Glumok Posted July 16, 2009 Share Posted July 16, 2009 (edited) You guys seriously rule ! Bravo ! Just a (maybe stupid) question: does the collisions work ? Edited July 16, 2009 by gorgeprofondegta4 Link to comment Share on other sites More sharing options...
Shadow-Link Posted July 16, 2009 Author Share Posted July 16, 2009 No collision doesn't work (yet). That's a different file format.. Hope we can get collisions to work really soon Link to comment Share on other sites More sharing options...
gamerzworld Posted July 16, 2009 Share Posted July 16, 2009 Very nice job, Prince-Link! Link to comment Share on other sites More sharing options...
jjcoolj91 Posted July 16, 2009 Share Posted July 16, 2009 im enjoying this thing very well, i have just tested a beretta for SA mod and it worked fine except it doesnt position in your hand correctly other than that it was fun Also to everyone you must convert anything to SA Dff Format or your get a vertex problem Link to comment Share on other sites More sharing options...
berkohn Posted July 16, 2009 Share Posted July 16, 2009 When i try to conver a DFF model, on 95% the program stops on the "Adding Padding Till 4096", and nothing happens then. Can someone help me? Thanx And sorry for my bad english EDIT: Forget it! It was stopping because the DFF file was on the folder of DFF2WDR.exe. Just move it do Desktop and then the convertion is ok! Thanx Link to comment Share on other sites More sharing options...
i_speel_good Posted July 16, 2009 Share Posted July 16, 2009 Oh man, oh man. With release of such awesome programs, I can now see huge modding projects coming up for GTA IV (and the GTA:SA -> GTA IV total conversion/map conversion we all want that will make the console fanboys cry)! Link to comment Share on other sites More sharing options...
Alexander Blade Posted July 16, 2009 Share Posted July 16, 2009 Nice Link to comment Share on other sites More sharing options...
gamerzworld Posted July 16, 2009 Share Posted July 16, 2009 When I try to convert a weapon from SA, but as soon as I go and buy it, it crashes. Do I have to open the model in 3DS Max and then go from there? Because, that's gonna be a problem for me. I don't have 3DS max. . Is there no other way around this? Also, great work on this mate! You can't convert weapons. Melee objects and projectiles are another story. Link to comment Share on other sites More sharing options...
Shadow-Link Posted July 16, 2009 Author Share Posted July 16, 2009 What about this?:http://www.gtagarage.com/mods/screen.php?s=12085 I converted that with an early version of dff2wdr (Horrible way to convert models). I'll work on weapon support Link to comment Share on other sites More sharing options...
Puma06111991 Posted July 16, 2009 Share Posted July 16, 2009 Damn nice !! Does it also do WDR to DFF? f*cking f*ck that I'm going on holiday tomorrow and today I can't play with it because I must make the vehicle ingame tutorial Link to comment Share on other sites More sharing options...
Stress2 Posted July 16, 2009 Share Posted July 16, 2009 When I convert a dff model into a wdr file it works perfect. But all wdr files I converted are only 4 kb and when I open the file with the wdr analyzer there is nothing. Can someone help me? Link to comment Share on other sites More sharing options...
Shadow-Link Posted July 16, 2009 Author Share Posted July 16, 2009 which models are you trying to convert? Remember it's sa dff's only. So if you want to convert models from vice city you'll need to import them into max and then export it as an SA dff. Link to comment Share on other sites More sharing options...
oinkoink Posted July 16, 2009 Share Posted July 16, 2009 Yeeehaaa! Great Job, Dude! I've tested some custom dff's (Kam&Deniska Maxscripts) and I've got no probs so far. The WDR-Analyzer shows everything correctly (also a cool tool)...unfortunately I got no IV at work. So, I will do some InGame tests later, but this euphoric post just had to be. Btw...did you already thought about creating a Maxscript...maybe in cooperation with Gforce? Anyway...now let the map-object-modelling-show beginn! Thanx a lot...and Rock on! Greetz! Link to comment Share on other sites More sharing options...
