Millenia Posted September 27, 2009 Share Posted September 27, 2009 Eh, a maxscript would still a lot more useful than using a really sh*tty model format (dff) as a part of the process, it breaks a sh*tload of things Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059525757 Share on other sites More sharing options...
AFA Posted September 27, 2009 Share Posted September 27, 2009 No it doesn't, what are you on about? Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059525895 Share on other sites More sharing options...
Shadow-Link Posted September 27, 2009 Author Share Posted September 27, 2009 Eh, a maxscript would still a lot more useful than using a really sh*tty model format (dff) as a part of the process, it breaks a sh*tload of things At start I used the dff format because I needed mesh data for the new wdr and dff was the only format I knew, so it was an obvious choise. Still I won't do a max script, I've done a little WDR import script and the scripting language made me puke . Just wait for updates and you'll see how I fix it Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059526042 Share on other sites More sharing options...
supermortalhuman Posted September 27, 2009 Share Posted September 27, 2009 Sounds good, but what can I do to find some people who are efficient with max script to work under you? That could be really beneficial, yea? Like, I mean, what if the max folks get in touch with you and you guys work together? Could it lead to easier data mining for you, and easier script building for them? It's very important in my opinion, and very lacking in the GTA scene. Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059526199 Share on other sites More sharing options...
Shadow-Link Posted September 28, 2009 Author Share Posted September 28, 2009 (edited) Sounds good, but what can I do to find some people who are efficient with max script to work under you? That could be really beneficial, yea? Like, I mean, what if the max folks get in touch with you and you guys work together? Could it lead to easier data mining for you, and easier script building for them? It's very important in my opinion, and very lacking in the GTA scene. GForce is working on a max script, if you want a max script, wait for his. I've talked with DeXx, Parox, JV and some others about this. We think it's best to include an FBX converter in my map editor. FBX is supported by most modeling programs (except for zmodeler2) so it's not needed to create scripts/plugins for every modeling program. By including the converter in my mapper you won't even notice the difference (instead of importing a WDR/WFT you import an FBX). All work is done within the program. I still need to do some research in the FBX format, but if it supports everything needed for WFT/WDR files that's definitly the way I'll go. Edited September 28, 2009 by Prince-Link Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059527112 Share on other sites More sharing options...
SLAYERMAGGOT Posted September 28, 2009 Share Posted September 28, 2009 Sounds good, but what can I do to find some people who are efficient with max script to work under you? That could be really beneficial, yea? Like, I mean, what if the max folks get in touch with you and you guys work together? Could it lead to easier data mining for you, and easier script building for them? It's very important in my opinion, and very lacking in the GTA scene. GForce is working on a max script, if you want a max script, wait for his. I've talked with DeXx, Parox, JV and some others about this. We think it's best to include an FBX converter in my map editor. FBX is supported by most modeling programs (except for zmodeler2) so it's not needed to create scripts/plugins for every modeling program. By including the converter in my mapper you won't even notice the difference (instead of importing a WDR/WFT you import an FBX). All work is done within the program. I still need to do some research in the FBX format, but if it supports everything needed for WFT/WDR files that's definitly the way I'll go. Hmm i thought GForce doesn't want to make a 3ds max script for .wft, .wdr and .wdd Do you mean your GTA IV Map editor will have a .wft/.wdr converter too? what about .wdd? is it that much different from .wft and .wdr? If Zmodeler 2 will be the only tool for editing gta iv models, then GTA IV modding is dead for me Keep up the great tools, can't wait for any news! Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059527782 Share on other sites More sharing options...
Ruscris2 Posted September 28, 2009 Share Posted September 28, 2009 Sounds good, but what can I do to find some people who are efficient with max script to work under you? That could be really beneficial, yea? Like, I mean, what if the max folks get in touch with you and you guys work together? Could it lead to easier data mining for you, and easier script building for them? It's very important in my opinion, and very lacking in the GTA scene. GForce is working on a max script, if you want a max script, wait for his. I've talked with DeXx, Parox, JV and some others about this. We think it's best to include an FBX converter in my map editor. FBX is supported by most modeling programs (except for zmodeler2) so it's not needed to create scripts/plugins for every modeling program. By including the converter in my mapper you won't even notice the difference (instead of importing a WDR/WFT you import an FBX). All work is done within the program. I still need to do some research in the FBX format, but if it supports everything needed for WFT/WDR files that's definitly the way I'll go. Cool ! We will can import models (exported in FBX format) from 3d max or ehh.. google sketchup or... what is his name directly to GTA IV !! This will be...THE MOST AWESOMENESS TOOL MAKED FOR GTA IN ALL THE HISTORY !!! To be honest we should pay you for this ! Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059527900 Share on other sites More sharing options...
AFA Posted September 28, 2009 Share Posted September 28, 2009 So, are you continuing dff2wdr? Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059527934 Share on other sites More sharing options...
