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Air/Ground War III


AllPilotsMustDie!
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  • Booze

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  • ChristopherD

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Hey Chris in that last spot we did today we should get a few snipers to look out at the Heli-Tour area I saw a sh*tload of pilots over there and sadly my Rocket did not reach cryani.gif

That's the exact reason we don't play that spot any longer, too many people spawn camping on the choppers and killing pilots trying to get back in a heli.

 

That particular spot in the last game was funny as hell and fitting the GT's lost because you were SUPPOSED to be going to NORTH ALGONQUIN. I know the spawns sucked but just so big mike knows, that was not the plan to be there and yes and pilots should be allowed to grab choppers without being fired upon.

 

Personally, I was sh*t with the Maverick. Wish I could have been more help. Wrecked it about 8 times, got shot, takes forever to get a new one but still had a good vantage point for most of the game.

 

Didn't like the part where I got in with Easy-A at the end of bohan, next thing I know we're upside down, then I'm being shot to death by arsonizt and I didn't even know wtf happened!

 

biggrin.gifbiggrin.gifbiggrin.gif

 

(note to self, don't be a passenger)

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Yeah, Pier 45 was my pick and my fault SJ. Like you say, we should have headed north but the spawns were crap. We had a triple RPG spawn, an M4, health and armour. Luckily there was no sniper, as I'm sure the pilots would have struggled getting in choppers otherwise.

 

Note to Ground Troops: A pilot getting in a chopper is not a viable target. Wait until they are airborne and up to speed at least.

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My team (NY Giants) don't play till the late game today and I could care less about any of the early games, so I'll likely be running a trial match A vs G today if enough people are on.

 

EDIT: It's an early game but it isn't on tv here in LA so I'll leave a lobby open for 15 minutes or so.

Edited by SuperJude™
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I didn't want to admit it before, but I honestly believe Booze is right about this Stev Elson fella. He does seem to be the ultimate pilot killer. After I lagged out of the second game I rejoined and joined the pilots team so I thought I'd hop into a chopper and test out my skills as I've been getting a bit of practice in on FM (don't worry, I ain't going to be converted tounge.gif ), but the second I go to take aim... BOOM!... Stev Elson killed LeeLee862! Safe to say, I'm much suited to being safe on the ground with Stev Elson actually on my team. cry.gif

Thanks for the props guys smile.gif But I have to give my appologies for not being on for tonights game. Unfortunately my Gold ran out today and I haven't managed to get an extension for it yet. I had hoped that Microsoft would've killed my Gold at the exact same time I put it on (meaning I'd have been covered), but unfortunately it wasn't the case confused.gif

 

Still, I'll let you know when I get a re-subscription for it, but until then you pilots can consider yourself slightly safer wink.gif

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johnwontscore

Chris: I´m glad you liked the suicide dive. The heli seemed to blow up more or less on impact so it must have been a good one to watch. I bet nobody got that on video, would´ve been a nice one to see again. I might have got another one in in the Algonquin game if it hadn´t been for the wife, who stood right in front of the TV at the crucial moment.

 

I think Easy-A did pretty well in the last game despite going for health. However, players that go for health tend to monopolise the target area and aren´t too bothered about collisions, which affects those that don´t go for health in a bad way. As DJ said, that last game was imbalanced, and not just for the GTs, but for the pilots too. Good fun in those games anyway.

 

What the hell happened at the Grinder? I know you GTs love the Grinder, but you´ve got to remember that most of the time the first game is a warm-up game for the pilots and the Grinder is most definitely not the place you want to warm up.

 

 

 

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Punk-in-Drublic

I couldn't join in this evening because you guys decided to switch from GTA TBoGT to GTA IV, I have borrowed GTA IV to my brother for the time being whilst Im playing EFLC. Maybe next week?

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Chris: I´m glad you liked the suicide dive. The heli seemed to blow up more or less on impact so it must have been a good one to watch. I bet nobody got that on video, would´ve been a nice one to see again. I might have got another one in in the Algonquin game if it hadn´t been for the wife, who stood right in front of the TV at the crucial moment.

 

I think Easy-A did pretty well in the last game despite going for health. However, players that go for health tend to monopolise the target area and aren´t too bothered about collisions, which affects those that don´t go for health in a bad way. As DJ said, that last game was imbalanced, and not just for the GTs, but for the pilots too. Good fun in those games anyway.