Shadow-Link Posted July 16, 2009 Author Share Posted July 16, 2009 (edited) Thnx oinkoink (great nick ) Yeah already thought about a max script. Already did a basic model import script. Edited July 16, 2009 by Prince-Link Link to comment Share on other sites More sharing options...
Fabio206 Posted July 16, 2009 Share Posted July 16, 2009 Fantastic tool prince take hundreds of Link to comment Share on other sites More sharing options...
berkohn Posted July 16, 2009 Share Posted July 16, 2009 Hello guys. Actually, i did it. I converted a revolver from GTA San Andreas, and it's working very fine. But the weapons position in Niko's hand is not ok, so, does someone know how can i change the position of the weapon on Niko's hand? Here's a picture of my Revolver project: If someone can help me, i'll be very happy. And sorry again for my very bad english. Link to comment Share on other sites More sharing options...
JostVice Posted July 16, 2009 Share Posted July 16, 2009 But the weapons position in Niko's hand is not ok, so, does someone know how can i change the position of the weapon on Niko's hand? Known issues- You can't convert weapons. (weapons contain bones) So that is probably why your weapon is moved Link to comment Share on other sites More sharing options...
chasez Posted July 16, 2009 Share Posted July 16, 2009 (edited) Hello guys. Actually, i did it. I converted a revolver from GTA San Andreas, and it's working very fine. But the weapons position in Niko's hand is not ok, so, does someone know how can i change the position of the weapon on Niko's hand? Here's a picture of my Revolver project: picture If someone can help me, i'll be very happy. And sorry again for my very bad english. Loser! IT HAS NO BONES! so how the hell Niko can hold the revolver correctly if it has no bones?! Is anyone home in your brain??? Hello guys. Actually, i did it. I converted a revolver from GTA San Andreas, and it's working very fine. So what? I can convert car but that doesn't mean that I can drive with it! Edited July 16, 2009 by chasez Link to comment Share on other sites More sharing options...
supermortalhuman Posted July 16, 2009 Share Posted July 16, 2009 (edited) You know, it could just be an issue with the object origin being different. No need to add insult to injury, he was told a clue by JV, then you attacked him dude. That's not very friendly, that's all. Compare the models in 3ds max. The gun is there it IS held... It is just not aligned properly. I can't see why bones would be used for that, I can see them used for animations on the weapons, recoil and stuff, but though I haven't really dived into these files yet, I assume this is an issue that can be fixed by import WDR to max (there's some tool, I don't know where it is, makes this possible) import DFF to max. Line up the handle to where niko would hold it as good as possible (and check the WDR in game to make sure of just where it goes in nikos hand) attach WDR to DFF, delete all parts of WDR mesh. Now export an SA weapon DFF and then give it a try in dff2wdr. Again, I didn't look at these files yet, and I don't understand why they'd use bones to place something that is currently placed, just offset from where it should be. If the bone attached it to his hand, he wouldn't be holding it, unless I totally miss something, I'm definitely not an animator, but this problem was common with weapons in the past, if indeed a bone is required, I would love to understand it, thanks. Edited July 16, 2009 by supermortalhuman Link to comment Share on other sites More sharing options...
cold fusion 33 Posted July 16, 2009 Share Posted July 16, 2009 No no no no! I can't believe I won't be able to test this for a while... I need to upgrade my PSU to handle my new GPU and I'm stuck with god damn integrated graphics so I can't test this out! Damn! Great work though Prince, biggest step so far in IV modding so far . Question though, how do you place the models in the right place on the map? Is it luck? Co-ordinates? Or that WPL tool? What does the tool do, by the way? Great work man! Cold Fusion Link to comment Share on other sites More sharing options...
