Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Tuners
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

      1. GTANet 20th Anniversary
    2. Support

    3. Suggestions

[IV][REL][SCR]DFF2WDR


Shadow-Link
 Share

Recommended Posts

Chasez, since when do you have to bash people who are motivated? He's really trying to fix it on his own too so please, give berkohn a break. Look at what he did eventhough the tools 'don't support weapon models yet'.

 

Maybe he can provide Prince-Link with enough info and could help him out with the next version of the tool.

 

I thought this was a community with people helping eachother out... not a meetingplace for senseless and idiotic people who look up to a select group of talented modders....

Well I'm sorry for being pissed off and I didn't say that his weapon model is f**ked up, as a matter of fact it's a nice revolver but I just think that there is no need to rush things up.

Link to post
Share on other sites

@berkohn: Nice, glad weapons are working. To be honest I didn't test it because the original models contain bones (thought they would be needed to work).

 

Good work smile.gif

Link to post
Share on other sites

why can not I palms or convert t-shirt

 

this is a great pity for such a tool.

 

but it should go, dff2wdr lol

 

 

icon13.gificon13.gificon13.gificon13.gificon13.gificon13.gif

Link to post
Share on other sites

Ok guys. No more fights here, please.

 

And Prince-Link, your tool is amazing! The only thing that i cannot add on my weapons is the muzzle (i don't know if i write it right, my english sucks. whatsthat.gif )

 

But anyway, i read the thing about "No weapons suport", and i'm sorry about my posts asking for help about weapons. I'm now working on a Black Beretta conversion. Later i'll post some screenshots. icon14.gif

Link to post
Share on other sites

supermortalhuman
So, a lot of people say'd that was impossible to fix the weapon location on Niko's hand. But i fixed that.

So was I right? Was it the object pivot? smile.gif

Link to post
Share on other sites

crashsilumator234

 

So, a lot of people say'd that was impossible to fix the weapon location on Niko's hand. But i fixed that. And the weapon is working perfectly. The only thing that the weapon don't have is the muzle thing, but this is not the most important part. Soon i'll do a demonstration video of the weapon.

 

Here's a picture of the Revolver.

user posted image

 

And you Chasez, are not friendly. I respected you a lot, but i don't respect you anymore,  mad.gif

That weapon looks nice dude! hey i agree with you on that thing with chasez, he creates good models and sh*t but its not friendly, you will adapt, he sometimes is a nice person

 

Good revolver you got there! I hope you release it some minute tounge.gif

Link to post
Share on other sites

 

So, a lot of people say'd that was impossible to fix the weapon location on Niko's hand. But i fixed that.

So was I right? Was it the object pivot? smile.gif

Yup! tounge.gif

 

EDIT: Yeah, crashsilumator234. I'll release a BETA of that revolver soon. And here is a picture of my new mod. turn.gif

 

user posted image

 

rolleyes.gif

Edited by berkohn
Link to post
Share on other sites

Yeah, i'm gonna fix that too. The 2 weapons is a little bigger, i think that's the difference between the San Andreas scale and the IV scale. smile.gif

Link to post
Share on other sites

Yeah, i'm gonna fix that too. The 2 weapons is a little bigger, i think that's the difference between the San Andreas scale and the IV scale. smile.gif

Looks good. Hope it lines up right when u resize them

Link to post
Share on other sites

Yeah already thought about a max script. Already did a basic model import script. smile.gif

Nice...no...GREAT! biggrin.gif

 

Here's a lil test pic...some ppl should know her...

user posted image

 

Greetz!

lool nice one biggrin.gif

Link to post
Share on other sites

Why is this happening to me when I try and convert the Colt 45 from SA?:

pic

 

There must be some technique that you guys are doing.

open the modal and remove the muzzle flex.

Link to post
Share on other sites

I have a question.

 

I have san andreas for a couch converted. now she's in the game but why is the couch invisible?

 

how is that going and how does it work with the file colisions must also bearbiten

 

 

Please help???

 

 

confused.gif

Link to post
Share on other sites

Gonna add an option for converting SA cars to GTAVI cars?

If you haven't noticed GTA IV cars have different format (wft).

Link to post
Share on other sites

What do you mean by invisible?

 

Collision is not supported as of yet. I am currently trying to figure out the collision format.

Link to post
Share on other sites

Yeah already thought about a max script. Already did a basic model import script. smile.gif

Nice...no...GREAT! biggrin.gif

 

Here's a lil test pic...some ppl should know her...

user posted image

 

Greetz!

Cool icon14.gifcookie.gifcookie.gif

Link to post
Share on other sites

So can we have nice, polished gun models yet?

 

I mean, some people created weapon models in SA, and since they use the same file format, can you convert that into gta 4?

Link to post
Share on other sites

 

So can we have nice, polished gun models yet?

 

I mean, some people created weapon models in SA, and since they use the same file format, can you convert that into gta 4?

we can but they want be haled correctly in some animations

Link to post
Share on other sites

 

So can we have nice, polished gun models yet?

 

I mean, some people created weapon models in SA, and since they use the same file format, can you convert that into gta 4?

we can but they want be haled correctly in some animations

What do you mean "haled correctly"? You mean like a revolver isn't supposed to have the same animation as a Deagle or Glock? Or do you mean the animations will cause the game to crash or something?

Link to post
Share on other sites

supermortalhuman

Read back for my post on the whole "model isn't where it's supposed to be"... It is just the placing of the model relative to its origin.

 

Statue of Candy Suxxx, brilliant.

Link to post
Share on other sites

Read back for my post on the whole "model isn't where it's supposed to be"... It is just the placing of the model relative to its origin.

 

Statue of Candy Suxxx, brilliant.

Didn't Berkohn fix the positioning of the models? at least he found out a way to anyway.

Link to post
Share on other sites

What do you mean "haled correctly"?

i think he means "Held Correctly"

 

it's a dummy positioning issue, you need to set the dummy position to where you want the player to hold the gun.

Link to post
Share on other sites

Read back for my post on the whole "model isn't where it's supposed to be"... It is just the placing of the model relative to its origin.

 

Statue of Candy Suxxx, brilliant.

Didn't Berkohn fix the positioning of the models? at least he found out a way to anyway.

yes I did the same thing as he did but when I do a drive by the gun turns up side down.

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.