 

What the hell happened at the Grinder? I know you GTs love the Grinder, but you´ve got to remember that most of the time the first game is a warm-up game for the pilots and the Grinder is most definitely not the place you want to warm up.

UUUU, i crashed into you so many times in the last match, that's why my 3 kills didn't count cause i crashed into and died 3 times

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Thanks for the props guys smile.gif But I have to give my appologies for not being on for tonights game.

Yeah, they could've used you... Jimmy joined in and he owned them so hard that they kicked him out of the game... Good sportsmanship guys icon14.gif

 

GT's had trouble with spawnkilling pilots again. A problem we didn't seem to have had for a long time, but suddenly has arisen again. And it's still something that I refuse to see as a problem, except for maybe locations like the prison, where it can take some time before you're actually behind cover.

 

Step 1 would be to stay together. Don't go away from the pack to pick up that nice shiny rocket launcher because if someone dies, you might make them spawn away from the pack as well. And we all know that scattered ground troops are easy targets. You can't blame pilots for going for easy targets, you don't have any problem yourselves with shooting a rocket launcher from behind when the pilot didn't even know you were there.

 

When you do find yourself away from the pack, DON'T ENGAGE (unless you're Stev Elson) but find cover and hide! Merge with your surroundings. If the pilot can't see you, he can't hit you and if he can't hit you, he's just wasting his time. Base your movement on the pilots' movement. If you see one coming for you, stay put. If they're all busy shooting at your teammates, that's when you can move to your next piece of cover.

 

I also understood that people weren't listening to their captains. Well, here you can see how important that is. Listen to your captains, ground troops!

 

Jake, I'm sorry that you couldn't join us. We've decided to play all A/G matches on regular GTA again because of the lack of structure on TBOGT.

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i like coffee enemas

Yeah, the reason we kicked RoD King was because he was targeting people who had just spawned. I'd say around a quarter of the kills he had were from people who had just spawned. I think it's pretty ridiculous that we're supposed to give you pilots time to find a chopper and get yourselves up in the air, but we're to just accept that you guys target us at the airport while WE'RE stocking up and getting ready just because you "refuse to see spawn killing pilots as a problem". When we're in the middle of the runway with no cover and somebody specifically makes their way over from outside the airport to kill us while all we've got is a pistol, don't you think that's just a teensie weensie bit unfair? Yeah, I agree, GREAT sportsmanship icon14.gif

 

I still say the location is THE STATION/CAR PARK and not the airport itself. We just happen to spawn at the airport. If all pilots could refrain from attacking us in there from now on (unless a ground troops runs FROM the station/car park then obviously it'd be fair game) we seriously would appreciate it. You wouldn't like it if we decided to shoot you guys while you're completely defenceless on the ground during the prison round, the same applies here for us. A tiny bit of courtesy during this round wouldn't go amiss smile.gif

Edited by leelee862
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@"He Who is Not To Be Mentioned Here": In the spirit of the match, as a Pilot (w/a capital 'P', not a n00bish lowercase 'p'), you are not supposed to go get health. It is the very reason we allow Kamikazis when your Heli catches fire. But, we all know you are a rat-bastard-pilot (and worse than most), so didn't expect anything else from you.

 

 

 

mmmmmmm so does this mean the PS3 pilots are not allowed to get health packs monocle.gif

 

Also I back what LeeLee said ..... I did suggest something like this before !!

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They aren't "supposed to" but some of them do anyway, be it because they don't know any better or they hate losing. Fact is, a pack of GT's has, at best, 1 health pack between them. Pilots have the entire city less than 30 seconds away.

 

I gotta say, johnwontscore is getting pretty good at those kamikaze kills. This is something you just don't get when every pilots is flying in, getting shot up and running for health.

 

 

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Well on the 360 side, Pilots picking up health packs hasn't been a problem. It makes it more balanced in a sense, 'cause otherwise I could just unload my Rapid Fire Sniper until the Annihilator blew up, as it's pretty easy to do with that Sniper. Although, half the time, they 'Kamikaze'.

 

As for the airport match, at first we was rather split, but we was still within that Car Park area; halfway through we actually did pull together as a team, but still we kept on spawning on the runways and in open spaces. Didn't get Booze with a Sniper shot this time, was close on a few occasions. Damn, I really want leelee to eat his foot; aah the pressure! sad.gif

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On Spawn Killing- If PS3 allows, should 360 change rules? This game was created at a time when “piloting†was a sure & right way to grief people unscathed. This IS an organized grieffing game for pilots, with VERY loose rules for them (don’t attack on foot, unless defending). If the ground team works “smartâ€, this can be avoided. If all or most GT’s are not within the same firing range of the attacking pilots, is this not tactically daft?