Shadow-Link Posted September 28, 2009 Author Share Posted September 28, 2009 @SLAYERMAGGOT: Yes, I'll try to give my tool support for both WFT and WDR files (WDD files aren't much different from WDR files, they are just several WDR's in one). @AFA: Yes, just in a little bit different. Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059527966 Share on other sites More sharing options...
SLAYERMAGGOT Posted September 28, 2009 Share Posted September 28, 2009 I love you man! (no homo) Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059528107 Share on other sites More sharing options...
supermortalhuman Posted September 28, 2009 Share Posted September 28, 2009 (edited) /me loses all interest in GTA IV modding. /end sarcasm. I'm really not confident at this point tho. Edited September 28, 2009 by supermortalhuman Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059528322 Share on other sites More sharing options...
Gforce Posted September 28, 2009 Share Posted September 28, 2009 Hmm i thought Gforce doesn't want to make a 3ds max script for .wft, .wdr and .wdd you obviously didn't see this post yet @Prince-Link: FBX into a Map Editor is a really good idea Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059528425 Share on other sites More sharing options...
arthurc Posted September 29, 2009 Share Posted September 29, 2009 I love this ! Its an revolution for GTA 4 PC modding Offtopic : I got an question , can someone make the gold UZI from Ballad of Gay Tony ? Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059530429 Share on other sites More sharing options...
AFA Posted September 30, 2009 Share Posted September 30, 2009 @SLAYERMAGGOT: Yes, I'll try to give my tool support for both WFT and WDR files (WDD files aren't much different from WDR files, they are just several WDR's in one).@AFA: Yes, just in a little bit different. So... whens about do you think you will have finished either of the tools? Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059533038 Share on other sites More sharing options...
Shadow-Link Posted October 1, 2009 Author Share Posted October 1, 2009 When it's finished Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059533910 Share on other sites More sharing options...
supermortalhuman Posted October 2, 2009 Share Posted October 2, 2009 renewed spunk. saw some latest progress and some interface concepts, and this is hopeful to say the least. Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059535522 Share on other sites More sharing options...
AFA Posted October 3, 2009 Share Posted October 3, 2009 any progress? Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059539127 Share on other sites More sharing options...
Shadow-Link Posted October 3, 2009 Author Share Posted October 3, 2009 screen of editor No news on the converter atm. I'll post when I've got news don't worry Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059539247 Share on other sites More sharing options...
SLAYERMAGGOT Posted October 3, 2009 Share Posted October 3, 2009 Wow, cool progress, just stunning Please release a beta version soon Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059539342 Share on other sites More sharing options...
Shadow-Link Posted October 4, 2009 Author Share Posted October 4, 2009 Beta version at this point would be a bit pointless. I can move stuff around and save that. But it's not yet possible to add new wpl's and objects. I am currently working on that. Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059540355 Share on other sites More sharing options...
AFA Posted October 4, 2009 Share Posted October 4, 2009 Awesome progress! Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059540538 Share on other sites More sharing options...
Puma06111991 Posted October 4, 2009 Share Posted October 4, 2009 Beta version at this point would be a bit pointless. I can move stuff around and save that.But it's not yet possible to add new wpl's and objects. I am currently working on that. It's just writing a new line in an IPL and IDE and adding a few files to a .img, right? Only positioning is difficult, since you don't have a 3d overview of the map. Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059541187 Share on other sites More sharing options...
Shadow-Link Posted October 4, 2009 Author Share Posted October 4, 2009 WPL's are inside the img now, all WPL's are binary. But it's not that hard. Updates soon =) Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059541297 Share on other sites More sharing options...
Puma06111991 Posted October 4, 2009 Share Posted October 4, 2009 WPL = IV version of IPL? Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059541704 Share on other sites More sharing options...
Shadow-Link Posted October 4, 2009 Author Share Posted October 4, 2009 On windows yeah. xpl on Xbox Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059541707 Share on other sites More sharing options...
AFA Posted October 5, 2009 Share Posted October 5, 2009 (edited) Come on, I don't want this topic to die. Any progress? Edited October 10, 2009 by AFA Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059543752 Share on other sites More sharing options...
AFA Posted October 10, 2009 Share Posted October 10, 2009 (edited) Damn Double post. Edited October 10, 2009 by AFA Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059552964 Share on other sites More sharing options...
JKM Posted October 10, 2009 Share Posted October 10, 2009 lol die? He answered just 6 days ago... guys calm down and wait Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059552976 Share on other sites More sharing options...
AFA Posted October 11, 2009 Share Posted October 11, 2009 yh k i just don't like a topic unanswered for so long Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059554901 Share on other sites More sharing options...
Shadow-Link Posted October 11, 2009 Author Share Posted October 11, 2009 yh k i just don't like a topic unanswered for so long Like JKM said.. I've posted 7 days ago, that's not long at all. I will post updates when there are updates. Be patient Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/8/#findComment-1059554908 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now