, but with the amount big game studios are making now, they'd probably have enough to buy a dozen of the facial animation capture technology that this game used.

MotionScan was/is very good at capturing facial animation but the technology as used for L.A. Noire was fairly limited. The compression necessary to make it usable reduced the quality massively - mouths and eyes suffered the most - and there were pretty major issues with hair and stitching the MotionScan heads to standard mo cap bodies. Every woman in L.A. Noire had their hair up and some kind of neck tie, scarf or high neck line to cover the seams. I just don't think the necessary investment is worth it for the quality of the end result at the moment. 

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  • 3 months later...
Scarlett Ghostface
On 5/8/2019 at 1:59 AM, AnotherDave said:

MotionScan was/is very good at capturing facial animation but the technology as used for L.A. Noire was fairly limited. The compression necessary to make it usable reduced the quality massively - mouths and eyes suffered the most - and there were pretty major issues with hair and stitching the MotionScan heads to standard mo cap bodies. Every woman in L.A. Noire had their hair up and some kind of neck tie, scarf or high neck line to cover the seams. I just don't think the necessary investment is worth it for the quality of the end result at the moment. 

Agree on everything you said. 

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so bully 2 is kinda confirmed right now but what about a L.a noire ? it don't have to continue the story where L.a noire left off they can make a new L.a noire game with different character etc and that would be cool btw why nobody talks about this game like it's a dark stain on the rockstar games  :D 

Edited by korhan332
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One of the games I'd love to see one day is N.Y. Noire, set in the 70's

 

Can only dream for now though

Edited by toxluv

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4 hours ago, toxluv said:

One of the games I'd love to see one day is N.Y. Noire, set in the 70's

 

Can only dream for now though

That'd be a dream setting for a follow up to LA Noire.

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Yeah, just imagine that 70's music, the cars, all the movie references, the car chases, the gritty atmosphere of NY back in those days, the mafia... plus, police corruption was at its peak in that time period, making you choose weather you wanna be the righteous policeman or the dirty cop using the cases to your personal advantages or both if they choose to make multiple switchable characters... so many possibilities

Edited by toxluv
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HOW'S ANNIE?

^ I've long thought about an LA Noire follow up in 70s San Francisco. The tale of the beginnings of American counter-culture and authority's inability to combat it. Very Bullit/Dirty Harry. No doubt though, if we ever see a sequel to the game the 70s seems like the most fitting era in history to draw a good cop drama from.

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