 

On RoD King – Skilled pilot. Didn’t kick him. I hadn’t been spawn raped either. Spawn raping is for pussies (but so is whining), but if he’s used to different etiquette on the PS3 side, I see no need to flame or kick him. I’d like to play him again, with our Ground Team better organized. I think we’d see different results (I think he had around 24 kills).

 

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NO HEALTH PACKS FOR PILOTS and NO SPAWN KILLING. I hate bolth of those. But spawn killing hasn't happened to me yet in A/G, and I hope it never does.

 

Good games this saturday guys smile.gificon14.gif

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johnwontscore

If people on the Xbox are using turbos then it makes sense that pilots should go for health, and vise versa. On the PS3, turbos don't work, so not going for health makes it a bit more balanced if pilots are allowed to get new helis unmolested and are allowed to do suicide dives. Like I said above, pilots that go for health tend to monopolise the target area because they don't die too much, so they are always there and that's a pain in the ass if you aren't one of them as your time over the target area is more precious and they can mess you right up. You may be in a damaged heli, they come back from repair, bump into you and it isn't them that's going down. In some locations it doesn't matter too much, but in tight little places, like those Algonquin bridges, it does. You can try to stay out of their way, but then they just continue to hog the target. So yeah, imbalance. We should maybe organise turn taking in certain places.

 

grandsanman: as long as you crashed into me no problem, I hope I didn't crash into you though.

 

Jude: this is spring time for suicide diving. Soon the GTs will get wise and it'll get a lot harder. Surely this game is more than just about winning with the graphics on these modern machines being so good. I think it's about beautiful moments more than anything.

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Kinko Kabuki Koshi KaPOW~!

No, John Guru isn't using a turbo, he's using the automatic sniper. But he did say rapid fire so I get where you're coming from.

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Jude: this is spring time for suicide diving. Soon the GTs will get wise and it'll get a lot harder. Surely this game is more than just about winning with the graphics on these modern machines being so good. I think it's about beautiful moments more than anything.

John, your suicide dive was easily the high point of the game for all/most of the GT's.

 

So it's not about winning, it's about epic moments and huge laughs. Setting a heli on fire, only for the same heli to be back shooting at you 15 seconds later does NOT equate to huge laughs. In fact, it kinda kills the game experience for me. To the extent that I am now gonna spam kick any pilot that does go for health, and I'm gonna be encouraging all GT's to do the same. The annoying thing is, 'he who shall not be named' is a real ace pilot, and has no need to go get helth all the time. Do we really want stat whores in this game? Let him stick to pwning people in random games.

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That sucks, scifen sad.gif

 

I honestly didn't know about the no healthpack rule. I thought you guys (PS3) tried both options out many times and came to the conclusion that prohibiting the pilots from getting healthpacks didn't work. We should've synchronized better... I'm willing to try this, if the Xbox ground troops don't kick out any more pilots that perfectly kept to the rules they've been told. But IF we're gonna implement the no health rule, we've GOT to have a pilot escort, which would be someone from the ground team.

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CryptReaperDorian

@johnwontscore: What are you talking about? Turbos work on the PS3 as I own a turbo controller (I got it for Christmas last year, I didn't buy it). I never really use it though as it sucks and cheating isn't my thing really. The "Turbo" sucks as it needs to be pressed so many times for it to work properly (otherwise while aiming Niko/MP character goes crazy raising the weapon up and down), and R2 sucks on it so I can't drive at all pretty much (old-style L2/R2 like for PS1 and PS2).

 

I do agree though that pilots should not go for health packs as it kills the experience. This shouldn't be taken as a serious game like for ranking or getting a trophy unless you're going for an award here from this event. I find this to be more for fun than accomplishment.

 

About the Combat Sniper, it is quite a good weapon for the Annihilators. With the scope you know where you bullets go and it goes quite further than the M4. Also, it takes 20 sniper bullets to the most vulnerable parts (mainly the nose and probably the underside) of the Annihilator to make it catch fire. The Combat Sniper can do this surprisingly quick. From my studies, this should take like 12 seconds while the M4 may take 16-17 seconds considering the accuracy is perfect. This way, the Combat Sniper is possibly a better weapon than the M4 from taking out helicopters, but at the same time it'll run out of ammunition quite fast.

