chasez Posted July 16, 2009 Share Posted July 16, 2009 Chasez, since when do you have to bash people who are motivated? He's really trying to fix it on his own too so please, give berkohn a break. Look at what he did eventhough the tools 'don't support weapon models yet'. Maybe he can provide Prince-Link with enough info and could help him out with the next version of the tool. I thought this was a community with people helping eachother out... not a meetingplace for senseless and idiotic people who look up to a select group of talented modders.... Well I'm sorry for being pissed off and I didn't say that his weapon model is f**ked up, as a matter of fact it's a nice revolver but I just think that there is no need to rush things up. Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059357866 Share on other sites More sharing options...
Shadow-Link Posted July 16, 2009 Author Share Posted July 16, 2009 @berkohn: Nice, glad weapons are working. To be honest I didn't test it because the original models contain bones (thought they would be needed to work). Good work Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059358021 Share on other sites More sharing options...
nick-marone Posted July 16, 2009 Share Posted July 16, 2009 why can not I palms or convert t-shirt this is a great pity for such a tool. but it should go, dff2wdr lol Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059358139 Share on other sites More sharing options...
berkohn Posted July 16, 2009 Share Posted July 16, 2009 Ok guys. No more fights here, please. And Prince-Link, your tool is amazing! The only thing that i cannot add on my weapons is the muzzle (i don't know if i write it right, my english sucks. ) But anyway, i read the thing about "No weapons suport", and i'm sorry about my posts asking for help about weapons. I'm now working on a Black Beretta conversion. Later i'll post some screenshots. Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059358183 Share on other sites More sharing options...
supermortalhuman Posted July 16, 2009 Share Posted July 16, 2009 So, a lot of people say'd that was impossible to fix the weapon location on Niko's hand. But i fixed that. So was I right? Was it the object pivot? Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059358246 Share on other sites More sharing options...
crashsilumator234 Posted July 16, 2009 Share Posted July 16, 2009 So, a lot of people say'd that was impossible to fix the weapon location on Niko's hand. But i fixed that. And the weapon is working perfectly. The only thing that the weapon don't have is the muzle thing, but this is not the most important part. Soon i'll do a demonstration video of the weapon. Here's a picture of the Revolver. And you Chasez, are not friendly. I respected you a lot, but i don't respect you anymore, That weapon looks nice dude! hey i agree with you on that thing with chasez, he creates good models and sh*t but its not friendly, you will adapt, he sometimes is a nice person Good revolver you got there! I hope you release it some minute Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059358253 Share on other sites More sharing options...
berkohn Posted July 16, 2009 Share Posted July 16, 2009 (edited) So, a lot of people say'd that was impossible to fix the weapon location on Niko's hand. But i fixed that. So was I right? Was it the object pivot? Yup! EDIT: Yeah, crashsilumator234. I'll release a BETA of that revolver soon. And here is a picture of my new mod. Edited July 16, 2009 by berkohn Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059358259 Share on other sites More sharing options...
PGoD Posted July 17, 2009 Share Posted July 17, 2009 That gun looks a bit too big for his hand Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059358321 Share on other sites More sharing options...
berkohn Posted July 17, 2009 Share Posted July 17, 2009 Yeah, i'm gonna fix that too. The 2 weapons is a little bigger, i think that's the difference between the San Andreas scale and the IV scale. Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059358345 Share on other sites More sharing options...
lowridincrew Posted July 17, 2009 Share Posted July 17, 2009 Yeah, i'm gonna fix that too. The 2 weapons is a little bigger, i think that's the difference between the San Andreas scale and the IV scale. Looks good. Hope it lines up right when u resize them Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059358373 Share on other sites More sharing options...
supermortalhuman Posted July 17, 2009 Share Posted July 17, 2009 Are you converting it as custom or stock with dff2wdr? Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059358588 Share on other sites More sharing options...
AzuShin Posted July 17, 2009 Share Posted July 17, 2009 Gonna add an option for converting SA cars to GTAVI cars? Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059358600 Share on other sites More sharing options...
Anna&I Posted July 17, 2009 Share Posted July 17, 2009 Would it be possible to add icons and skins for episodic weapons ? Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059358662 Share on other sites More sharing options...
Fabio206 Posted July 17, 2009 Share Posted July 17, 2009 Yeah already thought about a max script. Already did a basic model import script. Nice...no...GREAT! Here's a lil test pic...some ppl should know her... Greetz! lool nice one Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059358725 Share on other sites More sharing options...