JostVice Posted July 16, 2009 Share Posted July 16, 2009 No no no no! I can't believe I won't be able to test this for a while... I need to upgrade my PSU to handle my new GPU and I'm stuck with god damn integrated graphics so I can't test this out! Damn! Great work though Prince, biggest step so far in IV modding so far . Question though, how do you place the models in the right place on the map? Is it luck? Co-ordinates? Or that WPL tool? What does the tool do, by the way? Great work man! Cold Fusion The easieast way to test the new models is to replace a existing model, as there is yet no clear way on how to create new map objects (would need WPL editing) @Supermortal human: Bones are needed for the place where niko holds the gun and where the bullets come out of, I don't know how the weapon work without them, though Link to comment Share on other sites More sharing options...
supermortalhuman Posted July 16, 2009 Share Posted July 16, 2009 But it's euphoria, there are no bullets. Ohhhhhhhh, I get it now! Well, maybe that does make sense then, I'd still like to see someone try that whole allow-dff-to-inherit-wdr's-local-coords thing. Cause as you said, it is working for some reason I wonder if the game makes the bones and the ones in the models are ignored, only used at an earlier time before release? It could be possible, if the game doesn't need them, it won't even notice them being gone, and it "doesn't seem to care". If that is possible, then, someone should definitely heir the wdr to the dff and give it a shot. Interesting, to say the least. Link to comment Share on other sites More sharing options...
oinkoink Posted July 16, 2009 Share Posted July 16, 2009 Yeah already thought about a max script. Already did a basic model import script. Nice...no...GREAT! Here's a lil test pic...some ppl should know her... Greetz! Link to comment Share on other sites More sharing options...
Shor_van Posted July 16, 2009 Share Posted July 16, 2009 ...I can't see why bones would be used for that..... I noticed that the weapon that I converted was up side down when doing a drive by mabe all the "bones" do is tell how the weapon behaves in particular anims. great tool Prince! Link to comment Share on other sites More sharing options...
Shadow-Link Posted July 16, 2009 Author Share Posted July 16, 2009 Yeah already thought about a max script. Already did a basic model import script. Nice...no...GREAT! Here's a lil test pic...some ppl should know her... Greetz! omg that's awesome!! Best screen I've seen Link to comment Share on other sites More sharing options...
Owenwilson1 Posted July 16, 2009 Share Posted July 16, 2009 Yeah already thought about a max script. Already did a basic model import script. Nice...no...GREAT! Here's a lil test pic...some ppl should know her... Greetz! omg that's awesome!! Best screen I've seen lol i did the same i stuck superman there lol Link to comment Share on other sites More sharing options...
berkohn Posted July 16, 2009 Share Posted July 16, 2009 So, a lot of people say'd that was impossible to fix the weapon location on Niko's hand. But i fixed that. And the weapon is working perfectly. The only thing that the weapon don't have is the muzle thing, but this is not the most important part. Soon i'll do a demonstration video of the weapon. Here's a picture of the Revolver. And you Chasez, are not friendly. I respected you a lot, but i don't respect you anymore, Link to comment Share on other sites More sharing options...
vans123 Posted July 16, 2009 Share Posted July 16, 2009 that revolver you got there looks nice Link to comment Share on other sites More sharing options...
chasez Posted July 16, 2009 Share Posted July 16, 2009 And you Chasez, are not friendly. I respected you a lot, but i don't respect you anymore, Well sorry man but that is pretty stupid thing to do, a generous man creates a tool for us to create wonderful mods and adds that no WEAPONS or PED are supproted because of some reasons but then you convert a WEAPON and ask some very stupid questions about problems with mod. Now tell me is that nice? Don't tell me that I'm not right. I'm sorry that I was too coarse to you but that was annoying. Link to comment Share on other sites More sharing options...
FullMetal Posted July 16, 2009 Share Posted July 16, 2009 Chasez, since when do you have to bash people who are motivated? He's really trying to fix it on his own too so please, give berkohn a break. Look at what he did eventhough the tools 'don't support weapon models yet'. Maybe he can provide Prince-Link with enough info and could help him out with the next version of the tool. I thought this was a community with people helping eachother out... not a meetingplace for senseless and idiotic people who look up to a select group of talented modders.... Link to comment Share on other sites More sharing options...
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