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I think Guru was refering to the crouch/uncrouch glitch for the sniper not actually using a turbo !!

 

Also it will be very interesting to play with the pilots not collecting health packs !! how you would monitor that is a slight worry though ??

 

Also I could escort for you pilots ........ although I can't guarantee where I would drop you off !!!

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Also it will be very interesting to play with the pilots not collecting health packs !! how you would monitor that is a slight worry though ??

 

 

Easy, they fly away from the battle zone. It's pretty easy to tell, chopper on fire or smoking, pilot takes off. All you can do is not invite them next time around.

 

Of course, like I said, not every pilot actually adheres to this and this is a major reason I prefer the RPG, can't fly away when you're blown up.

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mylungsareburnin01

in my opinion, this should have been a concrete rule from day one. If a pilot leaves to get health they are banned from the competition.

 

Kamakazing...is that a word? Thats ok.

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That sucks, scifen sad.gif

 

I honestly didn't know about the no healthpack rule. I thought you guys (PS3) tried both options out many times and came to the conclusion that prohibiting the pilots from getting healthpacks didn't work. We should've synchronized better... I'm willing to try this, if the Xbox ground troops don't kick out any more pilots that perfectly kept to the rules they've been told. But IF we're gonna implement the no health rule, we've GOT to have a pilot escort, which would be someone from the ground team.

I don't know if that rule would work on the 360 Booze. From what I've seen in the games I've been in, letting pilots get healthpacks keeps the flow of the game quite fast paced and energetic without them constantly landing once it's on fire. I think that having something like a 'no health pack rule' would just fragment the gameplay. If stocking up briefly is an issue for people, then I'd suggest a better location and more co-ordinated attacks. Saturday matches seem to be okay on the 360 for this as there seems to be a natural break with pilots going to get more helicopters.

 

That said, I haven't been in a sunday match and so I don't know whether or not it differs to a great deal from the saturday matches. If it does to the extent that what I've said above becomes pointless, please feel free to disregard it.

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With the last spot we played Saturday, I had no problem with it, really. I actually liked it (always have, actually). I had (and have) a problem with the fact that Pilots tend to 'Die" instead of the GTs getting points for their efforts on that particular 'Death', but thats built into the game and nothing to be done about it. We WOULD have won that match, despite the Health Getter, had all of those Pilot Deaths given points. There were at least 6 Heli Corpses on the ground when all was said and done. And of course, like others have said, spawn killing and camping at Heli spawn points are not allowed.

 

About Pilot Health Getting: For about half the time we have been doing these matches, it has been somwhat of a Gentleman's Agreement that Pilots were not to get health. It is why we instituted the Kamikazi rule. Maybe it needs to be a steadfast rule. idk

 

And while I agree that these games, ultimately, are for sh*t and giggles, and that luls in the action can get boring, I heartily disagree with stev elson about letting Pilots get health.

 

The luls in action on the PSN side have been cut down considerably by allowing players to go for the 'Taxi' Trophy and play air taxi (in the Maverick) to the Pilots. This has also created some very Epic moments as the Taxi is attacked by GTs while trying to pick up Pilots!

 

And, tbh, fighting Helis that don't die is no fight at all!

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CryptReaperDorian
I think Guru was refering to the crouch/uncrouch glitch for the sniper not actually using a turbo !!

No, johnwontscore said that Turbos only work with Xbox 360, but they do also for the PS3.

 

About the sniper, I knew Guru wasn't talking about Turbos. I think he was talking about the Combat Sniper and not the glitch. The Combat Sniper seems like it should take about 12 seconds to destroy the Annihilator compared to the M4 which would take about 16-17 seconds to destroy one. This is IF every round was a hit to the weaker spots of the Annihilator. Even though you can't really move the scope reticule as fast as that of the M4, you may be able to do a lot more damage with the Combat Sniper than the M4. The amount of ammo you can hold on a sniper is a problem though.

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mylungsareburnin01
And, tbh, fighting Helis that don't die is no fight at all!

Exactly. Except for the perfect sniper shot the ground team would have zero kills, if the pilots stayed in their chopper till it exploded the last person to put a bullet in the chopper would get the kill. That is as fair as it can be.

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