Shor_van Posted July 17, 2009 Share Posted July 17, 2009 Why is this happening to me when I try and convert the Colt 45 from SA?:pic There must be some technique that you guys are doing. open the modal and remove the muzzle flex. Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059358918 Share on other sites More sharing options...
nick-marone Posted July 18, 2009 Share Posted July 18, 2009 I have a question. I have san andreas for a couch converted. now she's in the game but why is the couch invisible? how is that going and how does it work with the file colisions must also bearbiten Please help??? Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059361007 Share on other sites More sharing options...
chasez Posted July 18, 2009 Share Posted July 18, 2009 Gonna add an option for converting SA cars to GTAVI cars? If you haven't noticed GTA IV cars have different format (wft). Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059361135 Share on other sites More sharing options...
Shadow-Link Posted July 18, 2009 Author Share Posted July 18, 2009 What do you mean by invisible? Collision is not supported as of yet. I am currently trying to figure out the collision format. Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059361154 Share on other sites More sharing options...
13-37 Posted July 18, 2009 Share Posted July 18, 2009 Yeah already thought about a max script. Already did a basic model import script. Nice...no...GREAT! Here's a lil test pic...some ppl should know her... Greetz! Cool Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059361291 Share on other sites More sharing options...
_CP_ Posted July 18, 2009 Share Posted July 18, 2009 I test it and have nice photo: http://www.picamatic.com/view/4488719_adrian33/ Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059361834 Share on other sites More sharing options...
Nick the Newb Posted July 18, 2009 Share Posted July 18, 2009 So can we have nice, polished gun models yet? I mean, some people created weapon models in SA, and since they use the same file format, can you convert that into gta 4? Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059362120 Share on other sites More sharing options...
Shor_van Posted July 19, 2009 Share Posted July 19, 2009 So can we have nice, polished gun models yet? I mean, some people created weapon models in SA, and since they use the same file format, can you convert that into gta 4? we can but they want be haled correctly in some animations Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059363355 Share on other sites More sharing options...
Nick the Newb Posted July 19, 2009 Share Posted July 19, 2009 So can we have nice, polished gun models yet? I mean, some people created weapon models in SA, and since they use the same file format, can you convert that into gta 4? we can but they want be haled correctly in some animations What do you mean "haled correctly"? You mean like a revolver isn't supposed to have the same animation as a Deagle or Glock? Or do you mean the animations will cause the game to crash or something? Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059363944 Share on other sites More sharing options...
supermortalhuman Posted July 19, 2009 Share Posted July 19, 2009 Read back for my post on the whole "model isn't where it's supposed to be"... It is just the placing of the model relative to its origin. Statue of Candy Suxxx, brilliant. Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059364033 Share on other sites More sharing options...
Nick the Newb Posted July 19, 2009 Share Posted July 19, 2009 Read back for my post on the whole "model isn't where it's supposed to be"... It is just the placing of the model relative to its origin. Statue of Candy Suxxx, brilliant. Didn't Berkohn fix the positioning of the models? at least he found out a way to anyway. Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059364085 Share on other sites More sharing options...
nick-marone Posted July 19, 2009 Share Posted July 19, 2009 san andreas in gta 4 is so beautiful i love your pictures Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059364631 Share on other sites More sharing options...
Gforce Posted July 20, 2009 Share Posted July 20, 2009 What do you mean "haled correctly"? i think he means "Held Correctly" it's a dummy positioning issue, you need to set the dummy position to where you want the player to hold the gun. Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059365413 Share on other sites More sharing options...
Gforce Posted July 20, 2009 Share Posted July 20, 2009 Edit: oh dear we appear to be having the old double post issue again since the staff weekend off. Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059365418 Share on other sites More sharing options...
Shor_van Posted July 20, 2009 Share Posted July 20, 2009 Read back for my post on the whole "model isn't where it's supposed to be"... It is just the placing of the model relative to its origin. Statue of Candy Suxxx, brilliant. Didn't Berkohn fix the positioning of the models? at least he found out a way to anyway. yes I did the same thing as he did but when I do a drive by the gun turns up side down. Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059365665 Share on other sites More sharing options...
Dageron RUS Posted July 20, 2009 Share Posted July 20, 2009 Very nice work, converter is pretty useful. Wait very much till the WDR file format description will be on public. Link to comment https://gtaforums.com/topic/418034-ivrelscrdff2wdr/page/3/#findComment-1059365832 Share on other sites More sharing options...
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